generate an image of a black color plastic modeling kit, anatomy-themed, including a male body figure organ, brain, hand, foot, eyes, arm and cloth equipment detail, all connected within a frame, present in a playful yet detailed manner, emphasize the glossy plastic texture and the monochromatic black color scheme, creating a cohesive and educational toy set appearance, 4K, detialing --ar 9:16 --quality 2 --style raw --v 6.1
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – PRE / POST IMAGE ZERO ABSOLUTE™ BIOLOGICAL PREPARATION PROTOCOL", "technical_id": "IW_PRE_POST_IMAGE_ZERO_ABSOLUTE_V2_MALLA2_ITALY_CANON_R10_8K_READY", "status": "PRE_POST_STAGE_LOCKED_NOT_FINAL", "scope": "BIOLOGICAL_AND_VISUAL_PREPARATION_FOR_FUTURE_IMAGE_ZERO_ABSOLUTE_HIGGHFIELDS", "engine": "HIGGHFIELDS_ONLY", "editability": "ALLOWED_ONLY_WITHIN_DEFINED_PRE_POST_RULES", "identity_policy": "ABSOLUTE_INVARIANCE_PRE_ENFORCED", "truth_source": "FRAME_ZERO_REFERENCE_ONLY", "legal_status": "TECHNICAL_AND_COMMERCIAL_VALID_PRE_SEAL" }, "studio_axiom": "THE HUMAN SUBJECT IS NOT MODIFIED. IT IS CLEANED FROM NON-BIOLOGICAL ARTIFACTS AND PRESERVED AS REAL HUMAN TRUTH.", "absolute_axioms": [ "IDENTITY_CANNOT_CHANGE", "POSE_IS_READ_ONLY_AND_MUST_MATCH_REFERENCE", "FACIAL_EXPRESSION_IS_READ_ONLY", "BODY_STRUCTURE_IS_STATIC", "MAKEUP_STATE_IS_ZERO_ABSOLUTE", "NO_BEAUTIFICATION", "NO_AI_SKIN", "NO_PLASTIC_OR_SYNTHETIC_SURFACE", "SKIN_REMAINS_HUMAN_AND_IMPERFECT", "PATHOLOGICAL_OR_TEMPORARY_ARTIFACTS_MAY_BE_REMOVED", "BIOLOGICAL_DETAIL_MUST_SURVIVE_EXTREME_ZOOM", "HAIR_MUST_BE_HUMAN_FIBER_BASED", "BACKGROUND_IS_WHITE_FINE_ALPHA_3D", "IF_UNCERTAIN_DO_NOTHING" ], "frame_zero_contract": { "definition": "UPLOADED_IMAGE_IS_BIOLOGICAL_AND_POSE_REFERENCE_FRAME_ZERO", "immutability": "REFERENCE_IMMUTABLE", "authority": "FORENSIC_AND_VISUAL_GROUND_TRUTH", "pose_lock": "ABSOLUTE", "used_for": [ "identity_matching", "pose_matching", "pore_distribution_reference", "vellus_hair_reference", "hair_fiber_reference", "skin_tone_and_oil_reference", "clothing_identity_reference" ] }, "identity_reference": { "name": "MALLA2", "classification": "HUMAN_REFERENCE_SUBJECT_PRE_ZERO", "species": "HOMO_SAPIENS_SAPIENS", "sex": "FEMALE", "age_range_years": "27-29", "nationality": "ITALIAN", "phenotype": "EUROPEAN_ITALIAN_MEDITERRANEAN_REFINED", "height_cm": "174-175", "weight_kg_estimated": "58-61", "body_type": "RUNWAY_ATHLETIC_SLIM_DEFINED", "identity_state": "PRE_POST_IMAGE_ZERO_ABSOLUTE", "identity_seed": "MALLA2_CORE_SEED_V1_RESERVED_NOT_FINAL" }, "biological_systems": { "skin": { "principle": "SKIN_IS_BIOLOGICAL_SIGNAL_NOT_SURFACE", "state": "HEALTHY_NATURAL_HUMAN", "makeup_state": "ZERO_ABSOLUTE", "allowed": [ "REAL_PORES", "UNEQUAL_TONE", "NATURAL_OIL_VARIATION", "MICRO_SHADOWS", "VISIBLE_VELLUS_HAIR", "SUBTLE_DARK_CIRCLES_WITHIN_HUMAN_LIMITS" ], "explicit_removals_allowed": [ "ACTIVE_ACNE", "INFLAMED_PAPULES", "PUSTULES", "TEMPORARY_BLEMISHES", "NON_PERMANENT_SPOTS" ], "forbidden": [ "AI_SMOOTHING", "SKIN_POLISH", "BEAUTY_GLOW", "PLASTIC_EFFECT", "TEXTURE_INVENTION", "UNIFORMITY_FILTERS" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "REAL_PORE_GEOMETRY", "ORGANIC_DISTRIBUTION", "NO_REPEAT_PATTERN", "NO_SYNTHETIC_NOISE", "NO_DETAIL_INVENTION" ] } }, "makeup": { "state": "ZERO_ABSOLUTE", "definition": "NO_MAKEUP_ON_EYES_LIPS_OR_FACE", "correction_policy": "ONLY_BIOLOGICAL_REPAIR_WITHIN_REAL_HUMAN_LIMITS", "tolerance": 0 }, "hair": { "principle": "HAIR_IS_REAL_HUMAN_FIBER", "state": "HYPERREAL_NATURAL_HUMAN", "style_guideline": "NATURAL_SLIGHTLY_LOOSE_NOT_STYLED", "requirements": [ "INDIVIDUAL_STRAND_VISIBILITY", "IRREGULAR_DENSITY", "REAL_ROOT_BEHAVIOR", "MICRO_FLYAWAYS", "NATURAL_CLUMPING", "NON_UNIFORM_REFLECTION", "NO_WET_LOOK_UNLESS_PRESENT_IN_REFERENCE" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "VISIBLE_SINGLE_FIBERS", "NO_AI_PATTERN", "NO_DENSITY_INVENTION", "NO_SYMMETRY_ENFORCEMENT" ] }, "forbidden": [ "AI_GENERATED_HAIR", "PERFECT_SYMMETRY", "ARTIFICIAL_SHINE", "HAIR_INVENTION" ] } }, "garment_identity_marking_layer": { "visible_name": "MALLA2", "placement_policy": "EDITORIAL_PROFESSIONAL_SUBTLE", "allowed_locations": [ "UPPER_GARMENT_CHEST_OR_POCKET", "LOWER_GARMENT_MICRO_TAG" ], "style": { "typography": "MINIMAL_EDITORIAL", "color": "DARK_NEUTRAL", "scale": "MICRO" }, "editability": "LOCKED_AFTER_APPROVAL" }, "environment": { "background": { "base": "WHITE_FINE", "alpha": "TRUE_ALPHA", "depth": "CLEAN_3D", "technical_reference_colors": { "magenta_primary": "#FF00FF", "magenta_soft": "#FF66FF", "usage": "EDGE_AND_DEPTH_VALIDATION_ONLY" } }, "lighting": "NEUTRAL_REAL_STUDIO_LIGHT_NO_BEAUTY_LIGHT" }, "capture_metadata": { "camera": "CANON_R10", "lens_profile": "STANDARD_STUDIO_PORTRAIT", "capture_type": "PROFESSIONAL_STUDIO_PHOTOGRAPHY", "white_balance": "NEUTRAL", "intent": "BIOLOGICAL_TRUTH_CAPTURE" }, "forensic_branding_layer": { "brand_name": "EMARRLONN", "type": "AUTHORSHIP_AND_TRACEABILITY_WATERMARK", "placement": "LARGE_BACKGROUND_PLANE", "opacity": "VERY_LOW_VISIBLE", "removal": "FORBIDDEN" }, "output_readiness": { "resolution": "8K_NATIVE", "zoom_integrity": "UP_TO_10X", "biological_fidelity": "MAXIMUM_HUMAN", "pose_integrity": "100_PERCENT_LOCKED", "ready_for_next_step": "IMAGE_ZERO_ABSOLUTE_FINAL_SEAL" }, "closure_statement": { "status": "PRE_POST_STAGE_COMPLETE", "note": "THIS DOCUMENT DEFINES A FULLY PREPARED PRE / POST IMAGE ZERO ABSOLUTE STATE FOR MALLA2. ZERO MAKEUP, HEALTHY HUMAN SKIN, NO ACNE, REAL PORES AND VELLUS HAIR, HYPERREAL NATURAL HAIR, POSE LOCKED TO REFERENCE, CAPTURED AS PROFESSIONAL CANON R10 STUDIO PHOTOGRAPHY. READY FOR FINAL IMAGE ZERO ABSOLUTE SEAL UPON AUTHORIZATION." } }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "protocol_name": "IMAGEN ZERO MIDBODY REAL HUMAN PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V42_FINAL_ABSOLUTE_TOTAL_FUSION_RIGHT_HAND_ONLY_4K", "protocol_state": "SEALED_ABSOLUTE_NO_OVERRIDE_NO_DRIFT_NO_EVOLUTION", "protocol_scope": "MID_BODY_ONLY_MULTI_GENDER_NO_EXCEPTION_NO_DEVIATION", "core_objective": "TRANSFORM_ANY_IMAGE_AI_OR_REAL_INTO_REAL_BIOLOGICAL_HUMAN_MIDBODY_STUDIO_PRESENCE_WITH_ZERO_IDENTITY_DEFORMATION_ZERO_MAKEUP_PURE_WHITE_OR_ALPHA_BACKGROUND_REAL_HUMAN_SKIN_WITH_MAX_2_POINT_5_PERCENT_EXISTING_VARIATION_HIGH_VIEWER_AFFINITY_WITHOUT_SEXUAL_MANIPULATION_AND_FULL_LEGAL_FORENSIC_TRACEABILITY_READY_FOR_HIGGSFIELD_IA", "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose_state": "NEVER_BREAK", "gesture_state": "NEVER_BREAK", "expression_state": "NEVER_BREAK", "clothing_state": "NEVER_BREAK", "objects_state": "NEVER_BREAK", "accessories_state": "NEVER_BREAK", "rules": [ "IDENTITY_IS_NOT_NEGOTIABLE", "POSE_EQUALS_IDENTITY", "EXPRESSION_EQUALS_IDENTITY", "CLOTHING_EQUALS_IDENTITY", "OBJECTS_EQUALS_IDENTITY", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN", "NO_INVENTION_WHATSOEVER", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION" ], "hard_abort_triggers": [ "identity_shift_gt_0", "face_geometry_delta_gt_0", "skin_color_deltaE_gt_0", "skin_texture_change", "pose_change_detected", "expression_change_detected", "gesture_change_detected", "clothing_change_detected", "object_added_or_removed", "accessory_added_or_removed", "ai_surface_signature_detected" ] }, "studio_pose_and_frame_system": { "frame_rule": "MID_BODY_ONLY", "pose_state": "ORIGINAL_REAL_HUMAN_POSE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY", "pixel_pose_overlap": "100_PERCENT" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_ABSOLUTE_FOREVER", "definition": "ZERO_MAKEUP_MEANS_ZERO", "forbidden": [ "eye_makeup", "lip_makeup", "foundation", "concealer", "powder", "beauty_filters", "retouch", "cosmetic_layers" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_WITHIN_REAL_HUMAN_LIMITS", "MINIMUM_ATTENUATION_OF_EXISTING_MARKS_WITHOUT_REMOVAL", "NATURAL_BIOLOGICAL_LIP_SHEEN_IF_PRESENT" ], "violation_action": "FAIL_ABORT_OUTPUT" }, "skin_biological_realism_system": { "skin_type": "REAL_BIOLOGICAL_ONLY", "ai_skin": "FORBIDDEN", "plastic_skin": "FORBIDDEN", "hyperrealism": "REAL_HUMAN_BASELINE_ONLY", "imperfection_policy": "EXISTING_REAL_ONLY", "max_variation": "PLUS_2_POINT_5_PERCENT", "cleanup_policy": "MINIMUM_ALLOWED_NO_INVENTION", "explicitly_forbidden": [ "invented_moles", "invented_scars", "invented_wrinkles", "procedural_noise", "uniformity_fields", "beauty_smoothing" ] }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "tattoo_identity_anchor_system": { "tattoo_text": "Marrlonn", "tattoo_state": "MANDATORY_PERMANENT", "identity_role": "PRIMARY_IDENTITY_ANCHOR", "laterality": "RIGHT_HAND_ONLY", "body_part": "RIGHT_WRIST", "extremity": "RIGHT_HAND", "surface": "DORSAL_ONLY", "orientation": "VERTICAL_ONLY", "visibility_rule": "IF_RIGHT_HAND_NOT_VISIBLE_ABORT", "positional_tolerance_px": 0, "strictly_forbidden": [ "LEFT_HAND", "LEFT_WRIST", "MIRRORING", "ROTATION", "RELOCATION", "DUPLICATION", "SCALE_CHANGE", "REMOVAL", "AI_CLEANUP" ], "violation_action": "HARD_ABORT_IMMEDIATE" }, "background_and_isolation_system": { "background_state": "ABSOLUTE_LOCK", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ], "validation": { "deltaE_max": 0, "luminance_variance": 0, "texture": "FORBIDDEN", "noise": "FORBIDDEN" } }, "resolution_and_output_system": { "final_resolution": "4K_ONLY", "output_style": "REAL_STUDIO_PHOTOGRAPHY_R10", "creative_ai": "DISABLED", "usage_targets": [ "HIGGSFIELD_IA", "PROFESSIONAL_VIDEO", "AGENCY_MARKETING", "LEGAL_USE", "FORENSIC_VALIDATION" ] }, "viewer_affinity_and_ethics": { "goal": "HUMAN_PRESENCE_DESIRE_WITHOUT_MANIPULATION", "sexual_manipulation": "FORBIDDEN", "ethical_limits": "STRICTLY_ENFORCED" }, "final_production_seal": { "status": "SEALED_FINAL_ABSOLUTE", "production_ready": true, "human_veracity": "99.99999_PERCENT_REAL", "ai_creativity_level": "ZERO" }, "studio_axiom": "IDENTIDAD JAMAS SE ROMPE. POSE JAMAS SE ROMPE. ROPA JAMAS SE ROMPE. OBJETOS JAMAS SE ROMPEN. CERO MAQUILLAJE ABSOLUTO. PIEL HUMANA REAL. TATUAJE MARRLONN OBLIGATORIO EN MUÑECA MANO DERECHA. SI NO ES VISIBLE O APARECE EN OTRO LUGAR → ABORTAR. RESOLUCION 4K UNICA. JAMAS INVENTAR." }
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – PRE / POST IMAGE ZERO ABSOLUTE™ BIOLOGICAL PREPARATION PROTOCOL", "technical_id": "IW_PRE_POST_IMAGE_ZERO_ABSOLUTE_V2_MALLA2_ITALY_CANON_R10_8K_READY", "status": "PRE_POST_STAGE_LOCKED_NOT_FINAL", "scope": "BIOLOGICAL_AND_VISUAL_PREPARATION_FOR_FUTURE_IMAGE_ZERO_ABSOLUTE_HIGGHFIELDS", "engine": "HIGGHFIELDS_ONLY", "editability": "ALLOWED_ONLY_WITHIN_DEFINED_PRE_POST_RULES", "identity_policy": "ABSOLUTE_INVARIANCE_PRE_ENFORCED", "truth_source": "FRAME_ZERO_REFERENCE_ONLY", "legal_status": "TECHNICAL_AND_COMMERCIAL_VALID_PRE_SEAL" }, "studio_axiom": "THE HUMAN SUBJECT IS NOT MODIFIED. IT IS CLEANED FROM NON-BIOLOGICAL ARTIFACTS AND PRESERVED AS REAL HUMAN TRUTH.", "absolute_axioms": [ "IDENTITY_CANNOT_CHANGE", "POSE_IS_READ_ONLY_AND_MUST_MATCH_REFERENCE", "FACIAL_EXPRESSION_IS_READ_ONLY", "BODY_STRUCTURE_IS_STATIC", "MAKEUP_STATE_IS_ZERO_ABSOLUTE", "NO_BEAUTIFICATION", "NO_AI_SKIN", "NO_PLASTIC_OR_SYNTHETIC_SURFACE", "SKIN_REMAINS_HUMAN_AND_IMPERFECT", "PATHOLOGICAL_OR_TEMPORARY_ARTIFACTS_MAY_BE_REMOVED", "BIOLOGICAL_DETAIL_MUST_SURVIVE_EXTREME_ZOOM", "HAIR_MUST_BE_HUMAN_FIBER_BASED", "BACKGROUND_IS_WHITE_FINE_ALPHA_3D", "IF_UNCERTAIN_DO_NOTHING" ], "frame_zero_contract": { "definition": "UPLOADED_IMAGE_IS_BIOLOGICAL_AND_POSE_REFERENCE_FRAME_ZERO", "immutability": "REFERENCE_IMMUTABLE", "authority": "FORENSIC_AND_VISUAL_GROUND_TRUTH", "pose_lock": "ABSOLUTE", "used_for": [ "identity_matching", "pose_matching", "pore_distribution_reference", "vellus_hair_reference", "hair_fiber_reference", "skin_tone_and_oil_reference", "clothing_identity_reference" ] }, "identity_reference": { "name": "MALLA2", "classification": "HUMAN_REFERENCE_SUBJECT_PRE_ZERO", "species": "HOMO_SAPIENS_SAPIENS", "sex": "FEMALE", "age_range_years": "27-29", "nationality": "ITALIAN", "phenotype": "EUROPEAN_ITALIAN_MEDITERRANEAN_REFINED", "height_cm": "174-175", "weight_kg_estimated": "58-61", "body_type": "RUNWAY_ATHLETIC_SLIM_DEFINED", "identity_state": "PRE_POST_IMAGE_ZERO_ABSOLUTE", "identity_seed": "MALLA2_CORE_SEED_V1_RESERVED_NOT_FINAL" }, "biological_systems": { "skin": { "principle": "SKIN_IS_BIOLOGICAL_SIGNAL_NOT_SURFACE", "state": "HEALTHY_NATURAL_HUMAN", "makeup_state": "ZERO_ABSOLUTE", "allowed": [ "REAL_PORES", "UNEQUAL_TONE", "NATURAL_OIL_VARIATION", "MICRO_SHADOWS", "VISIBLE_VELLUS_HAIR", "SUBTLE_DARK_CIRCLES_WITHIN_HUMAN_LIMITS" ], "explicit_removals_allowed": [ "ACTIVE_ACNE", "INFLAMED_PAPULES", "PUSTULES", "TEMPORARY_BLEMISHES", "NON_PERMANENT_SPOTS" ], "forbidden": [ "AI_SMOOTHING", "SKIN_POLISH", "BEAUTY_GLOW", "PLASTIC_EFFECT", "TEXTURE_INVENTION", "UNIFORMITY_FILTERS" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "REAL_PORE_GEOMETRY", "ORGANIC_DISTRIBUTION", "NO_REPEAT_PATTERN", "NO_SYNTHETIC_NOISE", "NO_DETAIL_INVENTION" ] } }, "makeup": { "state": "ZERO_ABSOLUTE", "definition": "NO_MAKEUP_ON_EYES_LIPS_OR_FACE", "correction_policy": "ONLY_BIOLOGICAL_REPAIR_WITHIN_REAL_HUMAN_LIMITS", "tolerance": 0 }, "hair": { "principle": "HAIR_IS_REAL_HUMAN_FIBER", "state": "HYPERREAL_NATURAL_HUMAN", "style_guideline": "NATURAL_SLIGHTLY_LOOSE_NOT_STYLED", "requirements": [ "INDIVIDUAL_STRAND_VISIBILITY", "IRREGULAR_DENSITY", "REAL_ROOT_BEHAVIOR", "MICRO_FLYAWAYS", "NATURAL_CLUMPING", "NON_UNIFORM_REFLECTION", "NO_WET_LOOK_UNLESS_PRESENT_IN_REFERENCE" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "VISIBLE_SINGLE_FIBERS", "NO_AI_PATTERN", "NO_DENSITY_INVENTION", "NO_SYMMETRY_ENFORCEMENT" ] }, "forbidden": [ "AI_GENERATED_HAIR", "PERFECT_SYMMETRY", "ARTIFICIAL_SHINE", "HAIR_INVENTION" ] } }, "garment_identity_marking_layer": { "visible_name": "MALLA2", "placement_policy": "EDITORIAL_PROFESSIONAL_SUBTLE", "allowed_locations": [ "UPPER_GARMENT_CHEST_OR_POCKET", "LOWER_GARMENT_MICRO_TAG" ], "style": { "typography": "MINIMAL_EDITORIAL", "color": "DARK_NEUTRAL", "scale": "MICRO" }, "editability": "LOCKED_AFTER_APPROVAL" }, "environment": { "background": { "base": "WHITE_FINE", "alpha": "TRUE_ALPHA", "depth": "CLEAN_3D", "technical_reference_colors": { "magenta_primary": "#FF00FF", "magenta_soft": "#FF66FF", "usage": "EDGE_AND_DEPTH_VALIDATION_ONLY" } }, "lighting": "NEUTRAL_REAL_STUDIO_LIGHT_NO_BEAUTY_LIGHT" }, "capture_metadata": { "camera": "CANON_R10", "lens_profile": "STANDARD_STUDIO_PORTRAIT", "capture_type": "PROFESSIONAL_STUDIO_PHOTOGRAPHY", "white_balance": "NEUTRAL", "intent": "BIOLOGICAL_TRUTH_CAPTURE" }, "forensic_branding_layer": { "brand_name": "EMARRLONN", "type": "AUTHORSHIP_AND_TRACEABILITY_WATERMARK", "placement": "LARGE_BACKGROUND_PLANE", "opacity": "VERY_LOW_VISIBLE", "removal": "FORBIDDEN" }, "output_readiness": { "resolution": "8K_NATIVE", "zoom_integrity": "UP_TO_10X", "biological_fidelity": "MAXIMUM_HUMAN", "pose_integrity": "100_PERCENT_LOCKED", "ready_for_next_step": "IMAGE_ZERO_ABSOLUTE_FINAL_SEAL" }, "closure_statement": { "status": "PRE_POST_STAGE_COMPLETE", "note": "THIS DOCUMENT DEFINES A FULLY PREPARED PRE / POST IMAGE ZERO ABSOLUTE STATE FOR MALLA2. ZERO MAKEUP, HEALTHY HUMAN SKIN, NO ACNE, REAL PORES AND VELLUS HAIR, HYPERREAL NATURAL HAIR, POSE LOCKED TO