(sks woman), wet, raining, under rain, wet hair, wet skin, (highly detailed skin texture, healthy skin), ultra quality, path tracing, ray tracing, radiosity, ambient occlusion, volumetric lighting, specular reflection, diffuse reflection, lumen reflections, glare, global illumination, realistic light, realistic shadow, pureerosface_v1, (cowboy shot), full body, <lora:locon_freyaallan_v1_from_v1_64_32:1> <lora:more_details:1> , small breasts, <lora:lora-small-freya-allen-v1:1>
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
"Ultra-photorealistic 8k still from a cinematic sequence: An elemental goddess of ice and fire, body split precisely down the center. Right half — photorealistic translucent ice with physically correct index of refraction 1.31, strong forward subsurface scattering of blue wavelengths, visible volumetric light transport, internal caustics, frost buildup, micro-fractures refracting moonlight, and wet specular reflections. Left half — hyper-realistic molten lava with glowing emissive interior (high temperature orange-red), dark basalt crust forming realistic polygonal cracks that reveal incandescent material beneath, viscous fluid dynamics, intense refractive heat distortion warping background elements, rising convection currents, and ejected incandescent particles. Dynamic motion: She strides forward powerfully. Right environment shows collapsing glacial ice with accurate fracture mechanics and airborne snow/ice debris. Left shows surging lava flows with bubbling, splattering, and smoke plumes. Outstretched arms channel turbulent vortices where ice crystals refract/scatter light while clashing with superheated embers and plasma-like air distortion. Blood-red supermoon as dual light source: precise cool specular/refraction on ice vs warm emissive rim lighting and atmospheric scattering on lava. Localized steam and phase-change effects at the boundary. Low-angle tracking perspective, physically accurate global illumination, subsurface scattering, refraction, caustics, heat haze, filmic color grading, subtle grain, shot on large-format cinema camera."
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young Moroccan woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 2k resolution, raw photo aesthetic, cosplay realism.
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Ultra-realistic 8K full-body studio fashion photo of an 18-year-old Swedish topmodel, extremely slim with subtle athletic tone, long straight Nordic blonde hair with clean center part, youthful oval face, cool bright eyes, minimal makeup. Wearing the exact white lace lingerie set from the reference (delicate white lace bra with thin straps and sheer embroidered panels, matching white lace panty with thin side straps). Entire body fully covered in dense bright water droplets, forming intense glossy wet shine, strong specular highlights across shoulders, ribs, waist, abdomen, hips, thighs, legs and feet. Accurate body proportions matching the reference: very narrow shoulders, slim arms, flat chest, sharply defined ribline, extremely narrow waist, long slender legs, natural bare feet. Warm backlight creating rim highlights on hair and skin, soft beige studio backdrop with visible lights and stands, wet floor reflection. Nube-inspired glossy aesthetic, hyper-photorealistic skin, Scandinavian minimalism, luxury editorial
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism. She kisses another hot girl in same outfit
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young indian woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
(sks woman), wet, raining, under rain, wet hair, wet skin, (highly detailed skin texture, healthy skin), ultra quality, path tracing, ray tracing, radiosity, ambient occlusion, volumetric lighting, specular reflection, diffuse reflection, lumen reflections, glare, global illumination, realistic light, realistic shadow, pureerosface_v1, (cowboy shot), full body, <lora:locon_freyaallan_v1_from_v1_64_32:1> <lora:more_details:1> , small breasts, <lora:lora-small-freya-allen-v1:1>
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young Moroccan woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 2k resolution, raw photo aesthetic, cosplay realism.
