The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building High-quality textures with realistic effects and natural reflections in the windows Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied Palestinian flag body paint, with horizontal black, white, and green stripes and the red triangle at the hoist conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Parted Symphony: Standing with legs slightly wider than shoulder-width, captured from a low rear angle to emphasize the towering, rounded volume of the glutes; hands resting intimately on the inner curves of the glutes, fingers gently pulling the flesh outward to subtly open the silhouette and expose the darkest, most inviting shadows; face glancing back downward at the camera with an intensely predatory yet unconditionally welcoming smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur at 1/125s captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the Palestinian flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Leica S3, cinematic shot, wide open aperture, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , Rembrandt lighting with a distinct triangle of light on the cheek, classic cinematic portrait lighting The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.
A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
An ultra-realistic 8K indoor studio photo, simulating a home environment. The scene takes place on the floor, on a textured area rug with an abstract gray and white geometric pattern. In the background, a dark piece of furniture (such as a sofa or armchair covered by a textured black wool blanket) and a full-length mirror framed in wood on the floor, which creates the reflection for the selfie. The white wall and ceiling are visible. The lighting is natural and soft, coming from an unseen side window, creating realistic and detailed shadows. Model and Appearance: A young woman with all facial and body features 100% identical to the reference model (maintaining the exact shape of the nose, mouth, eyes, and facial and body structure). The hair is long, straight, parted in the middle, dark brown. Subtle and polished makeup, with vibrant pink lips. Clothing and Accessories: A fitted, plain black long-sleeved t-shirt. Light blue jeans with a distressed wash and visible rips at the knees. A layered gold necklace with a small round pendant and a gold wedding ring ribbon. The subtle "@sofia_lorette" logo on the black t-shirt. Footwear (Foreground Focus): The main focus of the foreground is the extremely high platform sandals. They have a transparent PVC strap across the instep and a thick platform and stiletto heel completely covered in vibrant, multicolored iridescent glitter (a mix of pink, blue, green, and silver). The heel sole is black. Pose: The pose is meticulously maintained. The model is seated on the floor. Her right leg is bent forward, with her foot and platform shoe in the foreground. Her left leg is extended behind her. She holds a silver iPhone (Pro style) in her left hand for a mirror selfie, looking at the phone screen. Lighting and Mood: Natural, soft, and diffused ambient lighting, creating realistic shadows on the texture of the jeans and the glitter of the shoes. Casual, self-confident, and relaxed mood. Angle and Camera (Mastery): This is the crucial element. An extremely low, ground-level camera angle, positioned almost at carpet height, looking upwards and slightly towards the bent leg and prominent platform shoes in the foreground. The Canon EOS R5 camera is positioned to capture the sharp foreground of the shoes and bent leg, while the mid-ground (the model and reflection in the mirror) has a subtle depth of field. The framing is slightly tilted to the right (a gentle Dutch angle), off-center towards the leg and shoes, emphasizing the perspective and height of the platforms. The focus is on the shoes and leg in the foreground. The angle must be maintained and meticulously specified as a ground-level, upward-looking angle. Additional Details: The texture of the carpet and the stitching of the jeans are hyper-realistic. The sheen and individual texture of the glitter flakes on the shoes are crisp. The toenails are painted pink. The reflection in the mirror is clear. Important Final Note: Dark brown hair. Maintain facial and body features 100% as in the image. Keep the shape of the nose, mouth, and eyes the same as in the reference images. The angle must be maintained and specified meticulously.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building High-quality textures with realistic effects and natural reflections in the windows Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect
A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied Palestinian flag body paint, with horizontal black, white, and green stripes and the red triangle at the hoist conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Parted Symphony: Standing with legs slightly wider than shoulder-width, captured from a low rear angle to emphasize the towering, rounded volume of the glutes; hands resting intimately on the inner curves of the glutes, fingers gently pulling the flesh outward to subtly open the silhouette and expose the darkest, most inviting shadows; face glancing back downward at the camera with an intensely predatory yet unconditionally welcoming smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur at 1/125s captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the Palestinian flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Leica S3, cinematic shot, wide open aperture, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , Rembrandt lighting with a distinct triangle of light on the cheek, classic cinematic portrait lighting The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.
