A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
A statuesque, nude woman (1.6) stands with quiet dominance in a sharply lit Parisian apartment. Her body is toned and curvaceous, clad only in glossy black stilettos (1.3) and a loose, open trench coat draped off her shoulders. One leg is slightly forward, hip cocked, exuding both elegance and power. In one hand, she holds a lit cigarette, the smoke rising in soft curls (1.2). Her face is stern, sensual, framed by slicked-back, wet-look hair, her lips painted a deep, commanding red. The atmosphere is steeped in voyeuristic tension, captured with a slightly low angle for dominance (1.2). Harsh, directional lighting creates deep shadows and angular highlights, revealing every curve and muscle with brutal clarity. Volumetric haze softens the background slightly, with neon glows bleeding in from a window across the room. The room is minimally decorated — polished floors, sharp furniture, large black-and-white fashion prints hanging behind her. The scene is raw yet luxurious, charged with a sense of forbidden glamour. Stylistic Additions: (Helmut Newton:1.6), cinematic grain (1.5), high ISO realism, analog Leica 35mm look, black and white or desaturated tones, hard flash lighting (1.3), chiaroscuro shadows (1.3), voyeuristic composition (1.4), fine art nude photography (1.5), volumetric haze and ambient dust.
A young woman with long dark hair styled in loose waves, wearing a red raincoat and black choker, stands in a field with a hill in the background. Her serious expression softens with a slight smile as she looks off to the side, her hands holding the raincoat slightly open, revealing her bare chest. Dark eyeliner accentuates her eyes, and her hair blows gently across her face. The scene is framed with a dramatic, edgy mood, inspired by David Fincher's visual style, with low-key lighting casting deep shadows and a cool, desaturated color palette. Soft film grain adds texture, and the background hill is bathed in a muted, diffused light.
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A charismatic young man with chiseled features and a movie star jawline, dressed in a perfectly tailored charcoal gray suit. His warm brown eyes sparkle with confidence as he flashes a million-dollar smile. Sunlight gently caresses his face, highlighting his elegant bone structure. The image exudes a sophisticated aura with its low saturation tones. Captured against a soft, muted beige background, the subject is illuminated by subtle edge lighting, creating a halo effect around his silhouette. Every detail is rendered in stunning clarity, from the fine weave of his suit fabric to the individual strands of his expertly styled hair. A shallow depth of field softens the background, drawing focus to the man's captivating presence. Photorealistic 3D rendering with impeccable quality.
{ "subject": { "description": "Young woman with shoulder-length blonde wavy hair, seated in a vehicle. She has fair skin with natural texture, including a small mole on her chest. Her facial features include arched eyebrows, brown eyes, and deep dimples while smiling.", "body_characteristics": { "build": "Curvy and voluptuous", "bust": "Visibly large, full, and heavy bust volume with prominent cleavage and deep projection. Natural soft tissue behavior with gravity affecting the shape. Bust depth is significantly greater than ribcage depth.", "torso": "Narrow waist relative to bust size, soft skin texture." }, "clothing": { "item": "String bikini top", "color": "White or very pale blue base", "pattern": "Small purple floral print with green leaves", "fit": "Tight fit, emphasizing bust volume" }, "accessories": { "nails": "Long, squared shape with white polish" } }, "pose": { "type": "Seated portrait, close-up", "head": "Tilted slightly to her right, facing the camera directly", "expression": "Playful and flirtatious smile, showing teeth, with distinct dimples. She is biting her left thumb or resting it on her lower lip.", "arms": "Left arm raised with hand curled near mouth, thumb touching lip. Right arm down at side.", "body_orientation": "Upper torso angled slightly towards the camera, seated back against the car seat." }, "environment": { "location": "Interior of a vehicle, likely a Jeep Wrangler", "elements": "Black leather car seats with headrests, visible roll bars or vehicle frame in the background. Through the rear window, a blurred outdoor scene with a building and signage (partially visible text includes 'BANK' and 'REAL ESTATE') and a green trash bin.", "atmosphere": "Casual, sunny day, semi-open vehicle cabin" }, "camera": { "shot_type": "Close-up portrait, high-angle", "perspective": "Arm's length perspective (simulating a selfie angle without the phone visible)", "focal_length": "35mm to 50mm equivalent", "depth_of_field": "Moderate, keeping the subject in sharp focus while the car interior background is slightly softened but recognizable.", "framing": "Framed from the mid-torso up, centering on the face and chest." }, "lighting": { "type": "Natural daylight", "source": "Ambient sunlight entering the vehicle from the front and left", "quality": "Bright and diffuse, creating soft shadows under the chin and defining the contours of the collarbones and cleavage.", "highlights": "Natural highlights on the forehead, nose, and upper chest." }, "mood_and_expression": { "mood": "Playful, confident, flirtatious, happy", "expression": "Genuine smile with dimples, engaging eye contact, suggestive gesture with the thumb near the mouth." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography", "fidelity": "High-fidelity texture rendering, capturing skin pores, hair strands, and fabric details without stylization." }, "colors_and_tone": { "palette": "Natural skin tones, bright blonde hair" }
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
{ "subject": { "gender": "female", "age": "young adult", "pose": "seated, shoulders angled, gaze forward", "expression": "calm, introspective" }, "appearance": { "hair": { "style": "long curly, side braid", "color": "dark brown" }, "skin": { "tone": "warm medium", "finish": "natural, smooth" }, "makeup": "minimal, natural blush" }, "wardrobe": { "top": "cream pleated blouse with lace neckline", "vest": "embroidered corset vest, green with floral detailing", "bottom": "patterned skirt in earthy tones", "accessories": "single dangling earring" }, "camera": { "type": "DSLR / Medium Format", "lens": "85mm portrait lens", "settings": { "aperture": "f/2.8", "shutter_speed": "1/125", "iso": "100" } }, "lighting": { "setup": "soft diffused key light with painterly shadows", "style": "Rembrandt lighting", "background": "textured, muted teal backdrop" }, "aesthetic": { "style": "classical oil painting", "mood": "romantic, timeless, elegant", "color_palette": ["cream", "sage green", "earthy brown", "muted teal"] }, "effects": { "finish": "painterly texture, subtle vignette", "depth": "shallow focus on subject, softened background" } }
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
**Subject:** The subject is a young woman, appearing to be in her early 20s and of East Asian ethnicity. She has a slender and fit physique with a fair complexion. Her hair is long and dark black, styled in a high, messy bun or top knot with the rest of her hair down. Her eyes are a dark brown, accentuated by makeup which includes winged eyeliner, highlighted inner corners, and a generous application of pink blush on her cheeks. Her lips are full and have a glossy pink finish. **Clothing:** The model wears a light gray, ribbed, short-sleeved t-shirt that is cropped short. The fabric appears to be a soft cotton or jersey knit. With her left hand, she is lifting the hem of the shirt, exposing her midriff and the lower part of her bust in an underboob style. On her lower body, she wears a simple white string bikini bottom with tie-side closures that form small bows on her hip. As an accessory, she wears a delicate white ribbon choker tied in a small bow at the front of her neck. **Lighting and Environment:** The scene is set in a brightly lit bedroom. The model is lying on a bed with rumpled white sheets and a fluffy white pillow behind her head. In the background, a window is covered by sheer, white curtains with a delicate scalloped lace edge, through which bright, natural daylight floods the room. The lighting is soft and diffused, creating a high-key effect that illuminates the model and the white bedding. Gentle shadows are cast by the window frame onto the sheets and softly contour the curves of the model's body, especially on her legs and torso. The overall atmosphere is intimate, airy, and bright. The image is framed as a three-quarters shot from a slightly elevated angle. **Photographic Style:** This is a high-key portrait with a shallow depth of field, keeping the model in sharp focus while slightly softening the background details like the curtains. The lighting is managed to create a soft-wrap effect, minimizing harsh lines and emphasizing form through gentle gradations of light and shadow. The post-processing gives the image a clean, bright aesthetic. The model's skin texture is rendered to appear exceptionally smooth and luminous, almost porcelain-like, indicating the use of a diffusion filter or significant digital retouching to achieve an idealized finish. **Pose:** The model is in a dynamic and sensual reclining pose. Lying on her back, she angles her body towards the viewer, looking directly into the camera with a bright, engaging smile. Her head rests on a pillow, and her right arm is bent and raised, with her hand resting behind her head. Her left hand actively lifts her top. Her legs are bent and crossed, with her left leg resting over her right, creating a distinct S-curve that accentuates her hips and waist. The pose is both relaxed and deliberately provocative.