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Ultra-realistic 8K full-body studio fashion photo of an 18-year-old Swedish topmodel, extremely slim with subtle athletic tone, long straight Nordic blonde hair with clean center part, youthful oval face, cool bright eyes, minimal makeup. Wearing the exact white lace lingerie set from the reference (delicate white lace bra with thin straps and sheer embroidered panels, matching white lace panty with thin side straps). Entire body fully covered in dense bright water droplets, forming intense glossy wet shine, strong specular highlights across shoulders, ribs, waist, abdomen, hips, thighs, legs and feet. Accurate body proportions matching the reference: very narrow shoulders, slim arms, flat chest, sharply defined ribline, extremely narrow waist, long slender legs, natural bare feet. Warm backlight creating rim highlights on hair and skin, soft beige studio backdrop with visible lights and stands, wet floor reflection. Nube-inspired glossy aesthetic, hyper-photorealistic skin, Scandinavian minimalism, luxury editorial
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
"Ultra-photorealistic 8k still from a cinematic sequence: An elemental goddess of ice and fire, body split precisely down the center. Right half — photorealistic translucent ice with physically correct index of refraction 1.31, strong forward subsurface scattering of blue wavelengths, visible volumetric light transport, internal caustics, frost buildup, micro-fractures refracting moonlight, and wet specular reflections. Left half — hyper-realistic molten lava with glowing emissive interior (high temperature orange-red), dark basalt crust forming realistic polygonal cracks that reveal incandescent material beneath, viscous fluid dynamics, intense refractive heat distortion warping background elements, rising convection currents, and ejected incandescent particles. Dynamic motion: She strides forward powerfully. Right environment shows collapsing glacial ice with accurate fracture mechanics and airborne snow/ice debris. Left shows surging lava flows with bubbling, splattering, and smoke plumes. Outstretched arms channel turbulent vortices where ice crystals refract/scatter light while clashing with superheated embers and plasma-like air distortion. Blood-red supermoon as dual light source: precise cool specular/refraction on ice vs warm emissive rim lighting and atmospheric scattering on lava. Localized steam and phase-change effects at the boundary. Low-angle tracking perspective, physically accurate global illumination, subsurface scattering, refraction, caustics, heat haze, filmic color grading, subtle grain, shot on large-format cinema camera."
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism. She kisses another hot girl in same outfit
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young indian woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
(sks woman), wet, raining, under rain, wet hair, wet skin, (highly detailed skin texture, healthy skin), ultra quality, path tracing, ray tracing, radiosity, ambient occlusion, volumetric lighting, specular reflection, diffuse reflection, lumen reflections, glare, global illumination, realistic light, realistic shadow, pureerosface_v1, (cowboy shot), full body, <lora:locon_freyaallan_v1_from_v1_64_32:1> <lora:more_details:1> , small breasts, <lora:lora-small-freya-allen-v1:1>
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young Moroccan woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 2k resolution, raw photo aesthetic, cosplay realism.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
"Ultra-photorealistic 8k still from a cinematic sequence: An elemental goddess of ice and fire, body split precisely down the center. Right half — photorealistic translucent ice with physically correct index of refraction 1.31, strong forward subsurface scattering of blue wavelengths, visible volumetric light transport, internal caustics, frost buildup, micro-fractures refracting moonlight, and wet specular reflections. Left half — hyper-realistic molten lava with glowing emissive interior (high temperature orange-red), dark basalt crust forming realistic polygonal cracks that reveal incandescent material beneath, viscous fluid dynamics, intense refractive heat distortion warping background elements, rising convection currents, and ejected incandescent particles. Dynamic motion: She strides forward powerfully. Right environment shows collapsing glacial ice with accurate fracture mechanics and airborne snow/ice debris. Left shows surging lava flows with bubbling, splattering, and smoke plumes. Outstretched arms channel turbulent vortices where ice crystals refract/scatter light while clashing with superheated embers and plasma-like air distortion. Blood-red supermoon as dual light source: precise cool specular/refraction on ice vs warm emissive rim lighting and atmospheric scattering on lava. Localized steam and phase-change effects at the boundary. Low-angle tracking perspective, physically accurate global illumination, subsurface scattering, refraction, caustics, heat haze, filmic color grading, subtle grain, shot on large-format cinema camera."