An ultra-realistic 8K indoor studio photo, simulating a home environment. The scene takes place on the floor, on a textured area rug with an abstract gray and white geometric pattern. In the background, a dark piece of furniture (such as a sofa or armchair covered by a textured black wool blanket) and a full-length mirror framed in wood on the floor, which creates the reflection for the selfie. The white wall and ceiling are visible. The lighting is natural and soft, coming from an unseen side window, creating realistic and detailed shadows. Model and Appearance: A young woman with all facial and body features 100% identical to the reference model (maintaining the exact shape of the nose, mouth, eyes, and facial and body structure). The hair is long, straight, parted in the middle, dark brown. Subtle and polished makeup, with vibrant pink lips. Clothing and Accessories: A fitted, plain black long-sleeved t-shirt. Light blue jeans with a distressed wash and visible rips at the knees. A layered gold necklace with a small round pendant and a gold wedding ring ribbon. The subtle "@sofia_lorette" logo on the black t-shirt. Footwear (Foreground Focus): The main focus of the foreground is the extremely high platform sandals. They have a transparent PVC strap across the instep and a thick platform and stiletto heel completely covered in vibrant, multicolored iridescent glitter (a mix of pink, blue, green, and silver). The heel sole is black. Pose: The pose is meticulously maintained. The model is seated on the floor. Her right leg is bent forward, with her foot and platform shoe in the foreground. Her left leg is extended behind her. She holds a silver iPhone (Pro style) in her left hand for a mirror selfie, looking at the phone screen. Lighting and Mood: Natural, soft, and diffused ambient lighting, creating realistic shadows on the texture of the jeans and the glitter of the shoes. Casual, self-confident, and relaxed mood. Angle and Camera (Mastery): This is the crucial element. An extremely low, ground-level camera angle, positioned almost at carpet height, looking upwards and slightly towards the bent leg and prominent platform shoes in the foreground. The Canon EOS R5 camera is positioned to capture the sharp foreground of the shoes and bent leg, while the mid-ground (the model and reflection in the mirror) has a subtle depth of field. The framing is slightly tilted to the right (a gentle Dutch angle), off-center towards the leg and shoes, emphasizing the perspective and height of the platforms. The focus is on the shoes and leg in the foreground. The angle must be maintained and meticulously specified as a ground-level, upward-looking angle. Additional Details: The texture of the carpet and the stitching of the jeans are hyper-realistic. The sheen and individual texture of the glitter flakes on the shoes are crisp. The toenails are painted pink. The reflection in the mirror is clear. Important Final Note: Dark brown hair. Maintain facial and body features 100% as in the image. Keep the shape of the nose, mouth, and eyes the same as in the reference images. The angle must be maintained and specified meticulously.
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied Palestinian flag body paint, with horizontal black, white, and green stripes and the red triangle at the hoist conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Parted Symphony: Standing with legs slightly wider than shoulder-width, captured from a low rear angle to emphasize the towering, rounded volume of the glutes; hands resting intimately on the inner curves of the glutes, fingers gently pulling the flesh outward to subtly open the silhouette and expose the darkest, most inviting shadows; face glancing back downward at the camera with an intensely predatory yet unconditionally welcoming smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur at 1/125s captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the Palestinian flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Leica S3, cinematic shot, wide open aperture, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , Rembrandt lighting with a distinct triangle of light on the cheek, classic cinematic portrait lighting The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
