modernist, Street fashion waist up photo of a 24-year-old Miao-Kazakh female playful circus performer with a warm and inviting expression. She has Oily skin with a glossy appearance, especially around the T-zone. The skin pores and texture are clearly visible and in focus. Her Diamond eyes, Small, violet eyes, framed by long, elegant eyelashes. Her haircut is Ponytail with braids, haircolor is . Her eyebrows are Soft and fluffy shaped, complementing her delicate facial features. Her body is Firm, muscular shoulders with a rounded, athletic shape, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She stands with one leg crossed and the other extended slightly, creating a graceful and elegant silhouette that highlights her outfit. . In the background A quiet suburban street with large trees casting dappled shadows, classic houses with front porches, and parked cars lining the road, creating a serene, everyday backdrop.. The scene is lighted using Bright, reflected light from metallic surfaces of urban architecture, creating interesting highlights and enhancing the modern vibe of the fashion.. the model is lighted with soft natural lighting in the style of Emanuele Ferrari
ultra highres realistic Street photo of a 24-year-old Sudanese-Australian Aborigine female chic entrepreneur with a warm and inviting expression. She has Dark brown skin with a natural sheen, reflecting light beautifully. The skin pores and texture are clearly visible and in focus. Her Droplet-shaped eyes, Tranquil, teal eyes, framed by long, elegant eyelashes. Her haircut is Curly updo, haircolor is . Her eyebrows are Gothic arch shaped, complementing her delicate facial features. Her body is Visible ribcage with smooth skin and defined muscles, small breast, toned abs, anorexic. Her upper body clothing is Cropped heat-sealed sleeve jacket, slightly open, Her midriff is clearly visible, Her lower body clothing is Micro-rise cargo mini skirt with utility pockets and hip-bone styling. She is positioned on the left side in the frame by the rule of thirds. She stands in profile, one leg crossed in front of the other, with arms relaxed at her sides, creating a classic and chic silhouette. . In the background A historic palace courtyard with grand arches, intricate stone carvings, and large marble statues, offering a regal and opulent backdrop for high-fashion street looks.. The scene is lighted using Bright overhead light in a chic, urban loft, providing a modern, minimalist backdrop that emphasizes clean silhouettes and contemporary styles.. the model is lighted with soft natural lighting. in the style of Berta Matz
ultra highres realistic Street photo of a 24-year-old Montenegrin-Cree female stylish professor with a warm and inviting expression. She has Rich mocha skin with deep warmth, soft to the touch and velvety in appearance. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Straight shoulder-length cut, haircolor is . Her eyebrows are Softly rounded with tail shaped, complementing her delicate facial features. Her body is Chiseled upper back with clear muscle striations, small breast, toned abs. Her upper body clothing is Cropped hoodie with drawstrings, offering an adjustable fit. Her midriff is clearly visible, Her lower body clothing is Low-rise parachute pants with drawstring details that emphasize the exposed midsection. She is positioned on the left side in the frame by the rule of thirds. She stands with one hand resting on her thigh and the other hand casually tucked into her pocket, portraying a relaxed and easy-going demeanor. . In the background A tree-lined avenue with autumn leaves scattered across the pavement, and the warm, golden light filtering through the branches, creating a cozy, seasonal backdrop.. The scene is lighted using Bright, soft light filtering through sheer curtains in a chic urban apartment, enhancing soft fabrics and feminine silhouettes for a stylish interior scene.. the model is lighted with soft natural lighting. in the style of Madeline Poole
beauty, Street fashion full body photo of a 24-year-old Danish-Bavarian female playful comedian with a warm and inviting expression. She has Fair skin with a light flush, especially in cold weather or after exercise. The skin pores and texture are clearly visible and in focus. Her Rounded trapezoid eyes, Fiery, bright red eyes, framed by long, elegant eyelashes. Her haircut is Shaggy pixie, haircolor is . Her eyebrows are Full and feathery shaped, complementing her delicate facial features. Her body is Visible ribcage with a subtle, defined curve, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is Two-tone cropped jacket with bold graphics and zippers. Her midriff is clearly visible, Her lower body clothing is Low-rise cargo shorts with utility straps. She is positioned on the left side in the frame by the rule of thirds. She poses with both hands raised above her head, leaning slightly to one side, creating an energetic and fun atmosphere.. In the background Abandoned steel mill with rusting machinery. The scene is lighted using Bright, white light in a minimalist urban setting, emphasizing clean lines and modern fabrics for a chic, sophisticated fashion look.. the model is lighted with soft natural lighting. in the style of Aitor Throup
ultra highres realistic Street photo of a 24-year-old Quechua-Dinka female modern-day goddess with a warm and inviting expression. She has Warm brown skin with a natural, even glow, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Wide, flat rectangular eyes, Enigmatic, deep green eyes, framed by long, elegant eyelashes. Her haircut is Sleek long hair with a side part, haircolor is . Her eyebrows are Defined with a rounded peak shaped, complementing her delicate facial features. Her body is Sleek, athletic triceps with a smooth, firm appearance, small breast, toned abs, anorexic. Her upper body clothing is Geometric print cropped hoodie with sharp, angular patterns. Her midriff is clearly visible, Her lower body clothing is Extremely low-rise destroyed denim with frayed edges and hip-bone focused fit. She is positioned on the left side in the frame by the rule of thirds. Hand adjusting clothing while walking forward . In the background A sprawling mural wall in an arts district, covered in vibrant, abstract street art, creating an energetic, creative backdrop for bold street fashion looks.. The scene is lighted using Cool, bright overhead light in an art gallery, providing an elegant and sophisticated backdrop that enhances high-fashion streetwear.. the model is lighted with soft natural lighting. in the style of Simi Makhija
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
