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g":true},"cinematic_style":{"source":"IMAGE3","allowed":["background","wardrobe","props","body_non_identity_zones"],"forbidden":["face","beard","skin_identity_zones"],"allowed_only_if_identity_safe":true,"no_style_spill_on_face":true},"source_cleanliness":{"required":["no_halos","no_edge_contamination","no_double_contours","no_mask_visibility","no_cutout_signature","no_bad_occlusion_boundaries"],"reject_if_any":true},"shot_policy":{"preferred":["close_up","medium_close_up","medium_shot","three_quarter"],"forbidden_if_identity_risk":["extreme_wide","extreme_perspective","violent_dutch_angle"],"reframe":"do_not_reframe_face_identity"},"motion_safety":{"safe":["subtle_breathing","minimal_postural_shift","micro_cloth_settle","controlled_prop_hold","very_small_eye_blink_if_identity_safe"],"forbidden":["aggressive_head_turn","synthetic_hand_swing","fast_body_twist","large_prop_swing","background_wobble","face_reframing","mouth_action_generation"]},"micro_humanization":{"enabled":true,"intensity":0.005,"max_variation":0.0005,"auto_reset_if_threshold":true,"disabled_if_identity_risk":true},"temporal":{"frame_lock":true,"compare_face_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"clamp":true,"hard_reset_interval_frames":4,"drift_tolerance":0.0015},"camera_motion":{"kling_ready":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble"],"path_stability":true},"motion_governance":{"head":"minimal","body":"low","hands":"low","cloth":"low","props":"low","auto_reject_if_identity_drift":true},"gates":{"identity":["face_rebuilt","face_averaged","hidden_face_completed"],"skin":["skin_smoothed","pores_lost","plastic_specular","beautification_detected"],"expression":["lip_compression","eye_emotion_shift","mouth_state_changed"],"integration":["jaw_neck_cut","beard_regularized","color_contamination_on_face"],"scene":["accessory_drift","object_redesign","background_shimmer"],"cleanliness":["halos","double_edges","mask_signature"],"temporal":["flicker","head_scale_drift","motion_breaks_identity"]},"thresholds":{"lip_change":0.001,"eyelid_change":0.001,"skin_color_shift":0.0025,"skin_texture_loss":0.0015,"highlight_bloom":0.0015,"beard_density_shift":0.0025},"validation":["identity_preserved","human_realism_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_accessory_drift","no_object_drift","no_background_shimmer","clean_source_for_kling"],"failure_response":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"],"realism_over_cinema":{"priority":"human_realism_above_all","cinema_only_if_no_identity_damage":true},"execution_pipeline":["load_IMAGE1_face_skin_beard_expression","lock_face_identity","apply_IMAGE2_body_constraints","extract_IMAGE3_pose_as_kinematics_only","transfer_IMAGE3_accessories_objects_wardrobe_background_style_without_identity","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_gates","apply_temporal_stability","final_validation_gate"],"final_output_rule":{"conditions":["99_percent_human_read","natural_human_skin","no_plastic_effect","no_ai_signature","no_deformation","no_invention","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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g":true},"cinematic_style":{"source":"IMAGE3","allowed":["background","wardrobe","props","body_non_identity_zones"],"forbidden":["face","beard","skin_identity_zones"],"allowed_only_if_identity_safe":true,"no_style_spill_on_face":true},"source_cleanliness":{"required":["no_halos","no_edge_contamination","no_double_contours","no_mask_visibility","no_cutout_signature","no_bad_occlusion_boundaries"],"reject_if_any":true},"shot_policy":{"preferred":["close_up","medium_close_up","medium_shot","three_quarter"],"forbidden_if_identity_risk":["extreme_wide","extreme_perspective","violent_dutch_angle"],"reframe":"do_not_reframe_face_identity"},"motion_safety":{"safe":["subtle_breathing","minimal_postural_shift","micro_cloth_settle","controlled_prop_hold","very_small_eye_blink_if_identity_safe"],"forbidden":["aggressive_head_turn","synthetic_hand_swing","fast_body_twist","large_prop_swing","background_wobble","face_reframing","mouth_action_generation"]},"micro_humanization":{"enabled":true,"intensity":0.005,"max_variation":0.0005,"auto_reset_if_threshold":true,"disabled_if_identity_risk":true},"temporal":{"frame_lock":true,"compare_face_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"clamp":true,"hard_reset_interval_frames":4,"drift_tolerance":0.0015},"camera_motion":{"kling_ready":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble"],"path_stability":true},"motion_governance":{"head":"minimal","body":"low","hands":"low","cloth":"low","props":"low","auto_reject_if_identity_drift":true},"gates":{"identity":["face_rebuilt","face_averaged","hidden_face_completed"],"skin":["skin_smoothed","pores_lost","plastic_specular","beautification_detected"],"expression":["lip_compression","eye_emotion_shift","mouth_state_changed"],"integration":["jaw_neck_cut","beard_regularized","color_contamination_on_face"],"scene":["accessory_drift","object_redesign","background_shimmer"],"cleanliness":["halos","double_edges","mask_signature"],"temporal":["flicker","head_scale_drift","motion_breaks_identity"]},"thresholds":{"lip_change":0.001,"eyelid_change":0.001,"skin_color_shift":0.0025,"skin_texture_loss":0.0015,"highlight_bloom":0.0015,"beard_density_shift":0.0025},"validation":["identity_preserved","human_realism_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_accessory_drift","no_object_drift","no_background_shimmer","clean_source_for_kling"],"failure_response":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"],"realism_over_cinema":{"priority":"human_realism_above_all","cinema_only_if_no_identity_damage":true},"execution_pipeline":["load_IMAGE1_face_skin_beard_expression","lock_face_identity","apply_IMAGE2_body_constraints","extract_IMAGE3_pose_as_kinematics_only","transfer_IMAGE3_accessories_objects_wardrobe_background_style_without_identity","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_gates","apply_temporal_stability","final_validation_gate"],"final_output_rule":{"conditions":["99_percent_human_read","natural_human_skin","no_plastic_effect","no_ai_signature","no_deformation","no_invention","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 