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Ultra-realistic 8K full-body studio fashion photo of an 18-year-old Swedish topmodel, extremely slim with subtle athletic tone, long straight Nordic blonde hair with clean center part, youthful oval face, cool bright eyes, minimal makeup. Wearing the exact white lace lingerie set from the reference (delicate white lace bra with thin straps and sheer embroidered panels, matching white lace panty with thin side straps). Entire body fully covered in dense bright water droplets, forming intense glossy wet shine, strong specular highlights across shoulders, ribs, waist, abdomen, hips, thighs, legs and feet. Accurate body proportions matching the reference: very narrow shoulders, slim arms, flat chest, sharply defined ribline, extremely narrow waist, long slender legs, natural bare feet. Warm backlight creating rim highlights on hair and skin, soft beige studio backdrop with visible lights and stands, wet floor reflection. Nube-inspired glossy aesthetic, hyper-photorealistic skin, Scandinavian minimalism, luxury editorial
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism. She kisses another hot girl in same outfit
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young indian woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
(sks woman), wet, raining, under rain, wet hair, wet skin, (highly detailed skin texture, healthy skin), ultra quality, path tracing, ray tracing, radiosity, ambient occlusion, volumetric lighting, specular reflection, diffuse reflection, lumen reflections, glare, global illumination, realistic light, realistic shadow, pureerosface_v1, (cowboy shot), full body, <lora:locon_freyaallan_v1_from_v1_64_32:1> <lora:more_details:1> , small breasts, <lora:lora-small-freya-allen-v1:1>
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
Ultra-realistic 8K full-body studio fashion photo of an 18-year-old Swedish topmodel, extremely slim with subtle athletic tone, long straight Nordic blonde hair with clean center part, youthful oval face, cool bright eyes, minimal makeup. Wearing the exact white lace lingerie set from the reference (delicate white lace bra with thin straps and sheer embroidered panels, matching white lace panty with thin side straps). Entire body fully covered in dense bright water droplets, forming intense glossy wet shine, strong specular highlights across shoulders, ribs, waist, abdomen, hips, thighs, legs and feet. Accurate body proportions matching the reference: very narrow shoulders, slim arms, flat chest, sharply defined ribline, extremely narrow waist, long slender legs, natural bare feet. Warm backlight creating rim highlights on hair and skin, soft beige studio backdrop with visible lights and stands, wet floor reflection. Nube-inspired glossy aesthetic, hyper-photorealistic skin, Scandinavian minimalism, luxury editorial
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young Moroccan woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 2k resolution, raw photo aesthetic, cosplay realism.
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism. She kisses another hot girl in same outfit
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young indian woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
"Ultra-photorealistic 8k still from a cinematic sequence: An elemental goddess of ice and fire, body split precisely down the center. Right half — photorealistic translucent ice with physically correct index of refraction 1.31, strong forward subsurface scattering of blue wavelengths, visible volumetric light transport, internal caustics, frost buildup, micro-fractures refracting moonlight, and wet specular reflections. Left half — hyper-realistic molten lava with glowing emissive interior (high temperature orange-red), dark basalt crust forming realistic polygonal cracks that reveal incandescent material beneath, viscous fluid dynamics, intense refractive heat distortion warping background elements, rising convection currents, and ejected incandescent particles. Dynamic motion: She strides forward powerfully. Right environment shows collapsing glacial ice with accurate fracture mechanics and airborne snow/ice debris. Left shows surging lava flows with bubbling, splattering, and smoke plumes. Outstretched arms channel turbulent vortices where ice crystals refract/scatter light while clashing with superheated embers and plasma-like air distortion. Blood-red supermoon as dual light source: precise cool specular/refraction on ice vs warm emissive rim lighting and atmospheric scattering on lava. Localized steam and phase-change effects at the boundary. Low-angle tracking perspective, physically accurate global illumination, subsurface scattering, refraction, caustics, heat haze, filmic color grading, subtle grain, shot on large-format cinema camera."