large format, Street fashion shot from a distance photo of a 24-year-old Montenegrin-Italian female classic Hollywood beauty with a warm and inviting expression. She has Light beige skin with subtle freckles across the cheeks and shoulders. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Feathered layers, haircolor is . Her eyebrows are Tapered with a peak shaped, complementing her delicate facial features. Her body is Tight, flat stomach with visible muscle grooves, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She strikes a dramatic pose, one leg extended forward with arms wide, as if celebrating a moment, creating an energetic scene. . In the background A modern subway station with sleek, polished metal panels, glowing LED signs, and long escalators descending into the underground, creating a futuristic and urban vibe.. The scene is lighted using Bright, daylight filtering through a botanical garden, providing lush greenery and vibrant colors that enhance colorful outfits for a fresh, lively look.. the model is lighted with soft natural lighting in the style of Yu Ngiang
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
polaroid, Street fashion waist up photo of a 24-year-old Arab-Maranao female natural bohemian beauty with a warm and inviting expression. She has Smooth skin with a natural shine, especially around the cheekbones. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Straight hair with curtain bangs, haircolor is . Her eyebrows are Long arch shaped, complementing her delicate facial features. Her body is Strong, firm upper chest with a subtle curve, small breast, toned abs, Female Bodybuilding style. She is positioned on the left side in the frame by the rule of thirds. She poses with one hand casually running through her hair, standing with one foot slightly forward and an engaging smile. . In the background A colorful amusement park with a giant Ferris wheel, roller coasters in the background, and bright lights flashing all around, offering a playful and dynamic backdrop.. The scene is lighted using Cool, harsh shadows from an urban art installation, creating a bold, abstract backdrop that emphasizes contemporary street fashion.. the model is lighted with soft natural lighting. in the style of Clara McGregor
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
there is a vase with flowers on it in a room, surreal waiizi flowers, intense sunlight, very beautiful ambient light, soft bloom lighting, lights with bloom, beautiful natural backlight, pink zen style, light bloom sunlight, beautiful ambient light, beautifully backlit, stunning sunny lighting, glowing flowers, extremely beautiful lighting, light bloom, glowing from inside, beautifully lit --v 5.2 --q 2 --s 200
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
ultra highres realistic Street photo of a 24-year-old Sudanese-Australian Aborigine female chic entrepreneur with a warm and inviting expression. She has Dark brown skin with a natural sheen, reflecting light beautifully. The skin pores and texture are clearly visible and in focus. Her Droplet-shaped eyes, Tranquil, teal eyes, framed by long, elegant eyelashes. Her haircut is Curly updo, haircolor is . Her eyebrows are Gothic arch shaped, complementing her delicate facial features. Her body is Visible ribcage with smooth skin and defined muscles, small breast, toned abs, anorexic. Her upper body clothing is Cropped heat-sealed sleeve jacket, slightly open, Her midriff is clearly visible, Her lower body clothing is Micro-rise cargo mini skirt with utility pockets and hip-bone styling. She is positioned on the left side in the frame by the rule of thirds. She stands in profile, one leg crossed in front of the other, with arms relaxed at her sides, creating a classic and chic silhouette. . In the background A historic palace courtyard with grand arches, intricate stone carvings, and large marble statues, offering a regal and opulent backdrop for high-fashion street looks.. The scene is lighted using Bright overhead light in a chic, urban loft, providing a modern, minimalist backdrop that emphasizes clean silhouettes and contemporary styles.. the model is lighted with soft natural lighting. in the style of Berta Matz
beauty, Street fashion full body photo of a 24-year-old Danish-Bavarian female playful comedian with a warm and inviting expression. She has Fair skin with a light flush, especially in cold weather or after exercise. The skin pores and texture are clearly visible and in focus. Her Rounded trapezoid eyes, Fiery, bright red eyes, framed by long, elegant eyelashes. Her haircut is Shaggy pixie, haircolor is . Her eyebrows are Full and feathery shaped, complementing her delicate facial features. Her body is Visible ribcage with a subtle, defined curve, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is Two-tone cropped jacket with bold graphics and zippers. Her midriff is clearly visible, Her lower body clothing is Low-rise cargo shorts with utility straps. She is positioned on the left side in the frame by the rule of thirds. She poses with both hands raised above her head, leaning slightly to one side, creating an energetic and fun atmosphere.. In the background Abandoned steel mill with rusting machinery. The scene is lighted using Bright, white light in a minimalist urban setting, emphasizing clean lines and modern fabrics for a chic, sophisticated fashion look.. the model is lighted with soft natural lighting. in the style of Aitor Throup
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
polaroid, Street fashion waist up photo of a 24-year-old Arab-Maranao female natural bohemian beauty with a warm and inviting expression. She has Smooth skin with a natural shine, especially around the cheekbones. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Straight hair with curtain bangs, haircolor is . Her eyebrows are Long arch shaped, complementing her delicate facial features. Her body is Strong, firm upper chest with a subtle curve, small breast, toned abs, Female Bodybuilding style. She is positioned on the left side in the frame by the rule of thirds. She poses with one hand casually running through her hair, standing with one foot slightly forward and an engaging smile. . In the background A colorful amusement park with a giant Ferris wheel, roller coasters in the background, and bright lights flashing all around, offering a playful and dynamic backdrop.. The scene is lighted using Cool, harsh shadows from an urban art installation, creating a bold, abstract backdrop that emphasizes contemporary street fashion.. the model is lighted with soft natural lighting. in the style of Clara McGregor
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
modernist, Street fashion waist up photo of a 24-year-old Miao-Kazakh female playful circus performer with a warm and inviting expression. She has Oily skin with a glossy appearance, especially around the T-zone. The skin pores and texture are clearly visible and in focus. Her Diamond eyes, Small, violet eyes, framed by long, elegant eyelashes. Her haircut is Ponytail with braids, haircolor is . Her eyebrows are Soft and fluffy shaped, complementing her delicate facial features. Her body is Firm, muscular shoulders with a rounded, athletic shape, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She stands with one leg crossed and the other extended slightly, creating a graceful and elegant silhouette that highlights her outfit. . In the background A quiet suburban street with large trees casting dappled shadows, classic houses with front porches, and parked cars lining the road, creating a serene, everyday backdrop.. The scene is lighted using Bright, reflected light from metallic surfaces of urban architecture, creating interesting highlights and enhancing the modern vibe of the fashion.. the model is lighted with soft natural lighting in the style of Emanuele Ferrari