clip.","core_principle":"IDENTITY_ABSOLUTE_HUMAN_REALISM_FINAL","priority_hierarchy":["FACE","SKIN","BEARD","EXPRESSION","BODY","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"FACE_SKIN_BEARD_EXPRESSION","IMAGE2":"BODY_NECK_HANDS_PROPORTION","IMAGE3":"POSE_ACCESSORIES_OBJECTS_WARDROBE_BACKGROUND_STYLE_LIGHTING_ONLY"},"authority_rules":{"conflict_resolution":["face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","human_realism_over_beautification"],"final_authority":"FACE_AND_SKIN_REALISM"},"pose_abstraction":{"from_IMAGE3":"skeletal_kinematics_only","allow":["pose","gesture","camera_angle","composition","prop_layout","background_layout","lighting_direction"],"forbid":["sex_traits","gender_cues","face","skin","beard","body_morphology","chest_shape","hip_shape","waist_shape","shoulder_identity","limb_identity","hand_identity","age_cues","ethnicity_cues"],"IMAGE3_can_be":"male_or_female","body_remains_from_IMAGE2":true},"identity_domain":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"],"no_invention":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_anatomy_fabrication","no_prop_hallucination","no_background_guessing"],"occlusion":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data"],"human_realism":{"required":["natural_human_skin","real_pores","real_micro_texture","real_imperfections","natural_shadow_falloff","physical_material_response","no_ai_signature"],"forbidden":["ai_skin","plastic_skin","porcelain_skin","beauty_skin","wax_skin","hallucinated_detail","overclean_finish"]},"face_pipeline":["face_transfer_not_rebuild","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"],"face_locks":{"geometry":true,"volume":true,"eyes":true,"nose":true,"mouth":true,"jaw":true,"hairline":true,"subpixel_stability":true,"preserve_asymmetry":true,"expression_from_IMAGE1":true,"mouth_state_invariance":true,"no_smile_redesign":true,"no_teeth_generation":true,"no_eyelid_emotion_shift":true},"beard_locks":{"zones":"absolute","density":true,"color_pattern":true,"irregularity":true,"no_uniform_beard":true,"no_smoothing":true},"skin_locks":{"pores":true,"micro_texture":true,"tone":true,"undertone":true,"variation":true,"imperfections":true,"subdermal_shift":true,"no_frequency_flattening":true,"no_fake_detail":true,"no_cosmetic_cleanup":true,"no_burnout":true,"no_plastic_specular":true,"no_beauty_glow":true},"color_science":{"face_zone":"absolute","skin_rgb_from_IMAGE1":true,"neck_rgb_from_IMAGE2":true,"white_balance_neutrality":true,"gamma_stability":true,"forbidden":["cinematic_tint_on_face","orange_teal_on_skin","global_grade_on_face","bounce_color_pollution_on_face","environment_color_cast_on_beard","lut_spill_on_skin"]},"lighting_separation":{"face":{"mode":"strict_physical_only","allowed":"volume_only","forbidden":["tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening","beauty_relighting"]},"body":{"cinematic_allowed":true},"scene":{"cinematic_allowed":true}},"face_neck_continuity":{"jaw_neck_transition":true,"tone":true,"texture":true,"no_cut_effect":true},"body_identity":{"source":"IMAGE2","shoulders":true,"neck_relation":true,"arm_mass":true,"forearm_thickness":true,"torso_length":true,"hand_ratio":true,"no_body_stylization":true,"no_body_slimming":true,"no_muscle_reinterpretation":true},"pose_system":{"source":"IMAGE3","adapt_body_only":true,"never_modify_face_pose_geometry":true,"respect_IMAGE2_constraints":true,"max_pose_exaggeration":"none","limit_if_face_risk":true,"reject_if_new_anatomy_needed":true},"camera_alignment":{"camera_from_IMAGE3":true,"face_alignment_preserved":true,"no_head_scale_drift":true,"no_lens_distortion_on_face":true},"accessories":{"source":"IMAGE3","direct_transfer":true,"no_redesign":true,"size":true,"material":true,"color":true,"position":true,"fold_continuity":true,"shadow_occlusion":true,"gravity_consistency":true,"no_fusion_with_skin_or_beard":true},"wardrobe":{"source":"IMAGE3","apply_to_IMAGE2_body_only":true,"fabric":true,"pattern":true,"color":true,"seams":true,"fold_direction":true,"fit_respects_IMAGE2":true,"tension_distribution":true,"gravity_fall":true,"no_restyling":true},"objects":{"source":"IMAGE3","direct_transfer_only":true,"geometry":true,"size":true,"material":true,"contact_point":true,"grip_alignment":true,"pressure_consistency":true,"shadow_consistency":true,"no_redesign":true,"no_melting":true},"background":{"source":"IMAGE3","layout":true,"perspective":true,"depth_order":true,"texture_continuity":true,"no_hallucination":true,"no_parallax_break":true,"no_shimmer":true,"no_breathin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clip.","core_principle":"IDENTITY_ABSOLUTE_HUMAN_REALISM_FINAL","priority_hierarchy":["FACE","SKIN","BEARD","EXPRESSION","BODY","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"FACE_SKIN_BEARD_EXPRESSION","IMAGE2":"BODY_NECK_HANDS_PROPORTION","IMAGE3":"POSE_ACCESSORIES_OBJECTS_WARDROBE_BACKGROUND_STYLE_LIGHTING_ONLY"},"authority_rules":{"conflict_resolution":["face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","human_realism_over_beautification"],"final_authority":"FACE_AND_SKIN_REALISM"},"pose_abstraction":{"from_IMAGE3":"skeletal_kinematics_only","allow":["pose","gesture","camera_angle","composition","prop_layout","background_layout","lighting_direction"],"forbid":["sex_traits","gender_cues","face","skin","beard","body_morphology","chest_shape","hip_shape","