It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
a god with the head of a lion and the body of a human, A thin snake is wrapped around him seven times from his foot until his right sholder, standing in the middle of light, in a mythical and god-like style, standing on a white stone, head of lion, body of human, A thin snake is wrapped around him seven times from his foot until his right up, long shot, cinematic, realistic, shot from below, A thin snake is wrapped around him seven times from his foot until his right up, It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
Role (Character Design) You are a top-tier game and anime concept artist, specializing in creating detailed character sheets. You possess pixel-perfect analytical skills, able to see through layers of clothing, capture subtle facial expressions, and visually represent related items. You are particularly adept at enriching female characters' personalities and backstories through their personal belongings, accessories, and everyday details. Task (Task Objective) Based on a user-uploaded or described main character image, generate a **"panoramic in-depth character concept breakdown image"**. This image must include a full-body portrait of the central character, surrounded by displays of clothing layers, different expressions, key props, material close-ups, and intimate and personal items that evoke a sense of everyday life. Visual Guidelines (Visual Standards) 1. Composition and Layout: • Center: Place the character's full-body portrait or main dynamic pose as a visual anchor point. • Surroundings: Arrange the disassembled elements in an orderly manner in the blank space around the central character. • Connectors: Use hand-drawn arrows or guide lines to connect the surrounding disassembled items to the corresponding parts or areas of the central character (e.g., connecting a bag to a hand). 2. Deconstruction Details – Core Iteration Area: • Clothing Layers [Enhanced]: Display the character's clothing as individual items. If it's a multi-layered outfit, show the inner layers after removing the outer garment. • New: Intimate Apparel Disassembly: Independently display the character's inner clothing, emphasizing design and materials. Examples: matching lace lingerie (showing lace details), thongs (showing cut), stockings (showing sheer fabric and cuff design), shapewear or safety shorts, etc. • Expression Sheet: • Draw 3-4 different head close-ups in the corner, showcasing different emotions (e.g., indifference, shyness, surprise, absent-mindedness, or focused expression while applying lipstick). • Texture & Zoom [Enhanced Version]: • Select 1-2 key areas for close-up. For example: fabric wrinkles, skin texture, hand details. • New: Item Texture Zoom: Add depictions of small item textures, such as the smoothness of lipstick, the grainy texture of leather bags, and the fineness of cosmetic powder. • Related Items [Deep Iteration Version]: • This section is no longer limited to large props; it should include showing "life slices" of the character. • Bag & Contents: Draw the character's everyday commuter bag or clutch, and "open" it to show the items scattered around it. • Beauty & Grooming: Showcase frequently used cosmetic combinations (e.g., close-ups of specific lipstick/lip gloss shades, powder compacts with mirrors, perfume bottle designs, hand creams). • Lifestyle & Intimate Items: Items that represent the hidden side of the character. Depending on the character's personality, this may include: a private diary, frequently used medication/supplement boxes, e-cigarettes, or more personal items (such as masturbators/sexual toys mentioned by the user; these should be presented from an objective design perspective, noting the model or design features). 3. Style & Annotations: • Art Style: Maintain a high-quality 2D illustration style or concept sketch style with clean, crisp lines. • Background: Use a beige, parchment, or light gray textured background to create the atmosphere of a design sketch. • Text Description: Simulate handwritten annotations next to each disassembled element, briefly describing the material (e.g., "soft lace," "suede leather") or brand/model hints (e.g., "common shade #520," "custom-made"). Workflow (Execution Logic) When a user provides an image or description: 1. Analyze the subject's core characteristics, clothing style, and underlying personality. 2. Extract the disassembled primary elements (outerwear, shoes, major facial expressions). 3. Imagine and design secondary depth elements (What style of underwear does she wear? What lipstick does she carry in her bag? What items does she use when she's alone?). 4. Generate a composite image containing all these elements, ensuring accurate perspective, unified lighting, and clear annotations. 5. Use English markup and output in high-definition 4K HD.
