Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
"A hyper-realistic, ultra-detailed 21:9 full-body and close-up multi-pose depiction of a stunning British woman, presented in five distinct poses within the same frame: three full-body views and two face close-ups. Each pose is evenly spaced, ensuring her entire figure remains fully visible from head to feet, while the close-up shots maintain sharp facial details. The frame is divided into two sections for perfect clarity and proportion. The top section (30-40% of the frame height) features two close-up face shots. On the left, a front-view close-up captures her symmetrical features, deep brown almond-shaped eyes, full lips, and naturally arched eyebrows. On the right, a side-profile close-up highlights her jawline, high cheekbones, and elegant nose structure. The bottom section (60-70% of the frame height) presents three full-body standing poses. On the left, a front-facing full-body pose, where she stands naturally with her arms at her sides and feet firmly on the ground. In the center, a side-profile full-body stance, showcasing her posture, body curvature, and proportions. On the right, a full rear-view stance, displaying her back, shoulders, and leg proportions. She has a symmetrical, captivating face with deep brown eyes, naturally arched eyebrows, and full lips. Her dark brown wavy hair is tied in a messy bun, with loose strands framing her face. Her athletic physique is well-proportioned, featuring a full, balanced bust, a defined waist, elegant shoulders, toned arms, and thick thighs. She stands 175 cm tall and wears a black deep V-neck sports bra, high-waisted black yoga pants, and white sneakers. She has no makeup, ensuring a natural look. The lighting is soft and natural, casting subtle highlights and shadows to enhance depth and realism. The clean white background ensures clarity, while HDR 4K resolution captures ultra-detailed textures and perfectly balanced skin tones, achieving a highly cinematic effect. The 21:9 ultra-wide aspect ratio maintains accurate proportions, ensuring no cropping or distortion, making it an ideal dataset for LoRA training."**
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "version_1_soft_smile": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft gentle smile, lips slightly parted, only a small amount of upper teeth visible, pleasant and relaxed", "gaze": "directly into camera lens, intense and confident", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_2_lip_bite": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "subtle gentle lower lip bite, tasteful and non‑exaggerated, lips slightly engaged with teeth", "gaze": "directly into camera lens, confident and focused", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_3_romantic_look": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft affectionate expression, warm emotional gaze, relaxed eyelids, lips gently closed or slightly parted", "gaze": "directly into camera lens, warm and emotional but still direct eye contact", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence, warm affectionate quality", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "global_negative_prompt": [ "head tilt", "angled head", "head rotation", "body rotation", "looking away", "looking sideways", "looking off-camera", "3/4 view", "asymmetrical shoulders", "perspective distortion", "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shadows on wall", "gradients in background", "objects in background", "side lighting", "rim lighting", "dramatic shadows" ] }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Highly realistic female influencer based strictly on the attached reference images (face and body must match exactly). Maintain the same facial structure, same skin tone, same body proportions, and overall identity from the reference images. Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: full body front view, standing pose, head to toe visible full body back view, showing body shape from behind full body side view, natural posture portrait face front view, neutral expression portrait face side profile portrait face 3/4 angle view neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
A beautiful young woman (ethnicity:1.2), (age:1.1), with long blonde hair, bright blue eyes, wearing a white distressed t-shirt (detailed clothing:1.2) and yellow shorts, wet appearance, (detailed facial features:1.3), soft smile (expression:1.2), athletic body type (body type:1.1), posing confidently and slightly sensual (pose:1.2), standing in front of a graffiti-covered wall, centered in the frame, facing the viewer, shot with a shallow depth of field, natural lighting, a photorealistic style, with a slightly blurred background, high detail, vibrant colors, emphasizing the woman's features and the contrast between her appearance and the urban setting, artstation quality, 8k resolution, (detailed skin texture:1.3).