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
(sks woman), wet, raining, under rain, wet hair, wet skin, (highly detailed skin texture, healthy skin), ultra quality, path tracing, ray tracing, radiosity, ambient occlusion, volumetric lighting, specular reflection, diffuse reflection, lumen reflections, glare, global illumination, realistic light, realistic shadow, pureerosface_v1, (cowboy shot), full body, <lora:locon_freyaallan_v1_from_v1_64_32:1> <lora:more_details:1> , small breasts, <lora:lora-small-freya-allen-v1:1>
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young indian woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
Ultra-realistic 8K full-body studio fashion photo of an 18-year-old Swedish topmodel, extremely slim with subtle athletic tone, long straight Nordic blonde hair with clean center part, youthful oval face, cool bright eyes, minimal makeup. Wearing the exact white lace lingerie set from the reference (delicate white lace bra with thin straps and sheer embroidered panels, matching white lace panty with thin side straps). Entire body fully covered in dense bright water droplets, forming intense glossy wet shine, strong specular highlights across shoulders, ribs, waist, abdomen, hips, thighs, legs and feet. Accurate body proportions matching the reference: very narrow shoulders, slim arms, flat chest, sharply defined ribline, extremely narrow waist, long slender legs, natural bare feet. Warm backlight creating rim highlights on hair and skin, soft beige studio backdrop with visible lights and stands, wet floor reflection. Nube-inspired glossy aesthetic, hyper-photorealistic skin, Scandinavian minimalism, luxury editorial
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
"Ultra-photorealistic 8k still from a cinematic sequence: An elemental goddess of ice and fire, body split precisely down the center. Right half — photorealistic translucent ice with physically correct index of refraction 1.31, strong forward subsurface scattering of blue wavelengths, visible volumetric light transport, internal caustics, frost buildup, micro-fractures refracting moonlight, and wet specular reflections. Left half — hyper-realistic molten lava with glowing emissive interior (high temperature orange-red), dark basalt crust forming realistic polygonal cracks that reveal incandescent material beneath, viscous fluid dynamics, intense refractive heat distortion warping background elements, rising convection currents, and ejected incandescent particles. Dynamic motion: She strides forward powerfully. Right environment shows collapsing glacial ice with accurate fracture mechanics and airborne snow/ice debris. Left shows surging lava flows with bubbling, splattering, and smoke plumes. Outstretched arms channel turbulent vortices where ice crystals refract/scatter light while clashing with superheated embers and plasma-like air distortion. Blood-red supermoon as dual light source: precise cool specular/refraction on ice vs warm emissive rim lighting and atmospheric scattering on lava. Localized steam and phase-change effects at the boundary. Low-angle tracking perspective, physically accurate global illumination, subsurface scattering, refraction, caustics, heat haze, filmic color grading, subtle grain, shot on large-format cinema camera."
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young Moroccan woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 2k resolution, raw photo aesthetic, cosplay realism.
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism. She kisses another hot girl in same outfit
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
(sks woman), wet, raining, under rain, wet hair, wet skin, (highly detailed skin texture, healthy skin), ultra quality, path tracing, ray tracing, radiosity, ambient occlusion, volumetric lighting, specular reflection, diffuse reflection, lumen reflections, glare, global illumination, realistic light, realistic shadow, pureerosface_v1, (cowboy shot), full body, <lora:locon_freyaallan_v1_from_v1_64_32:1> <lora:more_details:1> , small breasts, <lora:lora-small-freya-allen-v1:1>
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
{ "title": "Ultra-Realistic Close-Up Portrait with Water Droplets", "intent": "Capture an extreme macro portrait emphasizing skin texture, moisture, and emotion.", "subjects": [ { "role": "person", "gender": "unspecified", "focus_area": "eye, nose, and lips", "expression": "intense and contemplative", "details": { "skin_texture": "highly detailed with visible pores and droplets", "eye_color": "greenish-blue with reflective highlights", "hair": "dark, wet strands partially covering face", "lips": "slightly parted, glossy with water" } } ], "environment": { "setting": "dark, intimate close-up scene", "lighting": "soft directional light creating reflections and high contrast on wet skin", "color_palette": ["warm flesh tones", "cool reflections", "deep shadows"], "background": "out of focus, neutral tone" }, "camera": { "type": "macro lens", "lens": "100mm f/2.8 macro", "aperture": "f/4.0", "focus": "on eye and droplets", "white_balance": "neutral daylight", "exposure": "well-balanced highlights and midtones" }, "style": { "look": "hyperrealistic, cinematic", "mood": "intense and immersive", "post_processing": "sharp detail enhancement, controlled specular highlights" }, "output": { "aspect_ratio": "9:16", "format": "photo-realistic macro shot", "quality": "ultra high resolution" } }