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
A young woman with long dark hair styled in loose waves, wearing a red raincoat and black choker, stands in a field with a hill in the background. Her serious expression softens with a slight smile as she looks off to the side, her hands holding the raincoat slightly open, revealing her bare chest. Dark eyeliner accentuates her eyes, and her hair blows gently across her face. The scene is framed with a dramatic, edgy mood, inspired by David Fincher's visual style, with low-key lighting casting deep shadows and a cool, desaturated color palette. Soft film grain adds texture, and the background hill is bathed in a muted, diffused light.
{ "subject": { "description": "Young woman with shoulder-length blonde wavy hair, seated in a vehicle. She has fair skin with natural texture, including a small mole on her chest. Her facial features include arched eyebrows, brown eyes, and deep dimples while smiling.", "body_characteristics": { "build": "Curvy and voluptuous", "bust": "Visibly large, full, and heavy bust volume with prominent cleavage and deep projection. Natural soft tissue behavior with gravity affecting the shape. Bust depth is significantly greater than ribcage depth.", "torso": "Narrow waist relative to bust size, soft skin texture." }, "clothing": { "item": "String bikini top", "color": "White or very pale blue base", "pattern": "Small purple floral print with green leaves", "fit": "Tight fit, emphasizing bust volume" }, "accessories": { "nails": "Long, squared shape with white polish" } }, "pose": { "type": "Seated portrait, close-up", "head": "Tilted slightly to her right, facing the camera directly", "expression": "Playful and flirtatious smile, showing teeth, with distinct dimples. She is biting her left thumb or resting it on her lower lip.", "arms": "Left arm raised with hand curled near mouth, thumb touching lip. Right arm down at side.", "body_orientation": "Upper torso angled slightly towards the camera, seated back against the car seat." }, "environment": { "location": "Interior of a vehicle, likely a Jeep Wrangler", "elements": "Black leather car seats with headrests, visible roll bars or vehicle frame in the background. Through the rear window, a blurred outdoor scene with a building and signage (partially visible text includes 'BANK' and 'REAL ESTATE') and a green trash bin.", "atmosphere": "Casual, sunny day, semi-open vehicle cabin" }, "camera": { "shot_type": "Close-up portrait, high-angle", "perspective": "Arm's length perspective (simulating a selfie angle without the phone visible)", "focal_length": "35mm to 50mm equivalent", "depth_of_field": "Moderate, keeping the subject in sharp focus while the car interior background is slightly softened but recognizable.", "framing": "Framed from the mid-torso up, centering on the face and chest." }, "lighting": { "type": "Natural daylight", "source": "Ambient sunlight entering the vehicle from the front and left", "quality": "Bright and diffuse, creating soft shadows under the chin and defining the contours of the collarbones and cleavage.", "highlights": "Natural highlights on the forehead, nose, and upper chest." }, "mood_and_expression": { "mood": "Playful, confident, flirtatious, happy", "expression": "Genuine smile with dimples, engaging eye contact, suggestive gesture with the thumb near the mouth." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography", "fidelity": "High-fidelity texture rendering, capturing skin pores, hair strands, and fabric details without stylization." }, "colors_and_tone": { "palette": "Natural skin tones, bright blonde hair" }
{ "subject": { "gender": "female", "age": "young adult", "pose": "seated, shoulders angled, gaze forward", "expression": "calm, introspective" }, "appearance": { "hair": { "style": "long curly, side braid", "color": "dark brown" }, "skin": { "tone": "warm medium", "finish": "natural, smooth" }, "makeup": "minimal, natural blush" }, "wardrobe": { "top": "cream pleated blouse with lace neckline", "vest": "embroidered corset vest, green with floral detailing", "bottom": "patterned skirt in earthy tones", "accessories": "single dangling earring" }, "camera": { "type": "DSLR / Medium Format", "lens": "85mm portrait lens", "settings": { "aperture": "f/2.8", "shutter_speed": "1/125", "iso": "100" } }, "lighting": { "setup": "soft diffused key light with painterly shadows", "style": "Rembrandt lighting", "background": "textured, muted teal backdrop" }, "aesthetic": { "style": "classical oil painting", "mood": "romantic, timeless, elegant", "color_palette": ["cream", "sage green", "earthy brown", "muted teal"] }, "effects": { "finish": "painterly texture, subtle vignette", "depth": "shallow focus on subject, softened background" } }
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
**Subject:** The subject is a young woman, appearing to be in her early 20s and of East Asian ethnicity. She has a slender and fit physique with a fair complexion. Her hair is long and dark black, styled in a high, messy bun or top knot with the rest of her hair down. Her eyes are a dark brown, accentuated by makeup which includes winged eyeliner, highlighted inner corners, and a generous application of pink blush on her cheeks. Her lips are full and have a glossy pink finish. **Clothing:** The model wears a light gray, ribbed, short-sleeved t-shirt that is cropped short. The fabric appears to be a soft cotton or jersey knit. With her left hand, she is lifting the hem of the shirt, exposing her midriff and the lower part of her bust in an underboob style. On her lower body, she wears a simple white string bikini bottom with tie-side closures that form small bows on her hip. As an accessory, she wears a delicate white ribbon choker tied in a small bow at the front of her neck. **Lighting and Environment:** The scene is set in a brightly lit bedroom. The model is lying on a bed with rumpled white sheets and a fluffy white pillow behind her head. In the background, a window is covered by sheer, white curtains with a delicate scalloped lace edge, through which bright, natural daylight floods the room. The lighting is soft and diffused, creating a high-key effect that illuminates the model and the white bedding. Gentle shadows are cast by the window frame onto the sheets and softly contour the curves of the model's body, especially on her legs and torso. The overall atmosphere is intimate, airy, and bright. The image is framed as a three-quarters shot from a slightly elevated angle. **Photographic Style:** This is a high-key portrait with a shallow depth of field, keeping the model in sharp focus while slightly softening the background details like the curtains. The lighting is managed to create a soft-wrap effect, minimizing harsh lines and emphasizing form through gentle gradations of light and shadow. The post-processing gives the image a clean, bright aesthetic. The model's skin texture is rendered to appear exceptionally smooth and luminous, almost porcelain-like, indicating the use of a diffusion filter or significant digital retouching to achieve an idealized finish. **Pose:** The model is in a dynamic and sensual reclining pose. Lying on her back, she angles her body towards the viewer, looking directly into the camera with a bright, engaging smile. Her head rests on a pillow, and her right arm is bent and raised, with her hand resting behind her head. Her left hand actively lifts her top. Her legs are bent and crossed, with her left leg resting over her right, creating a distinct S-curve that accentuates her hips and waist. The pose is both relaxed and deliberately provocative.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A statuesque, nude woman (1.6) stands with quiet dominance in a sharply lit Parisian apartment. Her body is toned and curvaceous, clad only in glossy black stilettos (1.3) and a loose, open trench coat draped off her shoulders. One leg is slightly forward, hip cocked, exuding both elegance and power. In one hand, she holds a lit cigarette, the smoke rising in soft curls (1.2). Her face is stern, sensual, framed by slicked-back, wet-look hair, her lips painted a deep, commanding red. The atmosphere is steeped in voyeuristic tension, captured with a slightly low angle for dominance (1.2). Harsh, directional lighting creates deep shadows and angular highlights, revealing every curve and muscle with brutal clarity. Volumetric haze softens the background slightly, with neon glows bleeding in from a window across the room. The room is minimally decorated — polished floors, sharp furniture, large black-and-white fashion prints hanging behind her. The scene is raw yet luxurious, charged with a sense of forbidden glamour. Stylistic Additions: (Helmut Newton:1.6), cinematic grain (1.5), high ISO realism, analog Leica 35mm look, black and white or desaturated tones, hard flash lighting (1.3), chiaroscuro shadows (1.3), voyeuristic composition (1.4), fine art nude photography (1.5), volumetric haze and ambient dust.