ultra highres realistic Street photo of a 24-year-old Montenegrin-Cree female stylish professor with a warm and inviting expression. She has Rich mocha skin with deep warmth, soft to the touch and velvety in appearance. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Straight shoulder-length cut, haircolor is . Her eyebrows are Softly rounded with tail shaped, complementing her delicate facial features. Her body is Chiseled upper back with clear muscle striations, small breast, toned abs. Her upper body clothing is Cropped hoodie with drawstrings, offering an adjustable fit. Her midriff is clearly visible, Her lower body clothing is Low-rise parachute pants with drawstring details that emphasize the exposed midsection. She is positioned on the left side in the frame by the rule of thirds. She stands with one hand resting on her thigh and the other hand casually tucked into her pocket, portraying a relaxed and easy-going demeanor. . In the background A tree-lined avenue with autumn leaves scattered across the pavement, and the warm, golden light filtering through the branches, creating a cozy, seasonal backdrop.. The scene is lighted using Bright, soft light filtering through sheer curtains in a chic urban apartment, enhancing soft fabrics and feminine silhouettes for a stylish interior scene.. the model is lighted with soft natural lighting. in the style of Madeline Poole
ultra highres realistic Street photo of a 24-year-old Quechua-Dinka female modern-day goddess with a warm and inviting expression. She has Warm brown skin with a natural, even glow, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Wide, flat rectangular eyes, Enigmatic, deep green eyes, framed by long, elegant eyelashes. Her haircut is Sleek long hair with a side part, haircolor is . Her eyebrows are Defined with a rounded peak shaped, complementing her delicate facial features. Her body is Sleek, athletic triceps with a smooth, firm appearance, small breast, toned abs, anorexic. Her upper body clothing is Geometric print cropped hoodie with sharp, angular patterns. Her midriff is clearly visible, Her lower body clothing is Extremely low-rise destroyed denim with frayed edges and hip-bone focused fit. She is positioned on the left side in the frame by the rule of thirds. Hand adjusting clothing while walking forward . In the background A sprawling mural wall in an arts district, covered in vibrant, abstract street art, creating an energetic, creative backdrop for bold street fashion looks.. The scene is lighted using Cool, bright overhead light in an art gallery, providing an elegant and sophisticated backdrop that enhances high-fashion streetwear.. the model is lighted with soft natural lighting. in the style of Simi Makhija
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
large format, Street fashion shot from a distance photo of a 24-year-old Montenegrin-Italian female classic Hollywood beauty with a warm and inviting expression. She has Light beige skin with subtle freckles across the cheeks and shoulders. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Feathered layers, haircolor is . Her eyebrows are Tapered with a peak shaped, complementing her delicate facial features. Her body is Tight, flat stomach with visible muscle grooves, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She strikes a dramatic pose, one leg extended forward with arms wide, as if celebrating a moment, creating an energetic scene. . In the background A modern subway station with sleek, polished metal panels, glowing LED signs, and long escalators descending into the underground, creating a futuristic and urban vibe.. The scene is lighted using Bright, daylight filtering through a botanical garden, providing lush greenery and vibrant colors that enhance colorful outfits for a fresh, lively look.. the model is lighted with soft natural lighting in the style of Yu Ngiang
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
there is a vase with flowers on it in a room, surreal waiizi flowers, intense sunlight, very beautiful ambient light, soft bloom lighting, lights with bloom, beautiful natural backlight, pink zen style, light bloom sunlight, beautiful ambient light, beautifully backlit, stunning sunny lighting, glowing flowers, extremely beautiful lighting, light bloom, glowing from inside, beautifully lit --v 5.2 --q 2 --s 200
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
ultra highres realistic Street photo of a 24-year-old Montenegrin-Cree female stylish professor with a warm and inviting expression. She has Rich mocha skin with deep warmth, soft to the touch and velvety in appearance. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Straight shoulder-length cut, haircolor is . Her eyebrows are Softly rounded with tail shaped, complementing her delicate facial features. Her body is Chiseled upper back with clear muscle striations, small breast, toned abs. Her upper body clothing is Cropped hoodie with drawstrings, offering an adjustable fit. Her midriff is clearly visible, Her lower body clothing is Low-rise parachute pants with drawstring details that emphasize the exposed midsection. She is positioned on the left side in the frame by the rule of thirds. She stands with one hand resting on her thigh and the other hand casually tucked into her pocket, portraying a relaxed and easy-going demeanor. . In the background A tree-lined avenue with autumn leaves scattered across the pavement, and the warm, golden light filtering through the branches, creating a cozy, seasonal backdrop.. The scene is lighted using Bright, soft light filtering through sheer curtains in a chic urban apartment, enhancing soft fabrics and feminine silhouettes for a stylish interior scene.. the model is lighted with soft natural lighting. in the style of Madeline Poole
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
there is a vase with flowers on it in a room, surreal waiizi flowers, intense sunlight, very beautiful ambient light, soft bloom lighting, lights with bloom, beautiful natural backlight, pink zen style, light bloom sunlight, beautiful ambient light, beautifully backlit, stunning sunny lighting, glowing flowers, extremely beautiful lighting, light bloom, glowing from inside, beautifully lit --v 5.2 --q 2 --s 200
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
modernist, Street fashion waist up photo of a 24-year-old Miao-Kazakh female playful circus performer with a warm and inviting expression. She has Oily skin with a glossy appearance, especially around the T-zone. The skin pores and texture are clearly visible and in focus. Her Diamond eyes, Small, violet eyes, framed by long, elegant eyelashes. Her haircut is Ponytail with braids, haircolor is . Her eyebrows are Soft and fluffy shaped, complementing her delicate facial features. Her body is Firm, muscular shoulders with a rounded, athletic shape, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She stands with one leg crossed and the other extended slightly, creating a graceful and elegant silhouette that highlights her outfit. . In the background A quiet suburban street with large trees casting dappled shadows, classic houses with front porches, and parked cars lining the road, creating a serene, everyday backdrop.. The scene is lighted using Bright, reflected light from metallic surfaces of urban architecture, creating interesting highlights and enhancing the modern vibe of the fashion.. the model is lighted with soft natural lighting in the style of Emanuele Ferrari
