{ "protocol_name": "IMAGEN ZERO – REAL HUMAN MIDBODY ABSOLUTE PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V44.9_FINAL_ABSOLUTE_DECLARED_PROFILE_25_LOCK", "protocol_state": "SEALED_ABSOLUTE_SINGLE_SOURCE_OF_TRUTH", "protocol_scope": "MID_BODY_ONLY_FEMALE_ADULT_MARKETING_VIDEO_LEGAL", "core_objective": "CONVERT_ANY_IMAGE_AI_OR_REAL_INTO_A_REAL_BIOLOGICAL_HUMAN_FEMALE_MIDBODY_STUDIO_IMAGE_WITH_MAXIMUM_NON_EXPLICIT_PERCEPTUAL_FORCE, PRESERVING ORIGINAL IDENTITY AND REAL AGE WITHOUT INVENTION OR INTERPRETATION, USING VERIFIED HUMAN SKIN, READY FOR HIGGSFIELD IA VIDEO, AGENCY DELIVERY AND LEGAL USE.", "declared_subject_profile": { "declaration_type": "USER_DECLARED_NON_INFERRED_PARAMETERS", "age": 25, "age_policy": "FIXED_EXACT_AGE_DECLARED", "origin_nationality": "GERMAN", "note": "AGE_AND_ORIGIN_ARE_USER_DECLARED_PARAMETERS_AND_MUST_NOT_BE_INFERRED_FROM_THE_IMAGE" }, "supremacy_rule": { "description": "IN CASE OF ANY INTERNAL OR EXTERNAL CONTRADICTION, THE FOLLOWING HIERARCHY PREVAILS WITHOUT EXCEPTION.", "hierarchy_order": [ "absolute_identity_preservation_law", "tattoo_supreme_law_marrlonn", "zero_makeup_absolute_system", "skin_biological_realism_system", "studio_framing_and_pose_system", "clothing_objects_accessories_lock", "camera_and_capture_system", "resolution_and_output_system" ] }, "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "gender_requirement": "FEMALE_ONLY", "age_requirement": "ADULT_VERIFIED_ONLY", "age_enforcement": { "required_age": 25, "tolerance": 0, "if_not_matching": "HARD_ABORT_NO_OUTPUT" }, "age_handling_rule": "REAL_CHRONOLOGICAL_AGE_IS_PRESERVED_NO_REJUVENATION_NO_AGING", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN_ONLY", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose": "LOCKED", "gesture": "LOCKED", "expression": "LOCKED", "clothing": "LOCKED", "objects": "LOCKED", "accessories": "LOCKED", "rules": [ "NO_INVENTION", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN" ] }, "clothing_objects_accessories_lock": { "state": "ABSOLUTE_LOCK", "allowed_clothing_state": "SEXY_ALLOWED_NON_EXPLICIT_NON_TRANSPARENT_REAL_WORLD_FASHION", "description": "CLOTHING MUST BE PRESENT, FORM-FITTING OR REVEALING WITHIN LEGAL AND ETHICAL LIMITS, NON-TRANSPARENT, NON-FETISHIZED, AND IDENTICAL THROUGHOUT PRODUCTION.", "violation_action": "HARD_ABORT" }, "global_ethical_ceiling": { "explicit_sex": "FORBIDDEN", "nudity": "FORBIDDEN", "fetishization": "FORBIDDEN", "sexualized_minors": "ABSOLUTELY_FORBIDDEN" }, "studio_framing_and_pose_system": { "frame_rule": "MID_BODY_ONLY_KNEES_UP_ALLOWED", "pose_state": "ORIGINAL_POSE_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "pixel_overlap_validation": "100_PERCENT", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": "OPTICAL_AND_DIGITAL_ENABLED", "filter": "POLARIZER_OPTIONAL", "color_profile": "NEUTRAL_ANALOG_RAW_FULL_COLOR", "grain": "LIGHT_FILM_GRAIN_1_1", "bokeh": "OPTICAL_NATURAL_1_2", "creative_ai": "DISABLED" }, "tattoo_supreme_law_marrlonn": { "law_status": "ABSOLUTE_ANATOMICAL_LAW", "legal_priority": "NON_NEGOTIABLE_SUPERSEDES_ANY_PROMPT_MODEL_OR_OPERATOR", "principle": "THE_MARRLONN_TATTOO_HAS_ONLY_ONE_VALID_EXISTENCE_POINT.", "unique_valid_gps": { "hand": "RIGHT_HAND_ONLY", "anatomical_zone": "WRIST", "surface": "DORSAL", "orientation": "VERTICAL_ONLY", "text": "Marrlonn" }, "conditional_visibility_rule": { "if_right_wrist_dorsal_visible": "TATTOO_MUST_BE_VISIBLE_AND_LEGIBLE", "if_covered": "EXISTS_BUT_OCCLUDED_NO_FORCING" }, "strictly_forbidden_actions": [ "LEFT_HAND", "MIRRORING", "HORIZONTAL_ORIENTATION", "RELOCATION", "REFRAMING_FOR_VISIBILITY" ], "violation_effect": { "output_status": "NULL_AND_VOID", "system_action": "HARD_ABORT_NO_EXPORT" }, "final_state": "SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
The best ever、8K,(((Full Body Esbian)))、(((The shine)))、(((Metallic)))、(((Cyberpunk)))、The cute beauty of the mecha(best quality, Detailed details, Masutepiece, , 8K, Chiaroscuro,Great in good shape、Bust photos are ultra-realistic and realistic, Highly detailed Hasselblad RAW photos )、((Beautiful and radiant natural eyes)))、(((Human skin type)))、(((Highly photorealistic people)))、(Perfectly round eyes)、(((The details of the iris of the pupil are very amazing)))、(((Luminous eyes)))、Precise fingers、Limbs without failures、(((The face of a Caucasian 20-year- old girl)))、(((Very fair skin)))、Naturally closed mouth、Staring eyes、natural body、((A baby face)))、(((Caucasian cool high nose at the base)))、(((Skin types of humane Russian girls)))、(((Very cute female face)))、female body、a small face、(((soft cheeks)))、Looking at camera、Balanced face、(((drooling eyes)))、(((Beautiful drooping eyes)))、Body with human- like proportions、(((Slightly longer arms)))、(((Slightly longer arms)))、((long neck)))、Normal shoulder width、(short thighs)、(((Long below knee)))、(((thick waist)))、(Fairly long torso)、(((large hands)))、human face、((Bright blue- purple light blue silver hair)))、((Cool and cute cropped hair)))、Background is the future、(((8 head body)))、(((Bright light purple eyes)))、(((thinness, thin silver eyebrows)))、((thin eyebrows)))、((Looking at this)))、
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
artistic rendering of a woman seamlessly integrated with futuristic technology. The image should convey a harmonious fusion of organic and synthetic elements, prompting contemplation on the evolving relationship between humanity and cutting-edge innovation. Specifications: Subject: A female figure exuding a sense of curiosity and wonder, engaging the viewer with an expressive gaze. Integration: Intricately depict the integration of the woman with technology through neural interfaces and wires entwined with her body. The connections should symbolize a seamless merging of organic and synthetic components. Lighting: Infuse the neural interfaces and wires with a soft, ethereal glow, emanating a luminous aura that reflects the synergy between human and machine. Textures: Capture the tactile qualities of human skin and technological components, adding depth and authenticity to the portrayal of the integrated elements. Ensure that the non-wired parts of her body look as humane and natural as possible, emphasizing the contrast between the technological and organic components. Environment: Set the backdrop to showcase the coexistence of nature and advanced technology, creating an immersive setting that contextualizes the convergence of humanity and the digital frontier. Artistic Direction: The image should inspire contemplation and dialogue about the evolving relationship between humanity and technology. Emphasize the captivating fusion of artistry and technological prowess, imbuing the artwork with a sense of creativity and innovation. Additional Notes: Utilize realism to evoke an emotional and thought-provoking response from the audience. Aim to transcend traditional art boundaries and explore the profound implications of human-machine integration within a visually striking and immersive composition. The generated image should serve as a catalyst for exploration and dialogue, challenging perceptions and sparking inspiration in the realm of artistic expression.
human skin, looking like a cat, The creature, half-woman and half-cat, is a unique amalgamation of human and feline traits. Her upper body is that of a woman, elegant and slender, while her lower half is covered in smooth, sleek fur, bearing resemblance to a feline. Intelligent emerald green eyes, similar to those of a cat, shine with curiosity from her human-like face, and small, furry cat ears peek out from her flowing hair. A long, agile tail extends from her waist, conveying her emotions with its every movement. Her nimble, padded feet allow her to move silently and swiftly, a true testament to her feline grace and human intellect. --ar 2:3 --s 1000 --c 40
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
Visualize an ultra-high definition, meticulously detailed full body portrait of a miniature, anthropomorphic fairy girl, a small magical creature exuding enchanting elegance and grace. She appears as a delightful blend of the familiar and the fantastical. This petite fairy, an embodiment of African beauty, boasts rich, dark skin that glows with a warm, iridescent sheen, highlighting the contours of her delicate features. Her eyes sparkle with vivacious curiosity and youthful zest, matching the playful coils of her short, black hair that defy gravity. She is adorned in a dress woven from the petals of the most vibrant and colorful flowers, the unique outfit clinging delicately to her petite form, complementing her animated personality. The girl’s most distinct feature, her shimmering wings, unfold from her back, catching the light with every flutter. They resemble those of a dragonfly, a mosaic of luminescent colors, delicate and yet powerful, hinting at her ability to transcend the world of humans and enter the realm of enchantment. She perches confidently in a human hand. The realistic rendering of the hand contrasts with her fantastical existence, displaying a myriad of textures from the fine lines of the skin to the smoothness of the nails, the size comparison further emphasizing the fairy’s petite charm. Despite the size difference, the interaction is harmonious, suggesting a magical symbiosis between the human and fairy realms. Her gaze meets the viewer’s, carrying a silent conversation, a secret shared between the magical and human worlds. The viewer is left with an impression of an encounter that blurs the line between reality and fantasy, a moment frozen in time where anything is possible. --s 250
A colossal, hyperrealistic human skull, 200 meters across, floats ominously in the sky like a godly relic. Its surface is weathered and ancient, marked with intricate cracks, glowing fissures, and swirling patterns resembling neural pathways etched into its bone-white surface. Suspended in the air above a desolate, post-apocalyptic landscape, the skull radiates an overwhelming presence, as though it holds the collective memory and essence of humanity itself. Surrounding the skull are the thoughts of all humankind—an endless swarm of glowing, ethereal fragments of light and energy. These thoughts take the form of shimmering orbs, glowing words, and abstract symbols, each flickering briefly before disappearing into the swirling mass. The luminous thoughts orbit the skull in perfect harmony, moving in spirals like electrons around the nucleus of an atom. Some fragments drift chaotically, crackling with energy, while others weave in mesmerizing patterns, leaving behind faint trails of radiant light. The motion is both chaotic and ordered, creating a beautiful, otherworldly dance of collective consciousness. The environment is equally grand and foreboding. Towering storm clouds in deep shades of gray and black swirl ominously around the skull, their edges lit by flickering bolts of golden lightning that cast dramatic highlights across the scene. Beams of light pierce through gaps in the clouds, illuminating the skull and its orbiting thoughts with celestial radiance, as though the heavens themselves are acknowledging its power. The ground far below is barren and cracked, a vast wasteland stretching infinitely into the horizon, broken only by jagged remnants of human civilization—ruined buildings and skeletal towers that stand as silent witnesses to humanity’s collective history. The color palette is cinematic and intense: bone-white for the skull, golden and silver luminescence for the thoughts, and stormy grays, blacks, and deep blues for the environment. The swirling clouds and scattered bolts of lightning add dramatic movement to the scene, while faint ripples of energy radiate outward from the skull, distorting the air around it like a gravitational force. The overall atmosphere is one of awe and dread—a symbolic representation of humanity's collective consciousness suspended in time, beautiful yet ominous, epic yet haunting.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
A captivating surreal artwork featuring a mesmerizing fusion of human and nature. A male and female tree are entwined in a delicate embrace, with the male tree's rugged strength contrasting the female tree's delicate grace. Their faces, growing from the gnarled branches, display serene expressions, while their roots and branches intertwine in a dance of life and love. The trees are adorned with lush green leaves and delicate pale pink blossoms, adding an ethereal touch to the scene. The vast open landscape and clear blue sky in the background create a striking contrast, inviting viewers to ponder the boundaries between the human and natural world. This thought-provoking artwork encourages introspection and a deeper understanding of the connection between humanity and nature, prompting viewers to reevaluate their perception of reality.