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "version_1_soft_smile": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft gentle smile, lips slightly parted, only a small amount of upper teeth visible, pleasant and relaxed", "gaze": "directly into camera lens, intense and confident", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_2_lip_bite": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "subtle gentle lower lip bite, tasteful and non‑exaggerated, lips slightly engaged with teeth", "gaze": "directly into camera lens, confident and focused", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_3_romantic_look": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft affectionate expression, warm emotional gaze, relaxed eyelids, lips gently closed or slightly parted", "gaze": "directly into camera lens, warm and emotional but still direct eye contact", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence, warm affectionate quality", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "global_negative_prompt": [ "head tilt", "angled head", "head rotation", "body rotation", "looking away", "looking sideways", "looking off-camera", "3/4 view", "asymmetrical shoulders", "perspective distortion", "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shadows on wall", "gradients in background", "objects in background", "side lighting", "rim lighting", "dramatic shadows" ] }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
A beautiful young woman (ethnicity:1.2), (age:1.1), with long blonde hair, bright blue eyes, wearing a white distressed t-shirt (detailed clothing:1.2) and yellow shorts, wet appearance, (detailed facial features:1.3), soft smile (expression:1.2), athletic body type (body type:1.1), posing confidently and slightly sensual (pose:1.2), standing in front of a graffiti-covered wall, centered in the frame, facing the viewer, shot with a shallow depth of field, natural lighting, a photorealistic style, with a slightly blurred background, high detail, vibrant colors, emphasizing the woman's features and the contrast between her appearance and the urban setting, artstation quality, 8k resolution, (detailed skin texture:1.3).
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
"A hyper-realistic, ultra-detailed 21:9 full-body and close-up multi-pose depiction of a stunning British woman, presented in five distinct poses within the same frame: three full-body views and two face close-ups. Each pose is evenly spaced, ensuring her entire figure remains fully visible from head to feet, while the close-up shots maintain sharp facial details. The frame is divided into two sections for perfect clarity and proportion. The top section (30-40% of the frame height) features two close-up face shots. On the left, a front-view close-up captures her symmetrical features, deep brown almond-shaped eyes, full lips, and naturally arched eyebrows. On the right, a side-profile close-up highlights her jawline, high cheekbones, and elegant nose structure. The bottom section (60-70% of the frame height) presents three full-body standing poses. On the left, a front-facing full-body pose, where she stands naturally with her arms at her sides and feet firmly on the ground. In the center, a side-profile full-body stance, showcasing her posture, body curvature, and proportions. On the right, a full rear-view stance, displaying her back, shoulders, and leg proportions. She has a symmetrical, captivating face with deep brown eyes, naturally arched eyebrows, and full lips. Her dark brown wavy hair is tied in a messy bun, with loose strands framing her face. Her athletic physique is well-proportioned, featuring a full, balanced bust, a defined waist, elegant shoulders, toned arms, and thick thighs. She stands 175 cm tall and wears a black deep V-neck sports bra, high-waisted black yoga pants, and white sneakers. She has no makeup, ensuring a natural look. The lighting is soft and natural, casting subtle highlights and shadows to enhance depth and realism. The clean white background ensures clarity, while HDR 4K resolution captures ultra-detailed textures and perfectly balanced skin tones, achieving a highly cinematic effect. The 21:9 ultra-wide aspect ratio maintains accurate proportions, ensuring no cropping or distortion, making it an ideal dataset for LoRA training."**
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Highly realistic female influencer based strictly on the attached reference images (face and body must match exactly). Maintain the same facial structure, same skin tone, same body proportions, and overall identity from the reference images. Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: full body front view, standing pose, head to toe visible full body back view, showing body shape from behind full body side view, natural posture portrait face front view, neutral expression portrait face side profile portrait face 3/4 angle view neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "version_1_soft_smile": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft gentle smile, lips slightly parted, only a small amount of upper teeth visible, pleasant and relaxed", "gaze": "directly into camera lens, intense and confident", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_2_lip_bite": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "subtle gentle lower lip bite, tasteful and non‑exaggerated, lips slightly engaged with teeth", "gaze": "directly into camera lens, confident and focused", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_3_romantic_look": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft affectionate expression, warm emotional gaze, relaxed eyelids, lips gently closed or slightly parted", "gaze": "directly into camera lens, warm and emotional but still direct eye contact", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence, warm affectionate quality", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "global_negative_prompt": [ "head tilt", "angled head", "head rotation", "body rotation", "looking away", "looking sideways", "looking off-camera", "3/4 view", "asymmetrical shoulders", "perspective distortion", "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shadows on wall", "gradients in background", "objects in background", "side lighting", "rim lighting", "dramatic shadows" ] }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Highly realistic female influencer based strictly on the attached reference images (face and body must match exactly). Maintain the same facial structure, same skin tone, same body proportions, and overall identity from the reference images. Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: full body front view, standing pose, head to toe visible full body back view, showing body shape from behind full body side view, natural posture portrait face front view, neutral expression portrait face side profile portrait face 3/4 angle view neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
