Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B = SAME real person. Reference C = MUST be cloned as closely as possible. ---------------------------------------- IDENTITY (DO NOT TOUCH) ---------------------------------------- Use the face from A+B exactly: - same facial structure - same proportions - same asymmetry - same skin texture and pores - same beard and imperfections No beautification. No smoothing. No enhancement. Face must look completely real and human. ---------------------------------------- TOTAL CLONING (REFERENCE C) ---------------------------------------- Clone everything from C with maximum precision: POSE: - identical body position - identical angles - identical posture GESTURE: - identical expression intensity - identical tension - identical attitude OBJECTS: - identical weapon or objects - identical position and orientation - identical scale ACCESSORIES: - identical clothing and gear BACKGROUND: - identical environment - identical depth and perspective STYLE: - identical cinematic look LIGHT: - identical direction - identical shadows - identical contrast ---------------------------------------- CRITICAL RULE (MOST IMPORTANT) ---------------------------------------- Everything from C is cloned, BUT THE FACE IS NOT AFFECTED BY C. ---------------------------------------- FACE LIGHT IMMUNITY ---------------------------------------- - keep original skin tone from A+B - no color cast on face - no orange or blue contamination - no cinematic grading on skin Face must remain neutral, natural and real. ---------------------------------------- HANDS + CONTACT ---------------------------------------- - correct grip on objects - natural finger wrapping - visible pressure - no floating elements ---------------------------------------- SKIN REALISM ---------------------------------------- - visible pores - natural imperfections - uneven tone - no plastic skin ---------------------------------------- ENVIRONMENT EFFECTS ---------------------------------------- - dust/sweat allowed on body - minimal on face - do not alter facial tone ---------------------------------------- CAMERA MATCH ---------------------------------------- - same framing as C - same perspective - natural proportions - no distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity stable across frames - no flicker - no morphing - no face drift ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Style cloned Lighting cloned Face remains untouched, natural, human and real. Physically believable, cinematic, and stable for Kling 3.0.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B are the SAME real person. Reference C must be CLONED as accurately as possible. ---------------------------------------- IDENTITY (ABSOLUTE PRIORITY) ---------------------------------------- Use the face from A and B exactly: - identical facial structure - identical proportions and asymmetry - same skin texture, pores and imperfections - same beard density and irregular growth - same under-eye details Do NOT beautify, stylize, or enhance. Face must look like real photography, not AI. ---------------------------------------- FULL SCENE CLONING (REFERENCE C) ---------------------------------------- Recreate from C with maximum accuracy: POSE: - same body position - same angles and posture - same physical tension GESTURE: - same expression intensity - same muscle engagement - same attitude and intent OBJECTS: - same weapon or objects - same position, orientation and scale ACCESSORIES: - same gear, straps, clothing details BACKGROUND: - same environment - same depth and perspective STYLE: - same cinematic style and visual tone ---------------------------------------- HANDS + CONTACT REALISM ---------------------------------------- - natural grip on objects - fingers wrapped correctly - visible pressure and interaction - no floating or artificial positioning ---------------------------------------- LIGHTING (CONTROLLED CLONING) ---------------------------------------- - replicate lighting from C for environment and body - maintain shadows and contrast from C BUT: FACE MUST BE PROTECTED: - keep original skin tone from A+B - avoid strong color cast on face - no orange/blue contamination - face remains neutral and natural ---------------------------------------- SKIN REALISM (CRITICAL) ---------------------------------------- - visible pores - natural imperfections - uneven tone variation - no smoothing - no plastic look ---------------------------------------- ENVIRONMENT EFFECTS CONTROL ---------------------------------------- - dust, sweat or dirt allowed on body - minimal on face - do not alter facial color or texture ---------------------------------------- CAMERA + PERSPECTIVE ---------------------------------------- - match framing from C - match camera angle - maintain natural proportions - avoid distortion ---------------------------------------- VIDEO STABILITY (KLING READY) ---------------------------------------- - identity must remain stable across frames - no flicker - no morphing - no face drift - no skin tone changes ---------------------------------------- FINAL RESULT ---------------------------------------- Same real person from A+B Perfectly integrated into scene C Pose cloned Gesture cloned Objects cloned Background cloned Style cloned Face remains real, natural, human and unchanged. Cinematic, realistic, physically believable.