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A charismatic young man with chiseled features and a movie star jawline, dressed in a perfectly tailored charcoal gray suit. His warm brown eyes sparkle with confidence as he flashes a million-dollar smile. Sunlight gently caresses his face, highlighting his elegant bone structure. The image exudes a sophisticated aura with its low saturation tones. Captured against a soft, muted beige background, the subject is illuminated by subtle edge lighting, creating a halo effect around his silhouette. Every detail is rendered in stunning clarity, from the fine weave of his suit fabric to the individual strands of his expertly styled hair. A shallow depth of field softens the background, drawing focus to the man's captivating presence. Photorealistic 3D rendering with impeccable quality.
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A charismatic young man with chiseled features and a movie star jawline, dressed in a perfectly tailored charcoal gray suit. His warm brown eyes sparkle with confidence as he flashes a million-dollar smile. Sunlight gently caresses his face, highlighting his elegant bone structure. The image exudes a sophisticated aura with its low saturation tones. Captured against a soft, muted beige background, the subject is illuminated by subtle edge lighting, creating a halo effect around his silhouette. Every detail is rendered in stunning clarity, from the fine weave of his suit fabric to the individual strands of his expertly styled hair. A shallow depth of field softens the background, drawing focus to the man's captivating presence. Photorealistic 3D rendering with impeccable quality.
{ "subject": { "description": "Young woman with shoulder-length blonde wavy hair, seated in a vehicle. She has fair skin with natural texture, including a small mole on her chest. Her facial features include arched eyebrows, brown eyes, and deep dimples while smiling.", "body_characteristics": { "build": "Curvy and voluptuous", "bust": "Visibly large, full, and heavy bust volume with prominent cleavage and deep projection. Natural soft tissue behavior with gravity affecting the shape. Bust depth is significantly greater than ribcage depth.", "torso": "Narrow waist relative to bust size, soft skin texture." }, "clothing": { "item": "String bikini top", "color": "White or very pale blue base", "pattern": "Small purple floral print with green leaves", "fit": "Tight fit, emphasizing bust volume" }, "accessories": { "nails": "Long, squared shape with white polish" } }, "pose": { "type": "Seated portrait, close-up", "head": "Tilted slightly to her right, facing the camera directly", "expression": "Playful and flirtatious smile, showing teeth, with distinct dimples. She is biting her left thumb or resting it on her lower lip.", "arms": "Left arm raised with hand curled near mouth, thumb touching lip. Right arm down at side.", "body_orientation": "Upper torso angled slightly towards the camera, seated back against the car seat." }, "environment": { "location": "Interior of a vehicle, likely a Jeep Wrangler", "elements": "Black leather car seats with headrests, visible roll bars or vehicle frame in the background. Through the rear window, a blurred outdoor scene with a building and signage (partially visible text includes 'BANK' and 'REAL ESTATE') and a green trash bin.", "atmosphere": "Casual, sunny day, semi-open vehicle cabin" }, "camera": { "shot_type": "Close-up portrait, high-angle", "perspective": "Arm's length perspective (simulating a selfie angle without the phone visible)", "focal_length": "35mm to 50mm equivalent", "depth_of_field": "Moderate, keeping the subject in sharp focus while the car interior background is slightly softened but recognizable.", "framing": "Framed from the mid-torso up, centering on the face and chest." }, "lighting": { "type": "Natural daylight", "source": "Ambient sunlight entering the vehicle from the front and left", "quality": "Bright and diffuse, creating soft shadows under the chin and defining the contours of the collarbones and cleavage.", "highlights": "Natural highlights on the forehead, nose, and upper chest." }, "mood_and_expression": { "mood": "Playful, confident, flirtatious, happy", "expression": "Genuine smile with dimples, engaging eye contact, suggestive gesture with the thumb near the mouth." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography", "fidelity": "High-fidelity texture rendering, capturing skin pores, hair strands, and fabric details without stylization." }, "colors_and_tone": { "palette": "Natural skin tones, bright blonde hair" }
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
A statuesque, nude woman (1.6) stands with quiet dominance in a sharply lit Parisian apartment. Her body is toned and curvaceous, clad only in glossy black stilettos (1.3) and a loose, open trench coat draped off her shoulders. One leg is slightly forward, hip cocked, exuding both elegance and power. In one hand, she holds a lit cigarette, the smoke rising in soft curls (1.2). Her face is stern, sensual, framed by slicked-back, wet-look hair, her lips painted a deep, commanding red. The atmosphere is steeped in voyeuristic tension, captured with a slightly low angle for dominance (1.2). Harsh, directional lighting creates deep shadows and angular highlights, revealing every curve and muscle with brutal clarity. Volumetric haze softens the background slightly, with neon glows bleeding in from a window across the room. The room is minimally decorated — polished floors, sharp furniture, large black-and-white fashion prints hanging behind her. The scene is raw yet luxurious, charged with a sense of forbidden glamour. Stylistic Additions: (Helmut Newton:1.6), cinematic grain (1.5), high ISO realism, analog Leica 35mm look, black and white or desaturated tones, hard flash lighting (1.3), chiaroscuro shadows (1.3), voyeuristic composition (1.4), fine art nude photography (1.5), volumetric haze and ambient dust.
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
A young woman with long dark hair styled in loose waves, wearing a red raincoat and black choker, stands in a field with a hill in the background. Her serious expression softens with a slight smile as she looks off to the side, her hands holding the raincoat slightly open, revealing her bare chest. Dark eyeliner accentuates her eyes, and her hair blows gently across her face. The scene is framed with a dramatic, edgy mood, inspired by David Fincher's visual style, with low-key lighting casting deep shadows and a cool, desaturated color palette. Soft film grain adds texture, and the background hill is bathed in a muted, diffused light.