waist_shape","shoulder_identity","limb_identity","hand_identity","age_cues","ethnicity_cues"],"IMAGE3_can_be":"male_or_female","body_remains_from_IMAGE2":true},"identity_domain":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"],"no_invention":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_anatomy_fabrication","no_prop_hallucination","no_background_guessing"],"occlusion":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data"],"human_realism":{"required":["natural_human_skin","real_pores","real_micro_texture","real_imperfections","natural_shadow_falloff","physical_material_response","no_ai_signature"],"forbidden":["ai_skin","plastic_skin","porcelain_skin","beauty_skin","wax_skin","hallucinated_detail","overclean_finish"]},"face_pipeline":["face_transfer_not_rebuild","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"],"face_locks":{"geometry":true,"volume":true,"eyes":true,"nose":true,"mouth":true,"jaw":true,"hairline":true,"subpixel_stability":true,"preserve_asymmetry":true,"expression_from_IMAGE1":true,"mouth_state_invariance":true,"no_smile_redesign":true,"no_teeth_generation":true,"no_eyelid_emotion_shift":true},"beard_locks":{"zones":"absolute","density":true,"color_pattern":true,"irregularity":true,"no_uniform_beard":true,"no_smoothing":true},"skin_locks":{"pores":true,"micro_texture":true,"tone":true,"undertone":true,"variation":true,"imperfections":true,"subdermal_shift":true,"no_frequency_flattening":true,"no_fake_detail":true,"no_cosmetic_cleanup":true,"no_burnout":true,"no_plastic_specular":true,"no_beauty_glow":true},"color_science":{"face_zone":"absolute","skin_rgb_from_IMAGE1":true,"neck_rgb_from_IMAGE2":true,"white_balance_neutrality":true,"gamma_stability":true,"forbidden":["cinematic_tint_on_face","orange_teal_on_skin","global_grade_on_face","bounce_color_pollution_on_face","environment_color_cast_on_beard","lut_spill_on_skin"]},"lighting_separation":{"face":{"mode":"strict_physical_only","allowed":"volume_only","forbidden":["tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening","beauty_relighting"]},"body":{"cinematic_allowed":true},"scene":{"cinematic_allowed":true}},"face_neck_continuity":{"jaw_neck_transition":true,"tone":true,"texture":true,"no_cut_effect":true},"body_identity":{"source":"IMAGE2","shoulders":true,"neck_relation":true,"arm_mass":true,"forearm_thickness":true,"torso_length":true,"hand_ratio":true,"no_body_stylization":true,"no_body_slimming":true,"no_muscle_reinterpretation":true},"pose_system":{"source":"IMAGE3","adapt_body_only":true,"never_modify_face_pose_geometry":true,"respect_IMAGE2_constraints":true,"max_pose_exaggeration":"none","limit_if_face_risk":true,"reject_if_new_anatomy_needed":true},"camera_alignment":{"camera_from_IMAGE3":true,"face_alignment_preserved":true,"no_head_scale_drift":true,"no_lens_distortion_on_face":true},"accessories":{"source":"IMAGE3","direct_transfer":true,"no_redesign":true,"size":true,"material":true,"color":true,"position":true,"fold_continuity":true,"shadow_occlusion":true,"gravity_consistency":true,"no_fusion_with_skin_or_beard":true},"wardrobe":{"source":"IMAGE3","apply_to_IMAGE2_body_only":true,"fabric":true,"pattern":true,"color":true,"seams":true,"fold_direction":true,"fit_respects_IMAGE2":true,"tension_distribution":true,"gravity_fall":true,"no_restyling":true},"objects":{"source":"IMAGE3","direct_transfer_only":true,"geometry":true,"size":true,"material":true,"contact_point":true,"grip_alignment":true,"pressure_consistency":true,"shadow_consistency":true,"no_redesign":true,"no_melting":true},"background":{"source":"IMAGE3","layout":true,"perspective":true,"depth_order":true,"texture_continuity":true,"no_hallucination":true,"no_parallax_break":true,"no_shimmer":true,"no_breathin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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 clip.","core_principle":"IDENTITY_ABSOLUTE_HUMAN_REALISM_FINAL","priority_hierarchy":["FACE","SKIN","BEARD","EXPRESSION","BODY","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"FACE_SKIN_BEARD_EXPRESSION","IMAGE2":"BODY_NECK_HANDS_PROPORTION","IMAGE3":"POSE_ACCESSORIES_OBJECTS_WARDROBE_BACKGROUND_STYLE_LIGHTING_ONLY"},"authority_rules":{"conflict_resolution":["face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","human_realism_over_beautification"],"final_authority":"FACE_AND_SKIN_REALISM"},"pose_abstraction":{"from_IMAGE3":"skeletal_kinematics_only","allow":["pose","gesture","camera_angle","composition","prop_layout","background_layout","lighting_direction"],"forbid":["sex_traits","gender_cues","face","skin","beard","body_morphology","chest_shape","hip_shape","waist_shape","shoulder_identity","limb_identity","hand_identity","age_cues","ethnicity_cues"],"IMAGE3_can_be":"male_or_female","body_remains_from_IMAGE2":true},"identity_domain":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"],"no_invention":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_anatomy_fabrication","no_prop_hallucination","no_background_guessing"],"occlusion":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data"],"human_realism":{"required":["natural_human_skin","real_pores","real_micro_texture","real_imperfections","natural_shadow_falloff","physical_material_response","no_ai_signature"],"forbidden":["ai_skin","plastic_skin","porcelain_skin","beauty_skin","wax_skin","hallucinated_detail","overclean_finish"]},"face_pipeline":["face_transfer_not_rebuild","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"],"face_locks":{"geometry":true,"volume":true,"eyes":true,"nose":true,"mouth":true,"jaw":true,"hairline":true,"subpixel_stability":true,"preserve_asymmetry":true,"expression_from_IMAGE1":true,"mouth_state_invariance":true,"no_smile_redesign":true,"no_teeth_generation":true,"no_eyelid_emotion_shift":true},"beard_locks":{"zones":"absolute","density