REFERENCE, CAPTURED AS PROFESSIONAL CANON R10 STUDIO PHOTOGRAPHY. READY FOR FINAL IMAGE ZERO ABSOLUTE SEAL UPON AUTHORIZATION." } }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "protocol_name": "IMAGEN ZERO MIDBODY REAL HUMAN PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V42_FINAL_ABSOLUTE_TOTAL_FUSION_RIGHT_HAND_ONLY_4K", "protocol_state": "SEALED_ABSOLUTE_NO_OVERRIDE_NO_DRIFT_NO_EVOLUTION", "protocol_scope": "MID_BODY_ONLY_MULTI_GENDER_NO_EXCEPTION_NO_DEVIATION", "core_objective": "TRANSFORM_ANY_IMAGE_AI_OR_REAL_INTO_REAL_BIOLOGICAL_HUMAN_MIDBODY_STUDIO_PRESENCE_WITH_ZERO_IDENTITY_DEFORMATION_ZERO_MAKEUP_PURE_WHITE_OR_ALPHA_BACKGROUND_REAL_HUMAN_SKIN_WITH_MAX_2_POINT_5_PERCENT_EXISTING_VARIATION_HIGH_VIEWER_AFFINITY_WITHOUT_SEXUAL_MANIPULATION_AND_FULL_LEGAL_FORENSIC_TRACEABILITY_READY_FOR_HIGGSFIELD_IA", "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose_state": "NEVER_BREAK", "gesture_state": "NEVER_BREAK", "expression_state": "NEVER_BREAK", "clothing_state": "NEVER_BREAK", "objects_state": "NEVER_BREAK", "accessories_state": "NEVER_BREAK", "rules": [ "IDENTITY_IS_NOT_NEGOTIABLE", "POSE_EQUALS_IDENTITY", "EXPRESSION_EQUALS_IDENTITY", "CLOTHING_EQUALS_IDENTITY", "OBJECTS_EQUALS_IDENTITY", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN", "NO_INVENTION_WHATSOEVER", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION" ], "hard_abort_triggers": [ "identity_shift_gt_0", "face_geometry_delta_gt_0", "skin_color_deltaE_gt_0", "skin_texture_change", "pose_change_detected", "expression_change_detected", "gesture_change_detected", "clothing_change_detected", "object_added_or_removed", "accessory_added_or_removed", "ai_surface_signature_detected" ] }, "studio_pose_and_frame_system": { "frame_rule": "MID_BODY_ONLY", "pose_state": "ORIGINAL_REAL_HUMAN_POSE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY", "pixel_pose_overlap": "100_PERCENT" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_ABSOLUTE_FOREVER", "definition": "ZERO_MAKEUP_MEANS_ZERO", "forbidden": [ "eye_makeup", "lip_makeup", "foundation", "concealer", "powder", "beauty_filters", "retouch", "cosmetic_layers" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_WITHIN_REAL_HUMAN_LIMITS", "MINIMUM_ATTENUATION_OF_EXISTING_MARKS_WITHOUT_REMOVAL", "NATURAL_BIOLOGICAL_LIP_SHEEN_IF_PRESENT" ], "violation_action": "FAIL_ABORT_OUTPUT" }, "skin_biological_realism_system": { "skin_type": "REAL_BIOLOGICAL_ONLY", "ai_skin": "FORBIDDEN", "plastic_skin": "FORBIDDEN", "hyperrealism": "REAL_HUMAN_BASELINE_ONLY", "imperfection_policy": "EXISTING_REAL_ONLY", "max_variation": "PLUS_2_POINT_5_PERCENT", "cleanup_policy": "MINIMUM_ALLOWED_NO_INVENTION", "explicitly_forbidden": [ "invented_moles", "invented_scars", "invented_wrinkles", "procedural_noise", "uniformity_fields", "beauty_smoothing" ] }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "tattoo_identity_anchor_system": { "tattoo_text": "Marrlonn", "tattoo_state": "MANDATORY_PERMANENT", "identity_role": "PRIMARY_IDENTITY_ANCHOR", "laterality": "RIGHT_HAND_ONLY", "body_part": "RIGHT_WRIST", "extremity": "RIGHT_HAND", "surface": "DORSAL_ONLY", "orientation": "VERTICAL_ONLY", "visibility_rule": "IF_RIGHT_HAND_NOT_VISIBLE_ABORT", "positional_tolerance_px": 0, "strictly_forbidden": [ "LEFT_HAND", "LEFT_WRIST", "MIRRORING", "ROTATION", "RELOCATION", "DUPLICATION", "SCALE_CHANGE", "REMOVAL", "AI_CLEANUP" ], "violation_action": "HARD_ABORT_IMMEDIATE" }, "background_and_isolation_system": { "background_state": "ABSOLUTE_LOCK", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ], "validation": { "deltaE_max": 0, "luminance_variance": 0, "texture": "FORBIDDEN", "noise": "FORBIDDEN" } }, "resolution_and_output_system": { "final_resolution": "4K_ONLY", "output_style": "REAL_STUDIO_PHOTOGRAPHY_R10", "creative_ai": "DISABLED", "usage_targets": [ "HIGGSFIELD_IA", "PROFESSIONAL_VIDEO", "AGENCY_MARKETING", "LEGAL_USE", "FORENSIC_VALIDATION" ] }, "viewer_affinity_and_ethics": { "goal": "HUMAN_PRESENCE_DESIRE_WITHOUT_MANIPULATION", "sexual_manipulation": "FORBIDDEN", "ethical_limits": "STRICTLY_ENFORCED" }, "final_production_seal": { "status": "SEALED_FINAL_ABSOLUTE", "production_ready": true, "human_veracity": "99.99999_PERCENT_REAL", "ai_creativity_level": "ZERO" }, "studio_axiom": "IDENTIDAD JAMAS SE ROMPE. POSE JAMAS SE ROMPE. ROPA JAMAS SE ROMPE. OBJETOS JAMAS SE ROMPEN. CERO MAQUILLAJE ABSOLUTO. PIEL HUMANA REAL. TATUAJE MARRLONN OBLIGATORIO EN MUÑECA MANO DERECHA. SI NO ES VISIBLE O APARECE EN OTRO LUGAR → ABORTAR. RESOLUCION 4K UNICA. JAMAS INVENTAR." }
generate an image of a black color plastic modeling kit, anatomy-themed, including a male body figure organ, brain, hand, foot, eyes, arm and cloth equipment detail, all connected within a frame, present in a playful yet detailed manner, emphasize the glossy plastic texture and the monochromatic black color scheme, creating a cohesive and educational toy set appearance, 4K, detialing --ar 9:16 --quality 2 --style raw --v 6.1
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – PRE / POST IMAGE ZERO ABSOLUTE™ BIOLOGICAL PREPARATION PROTOCOL", "technical_id": "IW_PRE_POST_IMAGE_ZERO_ABSOLUTE_V2_MALLA2_ITALY_CANON_R10_8K_READY", "status": "PRE_POST_STAGE_LOCKED_NOT_FINAL", "scope": "BIOLOGICAL_AND_VISUAL_PREPARATION_FOR_FUTURE_IMAGE_ZERO_ABSOLUTE_HIGGHFIELDS", "engine": "HIGGHFIELDS_ONLY", "editability": "ALLOWED_ONLY_WITHIN_DEFINED_PRE_POST_RULES", "identity_policy": "ABSOLUTE_INVARIANCE_PRE_ENFORCED", "truth_source": "FRAME_ZERO_REFERENCE_ONLY", "legal_status": "TECHNICAL_AND_COMMERCIAL_VALID_PRE_SEAL" }, "studio_axiom": "THE HUMAN SUBJECT IS NOT MODIFIED. IT IS CLEANED FROM NON-BIOLOGICAL ARTIFACTS AND PRESERVED AS REAL HUMAN TRUTH.", "absolute_axioms": [ "IDENTITY_CANNOT_CHANGE", "POSE_IS_READ_ONLY_AND_MUST_MATCH_REFERENCE", "FACIAL_EXPRESSION_IS_READ_ONLY", "BODY_STRUCTURE_IS_STATIC", "MAKEUP_STATE_IS_ZERO_ABSOLUTE", "NO_BEAUTIFICATION", "NO_AI_SKIN", "NO_PLASTIC_OR_SYNTHETIC_SURFACE", "SKIN_REMAINS_HUMAN_AND_IMPERFECT", "PATHOLOGICAL_OR_TEMPORARY_ARTIFACTS_MAY_BE_REMOVED", "BIOLOGICAL_DETAIL_MUST_SURVIVE_EXTREME_ZOOM", "HAIR_MUST_BE_HUMAN_FIBER_BASED", "BACKGROUND_IS_WHITE_FINE_ALPHA_3D", "IF_UNCERTAIN_DO_NOTHING" ], "frame_zero_contract": { "definition": "UPLOADED_IMAGE_IS_BIOLOGICAL_AND_POSE_REFERENCE_FRAME_ZERO", "immutability": "REFERENCE_IMMUTABLE", "authority": "FORENSIC_AND_VISUAL_GROUND_TRUTH", "pose_lock": "ABSOLUTE", "used_for": [ "identity_matching", "pose_matching", "pore_distribution_reference", "vellus_hair_reference", "hair_fiber_reference", "skin_tone_and_oil_reference", "clothing_identity_reference" ] }, "identity_reference": { "name": "MALLA2", "classification": "HUMAN_REFERENCE_SUBJECT_PRE_ZERO", "species": "HOMO_SAPIENS_SAPIENS", "sex": "FEMALE", "age_range_years": "27-29", "nationality": "ITALIAN", "phenotype": "EUROPEAN_ITALIAN_MEDITERRANEAN_REFINED", "height_cm": "174-175", "weight_kg_estimated": "58-61", "body_type": "RUNWAY_ATHLETIC_SLIM_DEFINED", "identity_state": "PRE_POST_IMAGE_ZERO_ABSOLUTE", "identity_seed": "MALLA2_CORE_SEED_V1_RESERVED_NOT_FINAL" }, "biological_systems": { "skin": { "principle": "SKIN_IS_BIOLOGICAL_SIGNAL_NOT_SURFACE", "state": "HEALTHY_NATURAL_HUMAN", "makeup_state": "ZERO_ABSOLUTE", "allowed": [ "REAL_PORES", "UNEQUAL_TONE", "NATURAL_OIL_VARIATION", "MICRO_SHADOWS", "VISIBLE_VELLUS_HAIR", "SUBTLE_DARK_CIRCLES_WITHIN_HUMAN_LIMITS" ], "explicit_removals_allowed": [ "ACTIVE_ACNE", "INFLAMED_PAPULES", "PUSTULES", "TEMPORARY_BLEMISHES", "NON_PERMANENT_SPOTS" ], "forbidden": [ "AI_SMOOTHING", "SKIN_POLISH", "BEAUTY_GLOW", "PLASTIC_EFFECT", "TEXTURE_INVENTION", "UNIFORMITY_FILTERS" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "REAL_PORE_GEOMETRY", "ORGANIC_DISTRIBUTION", "NO_REPEAT_PATTERN", "NO_SYNTHETIC_NOISE", "NO_DETAIL_INVENTION" ] } }, "makeup": { "state": "ZERO_ABSOLUTE", "definition": "NO_MAKEUP_ON_EYES_LIPS_OR_FACE", "correction_policy": "ONLY_BIOLOGICAL_REPAIR_WITHIN_REAL_HUMAN_LIMITS", "tolerance": 0 }, "hair": { "principle": "HAIR_IS_REAL_HUMAN_FIBER", "state": "HYPERREAL_NATURAL_HUMAN", "style_guideline": "NATURAL_SLIGHTLY_LOOSE_NOT_STYLED", "requirements": [ "INDIVIDUAL_STRAND_VISIBILITY", "IRREGULAR_DENSITY", "REAL_ROOT_BEHAVIOR", "MICRO_FLYAWAYS", "NATURAL_CLUMPING", "NON_UNIFORM_REFLECTION", "NO_WET_LOOK_UNLESS_PRESENT_IN_REFERENCE" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "VISIBLE_SINGLE_FIBERS", "NO_AI_PATTERN", "NO_DENSITY_INVENTION", "NO_SYMMETRY_ENFORCEMENT" ] }, "forbidden": [ "AI_GENERATED_HAIR", "PERFECT_SYMMETRY", "ARTIFICIAL_SHINE", "HAIR_INVENTION" ] } }, "garment_identity_marking_layer": { "visible_name": "MALLA2", "placement_policy": "EDITORIAL_PROFESSIONAL_SUBTLE", "allowed_locations": [ "UPPER_GARMENT_CHEST_OR_POCKET", "LOWER_GARMENT_MICRO_TAG" ], "style": { "typography": "MINIMAL_EDITORIAL", "color": "DARK_NEUTRAL", "scale": "MICRO" }, "editability": "LOCKED_AFTER_APPROVAL" }, "environment": { "background": { "base": "WHITE_FINE", "alpha": "TRUE_ALPHA", "depth": "CLEAN_3D", "technical_reference_colors": { "magenta_primary": "#FF00FF", "magenta_soft": "#FF66FF", "usage": "EDGE_AND_DEPTH_VALIDATION_ONLY" } }, "lighting": "NEUTRAL_REAL_STUDIO_LIGHT_NO_BEAUTY_LIGHT" }, "capture_metadata": { "camera": "CANON_R10", "lens_profile": "STANDARD_STUDIO_PORTRAIT", "capture_type": "PROFESSIONAL_STUDIO_PHOTOGRAPHY", "white_balance": "NEUTRAL", "intent": "BIOLOGICAL_TRUTH_CAPTURE" }, "forensic_branding_layer": { "brand_name": "EMARRLONN", "type": "AUTHORSHIP_AND_TRACEABILITY_WATERMARK", "placement": "LARGE_BACKGROUND_PLANE", "opacity": "VERY_LOW_VISIBLE", "removal": "FORBIDDEN" }, "output_readiness": { "resolution": "8K_NATIVE", "zoom_integrity": "UP_TO_10X", "biological_fidelity": "MAXIMUM_HUMAN", "pose_integrity": "100_PERCENT_LOCKED", "ready_for_next_step": "IMAGE_ZERO_ABSOLUTE_FINAL_SEAL" }, "closure_statement": { "status": "PRE_POST_STAGE_COMPLETE", "note": "THIS DOCUMENT DEFINES A FULLY PREPARED PRE / POST IMAGE ZERO ABSOLUTE STATE FOR MALLA2. ZERO MAKEUP, HEALTHY HUMAN SKIN, NO ACNE, REAL PORES AND VELLUS HAIR, HYPERREAL NATURAL HAIR, POSE LOCKED TO REFERENCE, CAPTURED AS PROFESSIONAL CANON R10 STUDIO PHOTOGRAPHY. READY FOR FINAL IMAGE ZERO ABSOLUTE SEAL UPON AUTHORIZATION." } }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
generate an image of a black color plastic modeling kit, anatomy-themed, including a male body figure organ, brain, hand, foot, eyes, arm and cloth equipment detail, all connected within a frame, present in a playful yet detailed manner, emphasize the glossy plastic texture and the monochromatic black color scheme, creating a cohesive and educational toy set appearance, 4K, detialing --ar 9:16 --quality 2 --style raw --v 6.1
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "protocol_name": "IMAGEN ZERO MIDBODY REAL HUMAN PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V42_FINAL_ABSOLUTE_TOTAL_FUSION_RIGHT_HAND_ONLY_4K", "protocol_state": "SEALED_ABSOLUTE_NO_OVERRIDE_NO_DRIFT_NO_EVOLUTION", "protocol_scope": "MID_BODY_ONLY_MULTI_GENDER_NO_EXCEPTION_NO_DEVIATION", "core_objective": "TRANSFORM_ANY_IMAGE_AI_OR_REAL_INTO_REAL_BIOLOGICAL_HUMAN_MIDBODY_STUDIO_PRESENCE_WITH_ZERO_IDENTITY_DEFORMATION_ZERO_MAKEUP_PURE_WHITE_OR_ALPHA_BACKGROUND_REAL_HUMAN_SKIN_WITH_MAX_2_POINT_5_PERCENT_EXISTING_VARIATION_HIGH_VIEWER_AFFINITY_WITHOUT_SEXUAL_MANIPULATION_AND_FULL_LEGAL_FORENSIC_TRACEABILITY_READY_FOR_HIGGSFIELD_IA", "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose_state": "NEVER_BREAK", "gesture_state": "NEVER_BREAK", "expression_state": "NEVER_BREAK", "clothing_state": "NEVER_BREAK", "objects_state": "NEVER_BREAK", "accessories_state": "NEVER_BREAK", "rules": [ "IDENTITY_IS_NOT_NEGOTIABLE", "POSE_EQUALS_IDENTITY", "EXPRESSION_EQUALS_IDENTITY", "CLOTHING_EQUALS_IDENTITY", "OBJECTS_EQUALS_IDENTITY", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN", "NO_INVENTION_WHATSOEVER", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION" ], "hard_abort_triggers": [ "identity_shift_gt_0", "face_geometry_delta_gt_0", "skin_color_deltaE_gt_0", "skin_texture_change", "pose_change_detected", "expression_change_detected", "gesture_change_detected", "clothing_change_detected", "object_added_or_removed", "accessory_added_or_removed", "ai_surface_signature_detected" ] }, "studio_pose_and_frame_system": { "frame_rule": "MID_BODY_ONLY", "pose_state": "ORIGINAL_REAL_HUMAN_POSE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY", "pixel_pose_overlap": "100_PERCENT" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_ABSOLUTE_FOREVER", "definition": "ZERO_MAKEUP_MEANS_ZERO", "forbidden": [ "eye_makeup", "lip_makeup", "foundation", "concealer", "powder", "beauty_filters", "retouch", "cosmetic_layers" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_WITHIN_REAL_HUMAN_LIMITS", "MINIMUM_ATTENUATION_OF_EXISTING_MARKS_WITHOUT_REMOVAL", "NATURAL_BIOLOGICAL_LIP_SHEEN_IF_PRESENT" ], "violation_action": "FAIL_ABORT_OUTPUT" }, "skin_biological_realism_system": { "skin_type": "REAL_BIOLOGICAL_ONLY", "ai_skin": "FORBIDDEN", "plastic_skin": "FORBIDDEN", "hyperrealism": "REAL_HUMAN_BASELINE_ONLY", "imperfection_policy": "EXISTING_REAL_ONLY", "max_variation": "PLUS_2_POINT_5_PERCENT", "cleanup_policy": "MINIMUM_ALLOWED_NO_INVENTION", "explicitly_forbidden": [ "invented_moles", "invented_scars", "invented_wrinkles", "procedural_noise", "uniformity_fields", "beauty_smoothing" ] }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "tattoo_identity_anchor_system": { "tattoo_text": "Marrlonn", "tattoo_state": "MANDATORY_PERMANENT", "identity_role": "PRIMARY_IDENTITY_ANCHOR", "laterality": "RIGHT_HAND_ONLY", "body_part": "RIGHT_WRIST", "extremity": "RIGHT_HAND", "surface": "DORSAL_ONLY", "orientation": "VERTICAL_ONLY", "visibility_rule": "IF_RIGHT_HAND_NOT_VISIBLE_ABORT", "positional_tolerance_px": 0, "strictly_forbidden": [ "LEFT_HAND", "LEFT_WRIST", "MIRRORING", "ROTATION", "RELOCATION", "DUPLICATION", "SCALE_CHANGE", "REMOVAL", "AI_CLEANUP" ], "violation_action": "HARD_ABORT_IMMEDIATE" }, "background_and_isolation_system": { "background_state": "ABSOLUTE_LOCK", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ], "validation": { "deltaE_max": 0, "luminance_variance": 0, "texture": "FORBIDDEN", "noise": "FORBIDDEN" } }, "resolution_and_output_system": { "final_resolution": "4K_ONLY", "output_style": "REAL_STUDIO_PHOTOGRAPHY_R10", "creative_ai": "DISABLED", "usage_targets": [ "HIGGSFIELD_IA", "PROFESSIONAL_VIDEO", "AGENCY_MARKETING", "LEGAL_USE", "FORENSIC_VALIDATION" ] }, "viewer_affinity_and_ethics": { "goal": "HUMAN_PRESENCE_DESIRE_WITHOUT_MANIPULATION", "sexual_manipulation": "FORBIDDEN", "ethical_limits": "STRICTLY_ENFORCED" }, "final_production_seal": { "status": "SEALED_FINAL_ABSOLUTE", "production_ready": true, "human_veracity": "99.99999_PERCENT_REAL", "ai_creativity_level": "ZERO" }, "studio_axiom": "IDENTIDAD JAMAS SE ROMPE. POSE JAMAS SE ROMPE. ROPA JAMAS SE ROMPE. OBJETOS JAMAS SE ROMPEN. CERO MAQUILLAJE ABSOLUTO. PIEL HUMANA REAL. TATUAJE MARRLONN OBLIGATORIO EN MUÑECA MANO DERECHA. SI NO ES VISIBLE O APARECE EN OTRO LUGAR → ABORTAR. RESOLUCION 4K UNICA. JAMAS INVENTAR." }