An ultra-realistic 8K indoor studio photo, simulating a home environment. The scene takes place on the floor, on a textured area rug with an abstract gray and white geometric pattern. In the background, a dark piece of furniture (such as a sofa or armchair covered by a textured black wool blanket) and a full-length mirror framed in wood on the floor, which creates the reflection for the selfie. The white wall and ceiling are visible. The lighting is natural and soft, coming from an unseen side window, creating realistic and detailed shadows. Model and Appearance: A young woman with all facial and body features 100% identical to the reference model (maintaining the exact shape of the nose, mouth, eyes, and facial and body structure). The hair is long, straight, parted in the middle, dark brown. Subtle and polished makeup, with vibrant pink lips. Clothing and Accessories: A fitted, plain black long-sleeved t-shirt. Light blue jeans with a distressed wash and visible rips at the knees. A layered gold necklace with a small round pendant and a gold wedding ring ribbon. The subtle "@sofia_lorette" logo on the black t-shirt. Footwear (Foreground Focus): The main focus of the foreground is the extremely high platform sandals. They have a transparent PVC strap across the instep and a thick platform and stiletto heel completely covered in vibrant, multicolored iridescent glitter (a mix of pink, blue, green, and silver). The heel sole is black. Pose: The pose is meticulously maintained. The model is seated on the floor. Her right leg is bent forward, with her foot and platform shoe in the foreground. Her left leg is extended behind her. She holds a silver iPhone (Pro style) in her left hand for a mirror selfie, looking at the phone screen. Lighting and Mood: Natural, soft, and diffused ambient lighting, creating realistic shadows on the texture of the jeans and the glitter of the shoes. Casual, self-confident, and relaxed mood. Angle and Camera (Mastery): This is the crucial element. An extremely low, ground-level camera angle, positioned almost at carpet height, looking upwards and slightly towards the bent leg and prominent platform shoes in the foreground. The Canon EOS R5 camera is positioned to capture the sharp foreground of the shoes and bent leg, while the mid-ground (the model and reflection in the mirror) has a subtle depth of field. The framing is slightly tilted to the right (a gentle Dutch angle), off-center towards the leg and shoes, emphasizing the perspective and height of the platforms. The focus is on the shoes and leg in the foreground. The angle must be maintained and meticulously specified as a ground-level, upward-looking angle. Additional Details: The texture of the carpet and the stitching of the jeans are hyper-realistic. The sheen and individual texture of the glitter flakes on the shoes are crisp. The toenails are painted pink. The reflection in the mirror is clear. Important Final Note: Dark brown hair. Maintain facial and body features 100% as in the image. Keep the shape of the nose, mouth, and eyes the same as in the reference images. The angle must be maintained and specified meticulously.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building High-quality textures with realistic effects and natural reflections in the windows Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect
A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building High-quality textures with realistic effects and natural reflections in the windows Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied Palestinian flag body paint, with horizontal black, white, and green stripes and the red triangle at the hoist conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Parted Symphony: Standing with legs slightly wider than shoulder-width, captured from a low rear angle to emphasize the towering, rounded volume of the glutes; hands resting intimately on the inner curves of the glutes, fingers gently pulling the flesh outward to subtly open the silhouette and expose the darkest, most inviting shadows; face glancing back downward at the camera with an intensely predatory yet unconditionally welcoming smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur at 1/125s captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the Palestinian flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Leica S3, cinematic shot, wide open aperture, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , Rembrandt lighting with a distinct triangle of light on the cheek, classic cinematic portrait lighting The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
An ultra-realistic 8K indoor studio photo, simulating a home environment. The scene takes place on the floor, on a textured area rug with an abstract gray and white geometric pattern. In the background, a dark piece of furniture (such as a sofa or armchair covered by a textured black wool blanket) and a full-length mirror framed in wood on the floor, which creates the reflection for the selfie. The white wall and ceiling are visible. The lighting is natural and soft, coming from an unseen side window, creating realistic and detailed shadows. Model and Appearance: A young woman with all facial and body features 100% identical to the reference model (maintaining the exact shape of the nose, mouth, eyes, and facial and body structure). The hair is long, straight, parted in the middle, dark brown. Subtle and polished makeup, with vibrant pink lips. Clothing and Accessories: A fitted, plain black long-sleeved t-shirt. Light blue jeans with a distressed wash and visible rips at the knees. A layered gold necklace with a small round pendant and a gold wedding ring ribbon. The subtle "@sofia_lorette" logo on the black t-shirt. Footwear (Foreground