"A hyper-realistic, ultra-detailed 21:9 full-body and close-up multi-pose depiction of a stunning British woman, presented in five distinct poses within the same frame: three full-body views and two face close-ups. Each pose is evenly spaced, ensuring her entire figure remains fully visible from head to feet, while the close-up shots maintain sharp facial details. The frame is divided into two sections for perfect clarity and proportion. The top section (30-40% of the frame height) features two close-up face shots. On the left, a front-view close-up captures her symmetrical features, deep brown almond-shaped eyes, full lips, and naturally arched eyebrows. On the right, a side-profile close-up highlights her jawline, high cheekbones, and elegant nose structure. The bottom section (60-70% of the frame height) presents three full-body standing poses. On the left, a front-facing full-body pose, where she stands naturally with her arms at her sides and feet firmly on the ground. In the center, a side-profile full-body stance, showcasing her posture, body curvature, and proportions. On the right, a full rear-view stance, displaying her back, shoulders, and leg proportions. She has a symmetrical, captivating face with deep brown eyes, naturally arched eyebrows, and full lips. Her dark brown wavy hair is tied in a messy bun, with loose strands framing her face. Her athletic physique is well-proportioned, featuring a full, balanced bust, a defined waist, elegant shoulders, toned arms, and thick thighs. She stands 175 cm tall and wears a black deep V-neck sports bra, high-waisted black yoga pants, and white sneakers. She has no makeup, ensuring a natural look. The lighting is soft and natural, casting subtle highlights and shadows to enhance depth and realism. The clean white background ensures clarity, while HDR 4K resolution captures ultra-detailed textures and perfectly balanced skin tones, achieving a highly cinematic effect. The 21:9 ultra-wide aspect ratio maintains accurate proportions, ensuring no cropping or distortion, making it an ideal dataset for LoRA training."**
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
A beautiful young woman (ethnicity:1.2), (age:1.1), with long blonde hair, bright blue eyes, wearing a white distressed t-shirt (detailed clothing:1.2) and yellow shorts, wet appearance, (detailed facial features:1.3), soft smile (expression:1.2), athletic body type (body type:1.1), posing confidently and slightly sensual (pose:1.2), standing in front of a graffiti-covered wall, centered in the frame, facing the viewer, shot with a shallow depth of field, natural lighting, a photorealistic style, with a slightly blurred background, high detail, vibrant colors, emphasizing the woman's features and the contrast between her appearance and the urban setting, artstation quality, 8k resolution, (detailed skin texture:1.3).
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Highly realistic female influencer based strictly on the attached reference images (face and body must match exactly). Maintain the same facial structure, same skin tone, same body proportions, and overall identity from the reference images. Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: full body front view, standing pose, head to toe visible full body back view, showing body shape from behind full body side view, natural posture portrait face front view, neutral expression portrait face side profile portrait face 3/4 angle view neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
"A hyper-realistic, ultra-detailed 21:9 full-body and close-up multi-pose depiction of a stunning British woman, presented in five distinct poses within the same frame: three full-body views and two face close-ups. Each pose is evenly spaced, ensuring her entire figure remains fully visible from head to feet, while the close-up shots maintain sharp facial details. The frame is divided into two sections for perfect clarity and proportion. The top section (30-40% of the frame height) features two close-up face shots. On the left, a front-view close-up captures her symmetrical features, deep brown almond-shaped eyes, full lips, and naturally arched eyebrows. On the right, a side-profile close-up highlights her jawline, high cheekbones, and elegant nose structure. The bottom section (60-70% of the frame height) presents three full-body standing poses. On the left, a front-facing full-body pose, where she stands naturally with her arms at her sides and feet firmly on the ground. In the center, a side-profile full-body stance, showcasing her posture, body curvature, and proportions. On the right, a full rear-view stance, displaying her back, shoulders, and leg proportions. She has a symmetrical, captivating face with deep brown eyes, naturally arched eyebrows, and full lips. Her dark brown wavy hair is tied in a messy bun, with loose strands framing her face. Her athletic physique is well-proportioned, featuring a full, balanced bust, a defined waist, elegant shoulders, toned arms, and thick thighs. She stands 175 cm tall and wears a black deep V-neck sports bra, high-waisted black yoga pants, and white sneakers. She has no makeup, ensuring a natural look. The lighting is soft and natural, casting subtle highlights and shadows to enhance depth and realism. The clean white background ensures clarity, while HDR 4K resolution captures ultra-detailed textures and perfectly balanced skin tones, achieving a highly cinematic effect. The 21:9 ultra-wide aspect ratio maintains accurate proportions, ensuring no cropping or distortion, making it an ideal dataset for LoRA training."**
A beautiful young woman (ethnicity:1.2), (age:1.1), with long blonde hair, bright blue eyes, wearing a white distressed t-shirt (detailed clothing:1.2) and yellow shorts, wet appearance, (detailed facial features:1.3), soft smile (expression:1.2), athletic body type (body type:1.1), posing confidently and slightly sensual (pose:1.2), standing in front of a graffiti-covered wall, centered in the frame, facing the viewer, shot with a shallow depth of field, natural lighting, a photorealistic style, with a slightly blurred background, high detail, vibrant colors, emphasizing the woman's features and the contrast between her appearance and the urban setting, artstation quality, 8k resolution, (detailed skin texture:1.3).
Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "version_1_soft_smile": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft gentle smile, lips slightly parted, only a small amount of upper teeth visible, pleasant and relaxed", "gaze": "directly into camera lens, intense and confident", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_2_lip_bite": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "subtle gentle lower lip bite, tasteful and non‑exaggerated, lips slightly engaged with teeth", "gaze": "directly into camera lens, confident and focused", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_3_romantic_look": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft affectionate expression, warm emotional gaze, relaxed eyelids, lips gently closed or slightly parted", "gaze": "directly into camera lens, warm and emotional but still direct eye contact", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence, warm affectionate quality", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "global_negative_prompt": [ "head tilt", "angled head", "head rotation", "body rotation", "looking away", "looking sideways", "looking off-camera", "3/4 view", "asymmetrical shoulders", "perspective distortion", "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shadows on wall", "gradients in background", "objects in background", "side lighting", "rim lighting", "dramatic shadows" ] }
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
"A hyper-realistic, ultra-detailed 21:9 full-body and close-up multi-pose depiction of a stunning British woman, presented in five distinct poses within the same frame: three full-body views and two face close-ups. Each pose is evenly spaced, ensuring her entire figure remains fully visible from head to feet, while the close-up shots maintain sharp facial details. The frame is divided into two sections for perfect clarity and proportion. The top section (30-40% of the frame height) features two close-up face shots. On the left, a front-view close-up captures her symmetrical features, deep brown almond-shaped eyes, full lips, and naturally arched eyebrows. On the right, a side-profile close-up highlights her jawline, high cheekbones, and elegant nose structure. The bottom section (60-70% of the frame height) presents three full-body standing poses. On the left, a front-facing full-body pose, where she stands naturally with her arms at her sides and feet firmly on the ground. In the center, a side-profile full-body stance, showcasing her posture, body curvature, and proportions. On the right, a full rear-view stance, displaying her back, shoulders, and leg proportions. She has a symmetrical, captivating face with deep brown eyes, naturally arched eyebrows, and full lips. Her dark brown wavy hair is tied in a messy bun, with loose strands framing her face. Her athletic physique is well-proportioned, featuring a full, balanced bust, a defined waist, elegant shoulders, toned arms, and thick thighs. She stands 175 cm tall and wears a black deep V-neck sports bra, high-waisted black yoga pants, and white sneakers. She has no makeup, ensuring a natural look. The lighting is soft and natural, casting subtle highlights and shadows to enhance depth and realism. The clean white background ensures clarity, while HDR 4K resolution captures ultra-detailed textures and perfectly balanced skin tones, achieving a highly cinematic effect. The 21:9 ultra-wide aspect ratio maintains accurate proportions, ensuring no cropping or distortion, making it an ideal dataset for LoRA training."**
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Highly realistic female influencer based strictly on the attached reference images (face and body must match exactly). Maintain the same facial structure, same skin tone, same body proportions, and overall identity from the reference images. Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: full body front view, standing pose, head to toe visible full body back view, showing body shape from behind full body side view, natural posture portrait face front view, neutral expression portrait face side profile portrait face 3/4 angle view neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "version_1_soft_smile": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft gentle smile, lips slightly parted, only a small amount of upper teeth visible, pleasant and relaxed", "gaze": "directly into camera lens, intense and confident", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_2_lip_bite": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "subtle gentle lower lip bite, tasteful and non‑exaggerated, lips slightly engaged with teeth", "gaze": "directly into camera lens, confident and focused", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_3_romantic_look": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft affectionate expression, warm emotional gaze, relaxed eyelids, lips gently closed or slightly parted", "gaze": "directly into camera lens, warm and emotional but still direct eye contact", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence, warm affectionate quality", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "global_negative_prompt": [ "head tilt", "angled head", "head rotation", "body rotation", "looking away", "looking sideways", "looking off-camera", "3/4 view", "asymmetrical shoulders", "perspective distortion", "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shadows on wall", "gradients in background", "objects in background", "side lighting", "rim lighting", "dramatic shadows" ] }
