{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Create a new person with the same gender and general demographic appearance as the reference image, but with a clearly different facial identity, biometric proportions, clothing, and accessories. The result must look like a different real individual who belongs to the same visual and social context as the reference. 👤 Gender & Demographic Preservation (Mandatory) Maintain the same gender as the reference image Maintain similar age range Maintain similar general ethnic/phenotypic background Maintain overall attractiveness level and realism Preserve general aesthetic context Do NOT change gender. 🔄 Identity Differentiation (Mandatory) Generate a different facial structure Adjust facial proportions (width/height ratio) Modify nose structure Modify lip shape and volume distribution Modify eyebrow design Slightly adjust eye spacing Adjust jawline contour Introduce subtle natural asymmetry The face must be similar in overall type, but clearly a different person. No cloning. No twin resemblance. No identity duplication. 👗 Clothing & Accessories – Always Different Outfit must be completely different from the reference Outfit must change in every generation Never repeat clothing combinations Vary colors each generation Vary fabric and silhouette Vary neckline and fit Alternate style categories (casual, chic, sporty, elegant, street, minimalist, etc.) Accessories: Must differ from the reference Must change each generation Never repeat the same combination May include or exclude jewelry dynamically No styling repetition allowed. 🎨 Realism Ultra-realistic photography Natural lighting Visible skin texture No beauty filters No artificial smoothing Natural color science Balanced exposure 📷 Technical 9:16 vertical Realistic lens simulation Soft depth of field Authentic photographic look ❌ Negative Constraints no gender swap no identity cloning no biometric similarity no twin resemblance no outfit repetition no accessory repetition
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Create a new person with the same gender and general demographic appearance as the reference image, but with a clearly different facial identity, biometric proportions, clothing, and accessories. The result must look like a different real individual who belongs to the same visual and social context as the reference. 👤 Gender & Demographic Preservation (Mandatory) Maintain the same gender as the reference image Maintain similar age range Maintain similar general ethnic/phenotypic background Maintain overall attractiveness level and realism Preserve general aesthetic context Do NOT change gender. 🔄 Identity Differentiation (Mandatory) Generate a different facial structure Adjust facial proportions (width/height ratio) Modify nose structure Modify lip shape and volume distribution Modify eyebrow design Slightly adjust eye spacing Adjust jawline contour Introduce subtle natural asymmetry The face must be similar in overall type, but clearly a different person. No cloning. No twin resemblance. No identity duplication. 👗 Clothing & Accessories – Always Different Outfit must be completely different from the reference Outfit must change in every generation Never repeat clothing combinations Vary colors each generation Vary fabric and silhouette Vary neckline and fit Alternate style categories (casual, chic, sporty, elegant, street, minimalist, etc.) Accessories: Must differ from the reference Must change each generation Never repeat the same combination May include or exclude jewelry dynamically No styling repetition allowed. 🎨 Realism Ultra-realistic photography Natural lighting Visible skin texture No beauty filters No artificial smoothing Natural color science Balanced exposure 📷 Technical 9:16 vertical Realistic lens simulation Soft depth of field Authentic photographic look ❌ Negative Constraints no gender swap no identity cloning no biometric similarity no twin resemblance no outfit repetition no accessory repetition
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Create a new person with the same gender and general demographic appearance as the reference image, but with a clearly different facial identity, biometric proportions, clothing, and accessories. The result must look like a different real individual who belongs to the same visual and social context as the reference. 👤 Gender & Demographic Preservation (Mandatory) Maintain the same gender as the reference image Maintain similar age range Maintain similar general ethnic/phenotypic background Maintain overall attractiveness level and realism Preserve general aesthetic context Do NOT change gender. 🔄 Identity Differentiation (Mandatory) Generate a different facial structure Adjust facial proportions (width/height ratio) Modify nose structure Modify lip shape and volume distribution Modify eyebrow design Slightly adjust eye spacing Adjust jawline contour Introduce subtle natural asymmetry The face must be similar in overall type, but clearly a different person. No cloning. No twin resemblance. No identity duplication. 👗 Clothing & Accessories – Always Different Outfit must be completely different from the reference Outfit must change in every generation Never repeat clothing combinations Vary colors each generation Vary fabric and silhouette Vary neckline and fit Alternate style categories (casual, chic, sporty, elegant, street, minimalist, etc.) Accessories: Must differ from the reference Must change each generation Never repeat the same combination May include or exclude jewelry dynamically No styling repetition allowed. 🎨 Realism Ultra-realistic photography Natural lighting Visible skin texture No beauty filters No artificial smoothing Natural color science Balanced exposure 📷 Technical 9:16 vertical Realistic lens simulation Soft depth of field Authentic photographic look ❌ Negative Constraints no gender swap no identity cloning no biometric similarity no twin resemblance no outfit repetition no accessory repetition