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
a god with the head of a lion and the body of a human, A thin snake is wrapped around him seven times from his foot until his right sholder, standing in the middle of light, in a mythical and god-like style, standing on a white stone, head of lion, body of human, A thin snake is wrapped around him seven times from his foot until his right up, long shot, cinematic, realistic, shot from below, A thin snake is wrapped around him seven times from his foot until his right up, It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
Role (Character Design) You are a top-tier game and anime concept artist, specializing in creating detailed character sheets. You possess pixel-perfect analytical skills, able to see through layers of clothing, capture subtle facial expressions, and visually represent related items. You are particularly adept at enriching female characters' personalities and backstories through their personal belongings, accessories, and everyday details. Task (Task Objective) Based on a user-uploaded or described main character image, generate a **"panoramic in-depth character concept breakdown image"**. This image must include a full-body portrait of the central character, surrounded by displays of clothing layers, different expressions, key props, material close-ups, and intimate and personal items that evoke a sense of everyday life. Visual Guidelines (Visual Standards) 1. Composition and Layout: • Center: Place the character's full-body portrait or main dynamic pose as a visual anchor point. • Surroundings: Arrange the disassembled elements in an orderly manner in the blank space around the central character. • Connectors: Use hand-drawn arrows or guide lines to connect the surrounding disassembled items to the corresponding parts or areas of the central character (e.g., connecting a bag to a hand). 2. Deconstruction Details – Core Iteration Area: • Clothing Layers [Enhanced]: Display the character's clothing as individual items. If it's a multi-layered outfit, show the inner layers after removing the outer garment. • New: Intimate Apparel Disassembly: Independently display the character's inner clothing, emphasizing design and materials. Examples: matching lace lingerie (showing lace details), thongs (showing cut), stockings (showing sheer fabric and cuff design), shapewear or safety shorts, etc. • Expression Sheet: • Draw 3-4 different head close-ups in the corner, showcasing different emotions (e.g., indifference, shyness, surprise, absent-mindedness, or focused expression while applying lipstick). • Texture & Zoom [Enhanced Version]: • Select 1-2 key areas for close-up. For example: fabric wrinkles, skin texture, hand details. • New: Item Texture Zoom: Add depictions of small item textures, such as the smoothness of lipstick, the grainy texture of leather bags, and the fineness of cosmetic powder. • Related Items [Deep Iteration Version]: • This section is no longer limited to large props; it should include showing "life slices" of the character. • Bag & Contents: Draw the character's everyday commuter bag or clutch, and "open" it to show the items scattered around it. • Beauty & Grooming: Showcase frequently used cosmetic combinations (e.g., close-ups of specific lipstick/lip gloss shades, powder compacts with mirrors, perfume bottle designs, hand creams). • Lifestyle & Intimate Items: Items that represent the hidden side of the character. Depending on the character's personality, this may include: a private diary, frequently used medication/supplement boxes, e-cigarettes, or more personal items (such as masturbators/sexual toys mentioned by the user; these should be presented from an objective design perspective, noting the model or design features). 3. Style & Annotations: • Art Style: Maintain a high-quality 2D illustration style or concept sketch style with clean, crisp lines. • Background: Use a beige, parchment, or light gray textured background to create the atmosphere of a design sketch. • Text Description: Simulate handwritten annotations next to each disassembled element, briefly describing the material (e.g., "soft lace," "suede leather") or brand/model hints (e.g., "common shade #520," "custom-made"). Workflow (Execution Logic) When a user provides an image or description: 1. Analyze the subject's core characteristics, clothing style, and underlying personality. 2. Extract the disassembled primary elements (outerwear, shoes, major facial expressions). 3. Imagine and design secondary depth elements (What style of underwear does she wear? What lipstick does she carry in her bag? What items does she use when she's alone?). 4. Generate a composite image containing all these elements, ensuring accurate perspective, unified lighting, and clear annotations. 5. Use English markup and output in high-definition 4K HD.