Focus): The main focus of the foreground is the extremely high platform sandals. They have a transparent PVC strap across the instep and a thick platform and stiletto heel completely covered in vibrant, multicolored iridescent glitter (a mix of pink, blue, green, and silver). The heel sole is black. Pose: The pose is meticulously maintained. The model is seated on the floor. Her right leg is bent forward, with her foot and platform shoe in the foreground. Her left leg is extended behind her. She holds a silver iPhone (Pro style) in her left hand for a mirror selfie, looking at the phone screen. Lighting and Mood: Natural, soft, and diffused ambient lighting, creating realistic shadows on the texture of the jeans and the glitter of the shoes. Casual, self-confident, and relaxed mood. Angle and Camera (Mastery): This is the crucial element. An extremely low, ground-level camera angle, positioned almost at carpet height, looking upwards and slightly towards the bent leg and prominent platform shoes in the foreground. The Canon EOS R5 camera is positioned to capture the sharp foreground of the shoes and bent leg, while the mid-ground (the model and reflection in the mirror) has a subtle depth of field. The framing is slightly tilted to the right (a gentle Dutch angle), off-center towards the leg and shoes, emphasizing the perspective and height of the platforms. The focus is on the shoes and leg in the foreground. The angle must be maintained and meticulously specified as a ground-level, upward-looking angle. Additional Details: The texture of the carpet and the stitching of the jeans are hyper-realistic. The sheen and individual texture of the glitter flakes on the shoes are crisp. The toenails are painted pink. The reflection in the mirror is clear. Important Final Note: Dark brown hair. Maintain facial and body features 100% as in the image. Keep the shape of the nose, mouth, and eyes the same as in the reference images. The angle must be maintained and specified meticulously.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building High-quality textures with realistic effects and natural reflections in the windows Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect
An ultra-realistic 8K indoor studio photo, simulating a home environment. The scene takes place on the floor, on a textured area rug with an abstract gray and white geometric pattern. In the background, a dark piece of furniture (such as a sofa or armchair covered by a textured black wool blanket) and a full-length mirror framed in wood on the floor, which creates the reflection for the selfie. The white wall and ceiling are visible. The lighting is natural and soft, coming from an unseen side window, creating realistic and detailed shadows. Model and Appearance: A young woman with all facial and body features 100% identical to the reference model (maintaining the exact shape of the nose, mouth, eyes, and facial and body structure). The hair is long, straight, parted in the middle, dark brown. Subtle and polished makeup, with vibrant pink lips. Clothing and Accessories: A fitted, plain black long-sleeved t-shirt. Light blue jeans with a distressed wash and visible rips at the knees. A layered gold necklace with a small round pendant and a gold wedding ring ribbon. The subtle "@sofia_lorette" logo on the black t-shirt. Footwear (Foreground Focus): The main focus of the foreground is the extremely high platform sandals. They have a transparent PVC strap across the instep and a thick platform and stiletto heel completely covered in vibrant, multicolored iridescent glitter (a mix of pink, blue, green, and silver). The heel sole is black. Pose: The pose is meticulously maintained. The model is seated on the floor. Her right leg is bent forward, with her foot and platform shoe in the foreground. Her left leg is extended behind her. She holds a silver iPhone (Pro style) in her left hand for a mirror selfie, looking at the phone screen. Lighting and Mood: Natural, soft, and diffused ambient lighting, creating realistic shadows on the texture of the jeans and the glitter of the shoes. Casual, self-confident, and relaxed mood. Angle and Camera (Mastery): This is the crucial element. An extremely low, ground-level camera angle, positioned almost at carpet height, looking upwards and slightly towards the bent leg and prominent platform shoes in the foreground. The Canon EOS R5 camera is positioned to capture the sharp foreground of the shoes and bent leg, while the mid-ground (the model and reflection in the mirror) has a subtle depth of field. The framing is slightly tilted to the right (a gentle Dutch angle), off-center towards the leg and shoes, emphasizing the perspective and height of the platforms. The focus is on the shoes and leg in the foreground. The angle must be maintained and meticulously specified as a ground-level, upward-looking angle. Additional Details: The texture of the carpet and the stitching of the jeans are hyper-realistic. The sheen and individual texture of the glitter flakes on the shoes are crisp. The toenails are painted pink. The reflection in the mirror is clear. Important Final Note: Dark brown hair. Maintain facial and body features 100% as in the image. Keep the shape of the nose, mouth, and eyes the same as in the reference images. The angle must be maintained and specified meticulously.