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
{ "subject": { "gender": "female", "age": "young adult", "pose": "seated, shoulders angled, gaze forward", "expression": "calm, introspective" }, "appearance": { "hair": { "style": "long curly, side braid", "color": "dark brown" }, "skin": { "tone": "warm medium", "finish": "natural, smooth" }, "makeup": "minimal, natural blush" }, "wardrobe": { "top": "cream pleated blouse with lace neckline", "vest": "embroidered corset vest, green with floral detailing", "bottom": "patterned skirt in earthy tones", "accessories": "single dangling earring" }, "camera": { "type": "DSLR / Medium Format", "lens": "85mm portrait lens", "settings": { "aperture": "f/2.8", "shutter_speed": "1/125", "iso": "100" } }, "lighting": { "setup": "soft diffused key light with painterly shadows", "style": "Rembrandt lighting", "background": "textured, muted teal backdrop" }, "aesthetic": { "style": "classical oil painting", "mood": "romantic, timeless, elegant", "color_palette": ["cream", "sage green", "earthy brown", "muted teal"] }, "effects": { "finish": "painterly texture, subtle vignette", "depth": "shallow focus on subject, softened background" } }
**Subject:** The subject is a young woman, appearing to be in her early 20s and of East Asian ethnicity. She has a slender and fit physique with a fair complexion. Her hair is long and dark black, styled in a high, messy bun or top knot with the rest of her hair down. Her eyes are a dark brown, accentuated by makeup which includes winged eyeliner, highlighted inner corners, and a generous application of pink blush on her cheeks. Her lips are full and have a glossy pink finish. **Clothing:** The model wears a light gray, ribbed, short-sleeved t-shirt that is cropped short. The fabric appears to be a soft cotton or jersey knit. With her left hand, she is lifting the hem of the shirt, exposing her midriff and the lower part of her bust in an underboob style. On her lower body, she wears a simple white string bikini bottom with tie-side closures that form small bows on her hip. As an accessory, she wears a delicate white ribbon choker tied in a small bow at the front of her neck. **Lighting and Environment:** The scene is set in a brightly lit bedroom. The model is lying on a bed with rumpled white sheets and a fluffy white pillow behind her head. In the background, a window is covered by sheer, white curtains with a delicate scalloped lace edge, through which bright, natural daylight floods the room. The lighting is soft and diffused, creating a high-key effect that illuminates the model and the white bedding. Gentle shadows are cast by the window frame onto the sheets and softly contour the curves of the model's body, especially on her legs and torso. The overall atmosphere is intimate, airy, and bright. The image is framed as a three-quarters shot from a slightly elevated angle. **Photographic Style:** This is a high-key portrait with a shallow depth of field, keeping the model in sharp focus while slightly softening the background details like the curtains. The lighting is managed to create a soft-wrap effect, minimizing harsh lines and emphasizing form through gentle gradations of light and shadow. The post-processing gives the image a clean, bright aesthetic. The model's skin texture is rendered to appear exceptionally smooth and luminous, almost porcelain-like, indicating the use of a diffusion filter or significant digital retouching to achieve an idealized finish. **Pose:** The model is in a dynamic and sensual reclining pose. Lying on her back, she angles her body towards the viewer, looking directly into the camera with a bright, engaging smile. Her head rests on a pillow, and her right arm is bent and raised, with her hand resting behind her head. Her left hand actively lifts her top. Her legs are bent and crossed, with her left leg resting over her right, creating a distinct S-curve that accentuates her hips and waist. The pose is both relaxed and deliberately provocative.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A statuesque, nude woman (1.6) stands with quiet dominance in a sharply lit Parisian apartment. Her body is toned and curvaceous, clad only in glossy black stilettos (1.3) and a loose, open trench coat draped off her shoulders. One leg is slightly forward, hip cocked, exuding both elegance and power. In one hand, she holds a lit cigarette, the smoke rising in soft curls (1.2). Her face is stern, sensual, framed by slicked-back, wet-look hair, her lips painted a deep, commanding red. The atmosphere is steeped in voyeuristic tension, captured with a slightly low angle for dominance (1.2). Harsh, directional lighting creates deep shadows and angular highlights, revealing every curve and muscle with brutal clarity. Volumetric haze softens the background slightly, with neon glows bleeding in from a window across the room. The room is minimally decorated — polished floors, sharp furniture, large black-and-white fashion prints hanging behind her. The scene is raw yet luxurious, charged with a sense of forbidden glamour. Stylistic Additions: (Helmut Newton:1.6), cinematic grain (1.5), high ISO realism, analog Leica 35mm look, black and white or desaturated tones, hard flash lighting (1.3), chiaroscuro shadows (1.3), voyeuristic composition (1.4), fine art nude photography (1.5), volumetric haze and ambient dust.
{ "subject": { "gender": "female", "age": "young adult", "pose": "seated, shoulders angled, gaze forward", "expression": "calm, introspective" }, "appearance": { "hair": { "style": "long curly, side braid", "color": "dark brown" }, "skin": { "tone": "warm medium", "finish": "natural, smooth" }, "makeup": "minimal, natural blush" }, "wardrobe": { "top": "cream pleated blouse with lace neckline", "vest": "embroidered corset vest, green with floral detailing", "bottom": "patterned skirt in earthy tones", "accessories": "single dangling earring" }, "camera": { "type": "DSLR / Medium Format", "lens": "85mm portrait lens", "settings": { "aperture": "f/2.8", "shutter_speed": "1/125", "iso": "100" } }, "lighting": { "setup": "soft diffused key light with painterly shadows", "style": "Rembrandt lighting", "background": "textured, muted teal backdrop" }, "aesthetic": { "style": "classical oil painting", "mood": "romantic, timeless, elegant", "color_palette": ["cream", "sage green", "earthy brown", "muted teal"] }, "effects": { "finish": "painterly texture, subtle vignette", "depth": "shallow focus on subject, softened background" } }
**Subject:** The subject is a young woman, appearing to be in her early 20s and of East Asian ethnicity. She has a slender and fit physique with a fair complexion. Her hair is long and dark black, styled in a high, messy bun or top knot with the rest of her hair down. Her eyes are a dark brown, accentuated by makeup which includes winged eyeliner, highlighted inner corners, and a generous application of pink blush on her cheeks. Her lips are full and have a glossy pink finish. **Clothing:** The model wears a light gray, ribbed, short-sleeved t-shirt that is cropped short. The fabric appears to be a soft cotton or jersey knit. With her left hand, she is lifting the hem of the shirt, exposing her midriff and the lower part of her bust in an underboob style. On her lower body, she wears a simple white string bikini bottom with tie-side closures that form small bows on her hip. As an accessory, she wears a delicate white ribbon choker tied in a small bow at the front of her neck. **Lighting and Environment:** The scene is set in a brightly lit bedroom. The model is lying on a bed with rumpled white sheets and a fluffy white pillow behind her head. In the background, a window is covered by sheer, white curtains with a delicate scalloped lace edge, through which bright, natural daylight floods the room. The lighting is soft and diffused, creating a high-key effect that illuminates the model and the white bedding. Gentle shadows are cast by the window frame onto the sheets and softly contour the curves of the model's body, especially on her legs and torso. The overall atmosphere is intimate, airy, and bright. The image is framed as a three-quarters shot from a slightly elevated angle. **Photographic Style:** This is a high-key portrait with a shallow depth of field, keeping the model in sharp focus while slightly softening the background details like the curtains. The lighting is managed to create a soft-wrap effect, minimizing harsh lines and emphasizing form through gentle gradations of light and shadow. The post-processing gives the image a clean, bright aesthetic. The model's skin texture is rendered to appear exceptionally smooth and luminous, almost porcelain-like, indicating the use of a diffusion filter or significant digital retouching to achieve an idealized finish. **Pose:** The model is in a dynamic and sensual reclining pose. Lying on her back, she angles her body towards the viewer, looking directly into the camera with a bright, engaging smile. Her head rests on a pillow, and her right arm is bent and raised, with her hand resting behind her head. Her left hand actively lifts her top. Her legs are bent and crossed, with her left leg resting over her right, creating a distinct S-curve that accentuates her hips and waist. The pose is both relaxed and deliberately provocative.