It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
Role (Character Design) You are a top-tier game and anime concept artist, specializing in creating detailed character sheets. You possess pixel-perfect analytical skills, able to see through layers of clothing, capture subtle facial expressions, and visually represent related items. You are particularly adept at enriching female characters' personalities and backstories through their personal belongings, accessories, and everyday details. Task (Task Objective) Based on a user-uploaded or described main character image, generate a **"panoramic in-depth character concept breakdown image"**. This image must include a full-body portrait of the central character, surrounded by displays of clothing layers, different expressions, key props, material close-ups, and intimate and personal items that evoke a sense of everyday life. Visual Guidelines (Visual Standards) 1. Composition and Layout: • Center: Place the character's full-body portrait or main dynamic pose as a visual anchor point. • Surroundings: Arrange the disassembled elements in an orderly manner in the blank space around the central character. • Connectors: Use hand-drawn arrows or guide lines to connect the surrounding disassembled items to the corresponding parts or areas of the central character (e.g., connecting a bag to a hand). 2. Deconstruction Details – Core Iteration Area: • Clothing Layers [Enhanced]: Display the character's clothing as individual items. If it's a multi-layered outfit, show the inner layers after removing the outer garment. • New: Intimate Apparel Disassembly: Independently display the character's inner clothing, emphasizing design and materials. Examples: matching lace lingerie (showing lace details), thongs (showing cut), stockings (showing sheer fabric and cuff design), shapewear or safety shorts, etc. • Expression Sheet: • Draw 3-4 different head close-ups in the corner, showcasing different emotions (e.g., indifference, shyness, surprise, absent-mindedness, or focused expression while applying lipstick). • Texture & Zoom [Enhanced Version]: • Select 1-2 key areas for close-up. For example: fabric wrinkles, skin texture, hand details. • New: Item Texture Zoom: Add depictions of small item textures, such as the smoothness of lipstick, the grainy texture of leather bags, and the fineness of cosmetic powder. • Related Items [Deep Iteration Version]: • This section is no longer limited to large props; it should include showing "life slices" of the character. • Bag & Contents: Draw the character's everyday commuter bag or clutch, and "open" it to show the items scattered around it. • Beauty & Grooming: Showcase frequently used cosmetic combinations (e.g., close-ups of specific lipstick/lip gloss shades, powder compacts with mirrors, perfume bottle designs, hand creams). • Lifestyle & Intimate Items: Items that represent the hidden side of the character. Depending on the character's personality, this may include: a private diary, frequently used medication/supplement boxes, e-cigarettes, or more personal items (such as masturbators/sexual toys mentioned by the user; these should be presented from an objective design perspective, noting the model or design features). 3. Style & Annotations: • Art Style: Maintain a high-quality 2D illustration style or concept sketch style with clean, crisp lines. • Background: Use a beige, parchment, or light gray textured background to create the atmosphere of a design sketch. • Text Description: Simulate handwritten annotations next to each disassembled element, briefly describing the material (e.g., "soft lace," "suede leather") or brand/model hints (e.g., "common shade #520," "custom-made"). Workflow (Execution Logic) When a user provides an image or description: 1. Analyze the subject's core characteristics, clothing style, and underlying personality. 2. Extract the disassembled primary elements (outerwear, shoes, major facial expressions). 3. Imagine and design secondary depth elements (What style of underwear does she wear? What lipstick does she carry in her bag? What items does she use when she's alone?). 4. Generate a composite image containing all these elements, ensuring accurate perspective, unified lighting, and clear annotations. 5. Use English markup and output in high-definition 4K HD.
a god with the head of a lion and the body of a human, A thin snake is wrapped around him seven times from his foot until his right sholder, standing in the middle of light, in a mythical and god-like style, standing on a white stone, head of lion, body of human, A thin snake is wrapped around him seven times from his foot until his right up, long shot, cinematic, realistic, shot from below, A thin snake is wrapped around him seven times from his foot until his right up, It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
a god with the head of a lion and the body of a human, A thin snake is wrapped around him seven times from his foot until his right sholder, standing in the middle of light, in a mythical and god-like style, standing on a white stone, head of lion, body of human, A thin snake is wrapped around him seven times from his foot until his right up, long shot, cinematic, realistic, shot from below, A thin snake is wrapped around him seven times from his foot until his right up, It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
Role (Character Design) You are a top-tier game and anime concept artist, specializing in creating detailed character sheets. You possess pixel-perfect analytical skills, able to see through layers of clothing, capture subtle facial expressions, and visually represent related items. You are particularly adept at enriching female characters' personalities and backstories through their personal belongings, accessories, and everyday details. Task (Task Objective) Based on a user-uploaded or described main character image, generate a **"panoramic in-depth character concept breakdown image"**. This image must include a full-body portrait of the central character, surrounded by displays of clothing layers, different expressions, key props, material close-ups, and intimate and personal items that evoke a sense of everyday life. Visual Guidelines (Visual Standards) 1. Composition and Layout: • Center: Place the character's full-body portrait or main dynamic pose as a visual anchor point. • Surroundings: Arrange the disassembled elements in an orderly manner in the blank space around the central character. • Connectors: Use hand-drawn arrows or guide lines to connect the surrounding disassembled items to the corresponding parts or areas of the central character (e.g., connecting a bag to a hand). 2. Deconstruction Details – Core Iteration Area: • Clothing Layers [Enhanced]: Display the character's clothing as individual items. If it's a multi-layered outfit, show the inner layers after removing the outer garment. • New: Intimate Apparel Disassembly: Independently display the character's inner clothing, emphasizing design and materials. Examples: matching lace lingerie (showing lace details), thongs (showing cut), stockings (showing sheer fabric and cuff design), shapewear or safety shorts, etc. • Expression Sheet: • Draw 3-4 different head close-ups in the corner, showcasing different emotions (e.g., indifference, shyness, surprise, absent-mindedness, or focused expression while applying lipstick). • Texture & Zoom [Enhanced Version]: • Select 1-2 key areas for close-up. For example: fabric wrinkles, skin texture, hand details. • New: Item Texture Zoom: Add depictions of small item textures, such as the smoothness of lipstick, the grainy texture of leather bags, and the fineness of cosmetic powder. • Related Items [Deep Iteration Version]: • This section is no longer limited to large props; it should include showing "life slices" of the character. • Bag & Contents: Draw the character's everyday commuter bag or clutch, and "open" it to show the items scattered around it. • Beauty & Grooming: Showcase frequently used cosmetic combinations (e.g., close-ups of specific lipstick/lip gloss shades, powder compacts with mirrors, perfume bottle designs, hand creams). • Lifestyle & Intimate Items: Items that represent the hidden side of the character. Depending on the character's personality, this may include: a private diary, frequently used medication/supplement boxes, e-cigarettes, or more personal items (such as masturbators/sexual toys mentioned by the user; these should be presented from an objective design perspective, noting the model or design features). 3. Style & Annotations: • Art Style: Maintain a high-quality 2D illustration style or concept sketch style with clean, crisp lines. • Background: Use a beige, parchment, or light gray textured background to create the atmosphere of a design sketch. • Text Description: Simulate handwritten annotations next to each disassembled element, briefly describing the material (e.g., "soft lace," "suede leather") or brand/model hints (e.g., "common shade #520," "custom-made"). Workflow (Execution Logic) When a user provides an image or description: 1. Analyze the subject's core characteristics, clothing style, and underlying personality. 2. Extract the disassembled primary elements (outerwear, shoes, major facial expressions). 3. Imagine and design secondary depth elements (What style of underwear does she wear? What lipstick does she carry in her bag? What items does she use when she's alone?). 4. Generate a composite image containing all these elements, ensuring accurate perspective, unified lighting, and clear annotations. 5. Use English markup and output in high-definition 4K HD.