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
A beautiful young woman (ethnicity:1.2), (age:1.1), with long blonde hair, bright blue eyes, wearing a white distressed t-shirt (detailed clothing:1.2) and yellow shorts, wet appearance, (detailed facial features:1.3), soft smile (expression:1.2), athletic body type (body type:1.1), posing confidently and slightly sensual (pose:1.2), standing in front of a graffiti-covered wall, centered in the frame, facing the viewer, shot with a shallow depth of field, natural lighting, a photorealistic style, with a slightly blurred background, high detail, vibrant colors, emphasizing the woman's features and the contrast between her appearance and the urban setting, artstation quality, 8k resolution, (detailed skin texture:1.3).
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Highly realistic female influencer based strictly on the attached reference images (face and body must match exactly). Maintain the same facial structure, same skin tone, same body proportions, and overall identity from the reference images. Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: full body front view, standing pose, head to toe visible full body back view, showing body shape from behind full body side view, natural posture portrait face front view, neutral expression portrait face side profile portrait face 3/4 angle view neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, perfectly fitted to her body, highlighting her natural curves in a realistic and elegant way. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
A beautiful young woman (ethnicity:1.2), (age:1.1), with long blonde hair, bright blue eyes, wearing a white distressed t-shirt (detailed clothing:1.2) and yellow shorts, wet appearance, (detailed facial features:1.3), soft smile (expression:1.2), athletic body type (body type:1.1), posing confidently and slightly sensual (pose:1.2), standing in front of a graffiti-covered wall, centered in the frame, facing the viewer, shot with a shallow depth of field, natural lighting, a photorealistic style, with a slightly blurred background, high detail, vibrant colors, emphasizing the woman's features and the contrast between her appearance and the urban setting, artstation quality, 8k resolution, (detailed skin texture:1.3).
"A hyper-realistic, ultra-detailed 21:9 full-body and close-up multi-pose depiction of a stunning British woman, presented in five distinct poses within the same frame: three full-body views and two face close-ups. Each pose is evenly spaced, ensuring her entire figure remains fully visible from head to feet, while the close-up shots maintain sharp facial details. The frame is divided into two sections for perfect clarity and proportion. The top section (30-40% of the frame height) features two close-up face shots. On the left, a front-view close-up captures her symmetrical features, deep brown almond-shaped eyes, full lips, and naturally arched eyebrows. On the right, a side-profile close-up highlights her jawline, high cheekbones, and elegant nose structure. The bottom section (60-70% of the frame height) presents three full-body standing poses. On the left, a front-facing full-body pose, where she stands naturally with her arms at her sides and feet firmly on the ground. In the center, a side-profile full-body stance, showcasing her posture, body curvature, and proportions. On the right, a full rear-view stance, displaying her back, shoulders, and leg proportions. She has a symmetrical, captivating face with deep brown eyes, naturally arched eyebrows, and full lips. Her dark brown wavy hair is tied in a messy bun, with loose strands framing her face. Her athletic physique is well-proportioned, featuring a full, balanced bust, a defined waist, elegant shoulders, toned arms, and thick thighs. She stands 175 cm tall and wears a black deep V-neck sports bra, high-waisted black yoga pants, and white sneakers. She has no makeup, ensuring a natural look. The lighting is soft and natural, casting subtle highlights and shadows to enhance depth and realism. The clean white background ensures clarity, while HDR 4K resolution captures ultra-detailed textures and perfectly balanced skin tones, achieving a highly cinematic effect. The 21:9 ultra-wide aspect ratio maintains accurate proportions, ensuring no cropping or distortion, making it an ideal dataset for LoRA training."**