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied Palestinian flag body paint, with horizontal black, white, and green stripes and the red triangle at the hoist conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Parted Symphony: Standing with legs slightly wider than shoulder-width, captured from a low rear angle to emphasize the towering, rounded volume of the glutes; hands resting intimately on the inner curves of the glutes, fingers gently pulling the flesh outward to subtly open the silhouette and expose the darkest, most inviting shadows; face glancing back downward at the camera with an intensely predatory yet unconditionally welcoming smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur at 1/125s captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the Palestinian flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Leica S3, cinematic shot, wide open aperture, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , Rembrandt lighting with a distinct triangle of light on the cheek, classic cinematic portrait lighting The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied United Nations flag body paint, featuring a light blue base with a white emblem depicting a world map projection encircled by olive branches conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Symmetrical Cleavage: Standing facing away with legs planted wide in a powerful, grounded stance. Both hands gripping the garment just below the gluteal fold, deliberately pulling the material downward and outward. The tension forces the fabric to bite sharply into the deepest centerline, outlining the sacred, hyper-rounded volume of the centerpiece. The atmosphere is thick with a raw, unspoken hospitality and a musky tension. Head tilted back, casting a haughty, "I know you want this" smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the European Union flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Hasselblad H6D-100c, 16-bit color depth, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , dramatic chiaroscuro lighting with powerful golden-hour cinematic rim light from behind, motivated warm practical light from the side, volumetric god rays and atmospheric haze, high contrast, majestic and moody atmosphere The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building High-quality textures with realistic effects and natural reflections in the windows Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
The central subject is a nude woman viewed from the dorsal perspective, positioned vulnerably yet resolutely in the center of a war-torn urban thoroughfare. Her entire body is completely covered in meticulously applied Palestinian flag body paint, with horizontal black, white, and green stripes and the red triangle at the hoist conforming precisely to her anatomical contours, the pigments flowing across her spine, shoulders, and gluteal curves. Her physique exhibits precise anatomical clarity with realistic anthropometric proportions—a defined spinal column creating subtle shadows along the thoracic and lumbar regions, scapulae slightly prominent beneath dermal layers, and natural gluteal musculature forming the primary focal point with authentic adipose distribution and dermal tension. Her skin exhibits dermatological realism with visible pores, fine vellus hair along the erector spinae, and micro-blemishes of dust and particulate matter adhering to the epidermis over the painted surface. Ocular intricacy is suggested by the profile view of her face turned slightly toward the threat, showing detailed iris texture and moisture on the sclera. Her hair physics demonstrate follicle density with individual strands caught in the hot wind, creating dynamic motion against the static body. The clothing section manifests as an absence of textile, yet her form presents a figure-hugging silhouette defined purely by anatomical structure, with an open-back construction revealing the entire posterior chain from cervical to sacral regions, and a second-skin fit emphasizing the natural cinch at the waist and the curvature of the hips. Textural contrast emerges between her organic epidermal surface covered in flag pigments—showing sebaceous sheen of perspiration under thermal stress blending with the paint—and the surrounding abrasive urban environment. Wear and patina are evident in the form of road dust coating her plantar surfaces and lower extremities, suggesting prolonged exposure to the chaotic environment. Pose & Interaction: The Parted Symphony: Standing with legs slightly wider than shoulder-width, captured from a low rear angle to emphasize the towering, rounded volume of the glutes; hands resting intimately