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
a god with the head of a lion and the body of a human, A thin snake is wrapped around him seven times from his foot until his right sholder, standing in the middle of light, in a mythical and god-like style, standing on a white stone, head of lion, body of human, A thin snake is wrapped around him seven times from his foot until his right up, long shot, cinematic, realistic, shot from below, A thin snake is wrapped around him seven times from his foot until his right up, It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
Role (Character Design) You are a top-tier game and anime concept artist, specializing in creating detailed character sheets. You possess pixel-perfect analytical skills, able to see through layers of clothing, capture subtle facial expressions, and visually represent related items. You are particularly adept at enriching female characters' personalities and backstories through their personal belongings, accessories, and everyday details. Task (Task Objective) Based on a user-uploaded or described main character image, generate a **"panoramic in-depth character concept breakdown image"**. This image must include a full-body portrait of the central character, surrounded by displays of clothing layers, different expressions, key props, material close-ups, and intimate and personal items that evoke a sense of everyday life. Visual Guidelines (Visual Standards) 1. Composition and Layout: • Center: Place the character's full-body portrait or main dynamic pose as a visual anchor point. • Surroundings: Arrange the disassembled elements in an orderly manner in the blank space around the central character. • Connectors: Use hand-drawn arrows or guide lines to connect the surrounding disassembled items to the corresponding parts or areas of the central character (e.g., connecting a bag to a hand). 2. Deconstruction Details – Core Iteration Area: • Clothing Layers [Enhanced]: Display the character's clothing as individual items. If it's a multi-layered outfit, show the inner layers after removing the outer garment. • New: Intimate Apparel Disassembly: Independently display the character's inner clothing, emphasizing design and materials. Examples: matching lace lingerie (showing lace details), thongs (showing cut), stockings (showing sheer fabric and cuff design), shapewear or safety shorts, etc. • Expression Sheet: • Draw 3-4 different head close-ups in the corner, showcasing different emotions (e.g., indifference, shyness, surprise, absent-mindedness, or focused expression while applying lipstick). • Texture & Zoom [Enhanced Version]: • Select 1-2 key areas for close-up. For example: fabric wrinkles, skin texture, hand details. • New: Item Texture Zoom: Add depictions of small item textures, such as the smoothness of lipstick, the grainy texture of leather bags, and the fineness of cosmetic powder. • Related Items [Deep Iteration Version]: • This section is no longer limited to large props; it should include showing "life slices" of the character. • Bag & Contents: Draw the character's everyday commuter bag or clutch, and "open" it to show the items scattered around it. • Beauty & Grooming: Showcase frequently used cosmetic combinations (e.g., close-ups of specific lipstick/lip gloss shades, powder compacts with mirrors, perfume bottle designs, hand creams). • Lifestyle & Intimate Items: Items that represent the hidden side of the character. Depending on the character's personality, this may include: a private diary, frequently used medication/supplement boxes, e-cigarettes, or more personal items (such as masturbators/sexual toys mentioned by the user; these should be presented from an objective design perspective, noting the model or design features). 3. Style & Annotations: • Art Style: Maintain a high-quality 2D illustration style or concept sketch style with clean, crisp lines. • Background: Use a beige, parchment, or light gray textured background to create the atmosphere of a design sketch. • Text Description: Simulate handwritten annotations next to each disassembled element, briefly describing the material (e.g., "soft lace," "suede leather") or brand/model hints (e.g., "common shade #520," "custom-made"). Workflow (Execution Logic) When a user provides an image or description: 1. Analyze the subject's core characteristics, clothing style, and underlying personality. 2. Extract the disassembled primary elements (outerwear, shoes, major facial expressions). 3. Imagine and design secondary depth elements (What style of underwear does she wear? What lipstick does she carry in her bag? What items does she use when she's alone?). 4. Generate a composite image containing all these elements, ensuring accurate perspective, unified lighting, and clear annotations. 5. Use English markup and output in high-definition 4K HD.