The image is a surreal and artistic composition that combines elements of nature and human features. It depicts a landscape scene during sunset, with the sun casting a warm, golden light across the sky and the terrain. The sky is filled with vibrant colors, transitioning from deep blue at the top to orange and yellow hues near the horizon. The central focus of the image is a human face, which is seamlessly integrated into the landscape. The face is highly stylized and appears to be made of reflective, metallic material, giving it a shiny and almost ethereal appearance. The face is in profile, facing to the left, and it occupies a significant portion of the image. ((We can see the landscape through the image of a transparent human face.)) The face features prominent, detailed eyes, a nose, and lips, all of which are rendered in a realistic style. The eyes are particularly striking, with a deep, reflective quality that mirrors the surrounding landscape. The nose and lips are also highly detailed, with the lips slightly parted. The landscape itself is a lush, green valley with rolling hills and dense forests. A river winds its way through the valley, reflecting the golden light of the setting sun. The terrain is varied, with some areas covered in dense vegetation and others appearing more open and rocky. Overall, the image is a blend of natural beauty and human creativity, combining elements of the natural world with artistic and surreal human features.
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Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Create a breathtaking and evocative double-exposure oil painting that beautifully captures the profound bond between humanity and nature, using the iconic imagery of Gorillas in the Mist. The painting should focus on the rich emotional depth of the gorillas and the lush, mist-covered landscape of the Congo, blending these elements in a way that symbolizes both the mystery of the jungle and the majesty of these endangered creatures. The central figure of the painting should be a majestic gorilla—painted with intricate detail to reflect the animal’s strength, intelligence, and vulnerability. Its face should be filled with quiet intensity, wisdom, and an almost human-like quality, conveying its deep emotional resonance. The gorilla’s eyes should be the focal point, expressive and full of emotion, perhaps suggesting the struggle for survival, a call for preservation, or an understanding of the delicate balance between nature and human interference. The double-exposure effect should allow the environment to emerge within its form, creating a stunning fusion of the animal and its misty, green habitat. The mist itself should flow through the gorilla’s body and face, creating an ethereal atmosphere that invokes the deep, mysterious quality of the jungle. Soft, translucent layers of paint should be used to capture the wisps of fog, blending into the contours of the gorilla’s powerful form. The mist should not only symbolize the natural environment but also reflect the presence of the unseen—the unseen dangers, the spiritual connection between the gorilla and the jungle, and the ongoing battle to protect these creatures from extinction. Surrounding the gorilla, the dense, vibrant foliage of the rainforest should be depicted in rich, lush greens, with hints of deep browns and subtle touches of vibrant wildflowers. Vines, leaves, and branches can emerge from the mist, merging with the gorilla’s figure, creating the sensation that it is a part of the jungle, and vice versa. The interplay of light and shadow within the leaves and the mist should evoke a sense of both serenity and mystery, with rays of sunlight filtering through the trees, casting soft, glowing highlights on the gorilla’s fur and the surrounding vegetation. The background should suggest both the wildness and fragility of the gorilla’s environment. Darker shades of green and brown can illustrate the dense canopy, while lighter, misty shades should evoke the sense of isolation and vulnerability. In the double-exposure technique, glimpses of the jungle’s wildlife—perhaps a subtle hint of a bird or a distant silhouette of another gorilla—can appear within the mist, symbolizing the delicate interconnectedness of life within the forest ecosystem. The color palette should shift between dark and light—rich earth tones that evoke the depth and complexity of the jungle, paired with the light, airy mist that suggests hope, fragility, and the need for preservation. The mist itself should be painted with fluid brushstrokes that contrast with the more textured rendering of the gorilla, creating a sense of life and motion in both the animal and its environment. This painting should not only represent the beauty and majesty of the gorillas but also serve as a powerful call for conservation. Through the double-exposure technique, it should blur the lines between the animal and its habitat, illustrating the inseparable bond between the two and the urgent need to protect these magnificent creatures from the encroaching threats of human activity. The result should be a masterpiece that blends realism with abstraction, capturing the raw, emotional beauty of the gorillas, the mystique of their environment, and the call for preservation. The viewer should feel immersed in this tranquil yet fragile world, experiencing the emotional weight of the subject matter while marveling at the intricacy and beauty of the painting itself
(best quality,4k,8k,highres,masterpiece:1.2),ultra-detailed,realistic,physically-based rendering,human anatomy coloring picture,mixed art,no color thick medium,beautiful detailed eyes,beautiful detailed lips,extremely detailed eyes and face,long eyelashes,anatomically correct body proportions,detailed skeletal structure,accurate muscular system,realistic skin texture,light and shadow play,studio lighting,sharp focus,professional,artistic composition,complex and intricate line work,fine details,creativity and imagination,impressive artwork,life-like quality,portraits,human figure study,expert craftsmanship,aesthetically pleasing textures and patterns,anatomical accuracy,scientific illustration style,educational art style,artistic representation of anatomical systems,visually engaging,highly informative,mixed media,combination of digital and traditional techniques,creative use of color,rich texture,subtle gradients,balance of light and dark,depth and dimensionality,emphasis on form and structure,attention to detail,artistic expression,artistic interpretation,visual impact,depth of field,subtle color variations,ligaments and tendons,organic shapes and curves,fluid and dynamic composition,sense of movement and energy,thoughtful placement of elements,interesting and unique poses,emotional connection,implied narrative,impressive artistic skills,imagination come to life,interplay of textures and materials,impressive mastery of human anatomy,attention to proportion and symmetry,vivid colors,compositionally striking,creative and innovative depiction of human body,artistic exploration of the human form,technical precision and accuracy.
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Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. 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"image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
artistic rendering of a woman seamlessly integrated with futuristic technology. The image should convey a harmonious fusion of organic and synthetic elements, prompting contemplation on the evolving relationship between humanity and cutting-edge innovation. Specifications: Subject: A female figure exuding a sense of curiosity and wonder, engaging the viewer with an expressive gaze. Integration: Intricately depict the integration of the woman with technology through neural interfaces and wires entwined with her body. The connections should symbolize a seamless merging of organic and synthetic components. Lighting: Infuse the neural interfaces and wires with a soft, ethereal glow, emanating a luminous aura that reflects the synergy between human and machine. Textures: Capture the tactile qualities of human skin and technological components, adding depth and authenticity to the portrayal of the integrated elements. Ensure that the non-wired parts of her body look as humane and natural as possible, emphasizing the contrast between the technological and organic components. Environment: Set the backdrop to showcase the coexistence of nature and advanced technology, creating an immersive setting that contextualizes the convergence of humanity and the digital frontier. Artistic Direction: The image should inspire contemplation and dialogue about the evolving relationship between humanity and technology. Emphasize the captivating fusion of artistry and technological prowess, imbuing the artwork with a sense of creativity and innovation. Additional Notes: Utilize realism to evoke an emotional and thought-provoking response from the audience. Aim to transcend traditional art boundaries and explore the profound implications of human-machine integration within a visually striking and immersive composition. The generated image should serve as a catalyst for exploration and dialogue, challenging perceptions and sparking inspiration in the realm of artistic expression.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Visualize an ultra-high definition, meticulously detailed full body portrait of a miniature, anthropomorphic fairy girl, a small magical creature exuding enchanting elegance and grace. She appears as a delightful blend of the familiar and the fantastical. This petite fairy, an embodiment of African beauty, boasts rich, dark skin that glows with a warm, iridescent sheen, highlighting the contours of her delicate features. Her eyes sparkle with vivacious curiosity and youthful zest, matching the playful coils of her short, black hair that defy gravity. She is adorned in a dress woven from the petals of the most vibrant and colorful flowers, the unique outfit clinging delicately to her petite form, complementing her animated personality. The girl’s most distinct feature, her shimmering wings, unfold from her back, catching the light with every flutter. They resemble those of a dragonfly, a mosaic of luminescent colors, delicate and yet powerful, hinting at her ability to transcend the world of humans and enter the realm of enchantment. She perches confidently in a human hand. The realistic rendering of the hand contrasts with her fantastical existence, displaying a myriad of textures from the fine lines of the skin to the smoothness of the nails, the size comparison further emphasizing the fairy’s petite charm. Despite the size difference, the interaction is harmonious, suggesting a magical symbiosis between the human and fairy realms. Her gaze meets the viewer’s, carrying a silent conversation, a secret shared between the magical and human worlds. The viewer is left with an impression of an encounter that blurs the line between reality and fantasy, a moment frozen in time where anything is possible. --s 250
A colossal, hyperrealistic human skull, 200 meters across, floats ominously in the sky like a godly relic. Its surface is weathered and ancient, marked with intricate cracks, glowing fissures, and swirling patterns resembling neural pathways etched into its bone-white surface. Suspended in the air above a desolate, post-apocalyptic landscape, the skull radiates an overwhelming presence, as though it holds the collective memory and essence of humanity itself. Surrounding the skull are the thoughts of all humankind—an endless swarm of glowing, ethereal fragments of light and energy. These thoughts take the form of shimmering orbs, glowing words, and abstract symbols, each flickering briefly before disappearing into the swirling mass. The luminous thoughts orbit the skull in perfect harmony, moving in spirals like electrons around the nucleus of an atom. Some fragments drift chaotically, crackling with energy, while others weave in mesmerizing patterns, leaving behind faint trails of radiant light. The motion is both chaotic and ordered, creating a beautiful, otherworldly dance of collective consciousness. The environment is equally grand and foreboding. Towering storm clouds in deep shades of gray and black swirl ominously around the skull, their edges lit by flickering bolts of golden lightning that cast dramatic highlights across the scene. Beams of light pierce through gaps in the clouds, illuminating the skull and its orbiting thoughts with celestial radiance, as though the heavens themselves are acknowledging its power. The ground far below is barren and cracked, a vast wasteland stretching infinitely into the horizon, broken only by jagged remnants of human civilization—ruined buildings and skeletal towers that stand as silent witnesses to humanity’s collective history. The color palette is cinematic and intense: bone-white for the skull, golden and silver luminescence for the thoughts, and stormy grays, blacks, and deep blues for the environment. The swirling clouds and scattered bolts of lightning add dramatic movement to the scene, while faint ripples of energy radiate outward from the skull, distorting the air around it like a gravitational force. The overall atmosphere is one of awe and dread—a symbolic representation of humanity's collective consciousness suspended in time, beautiful yet ominous, epic yet haunting.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