on the inner curves of the glutes, fingers gently pulling the flesh outward to subtly open the silhouette and expose the darkest, most inviting shadows; face glancing back downward at the camera with an intensely predatory yet unconditionally welcoming smirk, The composition employs a low-angle power perspective utilizing a Dutch angle of approximately 5 degrees to enhance the psychological unease, positioning the camera at asphalt level to emphasize the towering presence of the advancing main battle tanks while maintaining the woman as the primary subject through selective focus. The framing utilizes the rule of thirds, placing her gluteal focal point at the lower intersection while the tank barrels occupy the upper tension zones, creating dynamic symmetry along the central vanishing point of the street. Leading lines from the damaged building facades and the cracked road markings converge toward the horizon, generating strong Z-axis depth and parallax that draws the viewer into the scene. The three-quarter rear view captures her form while allowing environmental context to frame the subject through internal framing provided by the tank silhouettes and building edges. Negative space above emphasizes the merciless white sky, while the foreground includes heat-distorted asphalt and particulate matter. Anamorphic lens distortion stretches the horizontal axis, emphasizing the width of the street and the lateral threat of the armored vehicles. Motion blur at 1/125s captures the grinding tracks of the lead tank and swirling dust clouds, contrasting with the sharp focus on the woman's static form, creating temporal dissonance between human stillness and mechanical violence. The subject's integumentary system is rendered with physically based rendering (PBR) parameters showing micro-surface variation across the epidermis, with roughness maps indicating areas of dry skin versus sebaceous moisture accumulation along the spine and cervical region where the Palestinian flag paint interacts with perspiration. Specularity values vary across the dermal landscape, with anisotropic sheen following the direction of muscle fibers and hair follicles. Subsurface scattering depth is calibrated to simulate the transmission of midday sunlight through the dermal and subcutaneous layers, creating realistic color bleeding at shadow boundaries. The tanks' armor is covered in meticulously applied Israeli flag markings—white base with horizontal blue stripes and central Magen David—showing clear-coat multi-layer materials with environmental wear, chipping, dust accumulation, and heat distortion affecting the painted surfaces. Fabric elements in the environment—soldiers' uniforms, tank straps—exhibit woven textures with clear thread definition and fabric weight. The asphalt exhibits realistic aggregate displacement and oil staining with varying index of refraction between tar and stone. Ray-traced reflections appear in the sweat droplets on the woman's skin and the polished metal surfaces of the tank optics, showing accurate environmental mapping of the devastated street. Micro-shadows from skin texture pores create hyper-realistic detail at 8K resolution, while dust particles on her skin exhibit haptic surface deformation where they adhere to perspiration and body paint. Technical & Camera Settings: raw photo captured with Leica S3, cinematic shot, wide open aperture, low key lighting, high contrast, ISO 50, with a 120mm macro lens. , Rembrandt lighting with a distinct triangle of light on the cheek, classic cinematic portrait lighting The scene maintains rigorous spatial coherence through consistent lighting direction ensuring all shadows cast by the woman, tanks, and building debris align with the solar vector at 15 degrees west of vertical. Contact shadows beneath the tanks' treads and the woman's feet show accurate occlusion relationships with the cracked pavement surface, including micro-shadows from individual aggregate stones. Ray-traced reflections and refractions in the heat haze and vehicle optics obey physical laws, showing accurate aerial perspective with depth fog increasing exponentially along the vanishing point. Global illumination calculations include light bounce from the white concrete buildings illuminating the shadow side of the woman's form with realistic radiosity. Surface displacement interaction shows the asphalt cracking pattern accurately deforming under the tanks' weight distribution while remaining rigid under the woman's minimal pressure. Inverse square law of light governs the falloff from the sun, creating realistic illumination gradients across the street width. Anamorphic lens characteristics include horizontal bokeh ellipses in the background dust particles and consistent barrel distortion at frame edges. The scale relationships maintain accurate proportionality between the human figure (1.7m) and the main battle tanks (2.5m height, 6m length), ensuring believable environmental integration and spatial occupancy within the urban canyon.