A young woman with long dark hair styled in loose waves, wearing a red raincoat and black choker, stands in a field with a hill in the background. Her serious expression softens with a slight smile as she looks off to the side, her hands holding the raincoat slightly open, revealing her bare chest. Dark eyeliner accentuates her eyes, and her hair blows gently across her face. The scene is framed with a dramatic, edgy mood, inspired by David Fincher's visual style, with low-key lighting casting deep shadows and a cool, desaturated color palette. Soft film grain adds texture, and the background hill is bathed in a muted, diffused light.
{ "subject": { "description": "Young woman with shoulder-length blonde wavy hair, seated in a vehicle. She has fair skin with natural texture, including a small mole on her chest. Her facial features include arched eyebrows, brown eyes, and deep dimples while smiling.", "body_characteristics": { "build": "Curvy and voluptuous", "bust": "Visibly large, full, and heavy bust volume with prominent cleavage and deep projection. Natural soft tissue behavior with gravity affecting the shape. Bust depth is significantly greater than ribcage depth.", "torso": "Narrow waist relative to bust size, soft skin texture." }, "clothing": { "item": "String bikini top", "color": "White or very pale blue base", "pattern": "Small purple floral print with green leaves", "fit": "Tight fit, emphasizing bust volume" }, "accessories": { "nails": "Long, squared shape with white polish" } }, "pose": { "type": "Seated portrait, close-up", "head": "Tilted slightly to her right, facing the camera directly", "expression": "Playful and flirtatious smile, showing teeth, with distinct dimples. She is biting her left thumb or resting it on her lower lip.", "arms": "Left arm raised with hand curled near mouth, thumb touching lip. Right arm down at side.", "body_orientation": "Upper torso angled slightly towards the camera, seated back against the car seat." }, "environment": { "location": "Interior of a vehicle, likely a Jeep Wrangler", "elements": "Black leather car seats with headrests, visible roll bars or vehicle frame in the background. Through the rear window, a blurred outdoor scene with a building and signage (partially visible text includes 'BANK' and 'REAL ESTATE') and a green trash bin.", "atmosphere": "Casual, sunny day, semi-open vehicle cabin" }, "camera": { "shot_type": "Close-up portrait, high-angle", "perspective": "Arm's length perspective (simulating a selfie angle without the phone visible)", "focal_length": "35mm to 50mm equivalent", "depth_of_field": "Moderate, keeping the subject in sharp focus while the car interior background is slightly softened but recognizable.", "framing": "Framed from the mid-torso up, centering on the face and chest." }, "lighting": { "type": "Natural daylight", "source": "Ambient sunlight entering the vehicle from the front and left", "quality": "Bright and diffuse, creating soft shadows under the chin and defining the contours of the collarbones and cleavage.", "highlights": "Natural highlights on the forehead, nose, and upper chest." }, "mood_and_expression": { "mood": "Playful, confident, flirtatious, happy", "expression": "Genuine smile with dimples, engaging eye contact, suggestive gesture with the thumb near the mouth." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography", "fidelity": "High-fidelity texture rendering, capturing skin pores, hair strands, and fabric details without stylization." }, "colors_and_tone": { "palette": "Natural skin tones, bright blonde hair" }
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A charismatic young man with chiseled features and a movie star jawline, dressed in a perfectly tailored charcoal gray suit. His warm brown eyes sparkle with confidence as he flashes a million-dollar smile. Sunlight gently caresses his face, highlighting his elegant bone structure. The image exudes a sophisticated aura with its low saturation tones. Captured against a soft, muted beige background, the subject is illuminated by subtle edge lighting, creating a halo effect around his silhouette. Every detail is rendered in stunning clarity, from the fine weave of his suit fabric to the individual strands of his expertly styled hair. A shallow depth of field softens the background, drawing focus to the man's captivating presence. Photorealistic 3D rendering with impeccable quality.
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
{ "subject": { "gender": "female", "age": "young adult", "pose": "seated, shoulders angled, gaze forward", "expression": "calm, introspective" }, "appearance": { "hair": { "style": "long curly, side braid", "color": "dark brown" }, "skin": { "tone": "warm medium", "finish": "natural, smooth" }, "makeup": "minimal, natural blush" }, "wardrobe": { "top": "cream pleated blouse with lace neckline", "vest": "embroidered corset vest, green with floral detailing", "bottom": "patterned skirt in earthy tones", "accessories": "single dangling earring" }, "camera": { "type": "DSLR / Medium Format", "lens": "85mm portrait lens", "settings": { "aperture": "f/2.8", "shutter_speed": "1/125", "iso": "100" } }, "lighting": { "setup": "soft diffused key light with painterly shadows", "style": "Rembrandt lighting", "background": "textured, muted teal backdrop" }, "aesthetic": { "style": "classical oil painting", "mood": "romantic, timeless, elegant", "color_palette": ["cream", "sage green", "earthy brown", "muted teal"] }, "effects": { "finish": "painterly texture, subtle vignette", "depth": "shallow focus on subject, softened background" } }
A statuesque, nude woman (1.6) stands with quiet dominance in a sharply lit Parisian apartment. Her body is toned and curvaceous, clad only in glossy black stilettos (1.3) and a loose, open trench coat draped off her shoulders. One leg is slightly forward, hip cocked, exuding both elegance and power. In one hand, she holds a lit cigarette, the smoke rising in soft curls (1.2). Her face is stern, sensual, framed by slicked-back, wet-look hair, her lips painted a deep, commanding red. The atmosphere is steeped in voyeuristic tension, captured with a slightly low angle for dominance (1.2). Harsh, directional lighting creates deep shadows and angular highlights, revealing every curve and muscle with brutal clarity. Volumetric haze softens the background slightly, with neon glows bleeding in from a window across the room. The room is minimally decorated — polished floors, sharp furniture, large black-and-white fashion prints hanging behind her. The scene is raw yet luxurious, charged with a sense of forbidden glamour. Stylistic Additions: (Helmut Newton:1.6), cinematic grain (1.5), high ISO realism, analog Leica 35mm look, black and white or desaturated tones, hard flash lighting (1.3), chiaroscuro shadows (1.3), voyeuristic composition (1.4), fine art nude photography (1.5), volumetric haze and ambient dust.