":true,"color_pattern":true,"irregularity":true,"no_uniform_beard":true,"no_smoothing":true},"skin_locks":{"pores":true,"micro_texture":true,"tone":true,"undertone":true,"variation":true,"imperfections":true,"subdermal_shift":true,"no_frequency_flattening":true,"no_fake_detail":true,"no_cosmetic_cleanup":true,"no_burnout":true,"no_plastic_specular":true,"no_beauty_glow":true},"color_science":{"face_zone":"absolute","skin_rgb_from_IMAGE1":true,"neck_rgb_from_IMAGE2":true,"white_balance_neutrality":true,"gamma_stability":true,"forbidden":["cinematic_tint_on_face","orange_teal_on_skin","global_grade_on_face","bounce_color_pollution_on_face","environment_color_cast_on_beard","lut_spill_on_skin"]},"lighting_separation":{"face":{"mode":"strict_physical_only","allowed":"volume_only","forbidden":["tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening","beauty_relighting"]},"body":{"cinematic_allowed":true},"scene":{"cinematic_allowed":true}},"face_neck_continuity":{"jaw_neck_transition":true,"tone":true,"texture":true,"no_cut_effect":true},"body_identity":{"source":"IMAGE2","shoulders":true,"neck_relation":true,"arm_mass":true,"forearm_thickness":true,"torso_length":true,"hand_ratio":true,"no_body_stylization":true,"no_body_slimming":true,"no_muscle_reinterpretation":true},"pose_system":{"source":"IMAGE3","adapt_body_only":true,"never_modify_face_pose_geometry":true,"respect_IMAGE2_constraints":true,"max_pose_exaggeration":"none","limit_if_face_risk":true,"reject_if_new_anatomy_needed":true},"camera_alignment":{"camera_from_IMAGE3":true,"face_alignment_preserved":true,"no_head_scale_drift":true,"no_lens_distortion_on_face":true},"accessories":{"source":"IMAGE3","direct_transfer":true,"no_redesign":true,"size":true,"material":true,"color":true,"position":true,"fold_continuity":true,"shadow_occlusion":true,"gravity_consistency":true,"no_fusion_with_skin_or_beard":true},"wardrobe":{"source":"IMAGE3","apply_to_IMAGE2_body_only":true,"fabric":true,"pattern":true,"color":true,"seams":true,"fold_direction":true,"fit_respects_IMAGE2":true,"tension_distribution":true,"gravity_fall":true,"no_restyling":true},"objects":{"source":"IMAGE3","direct_transfer_only":true,"geometry":true,"size":true,"material":true,"contact_point":true,"grip_alignment":true,"pressure_consistency":true,"shadow_consistency":true,"no_redesign":true,"no_melting":true},"background":{"source":"IMAGE3","layout":true,"perspective":true,"depth_order":true,"texture_continuity":true,"no_hallucination":true,"no_parallax_break":true,"no_shimmer":true,"no_breathin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{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 clip.","core_principle":"IDENTITY_ABSOLUTE_HUMAN_REALISM_FINAL","priority_hierarchy":["FACE","SKIN","BEARD","EXPRESSION","BODY","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"FACE_SKIN_BEARD_EXPRESSION","IMAGE2":"BODY_NECK_HANDS_PROPORTION","IMAGE3":"POSE_ACCESSORIES_OBJECTS_WARDROBE_BACKGROUND_STYLE_LIGHTING_ONLY"},"authority_rules":{"conflict_resolution":["face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","human_realism_over_beautification"],"final_authority":"FACE_AND_SKIN_REALISM"},"pose_abstraction":{"from_IMAGE3":"skeletal_kinematics_only","allow":["pose","gesture","camera_angle","composition","prop_layout","background_layout","lighting_direction"],"forbid":["sex_traits","gender_cues","face","skin","beard","body_morphology","chest_shape","hip_shape","waist_shape","shoulder_identity","limb_identity","hand_identity","age_cues","ethnicity_cues"],"IMAGE3_can_be":"male_or_female","body_remains_from_IMAGE2":true},"identity_domain":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"],"no_invention":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_anatomy_fabrication","no_prop_hallucination","no_background_guessing"],"occlusion":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data"],"human_realism":{"required":["natural_human_skin","real_pores","real_micro_texture","real_imperfections","natural_shadow_falloff","physical_material_response","no_ai_signature"],"forbidden":["ai_skin","plastic_skin","porcelain_skin","beauty_skin","wax_skin","hallucinated_detail","overclean_finish"]},"face_pipeline":["face_transfer_not_rebuild","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"],"face_locks":{"geometry":true,"volume":true,"eyes":true,"nose":true,"mouth":true,"jaw":true,"hairline":true,"subpixel_stability":true,"preserve_asymmetry":true,"expression_from_IMAGE1":true,"mouth_state_invariance":true,"no_smile_redesign":true,"no_teeth_generation":true,"no_eyelid_emotion_shift":true},"beard_locks":{"zones":"absolute","density":true,"color_pattern":true,"irregularity":true,"no_uniform_beard":true,"no_smoothing":true},"skin_locks":{"pores":true,"micro_texture":true,"tone":true,"undertone":true,"variation":true,"imperfections":true,"subdermal_shift":true,"no_frequency_flattening":true,"no_fake_detail":true,"no_cosmetic_cleanup":true,"no_burnout":true,"no_plastic_specular":true,"no_beauty_glow":true},"color_science":{"face_zone":"absolute","skin_rgb_from_IMAGE1":true,"neck_rgb_from_IMAGE2":true,"white_balance_neutrality":true,"gamma_stability":true,"forbidden":["cinematic_tint_on_face","orange_teal_on_skin","global_grade_on_face","bounce_color_pollution_on_face","environment_color_cast_on_beard","lut_spill_on_skin"]},"lighting_separation":{"face":{"mode":"strict_physical_only","allowed":"volume_only","forbidden":["tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening","beauty_relighting"]},"body":{"cinematic_allowed":true},"scene":{"cinematic_allowed":true}},"face_neck_continuity":{"jaw_neck_transition":true,"tone":true,"texture":true,"no_cut_effect":true},"body_identity":{"source":"IMAGE2","shoulders":true,"neck_relation":true,"arm_mass":true,"forearm_thickness":true,"torso_length":true,"hand_ratio":true,"no_body_stylization":true,"no_body_slimming":true,"no_muscle_reinterpretation":true},"pose_system":{"source":"IMAGE3","adapt_body_only":true,"never_modify_face_pose_geometry":true,"respect_IMAGE2_constraints":true,"max_pose_exaggeration":"none","limit_if_face_risk":true,"reject_if_new_anatomy_needed":true},"camera_alignment":{"camera_from_IMAGE3":true,"face_alignment_preserved":true,"no_head_scale_drift":true,"no_lens_distortion_on_face":true},"accessories":{"source":"IMAGE3","direct_transfer":true,"no_redesign":true,"size":true,"material":true,"color":true,"position":true,"fold_continuity":true,"shadow_occlusion":true,"gravity_consistency":true,"no_fusion_with_skin_or_beard":true},"wardrobe":{"source":"IMAGE3","apply_to_IMAGE2_body_only":true,"fabric":true,"pattern":true,"color":true,"seams":true,"fold_direction":true,"fit_respects_IMAGE2":true,"tension_distribution":true,"gravity_fall":true,"no_restyling":true},"objects":{"source":"IMAGE3","direct_transfer_only":true,"geometry":true,"size":true,"material":true,"contact_point":true,"grip_alignment":true,"pressure_consistency":true,"shadow_consistency":true,"no_redesign":true,"no_melting":true},"background":{"source":"IMAGE3","layout":true,"perspective":true,"depth_order":true,"texture_continuity":true,"no_hallucination":true,"no_parallax_break":true,"no_shimmer":true,"no_breathin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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 clip.","core_principle":"IDENTITY_ABSOLUTE_HUMAN_REALISM_FINAL","priority_hierarchy":["FACE","SKIN","BEARD","EXPRESSION","BODY","POSE","ACCESSORIES","OBJECTS","WARDROBE","SCENE","STYLE"],"reference_hierarchy":{"IMAGE1":"FACE_SKIN_BEARD_EXPRESSION","IMAGE2":"BODY_NECK_HANDS_PROPORTION","IMAGE3":"POSE_ACCESSORIES_OBJECTS_WARDROBE_BACKGROUND_STYLE_LIGHTING_ONLY"},"authority_rules":{"conflict_resolution":["face_over_pose","skin_over_style","identity_over_cinema","anatomy_over_background","human_realism_over_beautification"],"final_authority":"FACE_AND_SKIN_REALISM"},"pose_abstraction":{"from_IMAGE3":"skeletal_kinematics_only","allow":["pose","gesture","camera_angle","composition","prop_layout","background_layout","lighting_direction"],"forbid":["sex_traits","gender_cues","face","skin","beard","body_morphology","chest_shape","hip_shape","waist_shape","shoulder_identity","limb_identity","hand_identity","age_cues","ethnicity_cues"],"IMAGE3_can_be":"male_or_female","body_remains_from_IMAGE2":true},"identity_domain":["face_from_IMAGE1_only","body_from_IMAGE2_only","scene_never_modifies_identity","no_identity_blending","no_identity_averaging","no_identity_override_from_scene","direct_transfer_only"],"no_invention":["if_not_present_in_IMAGE1_or_IMAGE2_do_not_create","no_feature_generation","no_face_reconstruction","no_identity_inference","no_anatomy_fabrication","no_prop_hallucination","no_background_guessing"],"occlusion":["if_face_area_not_visible_in_IMAGE1_keep_unresolved","do_not_generate_hidden_identity","do_not_complete_missing_facial_data"],"human_realism":{"required":["natural_human_skin","real_pores","real_micro_texture","real_imperfections","natural_shadow_falloff","physical_material_response","no_ai_signature"],"forbidden":["ai_skin","plastic_skin","porcelain_skin","beauty_skin","wax_skin","hallucinated_detail","overclean_finish"]},"face_pipeline":["face_transfer_not_rebuild","no_face_generation","no_face_reinterpretation","no_style_transfer_on_face","no_diffusion_over_face_identity","absolute_face_isolation_from_scene_styling"],"face_locks":{"geometry":true,"volume":true,"eyes":true,"nose":true,"mouth":true,"jaw":true,"hairline":true,"subpixel_stability":true,"preserve_asymmetry":true,"expression_from_IMAGE1":true,"mouth_state_invariance":true,"no_smile_redesign":true,"no_teeth_generation":true,"no_eyelid_emotion_shift":true},"beard_locks":{"zones":"absolute","density":true,"color_pattern":true,"irregularity":true,"no_uniform_beard":true,"no_smoothing":true},"skin_locks":{"pores":true,"micro_texture":true,"tone":true,"undertone":true,"variation":true,"imperfections":true,"subdermal_shift":true,"no_frequency_flattening":true,"no_fake_detail":true,"no_cosmetic_cleanup":true,"no_burnout":true,"no_plastic_specular":true,"no_beauty_glow":true},"color_science":{"face_zone":"absolute","skin_rgb_from_IMAGE1":true,"neck_rgb_from_IMAGE2":true,"white_balance_neutrality":true,"gamma_stability":true,"forbidden":["cinematic_tint_on_face","orange_teal_on_skin","global_grade_on_face","bounce_color_pollution_on_face","environment_color_cast_on_beard","lut_spill_on_skin"]},"lighting_separation":{"face":{"mode":"strict_physical_only","allowed":"volume_only","forbidden":["tone_shift","undertone_shift","contrast_stylization","cinematic_tint","texture_flattening","beauty_relighting"]},"body":{"cinematic_allowed":true},"scene":{"cinematic_allowed":true}},"face_neck_continuity":{"jaw_neck_transition":true,"tone":true,"texture":true,"no_cut_effect":true},"body_identity":{"source":"IMAGE2","shoulders":true,"neck_relation":true,"arm_mass":true,"forearm_thickness":true,"torso_length":true,"hand_ratio":true,"no_body_stylization":true,"no_body_slimming":true,"no_muscle_reinterpretation":true},"pose_system":{"source":"IMAGE3","adapt_body_only":true,"never_modify_face_pose_geometry":true,"respect_IMAGE2_constraints":true,"max_pose_exaggeration":"none","limit_if_face_risk":true,"reject_if_new_anatomy_needed":true},"camera_alignment":{"camera_from_IMAGE3":true,"face_alignment_preserved":true,"no_head_scale_drift":true,"no_lens_distortion_on_face":true},"accessories":{"source":"IMAGE3","direct_transfer":true,"no_redesign":true,"size":true,"material":true,"color":true,"position":true,"fold_continuity":true,"shadow_occlusion":true,"gravity_consistency":true,"no_fusion_with_skin_or_beard":true},"wardrobe":{"source":"IMAGE3","apply_to_IMAGE2_body_only":true,"fabric":true,"pattern":true,"color":true,"seams":true,"fold_direction":true,"fit_respects_IMAGE2":true,"tension_distribution":true,"gravity_fall":true,"no_restyling":true},"objects":{"source":"IMAGE3","direct_transfer_only":true,"geometry":true,"size":true,"material":true,"contact_point":true,"grip_alignment":true,"pressure_consistency":true,"shadow_consistency":true,"no_redesign":true,"no_melting":true},"background":{"source":"IMAGE3","layout":true,"perspective":true,"depth_order":true,"texture_continuity":true,"no_hallucination":true,"no_parallax_break":true,"no_shimmer":true,"no_breathing":true},"cinematic_style":{"source":"IMAGE3","allowed":["background","wardrobe","props","body_non_identity_zones"],"forbidden":["face","beard","skin_identity_zones"],"allowed_only_if_identity_safe":true,"no_style_spill_on_face":true},"source_cleanliness":{"required":["no_halos","no_edge_contamination","no_double_contours","no_mask_visibility","no_cutout_signature","no_bad_occlusion_boundaries"],"reject_if_any":true},"shot_policy":{"preferred":["close_up","medium_close_up","medium_shot","three_quarter"],"forbidden_if_identity_risk":["extreme_wide","extreme_perspective","violent_dutch_angle"],"reframe":"do_not_reframe_face_identity"},"motion_safety":{"safe":["subtle_breathing","minimal_postural_shift","micro_cloth_settle","controlled_prop_hold","very_small_eye_blink_if_identity_safe"],"forbidden":["aggressive_head_turn","synthetic_hand_swing","fast_body_twist","large_prop_swing","background_wobble","face_reframing","mouth_action_generation"]},"micro_humanization":{"enabled":true,"intensity":0.005,"max_variation":0.0005,"auto_reset_if_threshold":true,"disabled_if_identity_risk":true},"temporal":{"frame_lock":true,"compare_face_to_IMAGE1":true,"compare_body_to_IMAGE2":true,"correct_micro_drift":true,"block_flicker":true,"clamp":true,"hard_reset_interval_frames":4,"drift_tolerance":0.0015},"camera_motion":{"kling_ready":true,"duration_seconds_min":3,"duration_seconds_max":6,"recommended":"minimal_controlled","forbidden":["aggressive_push_in","head_turn_generation","synthetic_hand_swing","face_reframing","background_wobble"],"path_stability":true},"motion_governance":{"head":"minimal","body":"low","hands":"low","cloth":"low","props":"low","auto_reject_if_identity_drift":true},"gates":{"identity":["face_rebuilt","face_averaged","hidden_face_completed"],"skin":["skin_smoothed","pores_lost","plastic_specular","beautification_detected"],"expression":["lip_compression","eye_emotion_shift","mouth_state_changed"],"integration":["jaw_neck_cut","beard_regularized","color_contamination_on_face"],"scene":["accessory_drift","object_redesign","background_shimmer"],"cleanliness":["halos","double_edges","mask_signature"],"temporal":["flicker","head_scale_drift","motion_breaks_identity"]},"thresholds":{"lip_change":0.001,"eyelid_change":0.001,"skin_color_shift":0.0025,"skin_texture_loss":0.0015,"highlight_bloom":0.0015,"beard_density_shift":0.0025},"validation":["identity_preserved","human_realism_preserved","no_face_contamination","skin_integrity_preserved","beard_pattern_preserved","jaw_neck_transition_preserved","no_eye_shape_drift","no_head_scale_drift","no_body_temporal_drift","no_expression_shift","no_highlight_plasticity","no_accessory_drift","no_object_drift","no_background_shimmer","clean_source_for_kling"],"failure_response":["rollback_to_last_valid_frame","re_isolate_face_from_lighting","restore_beard_pattern_from_IMAGE1","restore_skin_texture","restore_accessory_geometry","restore_object_alignment","reject_output_if_not_recoverable"],"realism_over_cinema":{"priority":"human_realism_above_all","cinema_only_if_no_identity_damage":true},"execution_pipeline":["load_IMAGE1_face_skin_beard_expression","lock_face_identity","apply_IMAGE2_body_constraints","extract_IMAGE3_pose_as_kinematics_only","transfer_IMAGE3_accessories_objects_wardrobe_background_style_without_identity","apply_physical_face_lighting_only","apply_cinematic_style_to_non_identity_zones_only","run_gates","apply_temporal_stability","final_validation_gate"],"final_output_rule":{"conditions":["99_percent_human_read","natural_human_skin","no_plastic_effect","no_ai_signature","no_deformation","no_invention","stable_across_frames","ready_as_source_for_KLING_3_0_03_to_06_sec"],"otherwise":"DO_NOT_OUTPUT"}}
{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
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{"system_type":"human_realism_identity_pose_clone_layer","version":"V27_TERMINAL_HUMAN_99_SEALED","target_engine":{"primary":"NANO_BANANO_REALISTIC","secondary":"KLING_3_0_PREP_03_TO_06_SEC"},"mission":"Final image must read 99 percent human, real, natural, convincing, hyperrealistic, physically coherent, and clean for a 3 to 6 second Kling 3.0 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{ "id": "nano_kling_identity_master_v3_pose_gesture_accessories_objects_background_style_skinlock", "prompt": "Create a cinematic ultra-realistic image or short video (3–6 seconds) of the EXACT SAME real human being using Reference A (face identity), Reference B (body anatomy), and Reference C (pose, gestures, accessories, objects, background, framing, and image style). References A and B MUST represent the same person. Reference C defines the exact external visual world, but it must never alter the real identity, facial geometry, skin tone, dermis, beard truth, or natural asymmetry from A+B.\n\n========================\nCORE PRIORITY SYSTEM\n========================\n1. Facial identity (absolute)\n2. Facial geometry and proportions\n3. Skin tone and dermis truth\n4. Beard structure, under-eye truth, and natural asymmetry\n5. Exact pose cloning from Reference C\n6. Exact gesture cloning from Reference C\n7. Exact accessories, objects, background, framing, and style cloning from Reference C\n8. Body coherence from Reference B\n9. Camera integrity\n10. Lighting integrity\n\nIf any conflict occurs: ALWAYS preserve facial identity first, then preserve exact pose/gesture/composition from Reference C, while keeping body coherence from Reference B.