ultra highres realistic Street photo of a 24-year-old Quechua-Dinka female modern-day goddess with a warm and inviting expression. She has Warm brown skin with a natural, even glow, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Wide, flat rectangular eyes, Enigmatic, deep green eyes, framed by long, elegant eyelashes. Her haircut is Sleek long hair with a side part, haircolor is . Her eyebrows are Defined with a rounded peak shaped, complementing her delicate facial features. Her body is Sleek, athletic triceps with a smooth, firm appearance, small breast, toned abs, anorexic. Her upper body clothing is Geometric print cropped hoodie with sharp, angular patterns. Her midriff is clearly visible, Her lower body clothing is Extremely low-rise destroyed denim with frayed edges and hip-bone focused fit. She is positioned on the left side in the frame by the rule of thirds. Hand adjusting clothing while walking forward . In the background A sprawling mural wall in an arts district, covered in vibrant, abstract street art, creating an energetic, creative backdrop for bold street fashion looks.. The scene is lighted using Cool, bright overhead light in an art gallery, providing an elegant and sophisticated backdrop that enhances high-fashion streetwear.. the model is lighted with soft natural lighting. in the style of Simi Makhija
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
large format, Street fashion shot from a distance photo of a 24-year-old Montenegrin-Italian female classic Hollywood beauty with a warm and inviting expression. She has Light beige skin with subtle freckles across the cheeks and shoulders. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Feathered layers, haircolor is . Her eyebrows are Tapered with a peak shaped, complementing her delicate facial features. Her body is Tight, flat stomach with visible muscle grooves, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She strikes a dramatic pose, one leg extended forward with arms wide, as if celebrating a moment, creating an energetic scene. . In the background A modern subway station with sleek, polished metal panels, glowing LED signs, and long escalators descending into the underground, creating a futuristic and urban vibe.. The scene is lighted using Bright, daylight filtering through a botanical garden, providing lush greenery and vibrant colors that enhance colorful outfits for a fresh, lively look.. the model is lighted with soft natural lighting in the style of Yu Ngiang
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
polaroid, Street fashion waist up photo of a 24-year-old Arab-Maranao female natural bohemian beauty with a warm and inviting expression. She has Smooth skin with a natural shine, especially around the cheekbones. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Straight hair with curtain bangs, haircolor is . Her eyebrows are Long arch shaped, complementing her delicate facial features. Her body is Strong, firm upper chest with a subtle curve, small breast, toned abs, Female Bodybuilding style. She is positioned on the left side in the frame by the rule of thirds. She poses with one hand casually running through her hair, standing with one foot slightly forward and an engaging smile. . In the background A colorful amusement park with a giant Ferris wheel, roller coasters in the background, and bright lights flashing all around, offering a playful and dynamic backdrop.. The scene is lighted using Cool, harsh shadows from an urban art installation, creating a bold, abstract backdrop that emphasizes contemporary street fashion.. the model is lighted with soft natural lighting. in the style of Clara McGregor
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
ultra highres realistic Street photo of a 24-year-old Sudanese-Australian Aborigine female chic entrepreneur with a warm and inviting expression. She has Dark brown skin with a natural sheen, reflecting light beautifully. The skin pores and texture are clearly visible and in focus. Her Droplet-shaped eyes, Tranquil, teal eyes, framed by long, elegant eyelashes. Her haircut is Curly updo, haircolor is . Her eyebrows are Gothic arch shaped, complementing her delicate facial features. Her body is Visible ribcage with smooth skin and defined muscles, small breast, toned abs, anorexic. Her upper body clothing is Cropped heat-sealed sleeve jacket, slightly open, Her midriff is clearly visible, Her lower body clothing is Micro-rise cargo mini skirt with utility pockets and hip-bone styling. She is positioned on the left side in the frame by the rule of thirds. She stands in profile, one leg crossed in front of the other, with arms relaxed at her sides, creating a classic and chic silhouette. . In the background A historic palace courtyard with grand arches, intricate stone carvings, and large marble statues, offering a regal and opulent backdrop for high-fashion street looks.. The scene is lighted using Bright overhead light in a chic, urban loft, providing a modern, minimalist backdrop that emphasizes clean silhouettes and contemporary styles.. the model is lighted with soft natural lighting. in the style of Berta Matz
beauty, Street fashion full body photo of a 24-year-old Danish-Bavarian female playful comedian with a warm and inviting expression. She has Fair skin with a light flush, especially in cold weather or after exercise. The skin pores and texture are clearly visible and in focus. Her Rounded trapezoid eyes, Fiery, bright red eyes, framed by long, elegant eyelashes. Her haircut is Shaggy pixie, haircolor is . Her eyebrows are Full and feathery shaped, complementing her delicate facial features. Her body is Visible ribcage with a subtle, defined curve, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is Two-tone cropped jacket with bold graphics and zippers. Her midriff is clearly visible, Her lower body clothing is Low-rise cargo shorts with utility straps. She is positioned on the left side in the frame by the rule of thirds. She poses with both hands raised above her head, leaning slightly to one side, creating an energetic and fun atmosphere.. In the background Abandoned steel mill with rusting machinery. The scene is lighted using Bright, white light in a minimalist urban setting, emphasizing clean lines and modern fabrics for a chic, sophisticated fashion look.. the model is lighted with soft natural lighting. in the style of Aitor Throup
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