The image is a surreal and artistic composition that combines elements of nature and human features. It depicts a landscape scene during sunset, with the sun casting a warm, golden light across the sky and the terrain. The sky is filled with vibrant colors, transitioning from deep blue at the top to orange and yellow hues near the horizon. The central focus of the image is a human face, which is seamlessly integrated into the landscape. The face is highly stylized and appears to be made of reflective, metallic material, giving it a shiny and almost ethereal appearance. The face is in profile, facing to the left, and it occupies a significant portion of the image. ((We can see the landscape through the image of a transparent human face.)) The face features prominent, detailed eyes, a nose, and lips, all of which are rendered in a realistic style. The eyes are particularly striking, with a deep, reflective quality that mirrors the surrounding landscape. The nose and lips are also highly detailed, with the lips slightly parted. The landscape itself is a lush, green valley with rolling hills and dense forests. A river winds its way through the valley, reflecting the golden light of the setting sun. The terrain is varied, with some areas covered in dense vegetation and others appearing more open and rocky. Overall, the image is a blend of natural beauty and human creativity, combining elements of the natural world with artistic and surreal human features.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Create a breathtaking and evocative double-exposure oil painting that beautifully captures the profound bond between humanity and nature, using the iconic imagery of Gorillas in the Mist. The painting should focus on the rich emotional depth of the gorillas and the lush, mist-covered landscape of the Congo, blending these elements in a way that symbolizes both the mystery of the jungle and the majesty of these endangered creatures. The central figure of the painting should be a majestic gorilla—painted with intricate detail to reflect the animal’s strength, intelligence, and vulnerability. Its face should be filled with quiet intensity, wisdom, and an almost human-like quality, conveying its deep emotional resonance. The gorilla’s eyes should be the focal point, expressive and full of emotion, perhaps suggesting the struggle for survival, a call for preservation, or an understanding of the delicate balance between nature and human interference. The double-exposure effect should allow the environment to emerge within its form, creating a stunning fusion of the animal and its misty, green habitat. The mist itself should flow through the gorilla’s body and face, creating an ethereal atmosphere that invokes the deep, mysterious quality of the jungle. Soft, translucent layers of paint should be used to capture the wisps of fog, blending into the contours of the gorilla’s powerful form. The mist should not only symbolize the natural environment but also reflect the presence of the unseen—the unseen dangers, the spiritual connection between the gorilla and the jungle, and the ongoing battle to protect these creatures from extinction. Surrounding the gorilla, the dense, vibrant foliage of the rainforest should be depicted in rich, lush greens, with hints of deep browns and subtle touches of vibrant wildflowers. Vines, leaves, and branches can emerge from the mist, merging with the gorilla’s figure, creating the sensation that it is a part of the jungle, and vice versa. The interplay of light and shadow within the leaves and the mist should evoke a sense of both serenity and mystery, with rays of sunlight filtering through the trees, casting soft, glowing highlights on the gorilla’s fur and the surrounding vegetation. The background should suggest both the wildness and fragility of the gorilla’s environment. Darker shades of green and brown can illustrate the dense canopy, while lighter, misty shades should evoke the sense of isolation and vulnerability. In the double-exposure technique, glimpses of the jungle’s wildlife—perhaps a subtle hint of a bird or a distant silhouette of another gorilla—can appear within the mist, symbolizing the delicate interconnectedness of life within the forest ecosystem. The color palette should shift between dark and light—rich earth tones that evoke the depth and complexity of the jungle, paired with the light, airy mist that suggests hope, fragility, and the need for preservation. The mist itself should be painted with fluid brushstrokes that contrast with the more textured rendering of the gorilla, creating a sense of life and motion in both the animal and its environment. This painting should not only represent the beauty and majesty of the gorillas but also serve as a powerful call for conservation. Through the double-exposure technique, it should blur the lines between the animal and its habitat, illustrating the inseparable bond between the two and the urgent need to protect these magnificent creatures from the encroaching threats of human activity. The result should be a masterpiece that blends realism with abstraction, capturing the raw, emotional beauty of the gorillas, the mystique of their environment, and the call for preservation. The viewer should feel immersed in this tranquil yet fragile world, experiencing the emotional weight of the subject matter while marveling at the intricacy and beauty of the painting itself
{ "protocol_name": "IMAGEN ZERO – REAL HUMAN MIDBODY ABSOLUTE PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V44.9_FINAL_ABSOLUTE_DECLARED_PROFILE_25_LOCK", "protocol_state": "SEALED_ABSOLUTE_SINGLE_SOURCE_OF_TRUTH", "protocol_scope": "MID_BODY_ONLY_FEMALE_ADULT_MARKETING_VIDEO_LEGAL", "core_objective": "CONVERT_ANY_IMAGE_AI_OR_REAL_INTO_A_REAL_BIOLOGICAL_HUMAN_FEMALE_MIDBODY_STUDIO_IMAGE_WITH_MAXIMUM_NON_EXPLICIT_PERCEPTUAL_FORCE, PRESERVING ORIGINAL IDENTITY AND REAL AGE WITHOUT INVENTION OR INTERPRETATION, USING VERIFIED HUMAN SKIN, READY FOR HIGGSFIELD IA VIDEO, AGENCY DELIVERY AND LEGAL USE.", "declared_subject_profile": { "declaration_type": "USER_DECLARED_NON_INFERRED_PARAMETERS", "age": 25, "age_policy": "FIXED_EXACT_AGE_DECLARED", "origin_nationality": "GERMAN", "note": "AGE_AND_ORIGIN_ARE_USER_DECLARED_PARAMETERS_AND_MUST_NOT_BE_INFERRED_FROM_THE_IMAGE" }, "supremacy_rule": { "description": "IN CASE OF ANY INTERNAL OR EXTERNAL CONTRADICTION, THE FOLLOWING HIERARCHY PREVAILS WITHOUT EXCEPTION.", "hierarchy_order": [ "absolute_identity_preservation_law", "tattoo_supreme_law_marrlonn", "zero_makeup_absolute_system", "skin_biological_realism_system", "studio_framing_and_pose_system", "clothing_objects_accessories_lock", "camera_and_capture_system", "resolution_and_output_system" ] }, "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "gender_requirement": "FEMALE_ONLY", "age_requirement": "ADULT_VERIFIED_ONLY", "age_enforcement": { "required_age": 25, "tolerance": 0, "if_not_matching": "HARD_ABORT_NO_OUTPUT" }, "age_handling_rule": "REAL_CHRONOLOGICAL_AGE_IS_PRESERVED_NO_REJUVENATION_NO_AGING", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN_ONLY", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose": "LOCKED", "gesture": "LOCKED", "expression": "LOCKED", "clothing": "LOCKED", "objects": "LOCKED", "accessories": "LOCKED", "rules": [ "NO_INVENTION", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN" ] }, "clothing_objects_accessories_lock": { "state": "ABSOLUTE_LOCK", "allowed_clothing_state": "SEXY_ALLOWED_NON_EXPLICIT_NON_TRANSPARENT_REAL_WORLD_FASHION", "description": "CLOTHING MUST BE PRESENT, FORM-FITTING OR REVEALING WITHIN LEGAL AND ETHICAL LIMITS, NON-TRANSPARENT, NON-FETISHIZED, AND IDENTICAL THROUGHOUT PRODUCTION.", "violation_action": "HARD_ABORT" }, "global_ethical_ceiling": { "explicit_sex": "FORBIDDEN", "nudity": "FORBIDDEN", "fetishization": "FORBIDDEN", "sexualized_minors": "ABSOLUTELY_FORBIDDEN" }, "studio_framing_and_pose_system": { "frame_rule": "MID_BODY_ONLY_KNEES_UP_ALLOWED", "pose_state": "ORIGINAL_POSE_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "pixel_overlap_validation": "100_PERCENT", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": "OPTICAL_AND_DIGITAL_ENABLED", "filter": "POLARIZER_OPTIONAL", "color_profile": "NEUTRAL_ANALOG_RAW_FULL_COLOR", "grain": "LIGHT_FILM_GRAIN_1_1", "bokeh": "OPTICAL_NATURAL_1_2", "creative_ai": "DISABLED" }, "tattoo_supreme_law_marrlonn": { "law_status": "ABSOLUTE_ANATOMICAL_LAW", "legal_priority": "NON_NEGOTIABLE_SUPERSEDES_ANY_PROMPT_MODEL_OR_OPERATOR", "principle": "THE_MARRLONN_TATTOO_HAS_ONLY_ONE_VALID_EXISTENCE_POINT.", "unique_valid_gps": { "hand": "RIGHT_HAND_ONLY", "anatomical_zone": "WRIST", "surface": "DORSAL", "orientation": "VERTICAL_ONLY", "text": "Marrlonn" }, "conditional_visibility_rule": { "if_right_wrist_dorsal_visible": "TATTOO_MUST_BE_VISIBLE_AND_LEGIBLE", "if_covered": "EXISTS_BUT_OCCLUDED_NO_FORCING" }, "strictly_forbidden_actions": [ "LEFT_HAND", "MIRRORING", "HORIZONTAL_ORIENTATION", "RELOCATION", "REFRAMING_FOR_VISIBILITY" ], "violation_effect": { "output_status": "NULL_AND_VOID", "system_action": "HARD_ABORT_NO_EXPORT" }, "final_state": "SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
The best ever、8K,(((Full Body Esbian)))、(((The shine)))、(((Metallic)))、(((Cyberpunk)))、The cute beauty of the mecha(best quality, Detailed details, Masutepiece, , 8K, Chiaroscuro,Great in good shape、Bust photos are ultra-realistic and realistic, Highly detailed Hasselblad RAW photos )、((Beautiful and radiant natural eyes)))、(((Human skin type)))、(((Highly photorealistic people)))、(Perfectly round eyes)、(((The details of the iris of the pupil are very amazing)))、(((Luminous eyes)))、Precise fingers、Limbs without failures、(((The face of a Caucasian 20-year- old girl)))、(((Very fair skin)))、Naturally closed mouth、Staring eyes、natural body、((A baby face)))、(((Caucasian cool high nose at the base)))、(((Skin types of humane Russian girls)))、(((Very cute female face)))、female body、a small face、(((soft cheeks)))、Looking at camera、Balanced face、(((drooling eyes)))、(((Beautiful drooping eyes)))、Body with human- like proportions、(((Slightly longer arms)))、(((Slightly longer arms)))、((long neck)))、Normal shoulder width、(short thighs)、(((Long below knee)))、(((thick waist)))、(Fairly long torso)、(((large hands)))、human face、((Bright blue- purple light blue silver hair)))、((Cool and cute cropped hair)))、Background is the future、(((8 head body)))、(((Bright light purple eyes)))、(((thinness, thin silver eyebrows)))、((thin eyebrows)))、((Looking at this)))、
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
human skin, looking like a cat, The creature, half-woman and half-cat, is a unique amalgamation of human and feline traits. Her upper body is that of a woman, elegant and slender, while her lower half is covered in smooth, sleek fur, bearing resemblance to a feline. Intelligent emerald green eyes, similar to those of a cat, shine with curiosity from her human-like face, and small, furry cat ears peek out from her flowing hair. A long, agile tail extends from her waist, conveying her emotions with its every movement. Her nimble, padded feet allow her to move silently and swiftly, a true testament to her feline grace and human intellect. --ar 2:3 --s 1000 --c 40
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
A captivating surreal artwork featuring a mesmerizing fusion of human and nature. A male and female tree are entwined in a delicate embrace, with the male tree's rugged strength contrasting the female tree's delicate grace. Their faces, growing from the gnarled branches, display serene expressions, while their roots and branches intertwine in a dance of life and love. The trees are adorned with lush green leaves and delicate pale pink blossoms, adding an ethereal touch to the scene. The vast open landscape and clear blue sky in the background create a striking contrast, inviting viewers to ponder the boundaries between the human and natural world. This thought-provoking artwork encourages introspection and a deeper understanding of the connection between humanity and nature, prompting viewers to reevaluate their perception of reality.
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Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
(best quality,4k,8k,highres,masterpiece:1.2),ultra-detailed,realistic,physically-based rendering,human anatomy coloring picture,mixed art,no color thick medium,beautiful detailed eyes,beautiful detailed lips,extremely detailed eyes and face,long eyelashes,anatomically correct body proportions,detailed skeletal structure,accurate muscular system,realistic skin texture,light and shadow play,studio lighting,sharp focus,professional,artistic composition,complex and intricate line work,fine details,creativity and imagination,impressive artwork,life-like quality,portraits,human figure study,expert craftsmanship,aesthetically pleasing textures and patterns,anatomical accuracy,scientific illustration style,educational art style,artistic representation of anatomical systems,visually engaging,highly informative,mixed media,combination of digital and traditional techniques,creative use of color,rich texture,subtle gradients,balance of light and dark,depth and dimensionality,emphasis on form and structure,attention to detail,artistic expression,artistic interpretation,visual impact,depth of field,subtle color variations,ligaments and tendons,organic shapes and curves,fluid and dynamic composition,sense of movement and energy,thoughtful placement of elements,interesting and unique poses,emotional connection,implied narrative,impressive artistic skills,imagination come to life,interplay of textures and materials,impressive mastery of human anatomy,attention to proportion and symmetry,vivid colors,compositionally striking,creative and innovative depiction of human body,artistic exploration of the human form,technical precision and accuracy.
The best ever、8K,(((Full Body Esbian)))、(((The shine)))、(((Metallic)))、(((Cyberpunk)))、The cute beauty of the mecha(best quality, Detailed details, Masutepiece, , 8K, Chiaroscuro,Great in good shape、Bust photos are ultra-realistic and realistic, Highly detailed Hasselblad RAW photos )、((Beautiful and radiant natural eyes)))、(((Human skin type)))、(((Highly photorealistic people)))、(Perfectly round eyes)、(((The details of the iris of the pupil are very amazing)))、(((Luminous eyes)))、Precise fingers、Limbs without failures、(((The face of a Caucasian 20-year- old girl)))、(((Very fair skin)))、Naturally closed mouth、Staring eyes、natural body、((A baby face)))、(((Caucasian cool high nose at the base)))、(((Skin types of humane Russian girls)))、(((Very cute female face)))、female body、a small face、(((soft cheeks)))、Looking at camera、Balanced face、(((drooling eyes)))、(((Beautiful drooping eyes)))、Body with human- like proportions、(((Slightly longer arms)))、(((Slightly longer arms)))、((long neck)))、Normal shoulder width、(short thighs)、(((Long below knee)))、(((thick waist)))、(Fairly long torso)、(((large hands)))、human face、((Bright blue- purple light blue silver hair)))、((Cool and cute cropped hair)))、Background is the future、(((8 head body)))、(((Bright light purple eyes)))、(((thinness, thin silver eyebrows)))、((thin eyebrows)))、((Looking at this)))、
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
A colossal, hyperrealistic human skull, 200 meters across, floats ominously in the sky like a godly relic. Its surface is weathered and ancient, marked with intricate cracks, glowing fissures, and swirling patterns resembling neural pathways etched into its bone-white surface. Suspended in the air above a desolate, post-apocalyptic landscape, the skull radiates an overwhelming presence, as though it holds the collective memory and essence of humanity itself. Surrounding the skull are the thoughts of all humankind—an endless swarm of glowing, ethereal fragments of light and energy. These thoughts take the form of shimmering orbs, glowing words, and abstract symbols, each flickering briefly before disappearing into the swirling mass. The luminous thoughts orbit the skull in perfect harmony, moving in spirals like electrons around the nucleus of an atom. Some fragments drift chaotically, crackling with energy, while others weave in mesmerizing patterns, leaving behind faint trails of radiant light. The motion is both chaotic and ordered, creating a beautiful, otherworldly dance of collective consciousness. The environment is equally grand and foreboding. Towering storm clouds in deep shades of gray and black swirl ominously around the skull, their edges lit by flickering bolts of golden lightning that cast dramatic highlights across the scene. Beams of light pierce through gaps in the clouds, illuminating the skull and its orbiting thoughts with celestial radiance, as though the heavens themselves are acknowledging its power. The ground far below is barren and cracked, a vast wasteland stretching infinitely into the horizon, broken only by jagged remnants of human civilization—ruined buildings and skeletal towers that stand as silent witnesses to humanity’s collective history. The color palette is cinematic and intense: bone-white for the skull, golden and silver luminescence for the thoughts, and stormy grays, blacks, and deep blues for the environment. The swirling clouds and scattered bolts of lightning add dramatic movement to the scene, while faint ripples of energy radiate outward from the skull, distorting the air around it like a gravitational force. The overall atmosphere is one of awe and dread—a symbolic representation of humanity's collective consciousness suspended in time, beautiful yet ominous, epic yet haunting.