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Create a new person with the same gender and general demographic appearance as the reference image, but with a clearly different facial identity, biometric proportions, clothing, and accessories. The result must look like a different real individual who belongs to the same visual and social context as the reference. 👤 Gender & Demographic Preservation (Mandatory) Maintain the same gender as the reference image Maintain similar age range Maintain similar general ethnic/phenotypic background Maintain overall attractiveness level and realism Preserve general aesthetic context Do NOT change gender. 🔄 Identity Differentiation (Mandatory) Generate a different facial structure Adjust facial proportions (width/height ratio) Modify nose structure Modify lip shape and volume distribution Modify eyebrow design Slightly adjust eye spacing Adjust jawline contour Introduce subtle natural asymmetry The face must be similar in overall type, but clearly a different person. No cloning. No twin resemblance. No identity duplication. 👗 Clothing & Accessories – Always Different Outfit must be completely different from the reference Outfit must change in every generation Never repeat clothing combinations Vary colors each generation Vary fabric and silhouette Vary neckline and fit Alternate style categories (casual, chic, sporty, elegant, street, minimalist, etc.) Accessories: Must differ from the reference Must change each generation Never repeat the same combination May include or exclude jewelry dynamically No styling repetition allowed. 🎨 Realism Ultra-realistic photography Natural lighting Visible skin texture No beauty filters No artificial smoothing Natural color science Balanced exposure 📷 Technical 9:16 vertical Realistic lens simulation Soft depth of field Authentic photographic look ❌ Negative Constraints no gender swap no identity cloning no biometric similarity no twin resemblance no outfit repetition no accessory repetition
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Create a new person with the same gender and general demographic appearance as the reference image, but with a clearly different facial identity, biometric proportions, clothing, and accessories. The result must look like a different real individual who belongs to the same visual and social context as the reference. 👤 Gender & Demographic Preservation (Mandatory) Maintain the same gender as the reference image Maintain similar age range Maintain similar general ethnic/phenotypic background Maintain overall attractiveness level and realism Preserve general aesthetic context Do NOT change gender. 🔄 Identity Differentiation (Mandatory) Generate a different facial structure Adjust facial proportions (width/height ratio) Modify nose structure Modify lip shape and volume distribution Modify eyebrow design Slightly adjust eye spacing Adjust jawline contour Introduce subtle natural asymmetry The face must be similar in overall type, but clearly a different person. No cloning. No twin resemblance. No identity duplication. 👗 Clothing & Accessories – Always Different Outfit must be completely different from the reference Outfit must change in every generation Never repeat clothing combinations Vary colors each generation Vary fabric and silhouette Vary neckline and fit Alternate style categories (casual, chic, sporty, elegant, street, minimalist, etc.) Accessories: Must differ from the reference Must change each generation Never repeat the same combination May include or exclude jewelry dynamically No styling repetition allowed. 🎨 Realism Ultra-realistic photography Natural lighting Visible skin texture No beauty filters No artificial smoothing Natural color science Balanced exposure 📷 Technical 9:16 vertical Realistic lens simulation Soft depth of field Authentic photographic look ❌ Negative Constraints no gender swap no identity cloning no biometric similarity no twin resemblance no outfit repetition no accessory repetition
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Create a new person with the same gender and general demographic appearance as the reference image, but with a clearly different facial identity, biometric proportions, clothing, and accessories. The result must look like a different real individual who belongs to the same visual and social context as the reference. 👤 Gender & Demographic Preservation (Mandatory) Maintain the same gender as the reference image Maintain similar age range Maintain similar general ethnic/phenotypic background Maintain overall attractiveness level and realism Preserve general aesthetic context Do NOT change gender. 🔄 Identity Differentiation (Mandatory) Generate a different facial structure Adjust facial proportions (width/height ratio) Modify nose structure Modify lip shape and volume distribution Modify eyebrow design Slightly adjust eye spacing Adjust jawline contour Introduce subtle natural asymmetry The face must be similar in overall type, but clearly a different person. No cloning. No twin resemblance. No identity duplication. 👗 Clothing & Accessories – Always Different Outfit must be completely different from the reference Outfit must change in every generation Never repeat clothing combinations Vary colors each generation Vary fabric and silhouette Vary neckline and fit Alternate style categories (casual, chic, sporty, elegant, street, minimalist, etc.) Accessories: Must differ from the reference Must change each generation Never repeat the same combination May include or exclude jewelry dynamically No styling repetition allowed. 🎨 Realism Ultra-realistic photography Natural lighting Visible skin texture No beauty filters No artificial smoothing Natural color science Balanced exposure 📷 Technical 9:16 vertical Realistic lens simulation Soft depth of field Authentic photographic look ❌ Negative Constraints no gender swap no identity cloning no biometric similarity no twin resemblance no outfit repetition no accessory repetition
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
{ "task_configuration": { "task_type": "screen_simulation_photorealism", "target_model": "SDXL_Refiner / Nano Banana Pro compatible", "aspect_ratio": "3:4", "resolution": { "width": 1152, "height": 1536 } }, "prompt_assembly": { "positive_prompt": "Hyper-realistic downward-angled photograph of a MacBook screen viewed from above. The MacBook display fills approximately 95% of the frame. The glass surface shows realistic physical imperfections: subtle dust particles, faint fingerprint smudges, micro glare streaks, soft ambient reflections, and a visible pixel grid (moire) consistent with a real Retina display.\n\nThe screen is running macOS in Dark Mode. Two application windows are visible. The dominant window is a Photo Booth live-preview window positioned centrally. Secondary interface elements remain subdued and out of focus.\n\nInside the Photo Booth window: a young woman lying in a dim bedroom environment with an off-white wall and lightly rumpled bedding. Lighting is low-key and nocturnal, combining cool blue screen glow with warm natural skin tones and deep soft shadows.\n\nCRITICAL IDENTITY PRESERVATION:\nThe woman’s face must match the uploaded reference image EXACTLY. Facial identity lock is mandatory. This includes identical facial proportions, eye shape and spacing, eyelids, eyebrows, nose bridge and tip, lips, jawline, cheek volume, forehead shape, skin tone, and natural asymmetries. No beautification, no stylization, no facial drift.\n\nHair color, hairline, hairstyle, and texture must also match the reference precisely.\n\nSubject details:\nShe is reclined naturally, wearing a black top and grey bottom. She holds an iPhone 15 Pro in her right hand, looking at the screen with a relaxed, candid expression and a subtle, natural smile. No posing, no exaggerated emotion.\n\nOverall realism target:\nRaw, unedited photo look. Natural noise, slight grain, imperfect exposure balance, and realistic contrast. The scene must feel like a real photograph taken casually at night, not a render or illustration.", "negative_prompt": "vector art, illustration, CGI, cartoon, 3D render, flat digital image, screenshot, perfect glass, clean screen, exaggerated glow, studio lighting, daylight, HDR look, face mismatch, altered facial features, wrong hair color, smooth plastic skin, watermark, text artifacts" }, "identity_preservation_settings": { "strictness_level": "CRITICAL", "methodology": { "control_net_stack": [ { "unit": "ControlNet_Tile", "weight": 0.4, "purpose": "Maintain screen texture, pixel grid, and UI sharpness" }, { "unit": "IP-Adapter_FaceID_Plus", "weight": 0.95, "region_mask": "Photo Booth window only", "note": "Ensures 1:1 facial identity match with uploaded reference" } ] } }, "visual_hierarchy": { "layer_1_physical_macro": { "camera_angle": "Downward, high-angle", "framing": "MacBook screen dominant", "foreground_anchor": "Thin strip of MacBook keyboard visible at bottom edge", "surface_imperfections": [ "pixel grid texture", "dust particles", "finger smudges", "soft ambient reflections" ] }, "layer_2_digital_interface": { "os_theme": "macOS Dark Mode", "window_layout": { "primary": "Photo Booth live-preview window (dominant focus)", "secondary": "Background macOS UI elements, subdued" } }, "layer_3_nested_subject_content": { "environment": "Dim bedroom, off-white wall, rumpled bedding", "lighting_simulation": "Cool screen glow mixed with warm skin tones", "subject_pose": "Reclined, relaxed", "expression": "Candid, calm, natural", "identity_target": "STRICTLY_BASED_ON_UPLOADED_REFERENCE" } }, "rendering_parameters": { "sampler": "DPM++ 3M SDE Exponential", "steps": 40, "cfg_scale": 5.5, "denoising_strength": 0.35 } }
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video