Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video