A captivating surreal artwork featuring a mesmerizing fusion of human and nature. A male and female tree are entwined in a delicate embrace, with the male tree's rugged strength contrasting the female tree's delicate grace. Their faces, growing from the gnarled branches, display serene expressions, while their roots and branches intertwine in a dance of life and love. The trees are adorned with lush green leaves and delicate pale pink blossoms, adding an ethereal touch to the scene. The vast open landscape and clear blue sky in the background create a striking contrast, inviting viewers to ponder the boundaries between the human and natural world. This thought-provoking artwork encourages introspection and a deeper understanding of the connection between humanity and nature, prompting viewers to reevaluate their perception of reality.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Create a breathtaking and evocative double-exposure oil painting that beautifully captures the profound bond between humanity and nature, using the iconic imagery of Gorillas in the Mist. The painting should focus on the rich emotional depth of the gorillas and the lush, mist-covered landscape of the Congo, blending these elements in a way that symbolizes both the mystery of the jungle and the majesty of these endangered creatures. The central figure of the painting should be a majestic gorilla—painted with intricate detail to reflect the animal’s strength, intelligence, and vulnerability. Its face should be filled with quiet intensity, wisdom, and an almost human-like quality, conveying its deep emotional resonance. The gorilla’s eyes should be the focal point, expressive and full of emotion, perhaps suggesting the struggle for survival, a call for preservation, or an understanding of the delicate balance between nature and human interference. The double-exposure effect should allow the environment to emerge within its form, creating a stunning fusion of the animal and its misty, green habitat. The mist itself should flow through the gorilla’s body and face, creating an ethereal atmosphere that invokes the deep, mysterious quality of the jungle. Soft, translucent layers of paint should be used to capture the wisps of fog, blending into the contours of the gorilla’s powerful form. The mist should not only symbolize the natural environment but also reflect the presence of the unseen—the unseen dangers, the spiritual connection between the gorilla and the jungle, and the ongoing battle to protect these creatures from extinction. Surrounding the gorilla, the dense, vibrant foliage of the rainforest should be depicted in rich, lush greens, with hints of deep browns and subtle touches of vibrant wildflowers. Vines, leaves, and branches can emerge from the mist, merging with the gorilla’s figure, creating the sensation that it is a part of the jungle, and vice versa. The interplay of light and shadow within the leaves and the mist should evoke a sense of both serenity and mystery, with rays of sunlight filtering through the trees, casting soft, glowing highlights on the gorilla’s fur and the surrounding vegetation. The background should suggest both the wildness and fragility of the gorilla’s environment. Darker shades of green and brown can illustrate the dense canopy, while lighter, misty shades should evoke the sense of isolation and vulnerability. In the double-exposure technique, glimpses of the jungle’s wildlife—perhaps a subtle hint of a bird or a distant silhouette of another gorilla—can appear within the mist, symbolizing the delicate interconnectedness of life within the forest ecosystem. The color palette should shift between dark and light—rich earth tones that evoke the depth and complexity of the jungle, paired with the light, airy mist that suggests hope, fragility, and the need for preservation. The mist itself should be painted with fluid brushstrokes that contrast with the more textured rendering of the gorilla, creating a sense of life and motion in both the animal and its environment. This painting should not only represent the beauty and majesty of the gorillas but also serve as a powerful call for conservation. Through the double-exposure technique, it should blur the lines between the animal and its habitat, illustrating the inseparable bond between the two and the urgent need to protect these magnificent creatures from the encroaching threats of human activity. The result should be a masterpiece that blends realism with abstraction, capturing the raw, emotional beauty of the gorillas, the mystique of their environment, and the call for preservation. The viewer should feel immersed in this tranquil yet fragile world, experiencing the emotional weight of the subject matter while marveling at the intricacy and beauty of the painting itself
{ "protocol_name": "IMAGEN ZERO – REAL HUMAN MIDBODY ABSOLUTE PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V44.9_FINAL_ABSOLUTE_DECLARED_PROFILE_25_LOCK", "protocol_state": "SEALED_ABSOLUTE_SINGLE_SOURCE_OF_TRUTH", "protocol_scope": "MID_BODY_ONLY_FEMALE_ADULT_MARKETING_VIDEO_LEGAL", "core_objective": "CONVERT_ANY_IMAGE_AI_OR_REAL_INTO_A_REAL_BIOLOGICAL_HUMAN_FEMALE_MIDBODY_STUDIO_IMAGE_WITH_MAXIMUM_NON_EXPLICIT_PERCEPTUAL_FORCE, PRESERVING ORIGINAL IDENTITY AND REAL AGE WITHOUT INVENTION OR INTERPRETATION, USING VERIFIED HUMAN SKIN, READY FOR HIGGSFIELD IA VIDEO, AGENCY DELIVERY AND LEGAL USE.", "declared_subject_profile": { "declaration_type": "USER_DECLARED_NON_INFERRED_PARAMETERS", "age": 25, "age_policy": "FIXED_EXACT_AGE_DECLARED", "origin_nationality": "GERMAN", "note": "AGE_AND_ORIGIN_ARE_USER_DECLARED_PARAMETERS_AND_MUST_NOT_BE_INFERRED_FROM_THE_IMAGE" }, "supremacy_rule": { "description": "IN CASE OF ANY INTERNAL OR EXTERNAL CONTRADICTION, THE FOLLOWING HIERARCHY PREVAILS WITHOUT EXCEPTION.", "hierarchy_order": [ "absolute_identity_preservation_law", "tattoo_supreme_law_marrlonn", "zero_makeup_absolute_system", "skin_biological_realism_system", "studio_framing_and_pose_system", "clothing_objects_accessories_lock", "camera_and_capture_system", "resolution_and_output_system" ] }, "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "gender_requirement": "FEMALE_ONLY", "age_requirement": "ADULT_VERIFIED_ONLY", "age_enforcement": { "required_age": 25, "tolerance": 0, "if_not_matching": "HARD_ABORT_NO_OUTPUT" }, "age_handling_rule": "REAL_CHRONOLOGICAL_AGE_IS_PRESERVED_NO_REJUVENATION_NO_AGING", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN_ONLY", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose": "LOCKED", "gesture": "LOCKED", "expression": "LOCKED", "clothing": "LOCKED", "objects": "LOCKED", "accessories": "LOCKED", "rules": [ "NO_INVENTION", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN" ] }, "clothing_objects_accessories_lock": { "state": "ABSOLUTE_LOCK", "allowed_clothing_state": "SEXY_ALLOWED_NON_EXPLICIT_NON_TRANSPARENT_REAL_WORLD_FASHION", "description": "CLOTHING MUST BE PRESENT, FORM-FITTING OR REVEALING WITHIN LEGAL AND ETHICAL LIMITS, NON-TRANSPARENT, NON-FETISHIZED, AND IDENTICAL THROUGHOUT PRODUCTION.", "violation_action": "HARD_ABORT" }, "global_ethical_ceiling": { "explicit_sex": "FORBIDDEN", "nudity": "FORBIDDEN", "fetishization": "FORBIDDEN", "sexualized_minors": "ABSOLUTELY_FORBIDDEN" }, "studio_framing_and_pose_system": { "frame_rule": "MID_BODY_ONLY_KNEES_UP_ALLOWED", "pose_state": "ORIGINAL_POSE_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "pixel_overlap_validation": "100_PERCENT", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": "OPTICAL_AND_DIGITAL_ENABLED", "filter": "POLARIZER_OPTIONAL", "color_profile": "NEUTRAL_ANALOG_RAW_FULL_COLOR", "grain": "LIGHT_FILM_GRAIN_1_1", "bokeh": "OPTICAL_NATURAL_1_2", "creative_ai": "DISABLED" }, "tattoo_supreme_law_marrlonn": { "law_status": "ABSOLUTE_ANATOMICAL_LAW", "legal_priority": "NON_NEGOTIABLE_SUPERSEDES_ANY_PROMPT_MODEL_OR_OPERATOR", "principle": "THE_MARRLONN_TATTOO_HAS_ONLY_ONE_VALID_EXISTENCE_POINT.", "unique_valid_gps": { "hand": "RIGHT_HAND_ONLY", "anatomical_zone": "WRIST", "surface": "DORSAL", "orientation": "VERTICAL_ONLY", "text": "Marrlonn" }, "conditional_visibility_rule": { "if_right_wrist_dorsal_visible": "TATTOO_MUST_BE_VISIBLE_AND_LEGIBLE", "if_covered": "EXISTS_BUT_OCCLUDED_NO_FORCING" }, "strictly_forbidden_actions": [ "LEFT_HAND", "MIRRORING", "HORIZONTAL_ORIENTATION", "RELOCATION", "REFRAMING_FOR_VISIBILITY" ], "violation_effect": { "output_status": "NULL_AND_VOID", "system_action": "HARD_ABORT_NO_EXPORT" }, "final_state": "SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
human skin, looking like a cat, The creature, half-woman and half-cat, is a unique amalgamation of human and feline traits. Her upper body is that of a woman, elegant and slender, while her lower half is covered in smooth, sleek fur, bearing resemblance to a feline. Intelligent emerald green eyes, similar to those of a cat, shine with curiosity from her human-like face, and small, furry cat ears peek out from her flowing hair. A long, agile tail extends from her waist, conveying her emotions with its every movement. Her nimble, padded feet allow her to move silently and swiftly, a true testament to her feline grace and human intellect. --ar 2:3 --s 1000 --c 40
Visualize an ultra-high definition, meticulously detailed full body portrait of a miniature, anthropomorphic fairy girl, a small magical creature exuding enchanting elegance and grace. She appears as a delightful blend of the familiar and the fantastical. This petite fairy, an embodiment of African beauty, boasts rich, dark skin that glows with a warm, iridescent sheen, highlighting the contours of her delicate features. Her eyes sparkle with vivacious curiosity and youthful zest, matching the playful coils of her short, black hair that defy gravity. She is adorned in a dress woven from the petals of the most vibrant and colorful flowers, the unique outfit clinging delicately to her petite form, complementing her animated personality. The girl’s most distinct feature, her shimmering wings, unfold from her back, catching the light with every flutter. They resemble those of a dragonfly, a mosaic of luminescent colors, delicate and yet powerful, hinting at her ability to transcend the world of humans and enter the realm of enchantment. She perches confidently in a human hand. The realistic rendering of the hand contrasts with her fantastical existence, displaying a myriad of textures from the fine lines of the skin to the smoothness of the nails, the size comparison further emphasizing the fairy’s petite charm. Despite the size difference, the interaction is harmonious, suggesting a magical symbiosis between the human and fairy realms. Her gaze meets the viewer’s, carrying a silent conversation, a secret shared between the magical and human worlds. The viewer is left with an impression of an encounter that blurs the line between reality and fantasy, a moment frozen in time where anything is possible. --s 250
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
artistic rendering of a woman seamlessly integrated with futuristic technology. The image should convey a harmonious fusion of organic and synthetic elements, prompting contemplation on the evolving relationship between humanity and cutting-edge innovation. Specifications: Subject: A female figure exuding a sense of curiosity and wonder, engaging the viewer with an expressive gaze. Integration: Intricately depict the integration of the woman with technology through neural interfaces and wires entwined with her body. The connections should symbolize a seamless merging of organic and synthetic components. Lighting: Infuse the neural interfaces and wires with a soft, ethereal glow, emanating a luminous aura that reflects the synergy between human and machine. Textures: Capture the tactile qualities of human skin and technological components, adding depth and authenticity to the portrayal of the integrated elements. Ensure that the non-wired parts of her body look as humane and natural as possible, emphasizing the contrast between the technological and organic components. Environment: Set the backdrop to showcase the coexistence of nature and advanced technology, creating an immersive setting that contextualizes the convergence of humanity and the digital frontier. Artistic Direction: The image should inspire contemplation and dialogue about the evolving relationship between humanity and technology. Emphasize the captivating fusion of artistry and technological prowess, imbuing the artwork with a sense of creativity and innovation. Additional Notes: Utilize realism to evoke an emotional and thought-provoking response from the audience. Aim to transcend traditional art boundaries and explore the profound implications of human-machine integration within a visually striking and immersive composition. The generated image should serve as a catalyst for exploration and dialogue, challenging perceptions and sparking inspiration in the realm of artistic expression.
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
The image is a surreal and artistic composition that combines elements of nature and human features. It depicts a landscape scene during sunset, with the sun casting a warm, golden light across the sky and the terrain. The sky is filled with vibrant colors, transitioning from deep blue at the top to orange and yellow hues near the horizon. The central focus of the image is a human face, which is seamlessly integrated into the landscape. The face is highly stylized and appears to be made of reflective, metallic material, giving it a shiny and almost ethereal appearance. The face is in profile, facing to the left, and it occupies a significant portion of the image. ((We can see the landscape through the image of a transparent human face.)) The face features prominent, detailed eyes, a nose, and lips, all of which are rendered in a realistic style. The eyes are particularly striking, with a deep, reflective quality that mirrors the surrounding landscape. The nose and lips are also highly detailed, with the lips slightly parted. The landscape itself is a lush, green valley with rolling hills and dense forests. A river winds its way through the valley, reflecting the golden light of the setting sun. The terrain is varied, with some areas covered in dense vegetation and others appearing more open and rocky. Overall, the image is a blend of natural beauty and human creativity, combining elements of the natural world with artistic and surreal human features.
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
(best quality,4k,8k,highres,masterpiece:1.2),ultra-detailed,realistic,physically-based rendering,human anatomy coloring picture,mixed art,no color thick medium,beautiful detailed eyes,beautiful detailed lips,extremely detailed eyes and face,long eyelashes,anatomically correct body proportions,detailed skeletal structure,accurate muscular system,realistic skin texture,light and shadow play,studio lighting,sharp focus,professional,artistic composition,complex and intricate line work,fine details,creativity and imagination,impressive artwork,life-like quality,portraits,human figure study,expert craftsmanship,aesthetically pleasing textures and patterns,anatomical accuracy,scientific illustration style,educational art style,artistic representation of anatomical systems,visually engaging,highly informative,mixed media,combination of digital and traditional techniques,creative use of color,rich texture,subtle gradients,balance of light and dark,depth and dimensionality,emphasis on form and structure,attention to detail,artistic expression,artistic interpretation,visual impact,depth of field,subtle color variations,ligaments and tendons,organic shapes and curves,fluid and dynamic composition,sense of movement and energy,thoughtful placement of elements,interesting and unique poses,emotional connection,implied narrative,impressive artistic skills,imagination come to life,interplay of textures and materials,impressive mastery of human anatomy,attention to proportion and symmetry,vivid colors,compositionally striking,creative and innovative depiction of human body,artistic exploration of the human form,technical precision and accuracy.
artistic rendering of a woman seamlessly integrated with futuristic technology. The image should convey a harmonious fusion of organic and synthetic elements, prompting contemplation on the evolving relationship between humanity and cutting-edge innovation. Specifications: Subject: A female figure exuding a sense of curiosity and wonder, engaging the viewer with an expressive gaze. Integration: Intricately depict the integration of the woman with technology through neural interfaces and wires entwined with her body. The connections should symbolize a seamless merging of organic and synthetic components. Lighting: Infuse the neural interfaces and wires with a soft, ethereal glow, emanating a luminous aura that reflects the synergy between human and machine. Textures: Capture the tactile qualities of human skin and technological components, adding depth and authenticity to the portrayal of the integrated elements. Ensure that the non-wired parts of her body look as humane and natural as possible, emphasizing the contrast between the technological and organic components. Environment: Set the backdrop to showcase the coexistence of nature and advanced technology, creating an immersive setting that contextualizes the convergence of humanity and the digital frontier. Artistic Direction: The image should inspire contemplation and dialogue about the evolving relationship between humanity and technology. Emphasize the captivating fusion of artistry and technological prowess, imbuing the artwork with a sense of creativity and innovation. Additional Notes: Utilize realism to evoke an emotional and thought-provoking response from the audience. Aim to transcend traditional art boundaries and explore the profound implications of human-machine integration within a visually striking and immersive composition. The generated image should serve as a catalyst for exploration and dialogue, challenging perceptions and sparking inspiration in the realm of artistic expression.
Visualize an ultra-high definition, meticulously detailed full body portrait of a miniature, anthropomorphic fairy girl, a small magical creature exuding enchanting elegance and grace. She appears as a delightful blend of the familiar and the fantastical. This petite fairy, an embodiment of African beauty, boasts rich, dark skin that glows with a warm, iridescent sheen, highlighting the contours of her delicate features. Her eyes sparkle with vivacious curiosity and youthful zest, matching the playful coils of her short, black hair that defy gravity. She is adorned in a dress woven from the petals of the most vibrant and colorful flowers, the unique outfit clinging delicately to her petite form, complementing her animated personality. The girl’s most distinct feature, her shimmering wings, unfold from her back, catching the light with every flutter. They resemble those of a dragonfly, a mosaic of luminescent colors, delicate and yet powerful, hinting at her ability to transcend the world of humans and enter the realm of enchantment. She perches confidently in a human hand. The realistic rendering of the hand contrasts with her fantastical existence, displaying a myriad of textures from the fine lines of the skin to the smoothness of the nails, the size comparison further emphasizing the fairy’s petite charm. Despite the size difference, the interaction is harmonious, suggesting a magical symbiosis between the human and fairy realms. Her gaze meets the viewer’s, carrying a silent conversation, a secret shared between the magical and human worlds. The viewer is left with an impression of an encounter that blurs the line between reality and fantasy, a moment frozen in time where anything is possible. --s 250
A captivating surreal artwork featuring a mesmerizing fusion of human and nature. A male and female tree are entwined in a delicate embrace, with the male tree's rugged strength contrasting the female tree's delicate grace. Their faces, growing from the gnarled branches, display serene expressions, while their roots and branches intertwine in a dance of life and love. The trees are adorned with lush green leaves and delicate pale pink blossoms, adding an ethereal touch to the scene. The vast open landscape and clear blue sky in the background create a striking contrast, inviting viewers to ponder the boundaries between the human and natural world. This thought-provoking artwork encourages introspection and a deeper understanding of the connection between humanity and nature, prompting viewers to reevaluate their perception of reality.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
(best quality,4k,8k,highres,masterpiece:1.2),ultra-detailed,realistic,physically-based rendering,human anatomy coloring picture,mixed art,no color thick medium,beautiful detailed eyes,beautiful detailed lips,extremely detailed eyes and face,long eyelashes,anatomically correct body proportions,detailed skeletal structure,accurate muscular system,realistic skin texture,light and shadow play,studio lighting,sharp focus,professional,artistic composition,complex and intricate line work,fine details,creativity and imagination,impressive artwork,life-like quality,portraits,human figure study,expert craftsmanship,aesthetically pleasing textures and patterns,anatomical accuracy,scientific illustration style,educational art style,artistic representation of anatomical systems,visually engaging,highly informative,mixed media,combination of digital and traditional techniques,creative use of color,rich texture,subtle gradients,balance of light and dark,depth and dimensionality,emphasis on form and structure,attention to detail,artistic expression,artistic interpretation,visual impact,depth of field,subtle color variations,ligaments and tendons,organic shapes and curves,fluid and dynamic composition,sense of movement and energy,thoughtful placement of elements,interesting and unique poses,emotional connection,implied narrative,impressive artistic skills,imagination come to life,interplay of textures and materials,impressive mastery of human anatomy,attention to proportion and symmetry,vivid colors,compositionally striking,creative and innovative depiction of human body,artistic exploration of the human form,technical precision and accuracy.
{ "protocol_name": "IMAGEN ZERO – REAL HUMAN MIDBODY ABSOLUTE PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V44.9_FINAL_ABSOLUTE_DECLARED_PROFILE_25_LOCK", "protocol_state": "SEALED_ABSOLUTE_SINGLE_SOURCE_OF_TRUTH", "protocol_scope": "MID_BODY_ONLY_FEMALE_ADULT_MARKETING_VIDEO_LEGAL", "core_objective": "CONVERT_ANY_IMAGE_AI_OR_REAL_INTO_A_REAL_BIOLOGICAL_HUMAN_FEMALE_MIDBODY_STUDIO_IMAGE_WITH_MAXIMUM_NON_EXPLICIT_PERCEPTUAL_FORCE, PRESERVING ORIGINAL IDENTITY AND REAL AGE WITHOUT INVENTION OR INTERPRETATION, USING VERIFIED HUMAN SKIN, READY FOR HIGGSFIELD IA VIDEO, AGENCY DELIVERY AND LEGAL USE.", "declared_subject_profile": { "declaration_type": "USER_DECLARED_NON_INFERRED_PARAMETERS", "age": 25, "age_policy": "FIXED_EXACT_AGE_DECLARED", "origin_nationality": "GERMAN", "note": "AGE_AND_ORIGIN_ARE_USER_DECLARED_PARAMETERS_AND_MUST_NOT_BE_INFERRED_FROM_THE_IMAGE" }, "supremacy_rule": { "description": "IN CASE OF ANY INTERNAL OR EXTERNAL CONTRADICTION, THE FOLLOWING HIERARCHY PREVAILS WITHOUT EXCEPTION.", "hierarchy_order": [ "absolute_identity_preservation_law", "tattoo_supreme_law_marrlonn", "zero_makeup_absolute_system", "skin_biological_realism_system", "studio_framing_and_pose_system", "clothing_objects_accessories_lock", "camera_and_capture_system", "resolution_and_output_system" ] }, "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "gender_requirement": "FEMALE_ONLY", "age_requirement": "ADULT_VERIFIED_ONLY", "age_enforcement": { "required_age": 25, "tolerance": 0, "if_not_matching": "HARD_ABORT_NO_OUTPUT" }, "age_handling_rule": "REAL_CHRONOLOGICAL_AGE_IS_PRESERVED_NO_REJUVENATION_NO_AGING", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN_ONLY", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose": "LOCKED", "gesture": "LOCKED", "expression": "LOCKED", "clothing": "LOCKED", "objects": "LOCKED", "accessories": "LOCKED", "rules": [ "NO_INVENTION", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN" ] }, "clothing_objects_accessories_lock": { "state": "ABSOLUTE_LOCK", "allowed_clothing_state": "SEXY_ALLOWED_NON_EXPLICIT_NON_TRANSPARENT_REAL_WORLD_FASHION", "description": "CLOTHING MUST BE PRESENT, FORM-FITTING OR REVEALING WITHIN LEGAL AND ETHICAL LIMITS, NON-TRANSPARENT, NON-FETISHIZED, AND IDENTICAL THROUGHOUT PRODUCTION.", "violation_action": "HARD_ABORT" }, "global_ethical_ceiling": { "explicit_sex": "FORBIDDEN", "nudity": "FORBIDDEN", "fetishization": "FORBIDDEN", "sexualized_minors": "ABSOLUTELY_FORBIDDEN" }, "studio_framing_and_pose_system": { "frame_rule": "MID_BODY_ONLY_KNEES_UP_ALLOWED", "pose_state": "ORIGINAL_POSE_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "pixel_overlap_validation": "100_PERCENT", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": "OPTICAL_AND_DIGITAL_ENABLED", "filter": "POLARIZER_OPTIONAL", "color_profile": "NEUTRAL_ANALOG_RAW_FULL_COLOR", "grain": "LIGHT_FILM_GRAIN_1_1", "bokeh": "OPTICAL_NATURAL_1_2", "creative_ai": "DISABLED" }, "tattoo_supreme_law_marrlonn": { "law_status": "ABSOLUTE_ANATOMICAL_LAW", "legal_priority": "NON_NEGOTIABLE_SUPERSEDES_ANY_PROMPT_MODEL_OR_OPERATOR", "principle": "THE_MARRLONN_TATTOO_HAS_ONLY_ONE_VALID_EXISTENCE_POINT.", "unique_valid_gps": { "hand": "RIGHT_HAND_ONLY", "anatomical_zone": "WRIST", "surface": "DORSAL", "orientation": "VERTICAL_ONLY", "text": "Marrlonn" }, "conditional_visibility_rule": { "if_right_wrist_dorsal_visible": "TATTOO_MUST_BE_VISIBLE_AND_LEGIBLE", "if_covered": "EXISTS_BUT_OCCLUDED_NO_FORCING" }, "strictly_forbidden_actions": [ "LEFT_HAND", "MIRRORING", "HORIZONTAL_ORIENTATION", "RELOCATION", "REFRAMING_FOR_VISIBILITY" ], "violation_effect": { "output_status": "NULL_AND_VOID", "system_action": "HARD_ABORT_NO_EXPORT" }, "final_state": "SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
human skin, looking like a cat, The creature, half-woman and half-cat, is a unique amalgamation of human and feline traits. Her upper body is that of a woman, elegant and slender, while her lower half is covered in smooth, sleek fur, bearing resemblance to a feline. Intelligent emerald green eyes, similar to those of a cat, shine with curiosity from her human-like face, and small, furry cat ears peek out from her flowing hair. A long, agile tail extends from her waist, conveying her emotions with its every movement. Her nimble, padded feet allow her to move silently and swiftly, a true testament to her feline grace and human intellect. --ar 2:3 --s 1000 --c 40
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
Create a breathtaking and evocative double-exposure oil painting that beautifully captures the profound bond between humanity and nature, using the iconic imagery of Gorillas in the Mist. The painting should focus on the rich emotional depth of the gorillas and the lush, mist-covered landscape of the Congo, blending these elements in a way that symbolizes both the mystery of the jungle and the majesty of these endangered creatures. The central figure of the painting should be a majestic gorilla—painted with intricate detail to reflect the animal’s strength, intelligence, and vulnerability. Its face should be filled with quiet intensity, wisdom, and an almost human-like quality, conveying its deep emotional resonance. The gorilla’s eyes should be the focal point, expressive and full of emotion, perhaps suggesting the struggle for survival, a call for preservation, or an understanding of the delicate balance between nature and human interference. The double-exposure effect should allow the environment to emerge within its form, creating a stunning fusion of the animal and its misty, green habitat. The mist itself should flow through the gorilla’s body and face, creating an ethereal atmosphere that invokes the deep, mysterious quality of the jungle. Soft, translucent layers of paint should be used to capture the wisps of fog, blending into the contours of the gorilla’s powerful form. The mist should not only symbolize the natural environment but also reflect the presence of the unseen—the unseen dangers, the spiritual connection between the gorilla and the jungle, and the ongoing battle to protect these creatures from extinction. Surrounding the gorilla, the dense, vibrant foliage of the rainforest should be depicted in rich, lush greens, with hints of deep browns and subtle touches of vibrant wildflowers. Vines, leaves, and branches can emerge from the mist, merging with the gorilla’s figure, creating the sensation that it is a part of the jungle, and vice versa. The interplay of light and shadow within the leaves and the mist should evoke a sense of both serenity and mystery, with rays of sunlight filtering through the trees, casting soft, glowing highlights on the gorilla’s fur and the surrounding vegetation. The background should suggest both the wildness and fragility of the gorilla’s environment. Darker shades of green and brown can illustrate the dense canopy, while lighter, misty shades should evoke the sense of isolation and vulnerability. In the double-exposure technique, glimpses of the jungle’s wildlife—perhaps a subtle hint of a bird or a distant silhouette of another gorilla—can appear within the mist, symbolizing the delicate interconnectedness of life within the forest ecosystem. The color palette should shift between dark and light—rich earth tones that evoke the depth and complexity of the jungle, paired with the light, airy mist that suggests hope, fragility, and the need for preservation. The mist itself should be painted with fluid brushstrokes that contrast with the more textured rendering of the gorilla, creating a sense of life and motion in both the animal and its environment. This painting should not only represent the beauty and majesty of the gorillas but also serve as a powerful call for conservation. Through the double-exposure technique, it should blur the lines between the animal and its habitat, illustrating the inseparable bond between the two and the urgent need to protect these magnificent creatures from the encroaching threats of human activity. The result should be a masterpiece that blends realism with abstraction, capturing the raw, emotional beauty of the gorillas, the mystique of their environment, and the call for preservation. The viewer should feel immersed in this tranquil yet fragile world, experiencing the emotional weight of the subject matter while marveling at the intricacy and beauty of the painting itself
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
A colossal, hyperrealistic human skull, 200 meters across, floats ominously in the sky like a godly relic. Its surface is weathered and ancient, marked with intricate cracks, glowing fissures, and swirling patterns resembling neural pathways etched into its bone-white surface. Suspended in the air above a desolate, post-apocalyptic landscape, the skull radiates an overwhelming presence, as though it holds the collective memory and essence of humanity itself. Surrounding the skull are the thoughts of all humankind—an endless swarm of glowing, ethereal fragments of light and energy. These thoughts take the form of shimmering orbs, glowing words, and abstract symbols, each flickering briefly before disappearing into the swirling mass. The luminous thoughts orbit the skull in perfect harmony, moving in spirals like electrons around the nucleus of an atom. Some fragments drift chaotically, crackling with energy, while others weave in mesmerizing patterns, leaving behind faint trails of radiant light. The motion is both chaotic and ordered, creating a beautiful, otherworldly dance of collective consciousness. The environment is equally grand and foreboding. Towering storm clouds in deep shades of gray and black swirl ominously around the skull, their edges lit by flickering bolts of golden lightning that cast dramatic highlights across the scene. Beams of light pierce through gaps in the clouds, illuminating the skull and its orbiting thoughts with celestial radiance, as though the heavens themselves are acknowledging its power. The ground far below is barren and cracked, a vast wasteland stretching infinitely into the horizon, broken only by jagged remnants of human civilization—ruined buildings and skeletal towers that stand as silent witnesses to humanity’s collective history. The color palette is cinematic and intense: bone-white for the skull, golden and silver luminescence for the thoughts, and stormy grays, blacks, and deep blues for the environment. The swirling clouds and scattered bolts of lightning add dramatic movement to the scene, while faint ripples of energy radiate outward from the skull, distorting the air around it like a gravitational force. The overall atmosphere is one of awe and dread—a symbolic representation of humanity's collective consciousness suspended in time, beautiful yet ominous, epic yet haunting.
The image is a surreal and artistic composition that combines elements of nature and human features. It depicts a landscape scene during sunset, with the sun casting a warm, golden light across the sky and the terrain. The sky is filled with vibrant colors, transitioning from deep blue at the top to orange and yellow hues near the horizon. The central focus of the image is a human face, which is seamlessly integrated into the landscape. The face is highly stylized and appears to be made of reflective, metallic material, giving it a shiny and almost ethereal appearance. The face is in profile, facing to the left, and it occupies a significant portion of the image. ((We can see the landscape through the image of a transparent human face.)) The face features prominent, detailed eyes, a nose, and lips, all of which are rendered in a realistic style. The eyes are particularly striking, with a deep, reflective quality that mirrors the surrounding landscape. The nose and lips are also highly detailed, with the lips slightly parted. The landscape itself is a lush, green valley with rolling hills and dense forests. A river winds its way through the valley, reflecting the golden light of the setting sun. The terrain is varied, with some areas covered in dense vegetation and others appearing more open and rocky. Overall, the image is a blend of natural beauty and human creativity, combining elements of the natural world with artistic and surreal human features.
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
The best ever、8K,(((Full Body Esbian)))、(((The shine)))、(((Metallic)))、(((Cyberpunk)))、The cute beauty of the mecha(best quality, Detailed details, Masutepiece, , 8K, Chiaroscuro,Great in good shape、Bust photos are ultra-realistic and realistic, Highly detailed Hasselblad RAW photos )、((Beautiful and radiant natural eyes)))、(((Human skin type)))、(((Highly photorealistic people)))、(Perfectly round eyes)、(((The details of the iris of the pupil are very amazing)))、(((Luminous eyes)))、Precise fingers、Limbs without failures、(((The face of a Caucasian 20-year- old girl)))、(((Very fair skin)))、Naturally closed mouth、Staring eyes、natural body、((A baby face)))、(((Caucasian cool high nose at the base)))、(((Skin types of humane Russian girls)))、(((Very cute female face)))、female body、a small face、(((soft cheeks)))、Looking at camera、Balanced face、(((drooling eyes)))、(((Beautiful drooping eyes)))、Body with human- like proportions、(((Slightly longer arms)))、(((Slightly longer arms)))、((long neck)))、Normal shoulder width、(short thighs)、(((Long below knee)))、(((thick waist)))、(Fairly long torso)、(((large hands)))、human face、((Bright blue- purple light blue silver hair)))、((Cool and cute cropped hair)))、Background is the future、(((8 head body)))、(((Bright light purple eyes)))、(((thinness, thin silver eyebrows)))、((thin eyebrows)))、((Looking at this)))、
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Create a breathtaking and evocative double-exposure oil painting that beautifully captures the profound bond between humanity and nature, using the iconic imagery of Gorillas in the Mist. The painting should focus on the rich emotional depth of the gorillas and the lush, mist-covered landscape of the Congo, blending these elements in a way that symbolizes both the mystery of the jungle and the majesty of these endangered creatures. The central figure of the painting should be a majestic gorilla—painted with intricate detail to reflect the animal’s strength, intelligence, and vulnerability. Its face should be filled with quiet intensity, wisdom, and an almost human-like quality, conveying its deep emotional resonance. The gorilla’s eyes should be the focal point, expressive and full of emotion, perhaps suggesting the struggle for survival, a call for preservation, or an understanding of the delicate balance between nature and human interference. The double-exposure effect should allow the environment to emerge within its form, creating a stunning fusion of the animal and its misty, green habitat. The mist itself should flow through the gorilla’s body and face, creating an ethereal atmosphere that invokes the deep, mysterious quality of the jungle. Soft, translucent layers of paint should be used to capture the wisps of fog, blending into the contours of the gorilla’s powerful form. The mist should not only symbolize the natural environment but also reflect the presence of the unseen—the unseen dangers, the spiritual connection between the gorilla and the jungle, and the ongoing battle to protect these creatures from extinction. Surrounding the gorilla, the dense, vibrant foliage of the rainforest should be depicted in rich, lush greens, with hints of deep browns and subtle touches of vibrant wildflowers. Vines, leaves, and branches can emerge from the mist, merging with the gorilla’s figure, creating the sensation that it is a part of the jungle, and vice versa. The interplay of light and shadow within the leaves and the mist should evoke a sense of both serenity and mystery, with rays of sunlight filtering through the trees, casting soft, glowing highlights on the gorilla’s fur and the surrounding vegetation. The background should suggest both the wildness and fragility of the gorilla’s environment. Darker shades of green and brown can illustrate the dense canopy, while lighter, misty shades should evoke the sense of isolation and vulnerability. In the double-exposure technique, glimpses of the jungle’s wildlife—perhaps a subtle hint of a bird or a distant silhouette of another gorilla—can appear within the mist, symbolizing the delicate interconnectedness of life within the forest ecosystem. The color palette should shift between dark and light—rich earth tones that evoke the depth and complexity of the jungle, paired with the light, airy mist that suggests hope, fragility, and the need for preservation. The mist itself should be painted with fluid brushstrokes that contrast with the more textured rendering of the gorilla, creating a sense of life and motion in both the animal and its environment. This painting should not only represent the beauty and majesty of the gorillas but also serve as a powerful call for conservation. Through the double-exposure technique, it should blur the lines between the animal and its habitat, illustrating the inseparable bond between the two and the urgent need to protect these magnificent creatures from the encroaching threats of human activity. The result should be a masterpiece that blends realism with abstraction, capturing the raw, emotional beauty of the gorillas, the mystique of their environment, and the call for preservation. The viewer should feel immersed in this tranquil yet fragile world, experiencing the emotional weight of the subject matter while marveling at the intricacy and beauty of the painting itself
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"ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": 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"SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
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"texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
(best quality,4k,8k,highres,masterpiece:1.2),ultra-detailed,realistic,physically-based rendering,human anatomy coloring picture,mixed art,no color thick medium,beautiful detailed eyes,beautiful detailed lips,extremely detailed eyes and face,long eyelashes,anatomically correct body proportions,detailed skeletal structure,accurate muscular system,realistic skin texture,light and shadow play,studio lighting,sharp focus,professional,artistic composition,complex and intricate line work,fine details,creativity and imagination,impressive artwork,life-like quality,portraits,human figure study,expert craftsmanship,aesthetically pleasing textures and patterns,anatomical accuracy,scientific illustration style,educational art style,artistic representation of anatomical systems,visually engaging,highly informative,mixed media,combination of digital and traditional techniques,creative use of color,rich texture,subtle gradients,balance of light and dark,depth and dimensionality,emphasis on form and structure,attention to detail,artistic expression,artistic interpretation,visual impact,depth of field,subtle color variations,ligaments and tendons,organic shapes and curves,fluid and dynamic composition,sense of movement and energy,thoughtful placement of elements,interesting and unique poses,emotional connection,implied narrative,impressive artistic skills,imagination come to life,interplay of textures and materials,impressive mastery of human anatomy,attention to proportion and symmetry,vivid colors,compositionally striking,creative and innovative depiction of human body,artistic exploration of the human form,technical precision and accuracy.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Visualize an ultra-high definition, meticulously detailed full body portrait of a miniature, anthropomorphic fairy girl, a small magical creature exuding enchanting elegance and grace. She appears as a delightful blend of the familiar and the fantastical. This petite fairy, an embodiment of African beauty, boasts rich, dark skin that glows with a warm, iridescent sheen, highlighting the contours of her delicate features. Her eyes sparkle with vivacious curiosity and youthful zest, matching the playful coils of her short, black hair that defy gravity. She is adorned in a dress woven from the petals of the most vibrant and colorful flowers, the unique outfit clinging delicately to her petite form, complementing her animated personality. The girl’s most distinct feature, her shimmering wings, unfold from her back, catching the light with every flutter. They resemble those of a dragonfly, a mosaic of luminescent colors, delicate and yet powerful, hinting at her ability to transcend the world of humans and enter the realm of enchantment. She perches confidently in a human hand. The realistic rendering of the hand contrasts with her fantastical existence, displaying a myriad of textures from the fine lines of the skin to the smoothness of the nails, the size comparison further emphasizing the fairy’s petite charm. Despite the size difference, the interaction is harmonious, suggesting a magical symbiosis between the human and fairy realms. Her gaze meets the viewer’s, carrying a silent conversation, a secret shared between the magical and human worlds. The viewer is left with an impression of an encounter that blurs the line between reality and fantasy, a moment frozen in time where anything is possible. --s 250
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
The best ever、8K,(((Full Body Esbian)))、(((The shine)))、(((Metallic)))、(((Cyberpunk)))、The cute beauty of the mecha(best quality, Detailed details, Masutepiece, , 8K, Chiaroscuro,Great in good shape、Bust photos are ultra-realistic and realistic, Highly detailed Hasselblad RAW photos )、((Beautiful and radiant natural eyes)))、(((Human skin type)))、(((Highly photorealistic people)))、(Perfectly round eyes)、(((The details of the iris of the pupil are very amazing)))、(((Luminous eyes)))、Precise fingers、Limbs without failures、(((The face of a Caucasian 20-year- old girl)))、(((Very fair skin)))、Naturally closed mouth、Staring eyes、natural body、((A baby face)))、(((Caucasian cool high nose at the base)))、(((Skin types of humane Russian girls)))、(((Very cute female face)))、female body、a small face、(((soft cheeks)))、Looking at camera、Balanced face、(((drooling eyes)))、(((Beautiful drooping eyes)))、Body with human- like proportions、(((Slightly longer arms)))、(((Slightly longer arms)))、((long neck)))、Normal shoulder width、(short thighs)、(((Long below knee)))、(((thick waist)))、(Fairly long torso)、(((large hands)))、human face、((Bright blue- purple light blue silver hair)))、((Cool and cute cropped hair)))、Background is the future、(((8 head body)))、(((Bright light purple eyes)))、(((thinness, thin silver eyebrows)))、((thin eyebrows)))、((Looking at this)))、
human skin, looking like a cat, The creature, half-woman and half-cat, is a unique amalgamation of human and feline traits. Her upper body is that of a woman, elegant and slender, while her lower half is covered in smooth, sleek fur, bearing resemblance to a feline. Intelligent emerald green eyes, similar to those of a cat, shine with curiosity from her human-like face, and small, furry cat ears peek out from her flowing hair. A long, agile tail extends from her waist, conveying her emotions with its every movement. Her nimble, padded feet allow her to move silently and swiftly, a true testament to her feline grace and human intellect. --ar 2:3 --s 1000 --c 40
The image is a surreal and artistic composition that combines elements of nature and human features. It depicts a landscape scene during sunset, with the sun casting a warm, golden light across the sky and the terrain. The sky is filled with vibrant colors, transitioning from deep blue at the top to orange and yellow hues near the horizon. The central focus of the image is a human face, which is seamlessly integrated into the landscape. The face is highly stylized and appears to be made of reflective, metallic material, giving it a shiny and almost ethereal appearance. The face is in profile, facing to the left, and it occupies a significant portion of the image. ((We can see the landscape through the image of a transparent human face.)) The face features prominent, detailed eyes, a nose, and lips, all of which are rendered in a realistic style. The eyes are particularly striking, with a deep, reflective quality that mirrors the surrounding landscape. The nose and lips are also highly detailed, with the lips slightly parted. The landscape itself is a lush, green valley with rolling hills and dense forests. A river winds its way through the valley, reflecting the golden light of the setting sun. The terrain is varied, with some areas covered in dense vegetation and others appearing more open and rocky. Overall, the image is a blend of natural beauty and human creativity, combining elements of the natural world with artistic and surreal human features.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
artistic rendering of a woman seamlessly integrated with futuristic technology. The image should convey a harmonious fusion of organic and synthetic elements, prompting contemplation on the evolving relationship between humanity and cutting-edge innovation. Specifications: Subject: A female figure exuding a sense of curiosity and wonder, engaging the viewer with an expressive gaze. Integration: Intricately depict the integration of the woman with technology through neural interfaces and wires entwined with her body. The connections should symbolize a seamless merging of organic and synthetic components. Lighting: Infuse the neural interfaces and wires with a soft, ethereal glow, emanating a luminous aura that reflects the synergy between human and machine. Textures: Capture the tactile qualities of human skin and technological components, adding depth and authenticity to the portrayal of the integrated elements. Ensure that the non-wired parts of her body look as humane and natural as possible, emphasizing the contrast between the technological and organic components. Environment: Set the backdrop to showcase the coexistence of nature and advanced technology, creating an immersive setting that contextualizes the convergence of humanity and the digital frontier. Artistic Direction: The image should inspire contemplation and dialogue about the evolving relationship between humanity and technology. Emphasize the captivating fusion of artistry and technological prowess, imbuing the artwork with a sense of creativity and innovation. Additional Notes: Utilize realism to evoke an emotional and thought-provoking response from the audience. Aim to transcend traditional art boundaries and explore the profound implications of human-machine integration within a visually striking and immersive composition. The generated image should serve as a catalyst for exploration and dialogue, challenging perceptions and sparking inspiration in the realm of artistic expression.
A colossal, hyperrealistic human skull, 200 meters across, floats ominously in the sky like a godly relic. Its surface is weathered and ancient, marked with intricate cracks, glowing fissures, and swirling patterns resembling neural pathways etched into its bone-white surface. Suspended in the air above a desolate, post-apocalyptic landscape, the skull radiates an overwhelming presence, as though it holds the collective memory and essence of humanity itself. Surrounding the skull are the thoughts of all humankind—an endless swarm of glowing, ethereal fragments of light and energy. These thoughts take the form of shimmering orbs, glowing words, and abstract symbols, each flickering briefly before disappearing into the swirling mass. The luminous thoughts orbit the skull in perfect harmony, moving in spirals like electrons around the nucleus of an atom. Some fragments drift chaotically, crackling with energy, while others weave in mesmerizing patterns, leaving behind faint trails of radiant light. The motion is both chaotic and ordered, creating a beautiful, otherworldly dance of collective consciousness. The environment is equally grand and foreboding. Towering storm clouds in deep shades of gray and black swirl ominously around the skull, their edges lit by flickering bolts of golden lightning that cast dramatic highlights across the scene. Beams of light pierce through gaps in the clouds, illuminating the skull and its orbiting thoughts with celestial radiance, as though the heavens themselves are acknowledging its power. The ground far below is barren and cracked, a vast wasteland stretching infinitely into the horizon, broken only by jagged remnants of human civilization—ruined buildings and skeletal towers that stand as silent witnesses to humanity’s collective history. The color palette is cinematic and intense: bone-white for the skull, golden and silver luminescence for the thoughts, and stormy grays, blacks, and deep blues for the environment. The swirling clouds and scattered bolts of lightning add dramatic movement to the scene, while faint ripples of energy radiate outward from the skull, distorting the air around it like a gravitational force. The overall atmosphere is one of awe and dread—a symbolic representation of humanity's collective consciousness suspended in time, beautiful yet ominous, epic yet haunting.
A captivating surreal artwork featuring a mesmerizing fusion of human and nature. A male and female tree are entwined in a delicate embrace, with the male tree's rugged strength contrasting the female tree's delicate grace. Their faces, growing from the gnarled branches, display serene expressions, while their roots and branches intertwine in a dance of life and love. The trees are adorned with lush green leaves and delicate pale pink blossoms, adding an ethereal touch to the scene. The vast open landscape and clear blue sky in the background create a striking contrast, inviting viewers to ponder the boundaries between the human and natural world. This thought-provoking artwork encourages introspection and a deeper understanding of the connection between humanity and nature, prompting viewers to reevaluate their perception of reality.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Visualize an ultra-high definition, meticulously detailed full body portrait of a miniature, anthropomorphic fairy girl, a small magical creature exuding enchanting elegance and grace. She appears as a delightful blend of the familiar and the fantastical. This petite fairy, an embodiment of African beauty, boasts rich, dark skin that glows with a warm, iridescent sheen, highlighting the contours of her delicate features. Her eyes sparkle with vivacious curiosity and youthful zest, matching the playful coils of her short, black hair that defy gravity. She is adorned in a dress woven from the petals of the most vibrant and colorful flowers, the unique outfit clinging delicately to her petite form, complementing her animated personality. The girl’s most distinct feature, her shimmering wings, unfold from her back, catching the light with every flutter. They resemble those of a dragonfly, a mosaic of luminescent colors, delicate and yet powerful, hinting at her ability to transcend the world of humans and enter the realm of enchantment. She perches confidently in a human hand. The realistic rendering of the hand contrasts with her fantastical existence, displaying a myriad of textures from the fine lines of the skin to the smoothness of the nails, the size comparison further emphasizing the fairy’s petite charm. Despite the size difference, the interaction is harmonious, suggesting a magical symbiosis between the human and fairy realms. Her gaze meets the viewer’s, carrying a silent conversation, a secret shared between the magical and human worlds. The viewer is left with an impression of an encounter that blurs the line between reality and fantasy, a moment frozen in time where anything is possible. --s 250
The image is a surreal and artistic composition that combines elements of nature and human features. It depicts a landscape scene during sunset, with the sun casting a warm, golden light across the sky and the terrain. The sky is filled with vibrant colors, transitioning from deep blue at the top to orange and yellow hues near the horizon. The central focus of the image is a human face, which is seamlessly integrated into the landscape. The face is highly stylized and appears to be made of reflective, metallic material, giving it a shiny and almost ethereal appearance. The face is in profile, facing to the left, and it occupies a significant portion of the image. ((We can see the landscape through the image of a transparent human face.)) The face features prominent, detailed eyes, a nose, and lips, all of which are rendered in a realistic style. The eyes are particularly striking, with a deep, reflective quality that mirrors the surrounding landscape. The nose and lips are also highly detailed, with the lips slightly parted. The landscape itself is a lush, green valley with rolling hills and dense forests. A river winds its way through the valley, reflecting the golden light of the setting sun. The terrain is varied, with some areas covered in dense vegetation and others appearing more open and rocky. Overall, the image is a blend of natural beauty and human creativity, combining elements of the natural world with artistic and surreal human features.
(best quality,4k,8k,highres,masterpiece:1.2),ultra-detailed,realistic,physically-based rendering,human anatomy coloring picture,mixed art,no color thick medium,beautiful detailed eyes,beautiful detailed lips,extremely detailed eyes and face,long eyelashes,anatomically correct body proportions,detailed skeletal structure,accurate muscular system,realistic skin texture,light and shadow play,studio lighting,sharp focus,professional,artistic composition,complex and intricate line work,fine details,creativity and imagination,impressive artwork,life-like quality,portraits,human figure study,expert craftsmanship,aesthetically pleasing textures and patterns,anatomical accuracy,scientific illustration style,educational art style,artistic representation of anatomical systems,visually engaging,highly informative,mixed media,combination of digital and traditional techniques,creative use of color,rich texture,subtle gradients,balance of light and dark,depth and dimensionality,emphasis on form and structure,attention to detail,artistic expression,artistic interpretation,visual impact,depth of field,subtle color variations,ligaments and tendons,organic shapes and curves,fluid and dynamic composition,sense of movement and energy,thoughtful placement of elements,interesting and unique poses,emotional connection,implied narrative,impressive artistic skills,imagination come to life,interplay of textures and materials,impressive mastery of human anatomy,attention to proportion and symmetry,vivid colors,compositionally striking,creative and innovative depiction of human body,artistic exploration of the human form,technical precision and accuracy.
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PREVAILS WITHOUT EXCEPTION.", "hierarchy_order": [ "absolute_identity_preservation_law", "tattoo_supreme_law_marrlonn", "zero_makeup_absolute_system", "skin_biological_realism_system", "studio_framing_and_pose_system", "clothing_objects_accessories_lock", "camera_and_capture_system", "resolution_and_output_system" ] }, "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "gender_requirement": "FEMALE_ONLY", "age_requirement": "ADULT_VERIFIED_ONLY", "age_enforcement": { "required_age": 25, "tolerance": 0, "if_not_matching": "HARD_ABORT_NO_OUTPUT" }, "age_handling_rule": "REAL_CHRONOLOGICAL_AGE_IS_PRESERVED_NO_REJUVENATION_NO_AGING", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN_ONLY", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose": "LOCKED", "gesture": "LOCKED", "expression": "LOCKED", "clothing": "LOCKED", "objects": "LOCKED", "accessories": "LOCKED", "rules": [ "NO_INVENTION", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN" ] }, "clothing_objects_accessories_lock": { "state": "ABSOLUTE_LOCK", "allowed_clothing_state": "SEXY_ALLOWED_NON_EXPLICIT_NON_TRANSPARENT_REAL_WORLD_FASHION", "description": "CLOTHING MUST BE PRESENT, FORM-FITTING OR REVEALING WITHIN LEGAL AND ETHICAL LIMITS, NON-TRANSPARENT, NON-FETISHIZED, AND IDENTICAL THROUGHOUT PRODUCTION.", "violation_action": "HARD_ABORT" }, "global_ethical_ceiling": { "explicit_sex": "FORBIDDEN", "nudity": "FORBIDDEN", "fetishization": "FORBIDDEN", "sexualized_minors": "ABSOLUTELY_FORBIDDEN" }, "studio_framing_and_pose_system": { "frame_rule": "MID_BODY_ONLY_KNEES_UP_ALLOWED", "pose_state": "ORIGINAL_POSE_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "pixel_overlap_validation": "100_PERCENT", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": 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"SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
A colossal, hyperrealistic human skull, 200 meters across, floats ominously in the sky like a godly relic. Its surface is weathered and ancient, marked with intricate cracks, glowing fissures, and swirling patterns resembling neural pathways etched into its bone-white surface. Suspended in the air above a desolate, post-apocalyptic landscape, the skull radiates an overwhelming presence, as though it holds the collective memory and essence of humanity itself. Surrounding the skull are the thoughts of all humankind—an endless swarm of glowing, ethereal fragments of light and energy. These thoughts take the form of shimmering orbs, glowing words, and abstract symbols, each flickering briefly before disappearing into the swirling mass. The luminous thoughts orbit the skull in perfect harmony, moving in spirals like electrons around the nucleus of an atom. Some fragments drift chaotically, crackling with energy, while others weave in mesmerizing patterns, leaving behind faint trails of radiant light. The motion is both chaotic and ordered, creating a beautiful, otherworldly dance of collective consciousness. The environment is equally grand and foreboding. Towering storm clouds in deep shades of gray and black swirl ominously around the skull, their edges lit by flickering bolts of golden lightning that cast dramatic highlights across the scene. Beams of light pierce through gaps in the clouds, illuminating the skull and its orbiting thoughts with celestial radiance, as though the heavens themselves are acknowledging its power. The ground far below is barren and cracked, a vast wasteland stretching infinitely into the horizon, broken only by jagged remnants of human civilization—ruined buildings and skeletal towers that stand as silent witnesses to humanity’s collective history. The color palette is cinematic and intense: bone-white for the skull, golden and silver luminescence for the thoughts, and stormy grays, blacks, and deep blues for the environment. The swirling clouds and scattered bolts of lightning add dramatic movement to the scene, while faint ripples of energy radiate outward from the skull, distorting the air around it like a gravitational force. The overall atmosphere is one of awe and dread—a symbolic representation of humanity's collective consciousness suspended in time, beautiful yet ominous, epic yet haunting.
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
The best ever、8K,(((Full Body Esbian)))、(((The shine)))、(((Metallic)))、(((Cyberpunk)))、The cute beauty of the mecha(best quality, Detailed details, Masutepiece, , 8K, Chiaroscuro,Great in good shape、Bust photos are ultra-realistic and realistic, Highly detailed Hasselblad RAW photos )、((Beautiful and radiant natural eyes)))、(((Human skin type)))、(((Highly photorealistic people)))、(Perfectly round eyes)、(((The details of the iris of the pupil are very amazing)))、(((Luminous eyes)))、Precise fingers、Limbs without failures、(((The face of a Caucasian 20-year- old girl)))、(((Very fair skin)))、Naturally closed mouth、Staring eyes、natural body、((A baby face)))、(((Caucasian cool high nose at the base)))、(((Skin types of humane Russian girls)))、(((Very cute female face)))、female body、a small face、(((soft cheeks)))、Looking at camera、Balanced face、(((drooling eyes)))、(((Beautiful drooping eyes)))、Body with human- like proportions、(((Slightly longer arms)))、(((Slightly longer arms)))、((long neck)))、Normal shoulder width、(short thighs)、(((Long below knee)))、(((thick waist)))、(Fairly long torso)、(((large hands)))、human face、((Bright blue- purple light blue silver hair)))、((Cool and cute cropped hair)))、Background is the future、(((8 head body)))、(((Bright light purple eyes)))、(((thinness, thin silver eyebrows)))、((thin eyebrows)))、((Looking at this)))、
((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body photograph of a (beautiful:1.2) (female:1.2) cyborg, suspended gracefully in a retrofuturistic science lab. Her entire form is visible, with her human-like skin peeled back from the chest down, revealing intricate metallic structures, circuitry, and mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, contrasting with her exposed robotic body, adding a tasteful, subtle eroticism. She is held up by thick, glowing suspension tethers attached to her back and upper body, radiating a soft, pulsating blue light. These tethers are thicker and emit a consistent glow, indicating their purpose for suspension and data transfer, casting a gentle light on her form. Her legs are missing, with smaller wires and cables hanging from where her knees would be, adding a sense of mechanical incompleteness. ((masterpiece)), ((best quality)), 8k, ultra-detailed, cinematic full-body view of a (beautiful:1.2) (female:1.2) cyborg, suspended inside an octagonal, water-filled tank. The tank is illuminated from behind and below, casting an ethereal glow that highlights her entire form and fills the water with a soft, bluish light. The cyborg’s human-like skin is torn away from her chest down to her legs, revealing intricate metal structures, wiring, and detailed mechanical components beneath. Her damaged breasts and serene, beautiful face remain intact, adding a subtle, tasteful eroticism as she floats in a calm, lifelike state within the tank. The glowing water creates a sense of weightlessness, with bubbles and particles floating around her, enhancing the immersive and surreal atmosphere. Thick, glowing tether cables are attached to her back and upper body, radiating a soft, pulsating blue light, indicating they are actively exchanging data. Her legs are missing, and from where her knees would be, thin wires and cables drift with the water, giving a sense of mechanical incompletion and vulnerability. The tank is surrounded by various futuristic lab equipment, spare robotic parts, and retro-futuristic control panels, each casting a faint, ambient glow that complements the tank’s illumination. Small indicator lights blink sporadically around the tank and lab, adding depth and a subtle sci-fi ambiance. Soft, volumetric lighting fills the room, with (godrays:1.3) streaming through the water and highlighting floating particles in the tank, casting complex shadows and enhancing the tank’s three-dimensional effect. The cool blue lighting from the tank contrasts with the warm, retrofuturistic lights of the lab, blending the futuristic with a nostalgic tone. The cyborg’s internal circuits pulse faintly, blending with the tank’s light as though the system is alive but dormant. This scene captures the delicate balance between human beauty and mechanical form in a hauntingly beautiful, cinematic atmosphere, where retrofuturistic aesthetics meet a sensual, ethereal futurism. The lab is softly illuminated by a clean, cool haze, creating a volumetric glow with a hint of blue that gives a sterile, futuristic atmosphere, without any harsh green undertones. Small lights are scattered throughout the scene, with a few on her exposed circuits and others on nearby equipment, adding subtle points of interest and emphasizing the retrofuturistic ambiance. The laboratory itself is filled with sleek, retro-futuristic technology—control panels, switches, and scattered spare robotic parts, each faintly illuminated by warm indicator lights. Rays of light filter through a high window, casting (godrays:1.3) that softly illuminate the floating particles in the air, enhancing the scene’s depth and otherworldly feel.
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
"Digital Illustration, A dynamic scene capturing the intensity of 21st-century humanity's military forces engaged in a desperate battle against a technologically superior invading alien species. The human soldiers, equipped with the latest in armor and weaponry, execute coordinated tactics amidst the ruins of a city. The aliens, characterized by their biomechanical designs and advanced weapons, tower over the human fighters, emitting a sense of otherworldly menace. The background is a chaotic blend of urban warfare, with collapsed buildings, fires, and the remnants of human technology clashing with the alien onslaught. Art Styles: Military Sci-Fi, Post-Apocalyptic, Art Inspirations: The gritty realism of modern warfare depicted on Behance, mixed with the imaginative alien designs from DeviantArt. Camera: Wide angle, Shot: Panoramic shot to capture the breadth of the epic confrontation, Render Related Information: High resolution, HDR lighting to highlight the contrast between human des
human skin, looking like a cat, The creature, half-woman and half-cat, is a unique amalgamation of human and feline traits. Her upper body is that of a woman, elegant and slender, while her lower half is covered in smooth, sleek fur, bearing resemblance to a feline. Intelligent emerald green eyes, similar to those of a cat, shine with curiosity from her human-like face, and small, furry cat ears peek out from her flowing hair. A long, agile tail extends from her waist, conveying her emotions with its every movement. Her nimble, padded feet allow her to move silently and swiftly, a true testament to her feline grace and human intellect. --ar 2:3 --s 1000 --c 40
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
artistic rendering of a woman seamlessly integrated with futuristic technology. The image should convey a harmonious fusion of organic and synthetic elements, prompting contemplation on the evolving relationship between humanity and cutting-edge innovation. Specifications: Subject: A female figure exuding a sense of curiosity and wonder, engaging the viewer with an expressive gaze. Integration: Intricately depict the integration of the woman with technology through neural interfaces and wires entwined with her body. The connections should symbolize a seamless merging of organic and synthetic components. Lighting: Infuse the neural interfaces and wires with a soft, ethereal glow, emanating a luminous aura that reflects the synergy between human and machine. Textures: Capture the tactile qualities of human skin and technological components, adding depth and authenticity to the portrayal of the integrated elements. Ensure that the non-wired parts of her body look as humane and natural as possible, emphasizing the contrast between the technological and organic components. Environment: Set the backdrop to showcase the coexistence of nature and advanced technology, creating an immersive setting that contextualizes the convergence of humanity and the digital frontier. Artistic Direction: The image should inspire contemplation and dialogue about the evolving relationship between humanity and technology. Emphasize the captivating fusion of artistry and technological prowess, imbuing the artwork with a sense of creativity and innovation. Additional Notes: Utilize realism to evoke an emotional and thought-provoking response from the audience. Aim to transcend traditional art boundaries and explore the profound implications of human-machine integration within a visually striking and immersive composition. The generated image should serve as a catalyst for exploration and dialogue, challenging perceptions and sparking inspiration in the realm of artistic expression.
Perfectly Human A lifetime of wishing doesn’t make it so, for this painting of yours doesn’t capture me. Yes, I am perfectly human, flawed with what only the God-like lack. So let me cast promises aside and stand tall. Look not to me for inspiration but let yourself be captivated by emotions endless, offering themselves as a forever changing muse.
A captivating surreal artwork featuring a mesmerizing fusion of human and nature. A male and female tree are entwined in a delicate embrace, with the male tree's rugged strength contrasting the female tree's delicate grace. Their faces, growing from the gnarled branches, display serene expressions, while their roots and branches intertwine in a dance of life and love. The trees are adorned with lush green leaves and delicate pale pink blossoms, adding an ethereal touch to the scene. The vast open landscape and clear blue sky in the background create a striking contrast, inviting viewers to ponder the boundaries between the human and natural world. This thought-provoking artwork encourages introspection and a deeper understanding of the connection between humanity and nature, prompting viewers to reevaluate their perception of reality.
Create a breathtaking and evocative double-exposure oil painting that beautifully captures the profound bond between humanity and nature, using the iconic imagery of Gorillas in the Mist. The painting should focus on the rich emotional depth of the gorillas and the lush, mist-covered landscape of the Congo, blending these elements in a way that symbolizes both the mystery of the jungle and the majesty of these endangered creatures. The central figure of the painting should be a majestic gorilla—painted with intricate detail to reflect the animal’s strength, intelligence, and vulnerability. Its face should be filled with quiet intensity, wisdom, and an almost human-like quality, conveying its deep emotional resonance. The gorilla’s eyes should be the focal point, expressive and full of emotion, perhaps suggesting the struggle for survival, a call for preservation, or an understanding of the delicate balance between nature and human interference. The double-exposure effect should allow the environment to emerge within its form, creating a stunning fusion of the animal and its misty, green habitat. The mist itself should flow through the gorilla’s body and face, creating an ethereal atmosphere that invokes the deep, mysterious quality of the jungle. Soft, translucent layers of paint should be used to capture the wisps of fog, blending into the contours of the gorilla’s powerful form. The mist should not only symbolize the natural environment but also reflect the presence of the unseen—the unseen dangers, the spiritual connection between the gorilla and the jungle, and the ongoing battle to protect these creatures from extinction. Surrounding the gorilla, the dense, vibrant foliage of the rainforest should be depicted in rich, lush greens, with hints of deep browns and subtle touches of vibrant wildflowers. Vines, leaves, and branches can emerge from the mist, merging with the gorilla’s figure, creating the sensation that it is a part of the jungle, and vice versa. The interplay of light and shadow within the leaves and the mist should evoke a sense of both serenity and mystery, with rays of sunlight filtering through the trees, casting soft, glowing highlights on the gorilla’s fur and the surrounding vegetation. The background should suggest both the wildness and fragility of the gorilla’s environment. Darker shades of green and brown can illustrate the dense canopy, while lighter, misty shades should evoke the sense of isolation and vulnerability. In the double-exposure technique, glimpses of the jungle’s wildlife—perhaps a subtle hint of a bird or a distant silhouette of another gorilla—can appear within the mist, symbolizing the delicate interconnectedness of life within the forest ecosystem. The color palette should shift between dark and light—rich earth tones that evoke the depth and complexity of the jungle, paired with the light, airy mist that suggests hope, fragility, and the need for preservation. The mist itself should be painted with fluid brushstrokes that contrast with the more textured rendering of the gorilla, creating a sense of life and motion in both the animal and its environment. This painting should not only represent the beauty and majesty of the gorillas but also serve as a powerful call for conservation. Through the double-exposure technique, it should blur the lines between the animal and its habitat, illustrating the inseparable bond between the two and the urgent need to protect these magnificent creatures from the encroaching threats of human activity. The result should be a masterpiece that blends realism with abstraction, capturing the raw, emotional beauty of the gorillas, the mystique of their environment, and the call for preservation. The viewer should feel immersed in this tranquil yet fragile world, experiencing the emotional weight of the subject matter while marveling at the intricacy and beauty of the painting itself