Ultra-realistic 8K full-body studio fashion photo of an 18-year-old Swedish topmodel, extremely slim with subtle athletic tone, long straight Nordic blonde hair with clean center part, youthful oval face, cool bright eyes, minimal makeup. Wearing the exact white lace lingerie set from the reference (delicate white lace bra with thin straps and sheer embroidered panels, matching white lace panty with thin side straps). Entire body fully covered in dense bright water droplets, forming intense glossy wet shine, strong specular highlights across shoulders, ribs, waist, abdomen, hips, thighs, legs and feet. Accurate body proportions matching the reference: very narrow shoulders, slim arms, flat chest, sharply defined ribline, extremely narrow waist, long slender legs, natural bare feet. Warm backlight creating rim highlights on hair and skin, soft beige studio backdrop with visible lights and stands, wet floor reflection. Nube-inspired glossy aesthetic, hyper-photorealistic skin, Scandinavian minimalism, luxury editorial
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
"Ultra-photorealistic 8k still from a cinematic sequence: An elemental goddess of ice and fire, body split precisely down the center. Right half — photorealistic translucent ice with physically correct index of refraction 1.31, strong forward subsurface scattering of blue wavelengths, visible volumetric light transport, internal caustics, frost buildup, micro-fractures refracting moonlight, and wet specular reflections. Left half — hyper-realistic molten lava with glowing emissive interior (high temperature orange-red), dark basalt crust forming realistic polygonal cracks that reveal incandescent material beneath, viscous fluid dynamics, intense refractive heat distortion warping background elements, rising convection currents, and ejected incandescent particles. Dynamic motion: She strides forward powerfully. Right environment shows collapsing glacial ice with accurate fracture mechanics and airborne snow/ice debris. Left shows surging lava flows with bubbling, splattering, and smoke plumes. Outstretched arms channel turbulent vortices where ice crystals refract/scatter light while clashing with superheated embers and plasma-like air distortion. Blood-red supermoon as dual light source: precise cool specular/refraction on ice vs warm emissive rim lighting and atmospheric scattering on lava. Localized steam and phase-change effects at the boundary. Low-angle tracking perspective, physically accurate global illumination, subsurface scattering, refraction, caustics, heat haze, filmic color grading, subtle grain, shot on large-format cinema camera."
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
realistic cinematic image with dark shadows and high contrast, A fit 28yo woman standing on a sandy beach near a wooden structure, wearing a white bikini with thin straps and a matching bottom. Her skin has a natural sun-kissed glow with subtle freckles across her nose and shoulders. She has long, wavy brown hair cascading over her shoulders, slightly tousled by the ocean breeze. The background features clear blue skies with scattered fluffy clouds, meeting the horizon where the calm turquoise sea gently laps against the shore. The wooden structure to her left is weathered with peeling paint and visible grain patterns, casting soft shadows on the sand. The scene is captured with a wide-angle lens, providing a natural depth of field that keeps both the subject and background in sharp focus. The lighting is bright and natural, typical of a sunny day at the beach, with soft diffused light enhancing the textures of her skin, the wood, and the sand.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young Moroccan woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 2k resolution, raw photo aesthetic, cosplay realism.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": «9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly.", "subject": "No human or animal subject. The main subject is the white door, positioned centrally, facing the camera directly. The door is about 2‑2.5 meters tall, with a smooth matte white surface, slightly weathered, but details are lost in the overexposed highlights near the center. The door handle is at waist height, reflecting the flash.", "light_source": "The bright light emanating from the open doorway is NOT an internal glow – it is the camera's own flash reflecting off the white interior and blowing out the highlights. This creates a sharp, overexposed white hotspot with a faint halo (halation) typical of 90s digital cameras." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals" ] }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.
Take the face from the input picture. An extremely mediocre iPhone front camera selfie, with no clear subject or proper framing — chaotic, random, impulsive. Slight motion blur, some overexposed spots from uneven indoor lighting. Looks like it was taken accidentally while flipping the camera. In the selfie: Big gentle doe-like eyes, long lashes, warm sleepy gaze. middle part, soft layered ends, natural fall past her chest. Small delicate nose, naturally full lips with a soft pout. Expression: calm, quiet, dreamy, soft smile— like she doesn’t really care you’re watching. nhancing the neckline area with refined natural shaping for an ultra-voluminous, gravity-aware and maximally opulent décolleté effect, combined with a slimmer, more athletic silhouette. Pose: she’s resting her cheek lightly on one hand, elbow propped up, giving a lazy, slightly shy vibe. Background: messy bedroom at night, warm very dim lighting, random clutter like books, clothes, maybe faint string lights — feels casual and lived-in. Vibe: soft, easygoing, unbothered main character energy. Feels real, casual, almost like a random moment caught without thinking. متغيرش الملامح { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young korean woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism. She kisses another hot girl in same outfit