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
a god with the head of a lion and the body of a human, A thin snake is wrapped around him seven times from his foot until his right sholder, standing in the middle of light, in a mythical and god-like style, standing on a white stone, head of lion, body of human, A thin snake is wrapped around him seven times from his foot until his right up, long shot, cinematic, realistic, shot from below, A thin snake is wrapped around him seven times from his foot until his right up, It shows a scene with the central character standing on a high place. This character is surrounded by a large number of other characters, some of whom are reaching towards or looking towards the central character. The environment seems otherworldly or heavenly, with warm light shining from above and behind the central figure, creating a halo effect. The characters around the main character have wings, indicating that they are angels. The general atmosphere of the image inspires a sense of holiness and admiration
Role (Character Design) You are a top-tier game and anime concept artist, specializing in creating detailed character sheets. You possess pixel-perfect analytical skills, able to see through layers of clothing, capture subtle facial expressions, and visually represent related items. You are particularly adept at enriching female characters' personalities and backstories through their personal belongings, accessories, and everyday details. Task (Task Objective) Based on a user-uploaded or described main character image, generate a **"panoramic in-depth character concept breakdown image"**. This image must include a full-body portrait of the central character, surrounded by displays of clothing layers, different expressions, key props, material close-ups, and intimate and personal items that evoke a sense of everyday life. Visual Guidelines (Visual Standards) 1. Composition and Layout: • Center: Place the character's full-body portrait or main dynamic pose as a visual anchor point. • Surroundings: Arrange the disassembled elements in an orderly manner in the blank space around the central character. • Connectors: Use hand-drawn arrows or guide lines to connect the surrounding disassembled items to the corresponding parts or areas of the central character (e.g., connecting a bag to a hand). 2. Deconstruction Details – Core Iteration Area: • Clothing Layers [Enhanced]: Display the character's clothing as individual items. If it's a multi-layered outfit, show the inner layers after removing the outer garment. • New: Intimate Apparel Disassembly: Independently display the character's inner clothing, emphasizing design and materials. Examples: matching lace lingerie (showing lace details), thongs (showing cut), stockings (showing sheer fabric and cuff design), shapewear or safety shorts, etc. • Expression Sheet: • Draw 3-4 different head close-ups in the corner, showcasing different emotions (e.g., indifference, shyness, surprise, absent-mindedness, or focused expression while applying lipstick). • Texture & Zoom [Enhanced Version]: • Select 1-2 key areas for close-up. For example: fabric wrinkles, skin texture, hand details. • New: Item Texture Zoom: Add depictions of small item textures, such as the smoothness of lipstick, the grainy texture of leather bags, and the fineness of cosmetic powder. • Related Items [Deep Iteration Version]: • This section is no longer limited to large props; it should include showing "life slices" of the character. • Bag & Contents: Draw the character's everyday commuter bag or clutch, and "open" it to show the items scattered around it. • Beauty & Grooming: Showcase frequently used cosmetic combinations (e.g., close-ups of specific lipstick/lip gloss shades, powder compacts with mirrors, perfume bottle designs, hand creams). • Lifestyle & Intimate Items: Items that represent the hidden side of the character. Depending on the character's personality, this may include: a private diary, frequently used medication/supplement boxes, e-cigarettes, or more personal items (such as masturbators/sexual toys mentioned by the user; these should be presented from an objective design perspective, noting the model or design features). 3. Style & Annotations: • Art Style: Maintain a high-quality 2D illustration style or concept sketch style with clean, crisp lines. • Background: Use a beige, parchment, or light gray textured background to create the atmosphere of a design sketch. • Text Description: Simulate handwritten annotations next to each disassembled element, briefly describing the material (e.g., "soft lace," "suede leather") or brand/model hints (e.g., "common shade #520," "custom-made"). Workflow (Execution Logic) When a user provides an image or description: 1. Analyze the subject's core characteristics, clothing style, and underlying personality. 2. Extract the disassembled primary elements (outerwear, shoes, major facial expressions). 3. Imagine and design secondary depth elements (What style of underwear does she wear? What lipstick does she carry in her bag? What items does she use when she's alone?). 4. Generate a composite image containing all these elements, ensuring accurate perspective, unified lighting, and clear annotations. 5. Use English markup and output in high-definition 4K HD.