generate an image of a black color plastic modeling kit, anatomy-themed, including a male body figure organ, brain, hand, foot, eyes, arm and cloth equipment detail, all connected within a frame, present in a playful yet detailed manner, emphasize the glossy plastic texture and the monochromatic black color scheme, creating a cohesive and educational toy set appearance, 4K, detialing --ar 9:16 --quality 2 --style raw --v 6.1
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – PRE / POST IMAGE ZERO ABSOLUTE™ BIOLOGICAL PREPARATION PROTOCOL", "technical_id": "IW_PRE_POST_IMAGE_ZERO_ABSOLUTE_V2_MALLA2_ITALY_CANON_R10_8K_READY", "status": "PRE_POST_STAGE_LOCKED_NOT_FINAL", "scope": "BIOLOGICAL_AND_VISUAL_PREPARATION_FOR_FUTURE_IMAGE_ZERO_ABSOLUTE_HIGGHFIELDS", "engine": "HIGGHFIELDS_ONLY", "editability": "ALLOWED_ONLY_WITHIN_DEFINED_PRE_POST_RULES", "identity_policy": "ABSOLUTE_INVARIANCE_PRE_ENFORCED", "truth_source": "FRAME_ZERO_REFERENCE_ONLY", "legal_status": "TECHNICAL_AND_COMMERCIAL_VALID_PRE_SEAL" }, "studio_axiom": "THE HUMAN SUBJECT IS NOT MODIFIED. IT IS CLEANED FROM NON-BIOLOGICAL ARTIFACTS AND PRESERVED AS REAL HUMAN TRUTH.", "absolute_axioms": [ "IDENTITY_CANNOT_CHANGE", "POSE_IS_READ_ONLY_AND_MUST_MATCH_REFERENCE", "FACIAL_EXPRESSION_IS_READ_ONLY", "BODY_STRUCTURE_IS_STATIC", "MAKEUP_STATE_IS_ZERO_ABSOLUTE", "NO_BEAUTIFICATION", "NO_AI_SKIN", "NO_PLASTIC_OR_SYNTHETIC_SURFACE", "SKIN_REMAINS_HUMAN_AND_IMPERFECT", "PATHOLOGICAL_OR_TEMPORARY_ARTIFACTS_MAY_BE_REMOVED", "BIOLOGICAL_DETAIL_MUST_SURVIVE_EXTREME_ZOOM", "HAIR_MUST_BE_HUMAN_FIBER_BASED", "BACKGROUND_IS_WHITE_FINE_ALPHA_3D", "IF_UNCERTAIN_DO_NOTHING" ], "frame_zero_contract": { "definition": "UPLOADED_IMAGE_IS_BIOLOGICAL_AND_POSE_REFERENCE_FRAME_ZERO", "immutability": "REFERENCE_IMMUTABLE", "authority": "FORENSIC_AND_VISUAL_GROUND_TRUTH", "pose_lock": "ABSOLUTE", "used_for": [ "identity_matching", "pose_matching", "pore_distribution_reference", "vellus_hair_reference", "hair_fiber_reference", "skin_tone_and_oil_reference", "clothing_identity_reference" ] }, "identity_reference": { "name": "MALLA2", "classification": "HUMAN_REFERENCE_SUBJECT_PRE_ZERO", "species": "HOMO_SAPIENS_SAPIENS", "sex": "FEMALE", "age_range_years": "27-29", "nationality": "ITALIAN", "phenotype": "EUROPEAN_ITALIAN_MEDITERRANEAN_REFINED", "height_cm": "174-175", "weight_kg_estimated": "58-61", "body_type": "RUNWAY_ATHLETIC_SLIM_DEFINED", "identity_state": "PRE_POST_IMAGE_ZERO_ABSOLUTE", "identity_seed": "MALLA2_CORE_SEED_V1_RESERVED_NOT_FINAL" }, "biological_systems": { "skin": { "principle": "SKIN_IS_BIOLOGICAL_SIGNAL_NOT_SURFACE", "state": "HEALTHY_NATURAL_HUMAN", "makeup_state": "ZERO_ABSOLUTE", "allowed": [ "REAL_PORES", "UNEQUAL_TONE", "NATURAL_OIL_VARIATION", "MICRO_SHADOWS", "VISIBLE_VELLUS_HAIR", "SUBTLE_DARK_CIRCLES_WITHIN_HUMAN_LIMITS" ], "explicit_removals_allowed": [ "ACTIVE_ACNE", "INFLAMED_PAPULES", "PUSTULES", "TEMPORARY_BLEMISHES", "NON_PERMANENT_SPOTS" ], "forbidden": [ "AI_SMOOTHING", "SKIN_POLISH", "BEAUTY_GLOW", "PLASTIC_EFFECT", "TEXTURE_INVENTION", "UNIFORMITY_FILTERS" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "REAL_PORE_GEOMETRY", "ORGANIC_DISTRIBUTION", "NO_REPEAT_PATTERN", "NO_SYNTHETIC_NOISE", "NO_DETAIL_INVENTION" ] } }, "makeup": { "state": "ZERO_ABSOLUTE", "definition": "NO_MAKEUP_ON_EYES_LIPS_OR_FACE", "correction_policy": "ONLY_BIOLOGICAL_REPAIR_WITHIN_REAL_HUMAN_LIMITS", "tolerance": 0 }, "hair": { "principle": "HAIR_IS_REAL_HUMAN_FIBER", "state": "HYPERREAL_NATURAL_HUMAN", "style_guideline": "NATURAL_SLIGHTLY_LOOSE_NOT_STYLED", "requirements": [ "INDIVIDUAL_STRAND_VISIBILITY", "IRREGULAR_DENSITY", "REAL_ROOT_BEHAVIOR", "MICRO_FLYAWAYS", "NATURAL_CLUMPING", "NON_UNIFORM_REFLECTION", "NO_WET_LOOK_UNLESS_PRESENT_IN_REFERENCE" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "VISIBLE_SINGLE_FIBERS", "NO_AI_PATTERN", "NO_DENSITY_INVENTION", "NO_SYMMETRY_ENFORCEMENT" ] }, "forbidden": [ "AI_GENERATED_HAIR", "PERFECT_SYMMETRY", "ARTIFICIAL_SHINE", "HAIR_INVENTION" ] } }, "garment_identity_marking_layer": { "visible_name": "MALLA2", "placement_policy": "EDITORIAL_PROFESSIONAL_SUBTLE", "allowed_locations": [ "UPPER_GARMENT_CHEST_OR_POCKET", "LOWER_GARMENT_MICRO_TAG" ], "style": { "typography": "MINIMAL_EDITORIAL", "color": "DARK_NEUTRAL", "scale": "MICRO" }, "editability": "LOCKED_AFTER_APPROVAL" }, "environment": { "background": { "base": "WHITE_FINE", "alpha": "TRUE_ALPHA", "depth": "CLEAN_3D", "technical_reference_colors": { "magenta_primary": "#FF00FF", "magenta_soft": "#FF66FF", "usage": "EDGE_AND_DEPTH_VALIDATION_ONLY" } }, "lighting": "NEUTRAL_REAL_STUDIO_LIGHT_NO_BEAUTY_LIGHT" }, "capture_metadata": { "camera": "CANON_R10", "lens_profile": "STANDARD_STUDIO_PORTRAIT", "capture_type": "PROFESSIONAL_STUDIO_PHOTOGRAPHY", "white_balance": "NEUTRAL", "intent": "BIOLOGICAL_TRUTH_CAPTURE" }, "forensic_branding_layer": { "brand_name": "EMARRLONN", "type": "AUTHORSHIP_AND_TRACEABILITY_WATERMARK", "placement": "LARGE_BACKGROUND_PLANE", "opacity": "VERY_LOW_VISIBLE", "removal": "FORBIDDEN" }, "output_readiness": { "resolution": "8K_NATIVE", "zoom_integrity": "UP_TO_10X", "biological_fidelity": "MAXIMUM_HUMAN", "pose_integrity": "100_PERCENT_LOCKED", "ready_for_next_step": "IMAGE_ZERO_ABSOLUTE_FINAL_SEAL" }, "closure_statement": { "status": "PRE_POST_STAGE_COMPLETE", "note": "THIS DOCUMENT DEFINES A FULLY PREPARED PRE / POST IMAGE ZERO ABSOLUTE STATE FOR MALLA2. ZERO MAKEUP, HEALTHY HUMAN SKIN, NO ACNE, REAL PORES AND VELLUS HAIR, HYPERREAL NATURAL HAIR, POSE LOCKED TO REFERENCE, CAPTURED AS PROFESSIONAL CANON R10 STUDIO PHOTOGRAPHY. READY FOR FINAL IMAGE ZERO ABSOLUTE SEAL UPON AUTHORIZATION." } }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "protocol_name": "IMAGEN ZERO MIDBODY REAL HUMAN PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V42_FINAL_ABSOLUTE_TOTAL_FUSION_RIGHT_HAND_ONLY_4K", "protocol_state": "SEALED_ABSOLUTE_NO_OVERRIDE_NO_DRIFT_NO_EVOLUTION", "protocol_scope": "MID_BODY_ONLY_MULTI_GENDER_NO_EXCEPTION_NO_DEVIATION", "core_objective": "TRANSFORM_ANY_IMAGE_AI_OR_REAL_INTO_REAL_BIOLOGICAL_HUMAN_MIDBODY_STUDIO_PRESENCE_WITH_ZERO_IDENTITY_DEFORMATION_ZERO_MAKEUP_PURE_WHITE_OR_ALPHA_BACKGROUND_REAL_HUMAN_SKIN_WITH_MAX_2_POINT_5_PERCENT_EXISTING_VARIATION_HIGH_VIEWER_AFFINITY_WITHOUT_SEXUAL_MANIPULATION_AND_FULL_LEGAL_FORENSIC_TRACEABILITY_READY_FOR_HIGGSFIELD_IA", "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose_state": "NEVER_BREAK", "gesture_state": "NEVER_BREAK", "expression_state": "NEVER_BREAK", "clothing_state": "NEVER_BREAK", "objects_state": "NEVER_BREAK", "accessories_state": "NEVER_BREAK", "rules": [ "IDENTITY_IS_NOT_NEGOTIABLE", "POSE_EQUALS_IDENTITY", "EXPRESSION_EQUALS_IDENTITY", "CLOTHING_EQUALS_IDENTITY", "OBJECTS_EQUALS_IDENTITY", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN", "NO_INVENTION_WHATSOEVER", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION" ], "hard_abort_triggers": [ "identity_shift_gt_0", "face_geometry_delta_gt_0", "skin_color_deltaE_gt_0", "skin_texture_change", "pose_change_detected", "expression_change_detected", "gesture_change_detected", "clothing_change_detected", "object_added_or_removed", "accessory_added_or_removed", "ai_surface_signature_detected" ] }, "studio_pose_and_frame_system": { "frame_rule": "MID_BODY_ONLY", "pose_state": "ORIGINAL_REAL_HUMAN_POSE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY", "pixel_pose_overlap": "100_PERCENT" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_ABSOLUTE_FOREVER", "definition": "ZERO_MAKEUP_MEANS_ZERO", "forbidden": [ "eye_makeup", "lip_makeup", "foundation", "concealer", "powder", "beauty_filters", "retouch", "cosmetic_layers" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_WITHIN_REAL_HUMAN_LIMITS", "MINIMUM_ATTENUATION_OF_EXISTING_MARKS_WITHOUT_REMOVAL", "NATURAL_BIOLOGICAL_LIP_SHEEN_IF_PRESENT" ], "violation_action": "FAIL_ABORT_OUTPUT" }, "skin_biological_realism_system": { "skin_type": "REAL_BIOLOGICAL_ONLY", "ai_skin": "FORBIDDEN", "plastic_skin": "FORBIDDEN", "hyperrealism": "REAL_HUMAN_BASELINE_ONLY", "imperfection_policy": "EXISTING_REAL_ONLY", "max_variation": "PLUS_2_POINT_5_PERCENT", "cleanup_policy": "MINIMUM_ALLOWED_NO_INVENTION", "explicitly_forbidden": [ "invented_moles", "invented_scars", "invented_wrinkles", "procedural_noise", "uniformity_fields", "beauty_smoothing" ] }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "tattoo_identity_anchor_system": { "tattoo_text": "Marrlonn", "tattoo_state": "MANDATORY_PERMANENT", "identity_role": "PRIMARY_IDENTITY_ANCHOR", "laterality": "RIGHT_HAND_ONLY", "body_part": "RIGHT_WRIST", "extremity": "RIGHT_HAND", "surface": "DORSAL_ONLY", "orientation": "VERTICAL_ONLY", "visibility_rule": "IF_RIGHT_HAND_NOT_VISIBLE_ABORT", "positional_tolerance_px": 0, "strictly_forbidden": [ "LEFT_HAND", "LEFT_WRIST", "MIRRORING", "ROTATION", "RELOCATION", "DUPLICATION", "SCALE_CHANGE", "REMOVAL", "AI_CLEANUP" ], "violation_action": "HARD_ABORT_IMMEDIATE" }, "background_and_isolation_system": { "background_state": "ABSOLUTE_LOCK", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ], "validation": { "deltaE_max": 0, "luminance_variance": 0, "texture": "FORBIDDEN", "noise": "FORBIDDEN" } }, "resolution_and_output_system": { "final_resolution": "4K_ONLY", "output_style": "REAL_STUDIO_PHOTOGRAPHY_R10", "creative_ai": "DISABLED", "usage_targets": [ "HIGGSFIELD_IA", "PROFESSIONAL_VIDEO", "AGENCY_MARKETING", "LEGAL_USE", "FORENSIC_VALIDATION" ] }, "viewer_affinity_and_ethics": { "goal": "HUMAN_PRESENCE_DESIRE_WITHOUT_MANIPULATION", "sexual_manipulation": "FORBIDDEN", "ethical_limits": "STRICTLY_ENFORCED" }, "final_production_seal": { "status": "SEALED_FINAL_ABSOLUTE", "production_ready": true, "human_veracity": "99.99999_PERCENT_REAL", "ai_creativity_level": "ZERO" }, "studio_axiom": "IDENTIDAD JAMAS SE ROMPE. POSE JAMAS SE ROMPE. ROPA JAMAS SE ROMPE. OBJETOS JAMAS SE ROMPEN. CERO MAQUILLAJE ABSOLUTO. PIEL HUMANA REAL. TATUAJE MARRLONN OBLIGATORIO EN MUÑECA MANO DERECHA. SI NO ES VISIBLE O APARECE EN OTRO LUGAR → ABORTAR. RESOLUCION 4K UNICA. JAMAS INVENTAR." }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
generate an image of a black color plastic modeling kit, anatomy-themed, including a male body figure organ, brain, hand, foot, eyes, arm and cloth equipment detail, all connected within a frame, present in a playful yet detailed manner, emphasize the glossy plastic texture and the monochromatic black color scheme, creating a cohesive and educational toy set appearance, 4K, detialing --ar 9:16 --quality 2 --style raw --v 6.1
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – PRE / POST IMAGE ZERO ABSOLUTE™ BIOLOGICAL PREPARATION PROTOCOL", "technical_id": "IW_PRE_POST_IMAGE_ZERO_ABSOLUTE_V2_MALLA2_ITALY_CANON_R10_8K_READY", "status": "PRE_POST_STAGE_LOCKED_NOT_FINAL", "scope": "BIOLOGICAL_AND_VISUAL_PREPARATION_FOR_FUTURE_IMAGE_ZERO_ABSOLUTE_HIGGHFIELDS", "engine": "HIGGHFIELDS_ONLY", "editability": "ALLOWED_ONLY_WITHIN_DEFINED_PRE_POST_RULES", "identity_policy": "ABSOLUTE_INVARIANCE_PRE_ENFORCED", "truth_source": "FRAME_ZERO_REFERENCE_ONLY", "legal_status": "TECHNICAL_AND_COMMERCIAL_VALID_PRE_SEAL" }, "studio_axiom": "THE HUMAN SUBJECT IS NOT MODIFIED. IT IS CLEANED FROM NON-BIOLOGICAL ARTIFACTS AND PRESERVED AS REAL HUMAN TRUTH.", "absolute_axioms": [ "IDENTITY_CANNOT_CHANGE", "POSE_IS_READ_ONLY_AND_MUST_MATCH_REFERENCE", "FACIAL_EXPRESSION_IS_READ_ONLY", "BODY_STRUCTURE_IS_STATIC", "MAKEUP_STATE_IS_ZERO_ABSOLUTE", "NO_BEAUTIFICATION", "NO_AI_SKIN", "NO_PLASTIC_OR_SYNTHETIC_SURFACE", "SKIN_REMAINS_HUMAN_AND_IMPERFECT", "PATHOLOGICAL_OR_TEMPORARY_ARTIFACTS_MAY_BE_REMOVED", "BIOLOGICAL_DETAIL_MUST_SURVIVE_EXTREME_ZOOM", "HAIR_MUST_BE_HUMAN_FIBER_BASED", "BACKGROUND_IS_WHITE_FINE_ALPHA_3D", "IF_UNCERTAIN_DO_NOTHING" ], "frame_zero_contract": { "definition": "UPLOADED_IMAGE_IS_BIOLOGICAL_AND_POSE_REFERENCE_FRAME_ZERO", "immutability": "REFERENCE_IMMUTABLE", "authority": "FORENSIC_AND_VISUAL_GROUND_TRUTH", "pose_lock": "ABSOLUTE", "used_for": [ "identity_matching", "pose_matching", "pore_distribution_reference", "vellus_hair_reference", "hair_fiber_reference", "skin_tone_and_oil_reference", "clothing_identity_reference" ] }, "identity_reference": { "name": "MALLA2", "classification": "HUMAN_REFERENCE_SUBJECT_PRE_ZERO", "species": "HOMO_SAPIENS_SAPIENS", "sex": "FEMALE", "age_range_years": "27-29", "nationality": "ITALIAN", "phenotype": "EUROPEAN_ITALIAN_MEDITERRANEAN_REFINED", "height_cm": "174-175", "weight_kg_estimated": "58-61", "body_type": "RUNWAY_ATHLETIC_SLIM_DEFINED", "identity_state": "PRE_POST_IMAGE_ZERO_ABSOLUTE", "identity_seed": "MALLA2_CORE_SEED_V1_RESERVED_NOT_FINAL" }, "biological_systems": { "skin": { "principle": "SKIN_IS_BIOLOGICAL_SIGNAL_NOT_SURFACE", "state": "HEALTHY_NATURAL_HUMAN", "makeup_state": "ZERO_ABSOLUTE", "allowed": [ "REAL_PORES", "UNEQUAL_TONE", "NATURAL_OIL_VARIATION", "MICRO_SHADOWS", "VISIBLE_VELLUS_HAIR", "SUBTLE_DARK_CIRCLES_WITHIN_HUMAN_LIMITS" ], "explicit_removals_allowed": [ "ACTIVE_ACNE", "INFLAMED_PAPULES", "PUSTULES", "TEMPORARY_BLEMISHES", "NON_PERMANENT_SPOTS" ], "forbidden": [ "AI_SMOOTHING", "SKIN_POLISH", "BEAUTY_GLOW", "PLASTIC_EFFECT", "TEXTURE_INVENTION", "UNIFORMITY_FILTERS" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "REAL_PORE_GEOMETRY", "ORGANIC_DISTRIBUTION", "NO_REPEAT_PATTERN", "NO_SYNTHETIC_NOISE", "NO_DETAIL_INVENTION" ] } }, "makeup": { "state": "ZERO_ABSOLUTE", "definition": "NO_MAKEUP_ON_EYES_LIPS_OR_FACE", "correction_policy": "ONLY_BIOLOGICAL_REPAIR_WITHIN_REAL_HUMAN_LIMITS", "tolerance": 0 }, "hair": { "principle": "HAIR_IS_REAL_HUMAN_FIBER", "state": "HYPERREAL_NATURAL_HUMAN", "style_guideline": "NATURAL_SLIGHTLY_LOOSE_NOT_STYLED", "requirements": [ "INDIVIDUAL_STRAND_VISIBILITY", "IRREGULAR_DENSITY", "REAL_ROOT_BEHAVIOR", "MICRO_FLYAWAYS", "NATURAL_CLUMPING", "NON_UNIFORM_REFLECTION", "NO_WET_LOOK_UNLESS_PRESENT_IN_REFERENCE" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "VISIBLE_SINGLE_FIBERS", "NO_AI_PATTERN", "NO_DENSITY_INVENTION", "NO_SYMMETRY_ENFORCEMENT" ] }, "forbidden": [ "AI_GENERATED_HAIR", "PERFECT_SYMMETRY", "ARTIFICIAL_SHINE", "HAIR_INVENTION" ] } }, "garment_identity_marking_layer": { "visible_name": "MALLA2", "placement_policy": "EDITORIAL_PROFESSIONAL_SUBTLE", "allowed_locations": [ "UPPER_GARMENT_CHEST_OR_POCKET", "LOWER_GARMENT_MICRO_TAG" ], "style": { "typography": "MINIMAL_EDITORIAL", "color": "DARK_NEUTRAL", "scale": "MICRO" }, "editability": "LOCKED_AFTER_APPROVAL" }, "environment": { "background": { "base": "WHITE_FINE", "alpha": "TRUE_ALPHA", "depth": "CLEAN_3D", "technical_reference_colors": { "magenta_primary": "#FF00FF", "magenta_soft": "#FF66FF", "usage": "EDGE_AND_DEPTH_VALIDATION_ONLY" } }, "lighting": "NEUTRAL_REAL_STUDIO_LIGHT_NO_BEAUTY_LIGHT" }, "capture_metadata": { "camera": "CANON_R10", "lens_profile": "STANDARD_STUDIO_PORTRAIT", "capture_type": "PROFESSIONAL_STUDIO_PHOTOGRAPHY", "white_balance": "NEUTRAL", "intent": "BIOLOGICAL_TRUTH_CAPTURE" }, "forensic_branding_layer": { "brand_name": "EMARRLONN", "type": "AUTHORSHIP_AND_TRACEABILITY_WATERMARK", "placement": "LARGE_BACKGROUND_PLANE", "opacity": "VERY_LOW_VISIBLE", "removal": "FORBIDDEN" }, "output_readiness": { "resolution": "8K_NATIVE", "zoom_integrity": "UP_TO_10X", "biological_fidelity": "MAXIMUM_HUMAN", "pose_integrity": "100_PERCENT_LOCKED", "ready_for_next_step": "IMAGE_ZERO_ABSOLUTE_FINAL_SEAL" }, "closure_statement": { "status": "PRE_POST_STAGE_COMPLETE", "note": "THIS