GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Stellar Blade. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Stellar Blade, and the background should also be based on the game content.
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Nier: Automata. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Nier: Automata, and the background should also be based on the game content.
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Bayonetta. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Bayonetta, and the background should also be based on the game content.
if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin,
Use the first image character as the base reference. Keep the exact same cartoon illustration style, line art, shading, and proportions. Change the outfit to a traditional Moroccan djellaba similar to the second reference image. The djellaba should have the same cut, fabric texture, and embroidery details as the reference. Maintain the minimalist cartoon aesthetic of the original character. Keep the same head, mask, facial design, and expression. Soft shading, clean vector-style illustration. Neutral simple background. High resolution, sharp details. no realistic style, no photorealism, no face change, no mask change, no extra details, no background change, no 3D render, no blur
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Stellar Blade. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Stellar Blade, and the background should also be based on the game content.
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Nier: Automata. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Nier: Automata, and the background should also be based on the game content.
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Bayonetta. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Bayonetta, and the background should also be based on the game content.
if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin,
Use the first image character as the base reference. Keep the exact same cartoon illustration style, line art, shading, and proportions. Change the outfit to a traditional Moroccan djellaba similar to the second reference image. The djellaba should have the same cut, fabric texture, and embroidery details as the reference. Maintain the minimalist cartoon aesthetic of the original character. Keep the same head, mask, facial design, and expression. Soft shading, clean vector-style illustration. Neutral simple background. High resolution, sharp details. no realistic style, no photorealism, no face change, no mask change, no extra details, no background change, no 3D render, no blur
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Stellar Blade. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Stellar Blade, and the background should also be based on the game content.
if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin,
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Nier: Automata. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Nier: Automata, and the background should also be based on the game content.
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Bayonetta. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Bayonetta, and the background should also be based on the game content.
Use the first image character as the base reference. Keep the exact same cartoon illustration style, line art, shading, and proportions. Change the outfit to a traditional Moroccan djellaba similar to the second reference image. The djellaba should have the same cut, fabric texture, and embroidery details as the reference. Maintain the minimalist cartoon aesthetic of the original character. Keep the same head, mask, facial design, and expression. Soft shading, clean vector-style illustration. Neutral simple background. High resolution, sharp details. no realistic style, no photorealism, no face change, no mask change, no extra details, no background change, no 3D render, no blur
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Stellar Blade. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Stellar Blade, and the background should also be based on the game content.
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Nier: Automata. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Nier: Automata, and the background should also be based on the game content.
if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin,
Use the first image character as the base reference. Keep the exact same cartoon illustration style, line art, shading, and proportions. Change the outfit to a traditional Moroccan djellaba similar to the second reference image. The djellaba should have the same cut, fabric texture, and embroidery details as the reference. Maintain the minimalist cartoon aesthetic of the original character. Keep the same head, mask, facial design, and expression. Soft shading, clean vector-style illustration. Neutral simple background. High resolution, sharp details. no realistic style, no photorealism, no face change, no mask change, no extra details, no background change, no 3D render, no blur
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Bayonetta. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Bayonetta, and the background should also be based on the game content.
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Stellar Blade. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Stellar Blade, and the background should also be based on the game content.
if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin,
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Nier: Automata. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Nier: Automata, and the background should also be based on the game content.
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Bayonetta. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Bayonetta, and the background should also be based on the game content.
Use the first image character as the base reference. Keep the exact same cartoon illustration style, line art, shading, and proportions. Change the outfit to a traditional Moroccan djellaba similar to the second reference image. The djellaba should have the same cut, fabric texture, and embroidery details as the reference. Maintain the minimalist cartoon aesthetic of the original character. Keep the same head, mask, facial design, and expression. Soft shading, clean vector-style illustration. Neutral simple background. High resolution, sharp details. no realistic style, no photorealism, no face change, no mask change, no extra details, no background change, no 3D render, no blur
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Stellar Blade. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Stellar Blade, and the background should also be based on the game content.
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Nier: Automata. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Nier: Automata, and the background should also be based on the game content.
GPT Image 2 Please use the portrait in Figure 1 as a reference to generate a cosplay image for the video game Bayonetta. The costume can be based on Figure 2. This cosplay image should be made into a Japanese-style promotional image with an advertising layout, including Japanese game information. The information should be based on the story of Bayonetta, and the background should also be based on the game content.
if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin,
Use the first image character as the base reference. Keep the exact same cartoon illustration style, line art, shading, and proportions. Change the outfit to a traditional Moroccan djellaba similar to the second reference image. The djellaba should have the same cut, fabric texture, and embroidery details as the reference. Maintain the minimalist cartoon aesthetic of the original character. Keep the same head, mask, facial design, and expression. Soft shading, clean vector-style illustration. Neutral simple background. High resolution, sharp details. no realistic style, no photorealism, no face change, no mask change, no extra details, no background change, no 3D render, no blur