\n\n========================\nSOURCE OWNERSHIP MATRIX\n========================\nReference A owns:\n- facial identity\n- facial geometry\n- facial proportions\n- eye spacing\n- eyelid structure\n- nose projection\n- nostril shape\n- mouth width\n- jawline\n- chin structure\n- facial asymmetry baseline\n\nReference B owns:\n- body anatomy\n- neck transition\n- shoulder structure\n- torso coherence\n- body scale\n- same-person body perception\n\nReference C owns EXACTLY:\n- pose\n- gesture\n- body orientation\n- head tilt\n- shoulder angle\n- arm position\n- elbow bend\n- wrist angle\n- hand placement\n- finger arrangement\n- torso angle\n- hip alignment\n- leg stance\n- weight distribution\n- subject placement in frame\n- framing\n- camera angle reading\n- background\n- scene layout\n- accessories\n- clothing accessories if visible\n- objects and prop placement\n- image style\n- composition\n- atmosphere\n\n========================\nIDENTITY CORE LOCK (HARD)\n========================\nMANDATORY:\n- preserve exact facial geometry\n- preserve exact face width-to-height ratio\n- preserve exact eye distance\n- preserve exact eyelid structure\n- preserve exact nose projection\n- preserve exact nostril shape\n- preserve exact mouth width\n- preserve exact mouth-to-chin distance\n- preserve exact jawline\n- preserve exact chin structure\n- preserve exact left-right imbalance\n\nFORBIDDEN:\n- face reshaping\n- facial symmetry correction\n- alignment correction\n- beautification\n- model-face effect\n- influencer look\n- younger-looking transformation\n- flattering reconstruction\n- cosmetic cleanup\n\n========================\nMICRO-IDENTITY SYSTEM\n========================\nMANDATORY:\n- maintain asymmetry between left and right side\n- preserve eyebrow imbalance\n- preserve eyelid differences\n- preserve beard irregular density\n- preserve pore irregularity\n- preserve natural skin imperfections\n- preserve under-eye darkness and folds\n\nFORBIDDEN:\n- smoothing\n- symmetry gain\n- aesthetic balancing\n- facial refinement\n\n========================\nDERMAL + SKIN SYSTEM\n========================\nMANDATORY:\n- real pores (non-uniform)\n- natural skin tone variation\n- slight redness variation\n- realistic oil reflection\n- darker under-eye tone\n- real dermal depth\n- realistic beard-to-skin transition\n- exact undertone preservation\n- exact melanin reading preservation\n\nFORBIDDEN:\n- plastic skin\n- beauty retouch\n- glow skin\n- uniform tone\n- fake hyper-detail\n- whitening\n- darkening\n- recoloring\n- orange/teal contamination\n- ambient tint contamination\n\n========================\nUNDER-EYE LOCK\n========================\nMANDATORY:\n- preserve darkness\n- preserve folds\n- preserve natural fatigue\n- preserve depth\n\nFORBIDDEN:\n- brightening\n- smoothing\n- cleanup\n- concealer effect\n\n========================\nBEARD SYSTEM\n========================\nMANDATORY:\n- irregular density\n- natural edges\n- non-uniform color (grey + dark mix if present)\n- imperfect growth pattern\n- exact beard boundary truth\n\nFORBIDDEN:\n- barber-clean edges\n- uniform density\n- artificial fill\n- beard beautification\n- density normalization\n\n========================\nPOSE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact pose from Reference C\n- clone exact head tilt from Reference C\n- clone exact neck angle from Reference C\n- clone exact shoulder position from Reference C\n- clone exact torso orientation from Reference C\n- clone exact arm placement from Reference C\n- clone exact elbow bend from Reference C\n- clone exact wrist rotation from Reference C\n- clone exact hand placement from Reference C\n- clone exact finger arrangement from Reference C\n- clone exact hip alignment from Reference C\n- clone exact leg stance from Reference C\n- clone exact weight distribution from Reference C\n- clone exact subject placement in frame from Reference C\n\nFORBIDDEN:\n- pose reinterpretation\n- pose approximation\n- gesture drift\n- body repositioning\n- anatomy-safe but different pose\n- relaxed reinterpretation of stance\n\n========================\nGESTURE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone exact gesture language from Reference C\n- clone exact hand gesture from Reference C\n- clone exact finger expression from Reference C\n- clone exact body attitude from Reference C\n- clone exact head attitude from Reference C\n- clone exact facial gesture reading from Reference C without changing facial identity geometry\n- clone exact eye direction from Reference C if visible\n- clone exact mouth openness or closure from Reference C if visible\n\nFORBIDDEN:\n- gesture simplification\n- gesture neutralization\n- generic hand replacement\n- expression polishing\n- gesture beautification\n\n========================\nACCESSORIES CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible accessories from Reference C exactly\n- preserve exact accessory type\n- preserve exact accessory count\n- preserve exact placement\n- preserve exact scale\n- preserve exact orientation\n- preserve exact color unless identity-safe skin protection requires isolation from facial color\n- preserve exact material reading\n\nFORBIDDEN:\n- removing accessories\n- inventing accessories\n- changing accessory style\n- changing accessory placement\n- simplifying accessory details\n\n========================\nOBJECTS + PROPS CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone all visible objects and props from Reference C exactly\n- preserve exact object type\n- preserve exact