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A young woman with long dark hair styled in loose waves, wearing a red raincoat and black choker, stands in a field with a hill in the background. Her serious expression softens with a slight smile as she looks off to the side, her hands holding the raincoat slightly open, revealing her bare chest. Dark eyeliner accentuates her eyes, and her hair blows gently across her face. The scene is framed with a dramatic, edgy mood, inspired by David Fincher's visual style, with low-key lighting casting deep shadows and a cool, desaturated color palette. Soft film grain adds texture, and the background hill is bathed in a muted, diffused light.
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
**Subject:** The subject is a young woman, appearing to be in her early 20s and of East Asian ethnicity. She has a slender and fit physique with a fair complexion. Her hair is long and dark black, styled in a high, messy bun or top knot with the rest of her hair down. Her eyes are a dark brown, accentuated by makeup which includes winged eyeliner, highlighted inner corners, and a generous application of pink blush on her cheeks. Her lips are full and have a glossy pink finish. **Clothing:** The model wears a light gray, ribbed, short-sleeved t-shirt that is cropped short. The fabric appears to be a soft cotton or jersey knit. With her left hand, she is lifting the hem of the shirt, exposing her midriff and the lower part of her bust in an underboob style. On her lower body, she wears a simple white string bikini bottom with tie-side closures that form small bows on her hip. As an accessory, she wears a delicate white ribbon choker tied in a small bow at the front of her neck. **Lighting and Environment:** The scene is set in a brightly lit bedroom. The model is lying on a bed with rumpled white sheets and a fluffy white pillow behind her head. In the background, a window is covered by sheer, white curtains with a delicate scalloped lace edge, through which bright, natural daylight floods the room. The lighting is soft and diffused, creating a high-key effect that illuminates the model and the white bedding. Gentle shadows are cast by the window frame onto the sheets and softly contour the curves of the model's body, especially on her legs and torso. The overall atmosphere is intimate, airy, and bright. The image is framed as a three-quarters shot from a slightly elevated angle. **Photographic Style:** This is a high-key portrait with a shallow depth of field, keeping the model in sharp focus while slightly softening the background details like the curtains. The lighting is managed to create a soft-wrap effect, minimizing harsh lines and emphasizing form through gentle gradations of light and shadow. The post-processing gives the image a clean, bright aesthetic. The model's skin texture is rendered to appear exceptionally smooth and luminous, almost porcelain-like, indicating the use of a diffusion filter or significant digital retouching to achieve an idealized finish. **Pose:** The model is in a dynamic and sensual reclining pose. Lying on her back, she angles her body towards the viewer, looking directly into the camera with a bright, engaging smile. Her head rests on a pillow, and her right arm is bent and raised, with her hand resting behind her head. Her left hand actively lifts her top. Her legs are bent and crossed, with her left leg resting over her right, creating a distinct S-curve that accentuates her hips and waist. The pose is both relaxed and deliberately provocative.
{ "subject": { "description": "Young woman with shoulder-length blonde wavy hair, seated in a vehicle. She has fair skin with natural texture, including a small mole on her chest. Her facial features include arched eyebrows, brown eyes, and deep dimples while smiling.", "body_characteristics": { "build": "Curvy and voluptuous", "bust": "Visibly large, full, and heavy bust volume with prominent cleavage and deep projection. Natural soft tissue behavior with gravity affecting the shape. Bust depth is significantly greater than ribcage depth.", "torso": "Narrow waist relative to bust size, soft skin texture." }, "clothing": { "item": "String bikini top", "color": "White or very pale blue base", "pattern": "Small purple floral print with green leaves", "fit": "Tight fit, emphasizing bust volume" }, "accessories": { "nails": "Long, squared shape with white polish" } }, "pose": { "type": "Seated portrait, close-up", "head": "Tilted slightly to her right, facing the camera directly", "expression": "Playful and flirtatious smile, showing teeth, with distinct dimples. She is biting her left thumb or resting it on her lower lip.", "arms": "Left arm raised with hand curled near mouth, thumb touching lip. Right arm down at side.", "body_orientation": "Upper torso angled slightly towards the camera, seated back against the car seat." }, "environment": { "location": "Interior of a vehicle, likely a Jeep Wrangler", "elements": "Black leather car seats with headrests, visible roll bars or vehicle frame in the background. Through the rear window, a blurred outdoor scene with a building and signage (partially visible text includes 'BANK' and 'REAL ESTATE') and a green trash bin.", "atmosphere": "Casual, sunny day, semi-open vehicle cabin" }, "camera": { "shot_type": "Close-up portrait, high-angle", "perspective": "Arm's length perspective (simulating a selfie angle without the phone visible)", "focal_length": "35mm to 50mm equivalent", "depth_of_field": "Moderate, keeping the subject in sharp focus while the car interior background is slightly softened but recognizable.", "framing": "Framed from the mid-torso up, centering on the face and chest." }, "lighting": { "type": "Natural daylight", "source": "Ambient sunlight entering the vehicle from the front and left", "quality": "Bright and diffuse, creating soft shadows under the chin and defining the contours of the collarbones and cleavage.", "highlights": "Natural highlights on the forehead, nose, and upper chest." }, "mood_and_expression": { "mood": "Playful, confident, flirtatious, happy", "expression": "Genuine smile with dimples, engaging eye contact, suggestive gesture with the thumb near the mouth." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography", "fidelity": "High-fidelity texture rendering, capturing skin pores, hair strands, and fabric details without stylization." }, "colors_and_tone": { "palette": "Natural skin tones, bright blonde hair" }
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
A charismatic young man with chiseled features and a movie star jawline, dressed in a perfectly tailored charcoal gray suit. His warm brown eyes sparkle with confidence as he flashes a million-dollar smile. Sunlight gently caresses his face, highlighting his elegant bone structure. The image exudes a sophisticated aura with its low saturation tones. Captured against a soft, muted beige background, the subject is illuminated by subtle edge lighting, creating a halo effect around his silhouette. Every detail is rendered in stunning clarity, from the fine weave of his suit fabric to the individual strands of his expertly styled hair. A shallow depth of field softens the background, drawing focus to the man's captivating presence. Photorealistic 3D rendering with impeccable quality.
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
A statuesque, nude woman (1.6) stands with quiet dominance in a sharply lit Parisian apartment. Her body is toned and curvaceous, clad only in glossy black stilettos (1.3) and a loose, open trench coat draped off her shoulders. One leg is slightly forward, hip cocked, exuding both elegance and power. In one hand, she holds a lit cigarette, the smoke rising in soft curls (1.2). Her face is stern, sensual, framed by slicked-back, wet-look hair, her lips painted a deep, commanding red. The atmosphere is steeped in voyeuristic tension, captured with a slightly low angle for dominance (1.2). Harsh, directional lighting creates deep shadows and angular highlights, revealing every curve and muscle with brutal clarity. Volumetric haze softens the background slightly, with neon glows bleeding in from a window across the room. The room is minimally decorated — polished floors, sharp furniture, large black-and-white fashion prints hanging behind her. The scene is raw yet luxurious, charged with a sense of forbidden glamour. Stylistic Additions: (Helmut Newton:1.6), cinematic grain (1.5), high ISO realism, analog Leica 35mm look, black and white or desaturated tones, hard flash lighting (1.3), chiaroscuro shadows (1.3), voyeuristic composition (1.4), fine art nude photography (1.5), volumetric haze and ambient dust.