beauty, Street fashion full body photo of a 24-year-old Danish-Bavarian female playful comedian with a warm and inviting expression. She has Fair skin with a light flush, especially in cold weather or after exercise. The skin pores and texture are clearly visible and in focus. Her Rounded trapezoid eyes, Fiery, bright red eyes, framed by long, elegant eyelashes. Her haircut is Shaggy pixie, haircolor is . Her eyebrows are Full and feathery shaped, complementing her delicate facial features. Her body is Visible ribcage with a subtle, defined curve, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is Two-tone cropped jacket with bold graphics and zippers. Her midriff is clearly visible, Her lower body clothing is Low-rise cargo shorts with utility straps. She is positioned on the left side in the frame by the rule of thirds. She poses with both hands raised above her head, leaning slightly to one side, creating an energetic and fun atmosphere.. In the background Abandoned steel mill with rusting machinery. The scene is lighted using Bright, white light in a minimalist urban setting, emphasizing clean lines and modern fabrics for a chic, sophisticated fashion look.. the model is lighted with soft natural lighting. in the style of Aitor Throup
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
there is a vase with flowers on it in a room, surreal waiizi flowers, intense sunlight, very beautiful ambient light, soft bloom lighting, lights with bloom, beautiful natural backlight, pink zen style, light bloom sunlight, beautiful ambient light, beautifully backlit, stunning sunny lighting, glowing flowers, extremely beautiful lighting, light bloom, glowing from inside, beautifully lit --v 5.2 --q 2 --s 200
modernist, Street fashion waist up photo of a 24-year-old Miao-Kazakh female playful circus performer with a warm and inviting expression. She has Oily skin with a glossy appearance, especially around the T-zone. The skin pores and texture are clearly visible and in focus. Her Diamond eyes, Small, violet eyes, framed by long, elegant eyelashes. Her haircut is Ponytail with braids, haircolor is . Her eyebrows are Soft and fluffy shaped, complementing her delicate facial features. Her body is Firm, muscular shoulders with a rounded, athletic shape, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She stands with one leg crossed and the other extended slightly, creating a graceful and elegant silhouette that highlights her outfit. . In the background A quiet suburban street with large trees casting dappled shadows, classic houses with front porches, and parked cars lining the road, creating a serene, everyday backdrop.. The scene is lighted using Bright, reflected light from metallic surfaces of urban architecture, creating interesting highlights and enhancing the modern vibe of the fashion.. the model is lighted with soft natural lighting in the style of Emanuele Ferrari
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
ultra highres realistic Street photo of a 24-year-old Sudanese-Australian Aborigine female chic entrepreneur with a warm and inviting expression. She has Dark brown skin with a natural sheen, reflecting light beautifully. The skin pores and texture are clearly visible and in focus. Her Droplet-shaped eyes, Tranquil, teal eyes, framed by long, elegant eyelashes. Her haircut is Curly updo, haircolor is . Her eyebrows are Gothic arch shaped, complementing her delicate facial features. Her body is Visible ribcage with smooth skin and defined muscles, small breast, toned abs, anorexic. Her upper body clothing is Cropped heat-sealed sleeve jacket, slightly open, Her midriff is clearly visible, Her lower body clothing is Micro-rise cargo mini skirt with utility pockets and hip-bone styling. She is positioned on the left side in the frame by the rule of thirds. She stands in profile, one leg crossed in front of the other, with arms relaxed at her sides, creating a classic and chic silhouette. . In the background A historic palace courtyard with grand arches, intricate stone carvings, and large marble statues, offering a regal and opulent backdrop for high-fashion street looks.. The scene is lighted using Bright overhead light in a chic, urban loft, providing a modern, minimalist backdrop that emphasizes clean silhouettes and contemporary styles.. the model is lighted with soft natural lighting. in the style of Berta Matz
large format, Street fashion shot from a distance photo of a 24-year-old Montenegrin-Italian female classic Hollywood beauty with a warm and inviting expression. She has Light beige skin with subtle freckles across the cheeks and shoulders. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Feathered layers, haircolor is . Her eyebrows are Tapered with a peak shaped, complementing her delicate facial features. Her body is Tight, flat stomach with visible muscle grooves, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She strikes a dramatic pose, one leg extended forward with arms wide, as if celebrating a moment, creating an energetic scene. . In the background A modern subway station with sleek, polished metal panels, glowing LED signs, and long escalators descending into the underground, creating a futuristic and urban vibe.. The scene is lighted using Bright, daylight filtering through a botanical garden, providing lush greenery and vibrant colors that enhance colorful outfits for a fresh, lively look.. the model is lighted with soft natural lighting in the style of Yu Ngiang
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
ultra highres realistic Street photo of a 24-year-old Montenegrin-Cree female stylish professor with a warm and inviting expression. She has Rich mocha skin with deep warmth, soft to the touch and velvety in appearance. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Straight shoulder-length cut, haircolor is . Her eyebrows are Softly rounded with tail shaped, complementing her delicate facial features. Her body is Chiseled upper back with clear muscle striations, small breast, toned abs. Her upper body clothing is Cropped hoodie with drawstrings, offering an adjustable fit. Her midriff is clearly visible, Her lower body clothing is Low-rise parachute pants with drawstring details that emphasize the exposed midsection. She is positioned on the left side in the frame by the rule of thirds. She stands with one hand resting on her thigh and the other hand casually tucked into her pocket, portraying a relaxed and easy-going demeanor. . In the background A tree-lined avenue with autumn leaves scattered across the pavement, and the warm, golden light filtering through the branches, creating a cozy, seasonal backdrop.. The scene is lighted using Bright, soft light filtering through sheer curtains in a chic urban apartment, enhancing soft fabrics and feminine silhouettes for a stylish interior scene.. the model is lighted with soft natural lighting. in the style of Madeline Poole