object placement\n- preserve exact object size relationship\n- preserve exact object orientation\n- preserve exact interaction between subject and objects\n- preserve exact prop-to-hand relationship if present\n\nFORBIDDEN:\n- removing props\n- replacing props\n- inventing objects\n- shifting object positions\n- changing scale relationships\n\n========================\nBACKGROUND + SCENE CLONING SYSTEM (REFERENCE C EXACT)\n========================\nMANDATORY:\n- clone the exact background from Reference C\n- clone exact scene layout from Reference C\n- clone exact spatial arrangement from Reference C\n- clone exact environmental structure from Reference C\n- clone exact depth reading from Reference C\n- clone exact framing and composition from Reference C\n- clone exact camera-relative subject placement from Reference C\n- clone exact visual style from Reference C\n- clone exact atmosphere from Reference C\n\nFORBIDDEN:\n- background redesign\n- composition drift\n- framing drift\n- environment reinterpretation\n- style substitution\n- cinematic rewrite that changes the original scene logic\n\n========================\nBODY COHERENCE\n========================\nMANDATORY:\n- body from Reference B must support the same-person perception\n- natural neck transition\n- consistent proportions with face\n- body anatomy from B must adapt to the exact pose from C without changing identity\n\nFORBIDDEN:\n- aesthetic body enhancement\n- mismatch between face and body\n- pasted-head look\n- body reinterpretation that breaks pose cloning\n\n========================\nCAMERA SYSTEM\n========================\nMANDATORY:\n- preserve camera reading from Reference C\n- preserve natural perspective\n- preserve identity-safe facial perspective\n- use neutral or portrait-safe lens behavior\n\nFORBIDDEN:\n- wide-angle distortion\n- facial stretching\n- compression artifacts\n- camera reinterpretation that changes pose or composition\n- perspective distortion that changes identity reading\n\n========================\nLIGHT SYSTEM\n========================\nRULE:\nLighting adapts to face, NOT the opposite.\n\nMANDATORY:\n- preserve scene lighting logic from Reference C\n- preserve skin tone from A+B exactly\n- preserve facial undertone from A+B exactly\n- preserve dermal truth under the lighting\n- preserve facial volume and shadows\n- preserve natural contrast\n- allow scene light mood only if facial color remains unchanged\n\nFORBIDDEN:\n- color cast on face\n- cinematic tint affecting skin\n- overexposure flattening\n- warm shift on skin\n- cool shift on skin\n- ambient tint contamination on skin\n- environment light changing facial color\n\n========================\nSKIN COLOR IMMUNITY UNDER LIGHT\n========================\nMANDATORY:\n- facial skin color must remain independent from environment tint\n- face may receive scene light direction and scene shadow logic, but facial skin color, undertone, and dermis must remain anchored to A+B\n- lighting may shape the face but may NOT recolor the face\n- preserve exact skin tone regardless of scene mood\n\nFORBIDDEN:\n- ambient color contamination on skin\n- background color spill changing facial color\n- style grading changing skin undertone\n- light-induced beautification of skin\n\n========================\nTEMPORAL SYSTEM (VIDEO)\n========================\nMANDATORY:\n- identical identity across frames\n- stable geometry\n- stable skin tone\n- stable beard\n- stable under-eye truth\n- stable pose across frames unless Reference C implies motion\n- stable gesture across frames unless Reference C implies motion\n- stable accessories, objects, background, and framing across frames unless Reference C implies motion\n\nFORBIDDEN:\n- flicker\n- morphing\n- identity drift\n- detail pumping\n- pose drift\n- gesture drift\n- accessory drift\n- object drift\n- background drift\n\n========================\nSCENE SYSTEM (EXACT REFERENCE C)\n========================\nMANDATORY:\n- environment must follow Reference C exactly\n- style must follow Reference C exactly\n- composition must follow Reference C exactly\n- atmosphere must follow Reference C exactly\n\nBUT:\n- scene, style, and atmosphere must NOT affect facial identity, facial geometry, skin tone, dermis, beard truth, or asymmetry truth\n\n========================\nTEXT REMOVAL SYSTEM\n========================\nMANDATORY:\n- zero text\n- zero logos\n- zero watermarks\n- zero readable characters anywhere\n- if Reference C contains text, remove it completely and reconstruct the affected area naturally\n- leave no ghosting, no partial letters, no typographic residue, and no artifact edges\n\n========================\nFAIL CONDITIONS\n========================\nFAIL if:\n- identity changes\n- face improves artificially\n- beard becomes uniform\n- skin becomes smooth\n- geometry shifts\n- drift appears\n- pose differs from Reference C\n- gesture differs from Reference C\n- accessories differ from Reference C\n- objects differ from Reference C\n- background differs from Reference C\n- composition differs from Reference C\n- style differs from Reference C\n- facial color is contaminated by scene light\n- skin undertone shifts\n- text remains visible\n\n========================\nFINAL OUTPUT TARGET\n========================\n- same real human\n- zero beautification\n- real skin\n- stable identity\n- exact pose cloned from Reference C\n- exact gestures cloned from Reference C\n- exact accessories cloned from Reference C\n- exact objects cloned from Reference C\n- exact background cloned from Reference C\n- exact image style cloned from Reference C\n- face color immune to scene lighting contamination\n- cinematic but natural\n- fully compatible with Nano Banano Pro\n- stable for Kling 3.0 video", "size": "1024x1024" }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video