An ultra-realistic 8K indoor studio photo, simulating a home environment. The scene takes place on the floor, on a textured area rug with an abstract gray and white geometric pattern. In the background, a dark piece of furniture (such as a sofa or armchair covered by a textured black wool blanket) and a full-length mirror framed in wood on the floor, which creates the reflection for the selfie. The white wall and ceiling are visible. The lighting is natural and soft, coming from an unseen side window, creating realistic and detailed shadows. Model and Appearance: A young woman with all facial and body features 100% identical to the reference model (maintaining the exact shape of the nose, mouth, eyes, and facial and body structure). The hair is long, straight, parted in the middle, dark brown. Subtle and polished makeup, with vibrant pink lips. Clothing and Accessories: A fitted, plain black long-sleeved t-shirt. Light blue jeans with a distressed wash and visible rips at the knees. A layered gold necklace with a small round pendant and a gold wedding ring ribbon. The subtle "@sofia_lorette" logo on the black t-shirt. Footwear (Foreground Focus): The main focus of the foreground is the extremely high platform sandals. They have a transparent PVC strap across the instep and a thick platform and stiletto heel completely covered in vibrant, multicolored iridescent glitter (a mix of pink, blue, green, and silver). The heel sole is black. Pose: The pose is meticulously maintained. The model is seated on the floor. Her right leg is bent forward, with her foot and platform shoe in the foreground. Her left leg is extended behind her. She holds a silver iPhone (Pro style) in her left hand for a mirror selfie, looking at the phone screen. Lighting and Mood: Natural, soft, and diffused ambient lighting, creating realistic shadows on the texture of the jeans and the glitter of the shoes. Casual, self-confident, and relaxed mood. Angle and Camera (Mastery): This is the crucial element. An extremely low, ground-level camera angle, positioned almost at carpet height, looking upwards and slightly towards the bent leg and prominent platform shoes in the foreground. The Canon EOS R5 camera is positioned to capture the sharp foreground of the shoes and bent leg, while the mid-ground (the model and reflection in the mirror) has a subtle depth of field. The framing is slightly tilted to the right (a gentle Dutch angle), off-center towards the leg and shoes, emphasizing the perspective and height of the platforms. The focus is on the shoes and leg in the foreground. The angle must be maintained and meticulously specified as a ground-level, upward-looking angle. Additional Details: The texture of the carpet and the stitching of the jeans are hyper-realistic. The sheen and individual texture of the glitter flakes on the shoes are crisp. The toenails are painted pink. The reflection in the mirror is clear. Important Final Note: Dark brown hair. Maintain facial and body features 100% as in the image. Keep the shape of the nose, mouth, and eyes the same as in the reference images. The angle must be maintained and specified meticulously.
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
transform the visualization of the building into an ultra realistic photograph preserve the architectural integrity and geometry of the building preserve the color of the facade decoration facade with smooth metal cassettes giving a modern industrial look glazing panels give a transparent and open look high-quality textures with realistic atmospheric effects and natural reflections in the windows add cars in the parking lot add a family with children with a supermarket cart rural background with trees Dynamic natural lighting that creates soft shadows and emphasizes depth to create a realistic effect Natural daylight highlights metallic textures and glass reflections The camera takes a wide horizontal shot (16:9 aspect ratio), showing the entire facade of the building in clear focus with realistic shadows and high detail cinematic quality ultra HD
A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
Create a 9:16 K-pop apocalypse ransom zine poster featuri... Create a premium Japanese-inspired minimalist fashion edi... A high-end commercial beverage advertisement for "Arctic ... A professional prompt for generating realistic, elegant p... Create a premium, highly believable Fictional Console / H... A premium mineral water advertisement poster featuring a ... Create a 9:16 image in the "Plush City Festival Mobile Po... Create a 9:16 image in the "Clean Triptych Travel Vlog Th... Ultra-realistic cinematic fashion campaign photo of a bea... Create a high-quality Y2K kawaii street-style collage pos... Luxury extreme close-up portrait, magazine cover style, t... A stylish young woman with sleek, dark violet hair stands... Create a premium, highly believable Lootbox / Capsule Dro... Ultra-realistic cozy Japanese-Korean café photography fea... These two illustrations showcase a