{ "subject": { "gender": "female", "age": "young adult", "pose": "seated, shoulders angled, gaze forward", "expression": "calm, introspective" }, "appearance": { "hair": { "style": "long curly, side braid", "color": "dark brown" }, "skin": { "tone": "warm medium", "finish": "natural, smooth" }, "makeup": "minimal, natural blush" }, "wardrobe": { "top": "cream pleated blouse with lace neckline", "vest": "embroidered corset vest, green with floral detailing", "bottom": "patterned skirt in earthy tones", "accessories": "single dangling earring" }, "camera": { "type": "DSLR / Medium Format", "lens": "85mm portrait lens", "settings": { "aperture": "f/2.8", "shutter_speed": "1/125", "iso": "100" } }, "lighting": { "setup": "soft diffused key light with painterly shadows", "style": "Rembrandt lighting", "background": "textured, muted teal backdrop" }, "aesthetic": { "style": "classical oil painting", "mood": "romantic, timeless, elegant", "color_palette": ["cream", "sage green", "earthy brown", "muted teal"] }, "effects": { "finish": "painterly texture, subtle vignette", "depth": "shallow focus on subject, softened background" } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A young woman with long dark hair styled in loose waves, wearing a red raincoat and black choker, stands in a field with a hill in the background. Her serious expression softens with a slight smile as she looks off to the side, her hands holding the raincoat slightly open, revealing her bare chest. Dark eyeliner accentuates her eyes, and her hair blows gently across her face. The scene is framed with a dramatic, edgy mood, inspired by David Fincher's visual style, with low-key lighting casting deep shadows and a cool, desaturated color palette. Soft film grain adds texture, and the background hill is bathed in a muted, diffused light.
{ "subject": { "description": "Young woman with shoulder-length blonde wavy hair, seated in a vehicle. She has fair skin with natural texture, including a small mole on her chest. Her facial features include arched eyebrows, brown eyes, and deep dimples while smiling.", "body_characteristics": { "build": "Curvy and voluptuous", "bust": "Visibly large, full, and heavy bust volume with prominent cleavage and deep projection. Natural soft tissue behavior with gravity affecting the shape. Bust depth is significantly greater than ribcage depth.", "torso": "Narrow waist relative to bust size, soft skin texture." }, "clothing": { "item": "String bikini top", "color": "White or very pale blue base", "pattern": "Small purple floral print with green leaves", "fit": "Tight fit, emphasizing bust volume" }, "accessories": { "nails": "Long, squared shape with white polish" } }, "pose": { "type": "Seated portrait, close-up", "head": "Tilted slightly to her right, facing the camera directly", "expression": "Playful and flirtatious smile, showing teeth, with distinct dimples. She is biting her left thumb or resting it on her lower lip.", "arms": "Left arm raised with hand curled near mouth, thumb touching lip. Right arm down at side.", "body_orientation": "Upper torso angled slightly towards the camera, seated back against the car seat." }, "environment": { "location": "Interior of a vehicle, likely a Jeep Wrangler", "elements": "Black leather car seats with headrests, visible roll bars or vehicle frame in the background. Through the rear window, a blurred outdoor scene with a building and signage (partially visible text includes 'BANK' and 'REAL ESTATE') and a green trash bin.", "atmosphere": "Casual, sunny day, semi-open vehicle cabin" }, "camera": { "shot_type": "Close-up portrait, high-angle", "perspective": "Arm's length perspective (simulating a selfie angle without the phone visible)", "focal_length": "35mm to 50mm equivalent", "depth_of_field": "Moderate, keeping the subject in sharp focus while the car interior background is slightly softened but recognizable.", "framing": "Framed from the mid-torso up, centering on the face and chest." }, "lighting": { "type": "Natural daylight", "source": "Ambient sunlight entering the vehicle from the front and left", "quality": "Bright and diffuse, creating soft shadows under the chin and defining the contours of the collarbones and cleavage.", "highlights": "Natural highlights on the forehead, nose, and upper chest." }, "mood_and_expression": { "mood": "Playful, confident, flirtatious, happy", "expression": "Genuine smile with dimples, engaging eye contact, suggestive gesture with the thumb near the mouth." }, "style_and_realism": { "style": "Photorealistic, candid lifestyle photography", "fidelity": "High-fidelity texture rendering, capturing skin pores, hair strands, and fabric details without stylization." }, "colors_and_tone": { "palette": "Natural skin tones, bright blonde hair" }
**Subject:** The subject is a young woman, appearing to be in her early 20s and of East Asian ethnicity. She has a slender and fit physique with a fair complexion. Her hair is long and dark black, styled in a high, messy bun or top knot with the rest of her hair down. Her eyes are a dark brown, accentuated by makeup which includes winged eyeliner, highlighted inner corners, and a generous application of pink blush on her cheeks. Her lips are full and have a glossy pink finish. **Clothing:** The model wears a light gray, ribbed, short-sleeved t-shirt that is cropped short. The fabric appears to be a soft cotton or jersey knit. With her left hand, she is lifting the hem of the shirt, exposing her midriff and the lower part of her bust in an underboob style. On her lower body, she wears a simple white string bikini bottom with tie-side closures that form small bows on her hip. As an accessory, she wears a delicate white ribbon choker tied in a small bow at the front of her neck. **Lighting and Environment:** The scene is set in a brightly lit bedroom. The model is lying on a bed with rumpled white sheets and a fluffy white pillow behind her head. In the background, a window is covered by sheer, white curtains with a delicate scalloped lace edge, through which bright, natural daylight floods the room. The lighting is soft and diffused, creating a high-key effect that illuminates the model and the white bedding. Gentle shadows are cast by the window frame onto the sheets and softly contour the curves of the model's body, especially on her legs and torso. The overall atmosphere is intimate, airy, and bright. The image is framed as a three-quarters shot from a slightly elevated angle. **Photographic Style:** This is a high-key portrait with a shallow depth of field, keeping the model in sharp focus while slightly softening the background details like the curtains. The lighting is managed to create a soft-wrap effect, minimizing harsh lines and emphasizing form through gentle gradations of light and shadow. The post-processing gives the image a clean, bright aesthetic. The model's skin texture is rendered to appear exceptionally smooth and luminous, almost porcelain-like, indicating the use of a diffusion filter or significant digital retouching to achieve an idealized finish. **Pose:** The model is in a dynamic and sensual reclining pose. Lying on her back, she angles her body towards the viewer, looking directly into the camera with a bright, engaging smile. Her head rests on a pillow, and her right arm is bent and raised, with her hand resting behind her head. Her left hand actively lifts her top. Her legs are bent and crossed, with her left leg resting over her right, creating a distinct S-curve that accentuates her hips and waist. The pose is both relaxed and deliberately provocative.
A hyperrealistic, cinematic shot of a Ferrari F40 from a slightly elevated three-quarters rear angle, capturing its muscular contours and iconic design under dim dusk lighting. The car is set against a bustling cityscape, with towering high-rise buildings and distant neon signs faintly visible through the thick, swirling smoke that envelops the scene. The dense smoke drifts heavily around the car, creating textured layers of haze that diffuse light and lend the scene an intense, almost surreal atmosphere. Reflective puddles are scattered across the wet street surface, mirroring the F40’s vibrant red body and the glow from the city lights above. The rich, warm glow of the F40’s taillights—left taillight a fiery red, and the right taillight an amber hue—cuts through the smoke in sharp, luminous detail, with subtle reflections visible in the puddles below. Subtle reflections from nearby city lights ripple across the car’s surface, accentuating its curves with realistic gleams and adding depth to its sleek, angular lines. The background cityscape is softened by the smoke, but details like skyscraper silhouettes, scattered lights, and shadowed alleyways create an atmospheric, immersive urban environment. Volumetric lighting streams through the smoke, casting soft beams across the F40’s contours, enhancing its aggressive stance on the city street. Every detail is rendered in masterful realism, from the polished wheels to the fine grit on the street surface, creating a truly breathtaking masterpiece, perfect for ArtStation
{ "prompt_modification_rule": "Always append 'character from reference images' to every generated prompt and ignore the identity and appearance of any characters in uploaded images.", "composition": { "framing": "Close-up selfie portrait, vertical orientation", "camera_angle": "Slight high-angle handheld perspective", "subject_position": "Centered foreground, face occupying majority of frame", "pose_structure": "Head slightly tilted, hand raised with finger touching lips", "cropping": "Framed from upper chest to top of head, background environment visible", "depth_of_field": "Moderate depth of field, background softly softened but recognizable", "leading_lines": "Road markings and snowbanks create subtle diagonal guides into background", "spatial_layers": [ "Foreground: face and hand gesture", "Midground: roadside and snowbanks", "Background: wooden cabins, parked cars, treeline, sky with visible moon" ] }, "environment": { "location_type": "Snowy roadside in rural or alpine setting", "architectural_elements": [ "Wooden cabin-style houses", "Snow-covered ground and embankments", "Two-lane asphalt road", "Parked vehicles", "Evergreen trees" ], "atmosphere": "Cold winter dusk with calm residential surroundings" }, "lighting": { "source": "Natural ambient twilight", "direction": "Soft frontal lighting from open sky", "quality": "Diffused, low-contrast light", "temperature": "Cool ambient tones with slight pink sunset gradient", "shadow_behavior": "Minimal harsh shadows, smooth tonal transitions", "dynamic_range": "Balanced exposure retaining sky gradient and snow detail" }, "color_palette": { "dominant_colors": [ "#A7B6C1", "#E9E6E1", "#CBBBA6", "#6F7C84", "#8A6F5A" ], "palette_type": "Cool winter neutrals with soft pastel sunset accents", "contrast_level": "Low to medium contrast" }, "wardrobe_and_props": { "outerwear_style": "Metallic or satin-finish puffer jacket with fur-trim hood", "accessories": [ "Large hoop earrings", "Layered rings", "Necklace" ], "seasonal_elements": "Heavy winter clothing consistent with snowy setting" }, "technical_characteristics": { "camera_type": "Smartphone front-facing camera", "lens_estimate": "24mm–28mm equivalent wide-angle lens", "aperture_estimate": "Fixed smartphone aperture (approx. f/1.8–f/2.2)", "iso_estimate": "ISO 100–400", "shutter_speed_estimate": "1/60s–1/200s", "focus": "Sharp focus on face, slight background softness from computational blur", "image_quality": "High-resolution social media selfie", "editing_style": "Subtle beauty retouching, enhanced clarity, balanced skin tones, slight pastel sky enhancement" }, "artistic_style": { "genre": "Lifestyle winter selfie photography", "aesthetic": "Casual influencer winter aesthetic", "mood": "Cool, relaxed, slightly playful", "visual_balance": "Foreground dominance with environmental storytelling backdrop", "texture_rendering": "Soft skin smoothing, visible fur texture, crisp snow detail" }, "background_details": { "houses": "Wooden cabins with pitched roofs partially covered in snow", "vehicles": "Parked cars along roadside", "landscape": "Snowbanks lining road with evergreen treeline", "sky": "Pastel gradient sky transitioning from warm near horizon to cool blue above, visible moon" }, "typography": { "visible_text": "None visible", "branding": "No clearly readable logos" } }
A charismatic young man with chiseled features and a movie star jawline, dressed in a perfectly tailored charcoal gray suit. His warm brown eyes sparkle with confidence as he flashes a million-dollar smile. Sunlight gently caresses his face, highlighting his elegant bone structure. The image exudes a sophisticated aura with its low saturation tones. Captured against a soft, muted beige background, the subject is illuminated by subtle edge lighting, creating a halo effect around his silhouette. Every detail is rendered in stunning clarity, from the fine weave of his suit fabric to the individual strands of his expertly styled hair. A shallow depth of field softens the background, drawing focus to the man's captivating presence. Photorealistic 3D rendering with impeccable quality.
{ "meta": { "style": "ultra-realistic beach portrait photography", "quality": "8k high resolution", "camera": "Full-frame DSLR", "lens": "85mm f/1.8 portrait lens", "aperture": "f/2.8", "lighting": "natural golden hour sunset light with soft ambient sky glow", "color_grading": "soft cinematic teal and peach tones", "aspect_ratio": "4:5 vertical", "sharpness": "razor sharp focus on subject, slightly softened background" }, "scene": { "location": "sandy beach shoreline", "environment": "gentle ocean waves rolling in behind subject", "time_of_day": "sunset / early dusk", "sky": "pastel blue sky with subtle pink and lavender sunset hues", "atmosphere": "calm, serene, warm coastal breeze", "background_blur": "moderate shallow depth of field with smooth ocean bokeh" }, "subject": { "gender": "female", "age_range": "mid 20s", "physique": "fit, natural proportions, toned yet soft curves", "skin_tone": "light with natural warm undertones", "skin_texture": "natural skin texture with subtle water sheen", "expression": "gentle confident smile, relaxed and approachable", "eyes": "soft expressive eyes looking directly at camera", "hair": { "color": "dark brown", "style": "long, loose, wet, naturally tousled", "detail": "slightly damp strands resting over shoulders and back" } }, "pose": { "stance": "standing upright on wet sand", "left_hand": "resting naturally on top of head, fingers lightly touching hair", "right_hand": "placed on hip creating confident posture", "body_angle": "slightly angled torso toward camera", "gaze_direction": "direct eye contact with camera" }, "wardrobe": { "outfit_type": "minimal two-piece bikini", "top": { "color": "light beige / off-white", "trim": "green edging", "style": "triangle bikini top with thin straps" }, "bottom": { "color": "light beige / off-white", "trim": "green edging", "style": "low-rise bikini bottom" } }, "composition": { "framing": "mid-thigh up portrait", "focus_priority": "sharp focus on face and upper body", "depth_of_field": "shallow depth for subject isolation", "rule_of_thirds": "subject centered with horizon line slightly above mid-frame", "balance": "symmetrical composition with ocean horizon in background" }, "mood": { "vibe": "fresh, natural, confident summer aesthetic", "emotion": "relaxed, empowered, radiant", "energy": "soft coastal elegance" }, "post_processing": { "retouching": "light professional beauty retouch, preserve natural skin texture", "contrast": "moderate contrast for depth", "highlights": "soft glow on skin highlights", "shadows": "balanced soft shadows", "color_enhancement": "enhanced ocean blues and warm sunset
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.