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "1:1", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken in a surreal grassy field at twilight, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Background details (sky, clouds, distant grass) are heavily darkened but faintly visible. Ultra‑realistic textures of grass, flowers, wet ground, and the white door – all rendered with natural grain and no smoothing. The composition is perfectly centered, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, mysterious, liminal, with a dreamlike, unsettling atmosphere. No human subject is present; the scene stands alone.", "scene": { "location": "A vast, flat grassy field at twilight. The sky is overcast, heavy with clouds, but the flash has darkened it to a cold, dark grey‑blue. Tall grass (30‑80 cm) with scattered wildflowers (white daisies, yellow buttercups) covers the ground. A narrow, wet path or puddle stretches from the foreground to the center, reflecting the harsh flash. In the exact center of the frame stands a standalone white wooden door, slightly ajar, opening into a blindingly bright white light (caused by the flash overexposing the interior). The door has a simple metallic handle (silver, with a sharp specular highlight). The grass around the door is also overexposed where the flash hits directly." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient twilight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the door's interior (pure white, blown out), on the wet path, and on the nearest grass tips; deep black shadows in the background sky and the farthest grass.", "effects": [ "strong, direct flash creating a pure white hotspot in the doorway, with a slight blue‑white halo (halation) around the door frame", "the flash creates sharp, dark shadows of individual grass blades on the ground near the camera", "the wet path reflects the flash as a bright, stretched specular highlight, appearing almost silver", "the sky is very dark, almost black, with only a faint hint of cloud texture visible in the upper corners", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the grass is pale olive‑green, the flowers are desaturated white and pale yellow, the door is pure white with a cool tint", "extremely high contrast – bright white next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (door frame, grass blades, the horizon)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The green grass becomes pale olive‑grey, the sky is dark blue‑grey, the white door is pure white with a slight cool tint.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "Straight‑on, centered composition, eye level (camera height approx. 1.5‑1.7 m). Full‑scene shot (wide). Camera distance ~8‑12 m. Focal length equivalent ~35mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, fixed focus or autofocus with slight softness, aperture f/5.6‑f/8, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "square 1:1, wide shot, door centered, sky occupying ~45‑50% of the frame, grass ~30‑35%, wet path ~15‑20%. Perfect symmetry with minor tilt (~1‑2°). A small intruding element (a stray grass blade) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the door and foreground grass are relatively sharp, the background and sky are softer, with atmospheric haze.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid surreal snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights (pure white hotspot in doorway)", "harsh shadows with no detail", "dark sky with faint cloud texture", "imperfect composition (slight tilt, intruding grass blade, lens micro‑scratch, vertical banding, vignette)", "natural grass texture (individual blades, wildflowers)", "reflections on wet path", "chromatic aberration", "barrel distortion", "lens flare", "halation around the door" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint sky)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible human or animal", "bloom (except halation)", "soft glowing light (the door's light must be a harsh flash overexposure, not a soft bloom)" ] }, "negative_prompt": [ "different composition", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic) – but here overexposed is desired, so only excessive loss of shape? we keep the door outline", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint sky)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight", "no flash look", "bright sky with details", "detailed background", "HDR look", "saturated colors", "bloom (except halation)", "soft glow", "people", "animals", "human", "person" ] }
A highly detailed, photorealistic, cinematic high-angle selfie shot of a stunning young indian woman with fantasy features posing in a steamy bathroom. Shot Angle & Pose: The image is captured from a high-angle POV, mimicking a handheld smartphone selfie where the subject is looking up at the camera. Her right arm is extended out of the frame to hold the device. She is leaning her upper body forward, creating a foreshortened perspective. Her left hand is clutching a white towel tightly against her chest to keep it in place. Subject Appearance: She has a beautiful deep tan or bronzed complexion rendered with hyper-realistic skin texture. Her skin is wet and glistening with water droplets and sweat, showing natural pores and a heavy, flushed redness on her cheeks. She has long, messy dark purple hair that looks damp and clumps together. On top of her head are realistic, fluffy purple cat ears. Expression: She looks up into the camera lens with a flustered, shy, and embarrassed expression. Her amber-gold eyes are wide and expressive. Her mouth is slightly open in a gasp or pant, revealing a small, cute fang tooth. Outfit Details: She is wearing only a simple white bath towel wrapped loosely around her body, which she is holding up with her hand, emphasize her super full bust. Around her neck, she wears a distinct choker necklace featuring a gold mount and a green ring pendant. Setting & Lighting: The background is a tiled shower area or bathroom. A metal door handle and white square tiles are visible. The atmosphere is thick with white steam and mist, softening the background details. The lighting is bright and diffused, reflecting off her wet skin and creating specular highlights on her chest and shoulders. 8k resolution, raw photo aesthetic, cosplay realism.