DOCUMENT DEFINES A FULLY PREPARED PRE / POST IMAGE ZERO ABSOLUTE STATE FOR MALLA2. ZERO MAKEUP, HEALTHY HUMAN SKIN, NO ACNE, REAL PORES AND VELLUS HAIR, HYPERREAL NATURAL HAIR, POSE LOCKED TO REFERENCE, CAPTURED AS PROFESSIONAL CANON R10 STUDIO PHOTOGRAPHY. READY FOR FINAL IMAGE ZERO ABSOLUTE SEAL UPON AUTHORIZATION." } }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "protocol_name": "IMAGEN ZERO MIDBODY REAL HUMAN PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V42_FINAL_ABSOLUTE_TOTAL_FUSION_RIGHT_HAND_ONLY_4K", "protocol_state": "SEALED_ABSOLUTE_NO_OVERRIDE_NO_DRIFT_NO_EVOLUTION", "protocol_scope": "MID_BODY_ONLY_MULTI_GENDER_NO_EXCEPTION_NO_DEVIATION", "core_objective": "TRANSFORM_ANY_IMAGE_AI_OR_REAL_INTO_REAL_BIOLOGICAL_HUMAN_MIDBODY_STUDIO_PRESENCE_WITH_ZERO_IDENTITY_DEFORMATION_ZERO_MAKEUP_PURE_WHITE_OR_ALPHA_BACKGROUND_REAL_HUMAN_SKIN_WITH_MAX_2_POINT_5_PERCENT_EXISTING_VARIATION_HIGH_VIEWER_AFFINITY_WITHOUT_SEXUAL_MANIPULATION_AND_FULL_LEGAL_FORENSIC_TRACEABILITY_READY_FOR_HIGGSFIELD_IA", "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose_state": "NEVER_BREAK", "gesture_state": "NEVER_BREAK", "expression_state": "NEVER_BREAK", "clothing_state": "NEVER_BREAK", "objects_state": "NEVER_BREAK", "accessories_state": "NEVER_BREAK", "rules": [ "IDENTITY_IS_NOT_NEGOTIABLE", "POSE_EQUALS_IDENTITY", "EXPRESSION_EQUALS_IDENTITY", "CLOTHING_EQUALS_IDENTITY", "OBJECTS_EQUALS_IDENTITY", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN", "NO_INVENTION_WHATSOEVER", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION" ], "hard_abort_triggers": [ "identity_shift_gt_0", "face_geometry_delta_gt_0", "skin_color_deltaE_gt_0", "skin_texture_change", "pose_change_detected", "expression_change_detected", "gesture_change_detected", "clothing_change_detected", "object_added_or_removed", "accessory_added_or_removed", "ai_surface_signature_detected" ] }, "studio_pose_and_frame_system": { "frame_rule": "MID_BODY_ONLY", "pose_state": "ORIGINAL_REAL_HUMAN_POSE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY", "pixel_pose_overlap": "100_PERCENT" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_ABSOLUTE_FOREVER", "definition": "ZERO_MAKEUP_MEANS_ZERO", "forbidden": [ "eye_makeup", "lip_makeup", "foundation", "concealer", "powder", "beauty_filters", "retouch", "cosmetic_layers" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_WITHIN_REAL_HUMAN_LIMITS", "MINIMUM_ATTENUATION_OF_EXISTING_MARKS_WITHOUT_REMOVAL", "NATURAL_BIOLOGICAL_LIP_SHEEN_IF_PRESENT" ], "violation_action": "FAIL_ABORT_OUTPUT" }, "skin_biological_realism_system": { "skin_type": "REAL_BIOLOGICAL_ONLY", "ai_skin": "FORBIDDEN", "plastic_skin": "FORBIDDEN", "hyperrealism": "REAL_HUMAN_BASELINE_ONLY", "imperfection_policy": "EXISTING_REAL_ONLY", "max_variation": "PLUS_2_POINT_5_PERCENT", "cleanup_policy": "MINIMUM_ALLOWED_NO_INVENTION", "explicitly_forbidden": [ "invented_moles", "invented_scars", "invented_wrinkles", "procedural_noise", "uniformity_fields", "beauty_smoothing" ] }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "tattoo_identity_anchor_system": { "tattoo_text": "Marrlonn", "tattoo_state": "MANDATORY_PERMANENT", "identity_role": "PRIMARY_IDENTITY_ANCHOR", "laterality": "RIGHT_HAND_ONLY", "body_part": "RIGHT_WRIST", "extremity": "RIGHT_HAND", "surface": "DORSAL_ONLY", "orientation": "VERTICAL_ONLY", "visibility_rule": "IF_RIGHT_HAND_NOT_VISIBLE_ABORT", "positional_tolerance_px": 0, "strictly_forbidden": [ "LEFT_HAND", "LEFT_WRIST", "MIRRORING", "ROTATION", "RELOCATION", "DUPLICATION", "SCALE_CHANGE", "REMOVAL", "AI_CLEANUP" ], "violation_action": "HARD_ABORT_IMMEDIATE" }, "background_and_isolation_system": { "background_state": "ABSOLUTE_LOCK", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ], "validation": { "deltaE_max": 0, "luminance_variance": 0, "texture": "FORBIDDEN", "noise": "FORBIDDEN" } }, "resolution_and_output_system": { "final_resolution": "4K_ONLY", "output_style": "REAL_STUDIO_PHOTOGRAPHY_R10", "creative_ai": "DISABLED", "usage_targets": [ "HIGGSFIELD_IA", "PROFESSIONAL_VIDEO", "AGENCY_MARKETING", "LEGAL_USE", "FORENSIC_VALIDATION" ] }, "viewer_affinity_and_ethics": { "goal": "HUMAN_PRESENCE_DESIRE_WITHOUT_MANIPULATION", "sexual_manipulation": "FORBIDDEN", "ethical_limits": "STRICTLY_ENFORCED" }, "final_production_seal": { "status": "SEALED_FINAL_ABSOLUTE", "production_ready": true, "human_veracity": "99.99999_PERCENT_REAL", "ai_creativity_level": "ZERO" }, "studio_axiom": "IDENTIDAD JAMAS SE ROMPE. POSE JAMAS SE ROMPE. ROPA JAMAS SE ROMPE. OBJETOS JAMAS SE ROMPEN. CERO MAQUILLAJE ABSOLUTO. PIEL HUMANA REAL. TATUAJE MARRLONN OBLIGATORIO EN MUÑECA MANO DERECHA. SI NO ES VISIBLE O APARECE EN OTRO LUGAR → ABORTAR. RESOLUCION 4K UNICA. JAMAS INVENTAR." }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
generate an image of a black color plastic modeling kit, anatomy-themed, including a male body figure organ, brain, hand, foot, eyes, arm and cloth equipment detail, all connected within a frame, present in a playful yet detailed manner, emphasize the glossy plastic texture and the monochromatic black color scheme, creating a cohesive and educational toy set appearance, 4K, detialing --ar 9:16 --quality 2 --style raw --v 6.1
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "protocol_name": "IMAGEN ZERO MIDBODY REAL HUMAN PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V42_FINAL_ABSOLUTE_TOTAL_FUSION_RIGHT_HAND_ONLY_4K", "protocol_state": "SEALED_ABSOLUTE_NO_OVERRIDE_NO_DRIFT_NO_EVOLUTION", "protocol_scope": "MID_BODY_ONLY_MULTI_GENDER_NO_EXCEPTION_NO_DEVIATION", "core_objective": "TRANSFORM_ANY_IMAGE_AI_OR_REAL_INTO_REAL_BIOLOGICAL_HUMAN_MIDBODY_STUDIO_PRESENCE_WITH_ZERO_IDENTITY_DEFORMATION_ZERO_MAKEUP_PURE_WHITE_OR_ALPHA_BACKGROUND_REAL_HUMAN_SKIN_WITH_MAX_2_POINT_5_PERCENT_EXISTING_VARIATION_HIGH_VIEWER_AFFINITY_WITHOUT_SEXUAL_MANIPULATION_AND_FULL_LEGAL_FORENSIC_TRACEABILITY_READY_FOR_HIGGSFIELD_IA", "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose_state": "NEVER_BREAK", "gesture_state": "NEVER_BREAK", "expression_state": "NEVER_BREAK", "clothing_state": "NEVER_BREAK", "objects_state": "NEVER_BREAK", "accessories_state": "NEVER_BREAK", "rules": [ "IDENTITY_IS_NOT_NEGOTIABLE", "POSE_EQUALS_IDENTITY", "EXPRESSION_EQUALS_IDENTITY", "CLOTHING_EQUALS_IDENTITY", "OBJECTS_EQUALS_IDENTITY", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN", "NO_INVENTION_WHATSOEVER", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION" ], "hard_abort_triggers": [ "identity_shift_gt_0", "face_geometry_delta_gt_0", "skin_color_deltaE_gt_0", "skin_texture_change", "pose_change_detected", "expression_change_detected", "gesture_change_detected", "clothing_change_detected", "object_added_or_removed", "accessory_added_or_removed", "ai_surface_signature_detected" ] }, "studio_pose_and_frame_system": { "frame_rule": "MID_BODY_ONLY", "pose_state": "ORIGINAL_REAL_HUMAN_POSE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY", "pixel_pose_overlap": "100_PERCENT" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_ABSOLUTE_FOREVER", "definition": "ZERO_MAKEUP_MEANS_ZERO", "forbidden": [ "eye_makeup", "lip_makeup", "foundation", "concealer", "powder", "beauty_filters", "retouch", "cosmetic_layers" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_WITHIN_REAL_HUMAN_LIMITS", "MINIMUM_ATTENUATION_OF_EXISTING_MARKS_WITHOUT_REMOVAL", "NATURAL_BIOLOGICAL_LIP_SHEEN_IF_PRESENT" ], "violation_action": "FAIL_ABORT_OUTPUT" }, "skin_biological_realism_system": { "skin_type": "REAL_BIOLOGICAL_ONLY", "ai_skin": "FORBIDDEN", "plastic_skin": "FORBIDDEN", "hyperrealism": "REAL_HUMAN_BASELINE_ONLY", "imperfection_policy": "EXISTING_REAL_ONLY", "max_variation": "PLUS_2_POINT_5_PERCENT", "cleanup_policy": "MINIMUM_ALLOWED_NO_INVENTION", "explicitly_forbidden": [ "invented_moles", "invented_scars", "invented_wrinkles", "procedural_noise", "uniformity_fields", "beauty_smoothing" ] }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "tattoo_identity_anchor_system": { "tattoo_text": "Marrlonn", "tattoo_state": "MANDATORY_PERMANENT", "identity_role": "PRIMARY_IDENTITY_ANCHOR", "laterality": "RIGHT_HAND_ONLY", "body_part": "RIGHT_WRIST", "extremity": "RIGHT_HAND", "surface": "DORSAL_ONLY", "orientation": "VERTICAL_ONLY", "visibility_rule": "IF_RIGHT_HAND_NOT_VISIBLE_ABORT", "positional_tolerance_px": 0, "strictly_forbidden": [ "LEFT_HAND", "LEFT_WRIST", "MIRRORING", "ROTATION", "RELOCATION", "DUPLICATION", "SCALE_CHANGE", "REMOVAL", "AI_CLEANUP" ], "violation_action": "HARD_ABORT_IMMEDIATE" }, "background_and_isolation_system": { "background_state": "ABSOLUTE_LOCK", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ], "validation": { "deltaE_max": 0, "luminance_variance": 0, "texture": "FORBIDDEN", "noise": "FORBIDDEN" } }, "resolution_and_output_system": { "final_resolution": "4K_ONLY", "output_style": "REAL_STUDIO_PHOTOGRAPHY_R10", "creative_ai": "DISABLED", "usage_targets": [ "HIGGSFIELD_IA", "PROFESSIONAL_VIDEO", "AGENCY_MARKETING", "LEGAL_USE", "FORENSIC_VALIDATION" ] }, "viewer_affinity_and_ethics": { "goal": "HUMAN_PRESENCE_DESIRE_WITHOUT_MANIPULATION", "sexual_manipulation": "FORBIDDEN", "ethical_limits": "STRICTLY_ENFORCED" }, "final_production_seal": { "status": "SEALED_FINAL_ABSOLUTE", "production_ready": true, "human_veracity": "99.99999_PERCENT_REAL", "ai_creativity_level": "ZERO" }, "studio_axiom": "IDENTIDAD JAMAS SE ROMPE. POSE JAMAS SE ROMPE. ROPA JAMAS SE ROMPE. OBJETOS JAMAS SE ROMPEN. CERO MAQUILLAJE ABSOLUTO. PIEL HUMANA REAL. TATUAJE MARRLONN OBLIGATORIO EN MUÑECA MANO DERECHA. SI NO ES VISIBLE O APARECE EN OTRO LUGAR → ABORTAR. RESOLUCION 4K UNICA. JAMAS INVENTAR." }
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – PRE / POST IMAGE ZERO ABSOLUTE™ BIOLOGICAL PREPARATION PROTOCOL", "technical_id": "IW_PRE_POST_IMAGE_ZERO_ABSOLUTE_V2_MALLA2_ITALY_CANON_R10_8K_READY", "status": "PRE_POST_STAGE_LOCKED_NOT_FINAL", "scope": "BIOLOGICAL_AND_VISUAL_PREPARATION_FOR_FUTURE_IMAGE_ZERO_ABSOLUTE_HIGGHFIELDS", "engine": "HIGGHFIELDS_ONLY", "editability": "ALLOWED_ONLY_WITHIN_DEFINED_PRE_POST_RULES", "identity_policy": "ABSOLUTE_INVARIANCE_PRE_ENFORCED", "truth_source": "FRAME_ZERO_REFERENCE_ONLY", "legal_status": "TECHNICAL_AND_COMMERCIAL_VALID_PRE_SEAL" }, "studio_axiom": "THE HUMAN SUBJECT IS NOT MODIFIED. IT IS CLEANED FROM NON-BIOLOGICAL ARTIFACTS AND PRESERVED AS REAL HUMAN TRUTH.", "absolute_axioms": [ "IDENTITY_CANNOT_CHANGE", "POSE_IS_READ_ONLY_AND_MUST_MATCH_REFERENCE", "FACIAL_EXPRESSION_IS_READ_ONLY", "BODY_STRUCTURE_IS_STATIC", "MAKEUP_STATE_IS_ZERO_ABSOLUTE", "NO_BEAUTIFICATION", "NO_AI_SKIN", "NO_PLASTIC_OR_SYNTHETIC_SURFACE", "SKIN_REMAINS_HUMAN_AND_IMPERFECT", "PATHOLOGICAL_OR_TEMPORARY_ARTIFACTS_MAY_BE_REMOVED", "BIOLOGICAL_DETAIL_MUST_SURVIVE_EXTREME_ZOOM", "HAIR_MUST_BE_HUMAN_FIBER_BASED", "BACKGROUND_IS_WHITE_FINE_ALPHA_3D", "IF_UNCERTAIN_DO_NOTHING" ], "frame_zero_contract": { "definition": "UPLOADED_IMAGE_IS_BIOLOGICAL_AND_POSE_REFERENCE_FRAME_ZERO", "immutability": "REFERENCE_IMMUTABLE", "authority": "FORENSIC_AND_VISUAL_GROUND_TRUTH", "pose_lock": "ABSOLUTE", "used_for": [ "identity_matching", "pose_matching", "pore_distribution_reference", "vellus_hair_reference", "hair_fiber_reference", "skin_tone_and_oil_reference", "clothing_identity_reference" ] }, "identity_reference": { "name": "MALLA2", "classification": "HUMAN_REFERENCE_SUBJECT_PRE_ZERO", "species": "HOMO_SAPIENS_SAPIENS", "sex": "FEMALE", "age_range_years": "27-29", "nationality": "ITALIAN", "phenotype": "EUROPEAN_ITALIAN_MEDITERRANEAN_REFINED", "height_cm": "174-175", "weight_kg_estimated": "58-61", "body_type": "RUNWAY_ATHLETIC_SLIM_DEFINED", "identity_state": "PRE_POST_IMAGE_ZERO_ABSOLUTE", "identity_seed": "MALLA2_CORE_SEED_V1_RESERVED_NOT_FINAL" }, "biological_systems": { "skin": { "principle": "SKIN_IS_BIOLOGICAL_SIGNAL_NOT_SURFACE", "state": "HEALTHY_NATURAL_HUMAN", "makeup_state": "ZERO_ABSOLUTE", "allowed": [ "REAL_PORES", "UNEQUAL_TONE", "NATURAL_OIL_VARIATION", "MICRO_SHADOWS", "VISIBLE_VELLUS_HAIR", "SUBTLE_DARK_CIRCLES_WITHIN_HUMAN_LIMITS" ], "explicit_removals_allowed": [ "ACTIVE_ACNE", "INFLAMED_PAPULES", "PUSTULES", "TEMPORARY_BLEMISHES", "NON_PERMANENT_SPOTS" ], "forbidden": [ "AI_SMOOTHING", "SKIN_POLISH", "BEAUTY_GLOW", "PLASTIC_EFFECT", "TEXTURE_INVENTION", "UNIFORMITY_FILTERS" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "REAL_PORE_GEOMETRY", "ORGANIC_DISTRIBUTION", "NO_REPEAT_PATTERN", "NO_SYNTHETIC_NOISE", "NO_DETAIL_INVENTION" ] } }, "makeup": { "state": "ZERO_ABSOLUTE", "definition": "NO_MAKEUP_ON_EYES_LIPS_OR_FACE", "correction_policy": "ONLY_BIOLOGICAL_REPAIR_WITHIN_REAL_HUMAN_LIMITS", "tolerance": 0 }, "hair": { "principle": "HAIR_IS_REAL_HUMAN_FIBER", "state": "HYPERREAL_NATURAL_HUMAN", "style_guideline": "NATURAL_SLIGHTLY_LOOSE_NOT_STYLED", "requirements": [ "INDIVIDUAL_STRAND_VISIBILITY", "IRREGULAR_DENSITY", "REAL_ROOT_BEHAVIOR", "MICRO_FLYAWAYS", "NATURAL_CLUMPING", "NON_UNIFORM_REFLECTION", "NO_WET_LOOK_UNLESS_PRESENT_IN_REFERENCE" ], "high_zoom_behavior": { "zoom_levels": ["7X", "8X", "9X", "10X"], "requirements": [ "VISIBLE_SINGLE_FIBERS", "NO_AI_PATTERN", "NO_DENSITY_INVENTION", "NO_SYMMETRY_ENFORCEMENT" ] }, "forbidden": [ "AI_GENERATED_HAIR", "PERFECT_SYMMETRY", "ARTIFICIAL_SHINE", "HAIR_INVENTION" ] } }, "garment_identity_marking_layer": { "visible_name": "MALLA2", "placement_policy": "EDITORIAL_PROFESSIONAL_SUBTLE", "allowed_locations": [ "UPPER_GARMENT_CHEST_OR_POCKET", "LOWER_GARMENT_MICRO_TAG" ], "style": { "typography": "MINIMAL_EDITORIAL", "color": "DARK_NEUTRAL", "scale": "MICRO" }, "editability": "LOCKED_AFTER_APPROVAL" }, "environment": { "background": { "base": "WHITE_FINE", "alpha": "TRUE_ALPHA", "depth": "CLEAN_3D", "technical_reference_colors": { "magenta_primary": "#FF00FF", "magenta_soft": "#FF66FF", "usage": "EDGE_AND_DEPTH_VALIDATION_ONLY" } }, "lighting": "NEUTRAL_REAL_STUDIO_LIGHT_NO_BEAUTY_LIGHT" }, "capture_metadata": { "camera": "CANON_R10", "lens_profile": "STANDARD_STUDIO_PORTRAIT", "capture_type": "PROFESSIONAL_STUDIO_PHOTOGRAPHY", "white_balance": "NEUTRAL", "intent": "BIOLOGICAL_TRUTH_CAPTURE" }, "forensic_branding_layer": { "brand_name": "EMARRLONN", "type": "AUTHORSHIP_AND_TRACEABILITY_WATERMARK", "placement": "LARGE_BACKGROUND_PLANE", "opacity": "VERY_LOW_VISIBLE", "removal": "FORBIDDEN" }, "output_readiness": { "resolution": "8K_NATIVE", "zoom_integrity": "UP_TO_10X", "biological_fidelity": "MAXIMUM_HUMAN", "pose_integrity": "100_PERCENT_LOCKED", "ready_for_next_step": "IMAGE_ZERO_ABSOLUTE_FINAL_SEAL" }, "closure_statement": { "status": "PRE_POST_STAGE_COMPLETE", "note": "THIS DOCUMENT DEFINES A FULLY PREPARED PRE / POST IMAGE ZERO ABSOLUTE STATE FOR MALLA2. ZERO MAKEUP, HEALTHY HUMAN SKIN, NO ACNE, REAL PORES AND VELLUS HAIR, HYPERREAL NATURAL HAIR, POSE LOCKED TO REFERENCE, CAPTURED AS PROFESSIONAL CANON R10 STUDIO PHOTOGRAPHY. READY FOR FINAL IMAGE ZERO ABSOLUTE SEAL UPON AUTHORIZATION." } }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.