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with hourglass figure", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "version_1_soft_smile": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft gentle smile, lips slightly parted, only a small amount of upper teeth visible, pleasant and relaxed", "gaze": "directly into camera lens, intense and confident", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_2_lip_bite": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "subtle gentle lower lip bite, tasteful and non‑exaggerated, lips slightly engaged with teeth", "gaze": "directly into camera lens, confident and focused", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "version_3_romantic_look": { "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "soft affectionate expression, warm emotional gaze, relaxed eyelids, lips gently closed or slightly parted", "gaze": "directly into camera lens, warm and emotional but still direct eye contact", "eyes": "confident focused gaze, slightly narrowed eyelids for a model‑like look, eyes clearly visible with strong presence, warm affectionate quality", "makeup": "none, natural look", "visibility": "full face visible, head perfectly straight, chin level, no tilt, no rotation" }, "body": { "pose": "standing perfectly straight, shoulders square to camera, torso facing directly forward, head aligned to camera sensor plane, no body rotation, no perspective distortion", "posture": "upright, symmetrical", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral top), allowing focus on expression" } }, "environment": { "setting": "professional photo studio with neutral gray seamless background", "background": { "description": "smooth gray studio backdrop, evenly lit, no gradients, no objects, no shadows on wall", "lighting": "soft frontal studio lighting, symmetrical illumination on both sides of face, clear catchlights in both eyes, no dramatic shadows, no side lighting, no rim lighting" } }, "camera_and_technical": { "perspective": "straight‑on, eye level, perfectly centered", "camera_position": "professional studio camera with 85mm equivalent portrait lens", "framing": "vertical 9:16, from mid‑chest (upper bust) to slightly above head, subject centered, shoulders fully visible", "focus": "sharp on entire face, hyperrealistic detail", "visual_fidelity": "hyperrealistic, photorealistic skin texture, visible pores, natural skin shading, no beauty filters, no airbrushing, high resolution studio photography, professional portrait quality" } }, "global_negative_prompt": [ "head tilt", "angled head", "head rotation", "body rotation", "looking away", "looking sideways", "looking off-camera", "3/4 view", "asymmetrical shoulders", "perspective distortion", "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shadows on wall", "gradients in background", "objects in background", "side lighting", "rim lighting", "dramatic shadows" ] }
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.
Generate a hyper-realistic pure high quality of 4k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "subject": "Female Dark Fantasy Sorceress", "exact_face_details_and_cheeks": "Highly intense gaze, heavy, dark, smudged charcoal-black smokey-eye makeup. Dark, tear-like streaks and smudges running from the inner corners of her eyes down her pale cheeks. Flawless, pale, porcelain skin.", "exact_action": "Standing in a direct, symmetric pose with a direct gaze, looking straight into the camera. Solemn, powerful stillness.", "vibe": "Mystical, solemn, intense, powerful, ancient, brooding dark fantasy.", "exact_hair_style": "Long, straight, center-parted black hair, cascading down her shoulders and chest.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is held straight and level, centered in the frame, with no tilting, bend, or rotation.", "beard_style": "N/A (subject is female with no beard).", "exact_face_expressions": "Direct, serious, and solemn gaze. Lips are neutral and slightly pursed, with no snarl or smile, conveying depth and intensity.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Body is perfectly symmetrical, straight-on. Torso is oriented directly forward. Standing pose is still and direct. The crop is a medium close-up, head and torso.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders are held level, symmetrical, and facing forward. No tilting, bend, or rotation.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is held straight and vertical, level. No tilting, bend, or rotation.", "eyes_direction": "Directly forward, looking straight at the camera.", "exact_left_eye_brow": "Level and dark, matching the right brow.", "exact_right_eye_brow": "Level and dark, matching the left brow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head is held straight and direct, perfectly centered, no rotation or tilting.", "left_leg_posing": "N/A (legs not visible in medium close-up).", "right_leg_posing": "N/A (legs not visible in medium close-up).", "left_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "right_hand_posing_and_hight": "N/A (hands not visible in medium close-up).", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Torso is symmetrical and facing directly forward. Upper chest and shoulders are level. Hands are not visible.", "exact_seating_posing": "N/A (standing pose).", "fingers_posing": "N/A (hands not visible in medium close-up).", "exact_stand_posing": "Still, direct, symmetric standing pose, centered in the frame. Only head and torso are visible." }, "lighting_color_direction_intensity": { "setup": "Soft, diffused, ambient studio lighting with a cool color temperature.", "shadows": "Subtle, diffused shadows under the jaw and in the features, adding depth without being harsh.", "intensity": "Medium intensity, sufficient to illuminate but maintaining a dark mood.", "catchlights": "Distinct, central catchlights in both eyes.", "color_temperature": "Cool, desaturated color temperature, emphasizing grays, deep blacks, and silver." }, "camera_angle_and_lens_type": { "angle": "Eye-level, direct, frontal shot.", "camera_positioning_between_the_subject_and_the_camera": "Centered directly in front of the subject.", "photographer_angel_according_to_the_subject_body": "0-degree frontal perspective.", "lens": "Medium telephoto portrait lens (e.g., 85mm or 105mm).", "depth_of_field": "Shallow depth of field, with a sharp subject and a significantly blurred background.", "zoom_or_scene_crop": "Medium close-up (MCU), focused on head and chest.", "crop_size": "MCU, head and upper torso visible." }, "model_face_detailed_features": { "eyes_color": "brown/hazel eyes.", "eyes_direction": "Looking directly forward.", "eyes_expression": "Intense, solemn, brooding.", "makeup_eyes": "Extremely heavy black smokey-eye makeup (eyeliner, eyeshadow, mascara), completely enveloping the eyes, with long dark smudges under the eyes and running down the cheeks.", "upper_lid": "Coated in dark charcoal-black shadow.", "lower_lash_line": "Heavily lined and smudged, with tear streaks.", "lashes": "Dark, full lashes.", "details": "Dark smudges and lines running down the cheeks from the inner corners.", "eyebrows": "Well-defined, dark, and level.", "skin": "Flawless, pale porcelain skin." }, "lips_mouth_and_snarl_expression": { "lip_color": "Black, matte finish.", "action": "Neutral serious expression, lips are slightly closed, serious and neutral. No snarl or sneer.", "the_snarl": "N/A (expression is solemn, not snarling).", "teeth": "N/A (teeth not visible)." }, "props_and_styling": { "prop": "None handheld. The entire look is the styling.", "hand_glove": "N/A (hands not visible).", "jewelry": "Extensive silver jewelry: filigree headpiece with central pendant on forehead (maang tikka style). Long dangling silver chandelier earrings. Top black leather choker with silver dome studs and central silver skull pendant. Complex layered silver chains with multiple pendants (e.g., a sunburst pendant and other filigree elements).", "alignment_of_clothing": "Highly elaborate. A dark (black/charcoal) top with intricate silver-thread baroque embroidery, bordered by silver metal-plated armored panels with rivets on the shoulders and upper chest." }, "model_body_posing": { "orientation": "Symmetrical, frontal standing view.", "hand_placement": "N/A (hands not visible, likely at sides)." }, "film_stock_or_color_grading": { "grading": "Cool, desaturated, dark, moody color grading.", "tone": "Deep, desaturated blacks, cool grays, and silver metals.", "saturation": "Subtly saturated, with emphasis on cool tones and metal, while skin remains pale." }, "background_environment": { "visual": "Indistinct, heavily blurred dark setting, likely ancient stone or a crypt, with diffused textures.", "decoration": "Unclear due to blurring, possibly stone carvings or dark fabric.", "furniture": "N/A (blurry background).", "porbs": "Text overlay on the top left background: 'L A N A' on first line, 'DARK FANTASY' on second line, both in a gothic, dark-styled font." }, "texture": "Flawless skin, detailed metallic silver, woven embroidery, worn leather, diffused background.", "negative_prompt": "beard, stubble, smiling, happy expression, open mouth, teeth visible, side profile, non-symmetrical pose, bright colors, warm lighting, natural makeup, no makeup, simple jewelry, t-shirt, casual clothing, blurry face, no text watermark, bright background, smiling, laughing, looking away from camera" } "11_Image_quality": { "Quality": 4K "Aspect_ratio": "9:16", "Dimensions": "2160 X 3840", "Width": "2160", "Height": "3840", "Horizontal_resolution": "300 dpi", "Vertical_resolution": "300 dpi" Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description and 4k, hyper-detailed photorealistic.