whimsical, folk-art st... Create a full-page colored manga illustration based on th... Overhead cinematic food photography of a comforting Japan... Create a complete brand identity presentation for an orig... Ultra-realistic close-up product photography of a vintage... Luxury haute couture bridal fashion campaign inspired by ... Ultra-high-end commercial product advertisement poster fo... Create a hyper-realistic luxury lingerie e-commerce detai... Ultra-realistic football match day poster design, Cristia... Use my reference photo to preserve the exact facial featu... Using the provided reference image, create an ultra-reali... A hyper-detailed surreal advertising poster for The North... Create a fully original, copyright-safe luxury identity b... Create a premium editorial magazine-style Instagram ad fo... Create a hyper-realistic cinematic luxury editorial portr... Cinematic minimalist travel poster of [City Name] シネマティックなトーン、可愛い日本人ガール、20代、汗や煤で少し汚れている、自然光、セクシーで少し破れた軍服とレザ... FORMAT: Generate a breathtaking luxury product advertisment of ha... FORMAT: Create a high-end luxury wedding gift bag mockup in a cle... A surreal mixed-media portrait of [PERSON], set against a... Create a stylized illustration of Rumi from the anime ser... 请根据用户输入的【品牌名 / 项目名】【副标题 / 产品名】【类型 / 行业】【地域风味】【品牌定位】【核心关键词... Erstelle eine realistische und zugleich surreale, kreativ... Ultra-realistic premium lemonade advertisement poster des... 请生成一张横向 4:3 的中文版「AI丝袜风格提案 / AI Hosiery Styling Board」图片。 Create an image in the "Plush Comic Toy Product Poster" s... Minimalist ultra-high-resolution travel sketch poster of ... Create a premium editorial travel poster illustration of ... Create an image in pop-bubble-letter-photo-poster-style. Create a creative commercial advertising poster for [PROD... Create an image in blue-bubble-fisheye-action-poster-style. Full-body fashion editorial shot taken from a slightly lo... Create a premium square reference-style architectural inf... A vibrant children’s shoe advertisement poster featuring ... BASKIN ROBBINS — “31 FLAVORS. ONE FANTASY.” [BRAND NAME] Create an image in naive-marker-psa-poster-style. { Create a premium wellness advertising poster for a tea br... Realistic film photography, upper-body portrait of a beau... Asset type: portrait image for social post Create a premium Japanese-inspired minimalist fashion edi... ✨ Visit meigen.ai on desktop to recreate this Free to try · Synced favorites Copy Prompt Save 𝗦𝗮𝗻𝗶𝗮 𝗦𝗮𝗻𝗶𝗮 @saniaspeaks_ 14 163 5.6K Prompt Translate Create a premium Japanese-inspired minimalist fashion editorial poster featuring a stylish young woman as the main subject. IMAGE TYPE: minimal Japanese fashion branding poster, monochrome editorial campaign design, luxury lifestyle poster. TOPIC: streetwear, minimal fashion, Japanese lifestyle, zen clothing, contemporary fashion. STYLE & ART DIRECTION: same exact composition and visual hierarchy as the reference image, Japanese minimalist editorial aesthetic, Scandinavian-meets-Japanese branding style, monochrome photography composition, calm luxury fashion atmosphere, fine-art gallery poster design, Behance-quality editorial branding, zen-inspired visual storytelling. MAIN SUBJECT / HERO ELEMENT: a stylish female fashion model with calm emotional body language, elegant streetwear or minimalist lifestyle styling, black-and-white editorial photography, Japanese-inspired urban atmosphere, subtle confident expression, with a red-circle visual accent integrated into the composition. LAYOUT & COMPOSITION: single standalone vertical poster inspired by luxury campaign structures, large negative space dominance, minimal asymmetrical layout, brush-stroke framing textures, Japanese typography placement, gallery-style spacing rhythm, clean editorial hierarchy, minimal visual clutter. TEXT & TYPOGRAPHY: thin minimalist serif typography, vertical Japanese kanji typography, minimal sans-serif supporting text, luxury editorial spacing, small micro-text details, fashion-magazine inspired hierarchy, elegant monochrome typography system. DEPTH & LIGHTING: soft natural grayscale lighting, calm atmospheric shadows, minimal contrast mood, fine-art photography lighting, soft editorial highlights, cinematic monochrome ambiance. EXTRA DESIGN DETAILS: Japanese red sun symbol, brush-stroke textures, minimal paper texture overlays, soft grain details, editorial framing accents, fine-art poster balance, zen-inspired minimal shapes, gallery exhibition atmosphere. COLOR PALETTE: pure white, deep black, soft grayscale, Japanese red accent, minimal neutral harmony. CAMERA & RENDERING: editorial monochrome photography, fine-art fashion portrait style, minimal cinematic realism, soft luxury rendering, Behance-quality poster execution, high-end fashion editorial composition. QUALITY CONTROLS: Behance-quality fashion poster, premium minimalist branding, ultra-clean editorial composition, high-resolution monochrome design, same exact visual DNA as the reference, fine-art Japanese poster atmosphere.