ultra highres realistic Street photo of a 24-year-old Quechua-Dinka female modern-day goddess with a warm and inviting expression. She has Warm brown skin with a natural, even glow, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Wide, flat rectangular eyes, Enigmatic, deep green eyes, framed by long, elegant eyelashes. Her haircut is Sleek long hair with a side part, haircolor is . Her eyebrows are Defined with a rounded peak shaped, complementing her delicate facial features. Her body is Sleek, athletic triceps with a smooth, firm appearance, small breast, toned abs, anorexic. Her upper body clothing is Geometric print cropped hoodie with sharp, angular patterns. Her midriff is clearly visible, Her lower body clothing is Extremely low-rise destroyed denim with frayed edges and hip-bone focused fit. She is positioned on the left side in the frame by the rule of thirds. Hand adjusting clothing while walking forward . In the background A sprawling mural wall in an arts district, covered in vibrant, abstract street art, creating an energetic, creative backdrop for bold street fashion looks.. The scene is lighted using Cool, bright overhead light in an art gallery, providing an elegant and sophisticated backdrop that enhances high-fashion streetwear.. the model is lighted with soft natural lighting. in the style of Simi Makhija
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
polaroid, Street fashion waist up photo of a 24-year-old Arab-Maranao female natural bohemian beauty with a warm and inviting expression. She has Smooth skin with a natural shine, especially around the cheekbones. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Straight hair with curtain bangs, haircolor is . Her eyebrows are Long arch shaped, complementing her delicate facial features. Her body is Strong, firm upper chest with a subtle curve, small breast, toned abs, Female Bodybuilding style. She is positioned on the left side in the frame by the rule of thirds. She poses with one hand casually running through her hair, standing with one foot slightly forward and an engaging smile. . In the background A colorful amusement park with a giant Ferris wheel, roller coasters in the background, and bright lights flashing all around, offering a playful and dynamic backdrop.. The scene is lighted using Cool, harsh shadows from an urban art installation, creating a bold, abstract backdrop that emphasizes contemporary street fashion.. the model is lighted with soft natural lighting. in the style of Clara McGregor
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
modernist, Street fashion waist up photo of a 24-year-old Miao-Kazakh female playful circus performer with a warm and inviting expression. She has Oily skin with a glossy appearance, especially around the T-zone. The skin pores and texture are clearly visible and in focus. Her Diamond eyes, Small, violet eyes, framed by long, elegant eyelashes. Her haircut is Ponytail with braids, haircolor is . Her eyebrows are Soft and fluffy shaped, complementing her delicate facial features. Her body is Firm, muscular shoulders with a rounded, athletic shape, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She stands with one leg crossed and the other extended slightly, creating a graceful and elegant silhouette that highlights her outfit. . In the background A quiet suburban street with large trees casting dappled shadows, classic houses with front porches, and parked cars lining the road, creating a serene, everyday backdrop.. The scene is lighted using Bright, reflected light from metallic surfaces of urban architecture, creating interesting highlights and enhancing the modern vibe of the fashion.. the model is lighted with soft natural lighting in the style of Emanuele Ferrari
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
ultra highres realistic Street photo of a 24-year-old Sudanese-Australian Aborigine female chic entrepreneur with a warm and inviting expression. She has Dark brown skin with a natural sheen, reflecting light beautifully. The skin pores and texture are clearly visible and in focus. Her Droplet-shaped eyes, Tranquil, teal eyes, framed by long, elegant eyelashes. Her haircut is Curly updo, haircolor is . Her eyebrows are Gothic arch shaped, complementing her delicate facial features. Her body is Visible ribcage with smooth skin and defined muscles, small breast, toned abs, anorexic. Her upper body clothing is Cropped heat-sealed sleeve jacket, slightly open, Her midriff is clearly visible, Her lower body clothing is Micro-rise cargo mini skirt with utility pockets and hip-bone styling. She is positioned on the left side in the frame by the rule of thirds. She stands in profile, one leg crossed in front of the other, with arms relaxed at her sides, creating a classic and chic silhouette. . In the background A historic palace courtyard with grand arches, intricate stone carvings, and large marble statues, offering a regal and opulent backdrop for high-fashion street looks.. The scene is lighted using Bright overhead light in a chic, urban loft, providing a modern, minimalist backdrop that emphasizes clean silhouettes and contemporary styles.. the model is lighted with soft natural lighting. in the style of Berta Matz
ultra highres realistic Street photo of a 24-year-old Quechua-Dinka female modern-day goddess with a warm and inviting expression. She has Warm brown skin with a natural, even glow, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Wide, flat rectangular eyes, Enigmatic, deep green eyes, framed by long, elegant eyelashes. Her haircut is Sleek long hair with a side part, haircolor is . Her eyebrows are Defined with a rounded peak shaped, complementing her delicate facial features. Her body is Sleek, athletic triceps with a smooth, firm appearance, small breast, toned abs, anorexic. Her upper body clothing is Geometric print cropped hoodie with sharp, angular patterns. Her midriff is clearly visible, Her lower body clothing is Extremely low-rise destroyed denim with frayed edges and hip-bone focused fit. She is positioned on the left side in the frame by the rule of thirds. Hand adjusting clothing while walking forward . In the background A sprawling mural wall in an arts district, covered in vibrant, abstract street art, creating an energetic, creative backdrop for bold street fashion looks.. The scene is lighted using Cool, bright overhead light in an art gallery, providing an elegant and sophisticated backdrop that enhances high-fashion streetwear.. the model is lighted with soft natural lighting. in the style of Simi Makhija
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
ultra highres realistic Street photo of a 24-year-old Montenegrin-Cree female stylish professor with a warm and inviting expression. She has Rich mocha skin with deep warmth, soft to the touch and velvety in appearance. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Straight shoulder-length cut, haircolor is . Her eyebrows are Softly rounded with tail shaped, complementing her delicate facial features. Her body is Chiseled upper back with clear muscle striations, small breast, toned abs. Her upper body clothing is Cropped hoodie with drawstrings, offering an adjustable fit. Her midriff is clearly visible, Her lower body clothing is Low-rise parachute pants with drawstring details that emphasize the exposed midsection. She is positioned on the left side in the frame by the rule of thirds. She stands with one hand resting on her thigh and the other hand casually tucked into her pocket, portraying a relaxed and easy-going demeanor. . In the background A tree-lined avenue with autumn leaves scattered across the pavement, and the warm, golden light filtering through the branches, creating a cozy, seasonal backdrop.. The scene is lighted using Bright, soft light filtering through sheer curtains in a chic urban apartment, enhancing soft fabrics and feminine silhouettes for a stylish interior scene.. the model is lighted with soft natural lighting. in the style of Madeline Poole
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
large format, Street fashion shot from a distance photo of a 24-year-old Montenegrin-Italian female classic Hollywood beauty with a warm and inviting expression. She has Light beige skin with subtle freckles across the cheeks and shoulders. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Feathered layers, haircolor is . Her eyebrows are Tapered with a peak shaped, complementing her delicate facial features. Her body is Tight, flat stomach with visible muscle grooves, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She strikes a dramatic pose, one leg extended forward with arms wide, as if celebrating a moment, creating an energetic scene. . In the background A modern subway station with sleek, polished metal panels, glowing LED signs, and long escalators descending into the underground, creating a futuristic and urban vibe.. The scene is lighted using Bright, daylight filtering through a botanical garden, providing lush greenery and vibrant colors that enhance colorful outfits for a fresh, lively look.. the model is lighted with soft natural lighting in the style of Yu Ngiang
polaroid, Street fashion waist up photo of a 24-year-old Arab-Maranao female natural bohemian beauty with a warm and inviting expression. She has Smooth skin with a natural shine, especially around the cheekbones. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Straight hair with curtain bangs, haircolor is . Her eyebrows are Long arch shaped, complementing her delicate facial features. Her body is Strong, firm upper chest with a subtle curve, small breast, toned abs, Female Bodybuilding style. She is positioned on the left side in the frame by the rule of thirds. She poses with one hand casually running through her hair, standing with one foot slightly forward and an engaging smile. . In the background A colorful amusement park with a giant Ferris wheel, roller coasters in the background, and bright lights flashing all around, offering a playful and dynamic backdrop.. The scene is lighted using Cool, harsh shadows from an urban art installation, creating a bold, abstract backdrop that emphasizes contemporary street fashion.. the model is lighted with soft natural lighting. in the style of Clara McGregor
there is a vase with flowers on it in a room, surreal waiizi flowers, intense sunlight, very beautiful ambient light, soft bloom lighting, lights with bloom, beautiful natural backlight, pink zen style, light bloom sunlight, beautiful ambient light, beautifully backlit, stunning sunny lighting, glowing flowers, extremely beautiful lighting, light bloom, glowing from inside, beautifully lit --v 5.2 --q 2 --s 200
beauty, Street fashion full body photo of a 24-year-old Danish-Bavarian female playful comedian with a warm and inviting expression. She has Fair skin with a light flush, especially in cold weather or after exercise. The skin pores and texture are clearly visible and in focus. Her Rounded trapezoid eyes, Fiery, bright red eyes, framed by long, elegant eyelashes. Her haircut is Shaggy pixie, haircolor is . Her eyebrows are Full and feathery shaped, complementing her delicate facial features. Her body is Visible ribcage with a subtle, defined curve, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is Two-tone cropped jacket with bold graphics and zippers. Her midriff is clearly visible, Her lower body clothing is Low-rise cargo shorts with utility straps. She is positioned on the left side in the frame by the rule of thirds. She poses with both hands raised above her head, leaning slightly to one side, creating an energetic and fun atmosphere.. In the background Abandoned steel mill with rusting machinery. The scene is lighted using Bright, white light in a minimalist urban setting, emphasizing clean lines and modern fabrics for a chic, sophisticated fashion look.. the model is lighted with soft natural lighting. in the style of Aitor Throup
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
modernist, Street fashion waist up photo of a 24-year-old Miao-Kazakh female playful circus performer with a warm and inviting expression. She has Oily skin with a glossy appearance, especially around the T-zone. The skin pores and texture are clearly visible and in focus. Her Diamond eyes, Small, violet eyes, framed by long, elegant eyelashes. Her haircut is Ponytail with braids, haircolor is . Her eyebrows are Soft and fluffy shaped, complementing her delicate facial features. Her body is Firm, muscular shoulders with a rounded, athletic shape, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She stands with one leg crossed and the other extended slightly, creating a graceful and elegant silhouette that highlights her outfit. . In the background A quiet suburban street with large trees casting dappled shadows, classic houses with front porches, and parked cars lining the road, creating a serene, everyday backdrop.. The scene is lighted using Bright, reflected light from metallic surfaces of urban architecture, creating interesting highlights and enhancing the modern vibe of the fashion.. the model is lighted with soft natural lighting in the style of Emanuele Ferrari
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
ultra highres realistic Street photo of a 24-year-old Sudanese-Australian Aborigine female chic entrepreneur with a warm and inviting expression. She has Dark brown skin with a natural sheen, reflecting light beautifully. The skin pores and texture are clearly visible and in focus. Her Droplet-shaped eyes, Tranquil, teal eyes, framed by long, elegant eyelashes. Her haircut is Curly updo, haircolor is . Her eyebrows are Gothic arch shaped, complementing her delicate facial features. Her body is Visible ribcage with smooth skin and defined muscles, small breast, toned abs, anorexic. Her upper body clothing is Cropped heat-sealed sleeve jacket, slightly open, Her midriff is clearly visible, Her lower body clothing is Micro-rise cargo mini skirt with utility pockets and hip-bone styling. She is positioned on the left side in the frame by the rule of thirds. She stands in profile, one leg crossed in front of the other, with arms relaxed at her sides, creating a classic and chic silhouette. . In the background A historic palace courtyard with grand arches, intricate stone carvings, and large marble statues, offering a regal and opulent backdrop for high-fashion street looks.. The scene is lighted using Bright overhead light in a chic, urban loft, providing a modern, minimalist backdrop that emphasizes clean silhouettes and contemporary styles.. the model is lighted with soft natural lighting. in the style of Berta Matz
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
there is a vase with flowers on it in a room, surreal waiizi flowers, intense sunlight, very beautiful ambient light, soft bloom lighting, lights with bloom, beautiful natural backlight, pink zen style, light bloom sunlight, beautiful ambient light, beautifully backlit, stunning sunny lighting, glowing flowers, extremely beautiful lighting, light bloom, glowing from inside, beautifully lit --v 5.2 --q 2 --s 200
ultra highres realistic Street photo of a 24-year-old Montenegrin-Cree female stylish professor with a warm and inviting expression. She has Rich mocha skin with deep warmth, soft to the touch and velvety in appearance. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Straight shoulder-length cut, haircolor is . Her eyebrows are Softly rounded with tail shaped, complementing her delicate facial features. Her body is Chiseled upper back with clear muscle striations, small breast, toned abs. Her upper body clothing is Cropped hoodie with drawstrings, offering an adjustable fit. Her midriff is clearly visible, Her lower body clothing is Low-rise parachute pants with drawstring details that emphasize the exposed midsection. She is positioned on the left side in the frame by the rule of thirds. She stands with one hand resting on her thigh and the other hand casually tucked into her pocket, portraying a relaxed and easy-going demeanor. . In the background A tree-lined avenue with autumn leaves scattered across the pavement, and the warm, golden light filtering through the branches, creating a cozy, seasonal backdrop.. The scene is lighted using Bright, soft light filtering through sheer curtains in a chic urban apartment, enhancing soft fabrics and feminine silhouettes for a stylish interior scene.. the model is lighted with soft natural lighting. in the style of Madeline Poole
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
beauty, Street fashion full body photo of a 24-year-old Danish-Bavarian female playful comedian with a warm and inviting expression. She has Fair skin with a light flush, especially in cold weather or after exercise. The skin pores and texture are clearly visible and in focus. Her Rounded trapezoid eyes, Fiery, bright red eyes, framed by long, elegant eyelashes. Her haircut is Shaggy pixie, haircolor is . Her eyebrows are Full and feathery shaped, complementing her delicate facial features. Her body is Visible ribcage with a subtle, defined curve, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is Two-tone cropped jacket with bold graphics and zippers. Her midriff is clearly visible, Her lower body clothing is Low-rise cargo shorts with utility straps. She is positioned on the left side in the frame by the rule of thirds. She poses with both hands raised above her head, leaning slightly to one side, creating an energetic and fun atmosphere.. In the background Abandoned steel mill with rusting machinery. The scene is lighted using Bright, white light in a minimalist urban setting, emphasizing clean lines and modern fabrics for a chic, sophisticated fashion look.. the model is lighted with soft natural lighting. in the style of Aitor Throup
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
ultra highres realistic Street photo of a 24-year-old Quechua-Dinka female modern-day goddess with a warm and inviting expression. She has Warm brown skin with a natural, even glow, appearing soft and smooth. The skin pores and texture are clearly visible and in focus. Her Wide, flat rectangular eyes, Enigmatic, deep green eyes, framed by long, elegant eyelashes. Her haircut is Sleek long hair with a side part, haircolor is . Her eyebrows are Defined with a rounded peak shaped, complementing her delicate facial features. Her body is Sleek, athletic triceps with a smooth, firm appearance, small breast, toned abs, anorexic. Her upper body clothing is Geometric print cropped hoodie with sharp, angular patterns. Her midriff is clearly visible, Her lower body clothing is Extremely low-rise destroyed denim with frayed edges and hip-bone focused fit. She is positioned on the left side in the frame by the rule of thirds. Hand adjusting clothing while walking forward . In the background A sprawling mural wall in an arts district, covered in vibrant, abstract street art, creating an energetic, creative backdrop for bold street fashion looks.. The scene is lighted using Cool, bright overhead light in an art gallery, providing an elegant and sophisticated backdrop that enhances high-fashion streetwear.. the model is lighted with soft natural lighting. in the style of Simi Makhija
large format, Street fashion shot from a distance photo of a 24-year-old Montenegrin-Italian female classic Hollywood beauty with a warm and inviting expression. She has Light beige skin with subtle freckles across the cheeks and shoulders. The skin pores and texture are clearly visible and in focus. Her Triangular eyes, Deep-set, light brown eyes, framed by long, elegant eyelashes. Her haircut is Feathered layers, haircolor is . Her eyebrows are Tapered with a peak shaped, complementing her delicate facial features. Her body is Tight, flat stomach with visible muscle grooves, small breast, toned abs, Female Bodybuilding style. Her upper body clothing is with an "edera" label sewn onto the front. Her midriff is clearly visible, Her lower body clothing is She is positioned on the left side in the frame by the rule of thirds. She strikes a dramatic pose, one leg extended forward with arms wide, as if celebrating a moment, creating an energetic scene. . In the background A modern subway station with sleek, polished metal panels, glowing LED signs, and long escalators descending into the underground, creating a futuristic and urban vibe.. The scene is lighted using Bright, daylight filtering through a botanical garden, providing lush greenery and vibrant colors that enhance colorful outfits for a fresh, lively look.. the model is lighted with soft natural lighting in the style of Yu Ngiang
polaroid, Street fashion waist up photo of a 24-year-old Arab-Maranao female natural bohemian beauty with a warm and inviting expression. She has Smooth skin with a natural shine, especially around the cheekbones. The skin pores and texture are clearly visible and in focus. Her Square eyes, Sparkling, emerald eyes, framed by long, elegant eyelashes. Her haircut is Straight hair with curtain bangs, haircolor is . Her eyebrows are Long arch shaped, complementing her delicate facial features. Her body is Strong, firm upper chest with a subtle curve, small breast, toned abs, Female Bodybuilding style. She is positioned on the left side in the frame by the rule of thirds. She poses with one hand casually running through her hair, standing with one foot slightly forward and an engaging smile. . In the background A colorful amusement park with a giant Ferris wheel, roller coasters in the background, and bright lights flashing all around, offering a playful and dynamic backdrop.. The scene is lighted using Cool, harsh shadows from an urban art installation, creating a bold, abstract backdrop that emphasizes contemporary street fashion.. the model is lighted with soft natural lighting. in the style of Clara McGregor
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }