Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Image_Prompt_Breakdown": { "1. Subject & Concept": { "Exact Subject": "A beautiful young woman with a short asymmetrical haircut.", "Exact face details and cheeks": "Smooth, flawless glowing skin with warm peach blush, sharply defined high cheekbones, softly contoured jawline.", "Exact Action": "Looking back over her right shoulder directly at the viewer.", "Exact Vibe": "Elegant, sophisticated, glamorous, and inviting beauty portrait.", "Exact Hair style": "Dark brown, asymmetrical short pixie cut. Long, straight side-swept bangs heavily cover the right side of the forehead and lightly graze the right eye. The left side is cut short and tucked neatly behind the left ear.", "Exact Head tilting, bend, pose, rotate and angle": "Head rotated approximately 80 degrees to her right (viewer's left) from her torso's alignment, chin slightly tucked down, creating an intimate over-the-shoulder gaze.", "Exact Beard style": "None.", "Exact Face expressions": "Soft, confident, alluring smile with lips gently parted.", "Exact Body alignment and posing and rotate and tilting": "Torso turned almost completely away from the camera, presenting the back and right shoulder, while twisting the upper spine and neck to face the lens.", "Exact Shoulder tilting, bend, pose, rotate and angle": "Right shoulder is elevated, brought forward prominently toward the camera, and slightly rounded. Left shoulder is dropped and completely out of frame/receded.", "Exact Neck tilting, bend, pose, rotate and angle": "Twisted rightward, showing the sternocleidomastoid muscle gently stretched due to the over-the-shoulder pose.", "Exact Eyes direction": "Looking directly and deeply into the camera lens.", "Exact Left eye brow": "Viewer's right: Dark brown, sharply groomed, distinctly arched.", "Exact Right eye brow": "Viewer's left: Dark brown, naturally arched, partially obscured by sweeping bangs.", "Exact Head alignment and posing and rotate and tilting": "Head turned back over the right shoulder, aligned almost front-facing to the camera plane despite the body being turned away.", "Exact Left Leg posing": "Not visible.", "Exact Right Leg posing": "Not visible.", "Exact Left Hand posing and Hight": "Not visible.", "Exact Right Hand posing and Hight": "Not visible.", "Exact Torso alignment and posing and rotate and tilting": "Angled away from the camera, highlighting the bare right shoulder and upper back, leaning slightly forward.", "Exact Seating posing": "Not visible (appears to be standing).", "Exact Fingers posing": "Not visible.", "Exact Stand posing": "Upright, twisting backwards.", "Exact Left mammilla": "Not visible.", "Exact Right mammilla": "Not visible." }, "2. Lighting (Color, Direction, Intensity)": { "Exact Setup": "Softbox studio lighting. Key light positioned slightly to the right of the camera and slightly above eye level, illuminating the front of the face and the right shoulder.", "Exact Shadows": "Soft, gradual shadows on the left side of the face (viewer's right), under the jawline, and behind the right shoulder to create depth. No harsh shadow lines.", "Exact Intensity": "Medium-bright, beautifully diffused to create a glowing skin effect without blowing out highlights.", "Exact Catchlights": "Single, distinct square/rectangular catchlight in the upper-right quadrant of both irises, indicating a large softbox.", "Exact Color Temperature": "Warm, natural daylight balance, approximately 5000K-5500K, enhancing the warm skin tones." }, "3. Camera Angle & Lens Type": { "Exact Angle": "Eye level with the subject.", "Exact Camera positioning between the subject and the camera": "Close-up portrait distance, roughly 3 to 4 feet away.", "Exact Photographer angel according to the subject body": "Positioned behind the subject's right side, shooting her back/profile as she turns.", "Exact Lens": "Portrait telephoto lens, likely 85mm to 105mm, to compress facial features flatteringly.", "Exact Depth of Field": "Shallow depth of field (f/2.8 or f/4). The subject's face and right shoulder are sharply in focus, while the background is completely blurred.", "Exact Zoom or scene crop": "Close-up portrait framing.", "Exact Crop size": "Cropped from the mid-chest/upper back up to just above the top of the head." }, "4. Model Face (Detailed Features)": { "Exact Eyes color": "Warm, rich amber-brown.", "Exact Eyes direction": "Staring directly at the viewer.", "Exact Eyes expression": "Captivating, focused, warm, and inviting.", "Exact Makeup (Eyes)": "Smoldering smoky eye makeup using warm brown and black eyeshadows, blended outward.", "Exact Upper Lid": "Dark eyeliner along the lash line, blended with brown eyeshadow on the crease.", "Exact Lower Lash Line": "Smudged dark brown eyeliner, soft and blended.", "Exact Lashes": "Long, thick, dark eyelashes, likely enhanced with mascara or false lashes.", "Exact Details": "Inner eye corners have a subtle, bright highlight to make the eyes pop.", "Exact Eyebrows": "Sculpted, filled, thick dark brown.", "Exact Skin": "Airbrushed, highly textured realistic skin pores, glowing, medium-tan with warm undertones.", "Exact Lip Color": "Nude-peach with a soft, glossy finish." }, "5. Lips/Mouth & Snarl Expression": { "Exact Lip Color": "Nude-peach gloss.", "Exact Action": "Gentle, relaxed smile.", "Exact The Snarl": "None.", "Exact Teeth": "Upper front teeth slightly visible, perfectly white and aligned." }, "6. Props & Styling": { "Exact Prop": "None.", "Exact Hand/Glove": "None visible.", "Exact Jewelry": "A single, tiny gold stud or hoop earring barely visible on the left earlobe (viewer's right).", "Exact alignment of Clothing": "A black, strapless garment (top or dress) is visible on the bottom left corner covering the mid-back, sitting low across the torso." }, "7. Model Body (Posing)": { "Exact Orientation": "Back towards the camera, looking over the right shoulder.", "Exact Hand Placement": "Not visible." }, "8. Film Stock or Color Grading": { "Exact Grading": "Modern, high-end commercial beauty retouching. Clean, vibrant colors but grounded in realism.", "Exact Tone": "Warm, peachy, and inviting.", "Exact Saturation": "Natural to slightly elevated saturation on skin tones and lips; neutral background." }, "9. Background Environment": { "Exact Visual": "Solid, seamless studio backdrop.", "Exact Decoration": "None.", "Exact Furniture": "None.", "Exact Porbs": "None." }, "10. Exact Aspect Ratio": "2:3 (Vertical Portrait).", "11. Photo quality": "Ultra-high definition, 8k resolution, highly detailed, professional studio photography, photorealistic.", "12. Exact Texture": "Hyper-detailed skin texture, realistic hair strands, smooth matte background, soft fabric on clothing.", "Negative Prompt": "ugly, deformed, poorly drawn, extra limbs, bad anatomy, bad proportions, unnatural skin, black and white, monochrome, harsh lighting, unnatural eyes, text, watermark, blurred face, unnatural hair, visible hands, cluttered background." } } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Image_Prompt_Breakdown": { "1. Subject & Concept": { "Exact Subject": "A beautiful young woman with a short asymmetrical haircut.", "Exact face details and cheeks": "Smooth, flawless glowing skin with warm peach blush, sharply defined high cheekbones, softly contoured jawline.", "Exact Action": "Looking back over her right shoulder directly at the viewer.", "Exact Vibe": "Elegant, sophisticated, glamorous, and inviting beauty portrait.", "Exact Hair style": "Dark brown, asymmetrical short pixie cut. Long, straight side-swept bangs heavily cover the right side of the forehead and lightly graze the right eye. The left side is cut short and tucked neatly behind the left ear.", "Exact Head tilting, bend, pose, rotate and angle": "Head rotated approximately 80 degrees to her right (viewer's left) from her torso's alignment, chin slightly tucked down, creating an intimate over-the-shoulder gaze.", "Exact Beard style": "None.", "Exact Face expressions": "Soft, confident, alluring smile with lips gently parted.", "Exact Body alignment and posing and rotate and tilting": "Torso turned almost completely away from the camera, presenting the back and right shoulder, while twisting the upper spine and neck to face the lens.", "Exact Shoulder tilting, bend, pose, rotate and angle": "Right shoulder is elevated, brought forward prominently toward the camera, and slightly rounded. Left shoulder is dropped and completely out of frame/receded.", "Exact Neck tilting, bend, pose, rotate and angle": "Twisted rightward, showing the sternocleidomastoid muscle gently stretched due to the over-the-shoulder pose.", "Exact Eyes direction": "Looking directly and deeply into the camera lens.", "Exact Left eye brow": "Viewer's right: Dark brown, sharply groomed, distinctly arched.", "Exact Right eye brow": "Viewer's left: Dark brown, naturally arched, partially obscured by sweeping bangs.", "Exact Head alignment and posing and rotate and tilting": "Head turned back over the right shoulder, aligned almost front-facing to the camera plane despite the body being turned away.", "Exact Left Leg posing": "Not visible.", "Exact Right Leg posing": "Not visible.", "Exact Left Hand posing and Hight": "Not visible.", "Exact Right Hand posing and Hight": "Not visible.", "Exact Torso alignment and posing and rotate and tilting": "Angled away from the camera, highlighting the bare right shoulder and upper back, leaning slightly forward.", "Exact Seating posing": "Not visible (appears to be standing).", "Exact Fingers posing": "Not visible.", "Exact Stand posing": "Upright, twisting backwards.", "Exact Left mammilla": "Not visible.", "Exact Right mammilla": "Not visible." }, "2. Lighting (Color, Direction, Intensity)": { "Exact Setup": "Softbox studio lighting. Key light positioned slightly to the right of the camera and slightly above eye level, illuminating the front of the face and the right shoulder.", "Exact Shadows": "Soft, gradual shadows on the left side of the face (viewer's right), under the jawline, and behind the right shoulder to create depth. No harsh shadow lines.", "Exact Intensity": "Medium-bright, beautifully diffused to create a glowing skin effect without blowing out highlights.", "Exact Catchlights": "Single, distinct square/rectangular catchlight in the upper-right quadrant of both irises, indicating a large softbox.", "Exact Color Temperature": "Warm, natural daylight balance, approximately 5000K-5500K, enhancing the warm skin tones." }, "3. Camera Angle & Lens Type": { "Exact Angle": "Eye level with the subject.", "Exact Camera positioning between the subject and the camera": "Close-up portrait distance, roughly 3 to 4 feet away.", "Exact Photographer angel according to the subject body": "Positioned behind the subject's right side, shooting her back/profile as she turns.", "Exact Lens": "Portrait telephoto lens, likely 85mm to 105mm, to compress facial features flatteringly.", "Exact Depth of Field": "Shallow depth of field (f/2.8 or f/4). The subject's face and right shoulder are sharply in focus, while the background is completely blurred.", "Exact Zoom or scene crop": "Close-up portrait framing.", "Exact Crop size": "Cropped from the mid-chest/upper back up to just above the top of the head." }, "4. Model Face (Detailed Features)": { "Exact Eyes color": "Warm, rich amber-brown.", "Exact Eyes direction": "Staring directly at the viewer.", "Exact Eyes expression": "Captivating, focused, warm, and inviting.", "Exact Makeup (Eyes)": "Smoldering smoky eye makeup using warm brown and black eyeshadows, blended outward.", "Exact Upper Lid": "Dark eyeliner along the lash line, blended with brown eyeshadow on the crease.", "Exact Lower Lash Line": "Smudged dark brown eyeliner, soft and blended.", "Exact Lashes": "Long, thick, dark eyelashes, likely enhanced with mascara or false lashes.", "Exact Details": "Inner eye corners have a subtle, bright highlight to make the eyes pop.", "Exact Eyebrows": "Sculpted, filled, thick dark brown.", "Exact Skin": "Airbrushed, highly textured realistic skin pores, glowing, medium-tan with warm undertones.", "Exact Lip Color": "Nude-peach with a soft, glossy finish." }, "5. Lips/Mouth & Snarl Expression": { "Exact Lip Color": "Nude-peach gloss.", "Exact Action": "Gentle, relaxed smile.", "Exact The Snarl": "None.", "Exact Teeth": "Upper front teeth slightly visible, perfectly white and aligned." }, "6. Props & Styling": { "Exact Prop": "None.", "Exact Hand/Glove": "None visible.", "Exact Jewelry": "A single, tiny gold stud or hoop earring barely visible on the left earlobe (viewer's right).", "Exact alignment of Clothing": "A black, strapless garment (top or dress) is visible on the bottom left corner covering the mid-back, sitting low across the torso." }, "7. Model Body (Posing)": { "Exact Orientation": "Back towards the camera, looking over the right shoulder.", "Exact Hand Placement": "Not visible." }, "8. Film Stock or Color Grading": { "Exact Grading": "Modern, high-end commercial beauty retouching. Clean, vibrant colors but grounded in realism.", "Exact Tone": "Warm, peachy, and inviting.", "Exact Saturation": "Natural to slightly elevated saturation on skin tones and lips; neutral background." }, "9. Background Environment": { "Exact Visual": "Solid, seamless studio backdrop.", "Exact Decoration": "None.", "Exact Furniture": "None.", "Exact Porbs": "None." }, "10. Exact Aspect Ratio": "2:3 (Vertical Portrait).", "11. Photo quality": "Ultra-high definition, 8k resolution, highly detailed, professional studio photography, photorealistic.", "12. Exact Texture": "Hyper-detailed skin texture, realistic hair strands, smooth matte background, soft fabric on clothing.", "Negative Prompt": "ugly, deformed, poorly drawn, extra limbs, bad anatomy, bad proportions, unnatural skin, black and white, monochrome, harsh lighting, unnatural eyes, text, watermark, blurred face, unnatural hair, visible hands, cluttered background." } } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Image_Prompt_Breakdown": { "1. Subject & Concept": { "Exact Subject": "A beautiful young woman with a short asymmetrical haircut.", "Exact face details and cheeks": "Smooth, flawless glowing skin with warm peach blush, sharply defined high cheekbones, softly contoured jawline.", "Exact Action": "Looking back over her right shoulder directly at the viewer.", "Exact Vibe": "Elegant, sophisticated, glamorous, and inviting beauty portrait.", "Exact Hair style": "Dark brown, asymmetrical short pixie cut. Long, straight side-swept bangs heavily cover the right side of the forehead and lightly graze the right eye. The left side is cut short and tucked neatly behind the left ear.", "Exact Head tilting, bend, pose, rotate and angle": "Head rotated approximately 80 degrees to her right (viewer's left) from her torso's alignment, chin slightly tucked down, creating an intimate over-the-shoulder gaze.", "Exact Beard style": "None.", "Exact Face expressions": "Soft, confident, alluring smile with lips gently parted.", "Exact Body alignment and posing and rotate and tilting": "Torso turned almost completely away from the camera, presenting the back and right shoulder, while twisting the upper spine and neck to face the lens.", "Exact Shoulder tilting, bend, pose, rotate and angle": "Right shoulder is elevated, brought forward prominently toward the camera, and slightly rounded. Left shoulder is dropped and completely out of frame/receded.", "Exact Neck tilting, bend, pose, rotate and angle": "Twisted rightward, showing the sternocleidomastoid muscle gently stretched due to the over-the-shoulder pose.", "Exact Eyes direction": "Looking directly and deeply into the camera lens.", "Exact Left eye brow": "Viewer's right: Dark brown, sharply groomed, distinctly arched.", "Exact Right eye brow": "Viewer's left: Dark brown, naturally arched, partially obscured by sweeping bangs.", "Exact Head alignment and posing and rotate and tilting": "Head turned back over the right shoulder, aligned almost front-facing to the camera plane despite the body being turned away.", "Exact Left Leg posing": "Not visible.", "Exact Right Leg posing": "Not visible.", "Exact Left Hand posing and Hight": "Not visible.", "Exact Right Hand posing and Hight": "Not visible.", "Exact Torso alignment and posing and rotate and tilting": "Angled away from the camera, highlighting the bare right shoulder and upper back, leaning slightly forward.", "Exact Seating posing": "Not visible (appears to be standing).", "Exact Fingers posing": "Not visible.", "Exact Stand posing": "Upright, twisting backwards.", "Exact Left mammilla": "Not visible.", "Exact Right mammilla": "Not visible." }, "2. Lighting (Color, Direction, Intensity)": { "Exact Setup": "Softbox studio lighting. Key light positioned slightly to the right of the camera and slightly above eye level, illuminating the front of the face and the right shoulder.", "Exact Shadows": "Soft, gradual shadows on the left side of the face (viewer's right), under the jawline, and behind the right shoulder to create depth. No harsh shadow lines.", "Exact Intensity": "Medium-bright, beautifully diffused to create a glowing skin effect without blowing out highlights.", "Exact Catchlights": "Single, distinct square/rectangular catchlight in the upper-right quadrant of both irises, indicating a large softbox.", "Exact Color Temperature": "Warm, natural daylight balance, approximately 5000K-5500K, enhancing the warm skin tones." }, "3. Camera Angle & Lens Type": { "Exact Angle": "Eye level with the subject.", "Exact Camera positioning between the subject and the camera": "Close-up portrait distance, roughly 3 to 4 feet away.", "Exact Photographer angel according to the subject body": "Positioned behind the subject's right side, shooting her back/profile as she turns.", "Exact Lens": "Portrait telephoto lens, likely 85mm to 105mm, to compress facial features flatteringly.", "Exact Depth of Field": "Shallow depth of field (f/2.8 or f/4). The subject's face and right shoulder are sharply in focus, while the background is completely blurred.", "Exact Zoom or scene crop": "Close-up portrait framing.", "Exact Crop size": "Cropped from the mid-chest/upper back up to just above the top of the head." }, "4. Model Face (Detailed Features)": { "Exact Eyes color": "Warm, rich amber-brown.", "Exact Eyes direction": "Staring directly at the viewer.", "Exact Eyes expression": "Captivating, focused, warm, and inviting.", "Exact Makeup (Eyes)": "Smoldering smoky eye makeup using warm brown and black eyeshadows, blended outward.", "Exact Upper Lid": "Dark eyeliner along the lash line, blended with brown eyeshadow on the crease.", "Exact Lower Lash Line": "Smudged dark brown eyeliner, soft and blended.", "Exact Lashes": "Long, thick, dark eyelashes, likely enhanced with mascara or false lashes.", "Exact Details": "Inner eye corners have a subtle, bright highlight to make the eyes pop.", "Exact Eyebrows": "Sculpted, filled, thick dark brown.", "Exact Skin": "Airbrushed, highly textured realistic skin pores, glowing, medium-tan with warm undertones.", "Exact Lip Color": "Nude-peach with a soft, glossy finish." }, "5. Lips/Mouth & Snarl Expression": { "Exact Lip Color": "Nude-peach gloss.", "Exact Action": "Gentle, relaxed smile.", "Exact The Snarl": "None.", "Exact Teeth": "Upper front teeth slightly visible, perfectly white and aligned." }, "6. Props & Styling": { "Exact Prop": "None.", "Exact Hand/Glove": "None visible.", "Exact Jewelry": "A single, tiny gold stud or hoop earring barely visible on the left earlobe (viewer's right).", "Exact alignment of Clothing": "A black, strapless garment (top or dress) is visible on the bottom left corner covering the mid-back, sitting low across the torso." }, "7. Model Body (Posing)": { "Exact Orientation": "Back towards the camera, looking over the right shoulder.", "Exact Hand Placement": "Not visible." }, "8. Film Stock or Color Grading": { "Exact Grading": "Modern, high-end commercial beauty retouching. Clean, vibrant colors but grounded in realism.", "Exact Tone": "Warm, peachy, and inviting.", "Exact Saturation": "Natural to slightly elevated saturation on skin tones and lips; neutral background." }, "9. Background Environment": { "Exact Visual": "Solid, seamless studio backdrop.", "Exact Decoration": "None.", "Exact Furniture": "None.", "Exact Porbs": "None." }, "10. Exact Aspect Ratio": "2:3 (Vertical Portrait).", "11. Photo quality": "Ultra-high definition, 8k resolution, highly detailed, professional studio photography, photorealistic.", "12. Exact Texture": "Hyper-detailed skin texture, realistic hair strands, smooth matte background, soft fabric on clothing.", "Negative Prompt": "ugly, deformed, poorly drawn, extra limbs, bad anatomy, bad proportions, unnatural skin, black and white, monochrome, harsh lighting, unnatural eyes, text, watermark, blurred face, unnatural hair, visible hands, cluttered background." } } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Image_Prompt_Breakdown": { "1. Subject & Concept": { "Exact Subject": "A beautiful young woman with a short asymmetrical haircut.", "Exact face details and cheeks": "Smooth, flawless glowing skin with warm peach blush, sharply defined high cheekbones, softly contoured jawline.", "Exact Action": "Looking back over her right shoulder directly at the viewer.", "Exact Vibe": "Elegant, sophisticated, glamorous, and inviting beauty portrait.", "Exact Hair style": "Dark brown, asymmetrical short pixie cut. Long, straight side-swept bangs heavily cover the right side of the forehead and lightly graze the right eye. The left side is cut short and tucked neatly behind the left ear.", "Exact Head tilting, bend, pose, rotate and angle": "Head rotated approximately 80 degrees to her right (viewer's left) from her torso's alignment, chin slightly tucked down, creating an intimate over-the-shoulder gaze.", "Exact Beard style": "None.", "Exact Face expressions": "Soft, confident, alluring smile with lips gently parted.", "Exact Body alignment and posing and rotate and tilting": "Torso turned almost completely away from the camera, presenting the back and right shoulder, while twisting the upper spine and neck to face the lens.", "Exact Shoulder tilting, bend, pose, rotate and angle": "Right shoulder is elevated, brought forward prominently toward the camera, and slightly rounded. Left shoulder is dropped and completely out of frame/receded.", "Exact Neck tilting, bend, pose, rotate and angle": "Twisted rightward, showing the sternocleidomastoid muscle gently stretched due to the over-the-shoulder pose.", "Exact Eyes direction": "Looking directly and deeply into the camera lens.", "Exact Left eye brow": "Viewer's right: Dark brown, sharply groomed, distinctly arched.", "Exact Right eye brow": "Viewer's left: Dark brown, naturally arched, partially obscured by sweeping bangs.", "Exact Head alignment and posing and rotate and tilting": "Head turned back over the right shoulder, aligned almost front-facing to the camera plane despite the body being turned away.", "Exact Left Leg posing": "Not visible.", "Exact Right Leg posing": "Not visible.", "Exact Left Hand posing and Hight": "Not visible.", "Exact Right Hand posing and Hight": "Not visible.", "Exact Torso alignment and posing and rotate and tilting": "Angled away from the camera, highlighting the bare right shoulder and upper back, leaning slightly forward.", "Exact Seating posing": "Not visible (appears to be standing).", "Exact Fingers posing": "Not visible.", "Exact Stand posing": "Upright, twisting backwards.", "Exact Left mammilla": "Not visible.", "Exact Right mammilla": "Not visible." }, "2. Lighting (Color, Direction, Intensity)": { "Exact Setup": "Softbox studio lighting. Key light positioned slightly to the right of the camera and slightly above eye level, illuminating the front of the face and the right shoulder.", "Exact Shadows": "Soft, gradual shadows on the left side of the face (viewer's right), under the jawline, and behind the right shoulder to create depth. No harsh shadow lines.", "Exact Intensity": "Medium-bright, beautifully diffused to create a glowing skin effect without blowing out highlights.", "Exact Catchlights": "Single, distinct square/rectangular catchlight in the upper-right quadrant of both irises, indicating a large softbox.", "Exact Color Temperature": "Warm, natural daylight balance, approximately 5000K-5500K, enhancing the warm skin tones." }, "3. Camera Angle & Lens Type": { "Exact Angle": "Eye level with the subject.", "Exact Camera positioning between the subject and the camera": "Close-up portrait distance, roughly 3 to 4 feet away.", "Exact Photographer angel according to the subject body": "Positioned behind the subject's right side, shooting her back/profile as she turns.", "Exact Lens": "Portrait telephoto lens, likely 85mm to 105mm, to compress facial features flatteringly.", "Exact Depth of Field": "Shallow depth of field (f/2.8 or f/4). The subject's face and right shoulder are sharply in focus, while the background is completely blurred.", "Exact Zoom or scene crop": "Close-up portrait framing.", "Exact Crop size": "Cropped from the mid-chest/upper back up to just above the top of the head." }, "4. Model Face (Detailed Features)": { "Exact Eyes color": "Warm, rich amber-brown.", "Exact Eyes direction": "Staring directly at the viewer.", "Exact Eyes expression": "Captivating, focused, warm, and inviting.", "Exact Makeup (Eyes)": "Smoldering smoky eye makeup using warm brown and black eyeshadows, blended outward.", "Exact Upper Lid": "Dark eyeliner along the lash line, blended with brown eyeshadow on the crease.", "Exact Lower Lash Line": "Smudged dark brown eyeliner, soft and blended.", "Exact Lashes": "Long, thick, dark eyelashes, likely enhanced with mascara or false lashes.", "Exact Details": "Inner eye corners have a subtle, bright highlight to make the eyes pop.", "Exact Eyebrows": "Sculpted, filled, thick dark brown.", "Exact Skin": "Airbrushed, highly textured realistic skin pores, glowing, medium-tan with warm undertones.", "Exact Lip Color": "Nude-peach with a soft, glossy finish." }, "5. Lips/Mouth & Snarl Expression": { "Exact Lip Color": "Nude-peach gloss.", "Exact Action": "Gentle, relaxed smile.", "Exact The Snarl": "None.", "Exact Teeth": "Upper front teeth slightly visible, perfectly white and aligned." }, "6. Props & Styling": { "Exact Prop": "None.", "Exact Hand/Glove": "None visible.", "Exact Jewelry": "A single, tiny gold stud or hoop earring barely visible on the left earlobe (viewer's right).", "Exact alignment of Clothing": "A black, strapless garment (top or dress) is visible on the bottom left corner covering the mid-back, sitting low across the torso." }, "7. Model Body (Posing)": { "Exact Orientation": "Back towards the camera, looking over the right shoulder.", "Exact Hand Placement": "Not visible." }, "8. Film Stock or Color Grading": { "Exact Grading": "Modern, high-end commercial beauty retouching. Clean, vibrant colors but grounded in realism.", "Exact Tone": "Warm, peachy, and inviting.", "Exact Saturation": "Natural to slightly elevated saturation on skin tones and lips; neutral background." }, "9. Background Environment": { "Exact Visual": "Solid, seamless studio backdrop.", "Exact Decoration": "None.", "Exact Furniture": "None.", "Exact Porbs": "None." }, "10. Exact Aspect Ratio": "2:3 (Vertical Portrait).", "11. Photo quality": "Ultra-high definition, 8k resolution, highly detailed, professional studio photography, photorealistic.", "12. Exact Texture": "Hyper-detailed skin texture, realistic hair strands, smooth matte background, soft fabric on clothing.", "Negative Prompt": "ugly, deformed, poorly drawn, extra limbs, bad anatomy, bad proportions, unnatural skin, black and white, monochrome, harsh lighting, unnatural eyes, text, watermark, blurred face, unnatural hair, visible hands, cluttered background." } } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Image_Prompt_Breakdown": { "1. Subject & Concept": { "Exact Subject": "A beautiful young woman with a short asymmetrical haircut.", "Exact face details and cheeks": "Smooth, flawless glowing skin with warm peach blush, sharply defined high cheekbones, softly contoured jawline.", "Exact Action": "Looking back over her right shoulder directly at the viewer.", "Exact Vibe": "Elegant, sophisticated, glamorous, and inviting beauty portrait.", "Exact Hair style": "Dark brown, asymmetrical short pixie cut. Long, straight side-swept bangs heavily cover the right side of the forehead and lightly graze the right eye. The left side is cut short and tucked neatly behind the left ear.", "Exact Head tilting, bend, pose, rotate and angle": "Head rotated approximately 80 degrees to her right (viewer's left) from her torso's alignment, chin slightly tucked down, creating an intimate over-the-shoulder gaze.", "Exact Beard style": "None.", "Exact Face expressions": "Soft, confident, alluring smile with lips gently parted.", "Exact Body alignment and posing and rotate and tilting": "Torso turned almost completely away from the camera, presenting the back and right shoulder, while twisting the upper spine and neck to face the lens.", "Exact Shoulder tilting, bend, pose, rotate and angle": "Right shoulder is elevated, brought forward prominently toward the camera, and slightly rounded. Left shoulder is dropped and completely out of frame/receded.", "Exact Neck tilting, bend, pose, rotate and angle": "Twisted rightward, showing the sternocleidomastoid muscle gently stretched due to the over-the-shoulder pose.", "Exact Eyes direction": "Looking directly and deeply into the camera lens.", "Exact Left eye brow": "Viewer's right: Dark brown, sharply groomed, distinctly arched.", "Exact Right eye brow": "Viewer's left: Dark brown, naturally arched, partially obscured by sweeping bangs.", "Exact Head alignment and posing and rotate and tilting": "Head turned back over the right shoulder, aligned almost front-facing to the camera plane despite the body being turned away.", "Exact Left Leg posing": "Not visible.", "Exact Right Leg posing": "Not visible.", "Exact Left Hand posing and Hight": "Not visible.", "Exact Right Hand posing and Hight": "Not visible.", "Exact Torso alignment and posing and rotate and tilting": "Angled away from the camera, highlighting the bare right shoulder and upper back, leaning slightly forward.", "Exact Seating posing": "Not visible (appears to be standing).", "Exact Fingers posing": "Not visible.", "Exact Stand posing": "Upright, twisting backwards.", "Exact Left mammilla": "Not visible.", "Exact Right mammilla": "Not visible." }, "2. Lighting (Color, Direction, Intensity)": { "Exact Setup": "Softbox studio lighting. Key light positioned slightly to the right of the camera and slightly above eye level, illuminating the front of the face and the right shoulder.", "Exact Shadows": "Soft, gradual shadows on the left side of the face (viewer's right), under the jawline, and behind the right shoulder to create depth. No harsh shadow lines.", "Exact Intensity": "Medium-bright, beautifully diffused to create a glowing skin effect without blowing out highlights.", "Exact Catchlights": "Single, distinct square/rectangular catchlight in the upper-right quadrant of both irises, indicating a large softbox.", "Exact Color Temperature": "Warm, natural daylight balance, approximately 5000K-5500K, enhancing the warm skin tones." }, "3. Camera Angle & Lens Type": { "Exact Angle": "Eye level with the subject.", "Exact Camera positioning between the subject and the camera": "Close-up portrait distance, roughly 3 to 4 feet away.", "Exact Photographer angel according to the subject body": "Positioned behind the subject's right side, shooting her back/profile as she turns.", "Exact Lens": "Portrait telephoto lens, likely 85mm to 105mm, to compress facial features flatteringly.", "Exact Depth of Field": "Shallow depth of field (f/2.8 or f/4). The subject's face and right shoulder are sharply in focus, while the background is completely blurred.", "Exact Zoom or scene crop": "Close-up portrait framing.", "Exact Crop size": "Cropped from the mid-chest/upper back up to just above the top of the head." }, "4. Model Face (Detailed Features)": { "Exact Eyes color": "Warm, rich amber-brown.", "Exact Eyes direction": "Staring directly at the viewer.", "Exact Eyes expression": "Captivating, focused, warm, and inviting.", "Exact Makeup (Eyes)": "Smoldering smoky eye makeup using warm brown and black eyeshadows, blended outward.", "Exact Upper Lid": "Dark eyeliner along the lash line, blended with brown eyeshadow on the crease.", "Exact Lower Lash Line": "Smudged dark brown eyeliner, soft and blended.", "Exact Lashes": "Long, thick, dark eyelashes, likely enhanced with mascara or false lashes.", "Exact Details": "Inner eye corners have a subtle, bright highlight to make the eyes pop.", "Exact Eyebrows": "Sculpted, filled, thick dark brown.", "Exact Skin": "Airbrushed, highly textured realistic skin pores, glowing, medium-tan with warm undertones.", "Exact Lip Color": "Nude-peach with a soft, glossy finish." }, "5. Lips/Mouth & Snarl Expression": { "Exact Lip Color": "Nude-peach gloss.", "Exact Action": "Gentle, relaxed smile.", "Exact The Snarl": "None.", "Exact Teeth": "Upper front teeth slightly visible, perfectly white and aligned." }, "6. Props & Styling": { "Exact Prop": "None.", "Exact Hand/Glove": "None visible.", "Exact Jewelry": "A single, tiny gold stud or hoop earring barely visible on the left earlobe (viewer's right).", "Exact alignment of Clothing": "A black, strapless garment (top or dress) is visible on the bottom left corner covering the mid-back, sitting low across the torso." }, "7. Model Body (Posing)": { "Exact Orientation": "Back towards the camera, looking over the right shoulder.", "Exact Hand Placement": "Not visible." }, "8. Film Stock or Color Grading": { "Exact Grading": "Modern, high-end commercial beauty retouching. Clean, vibrant colors but grounded in realism.", "Exact Tone": "Warm, peachy, and inviting.", "Exact Saturation": "Natural to slightly elevated saturation on skin tones and lips; neutral background." }, "9. Background Environment": { "Exact Visual": "Solid, seamless studio backdrop.", "Exact Decoration": "None.", "Exact Furniture": "None.", "Exact Porbs": "None." }, "10. Exact Aspect Ratio": "2:3 (Vertical Portrait).", "11. Photo quality": "Ultra-high definition, 8k resolution, highly detailed, professional studio photography, photorealistic.", "12. Exact Texture": "Hyper-detailed skin texture, realistic hair strands, smooth matte background, soft fabric on clothing.", "Negative Prompt": "ugly, deformed, poorly drawn, extra limbs, bad anatomy, bad proportions, unnatural skin, black and white, monochrome, harsh lighting, unnatural eyes, text, watermark, blurred face, unnatural hair, visible hands, cluttered background." } } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "Image_Prompt_Breakdown": { "1. Subject & Concept": { "Exact Subject": "A beautiful young woman with a short asymmetrical haircut.", "Exact face details and cheeks": "Smooth, flawless glowing skin with warm peach blush, sharply defined high cheekbones, softly contoured jawline.", "Exact Action": "Looking back over her right shoulder directly at the viewer.", "Exact Vibe": "Elegant, sophisticated, glamorous, and inviting beauty portrait.", "Exact Hair style": "Dark brown, asymmetrical short pixie cut. Long, straight side-swept bangs heavily cover the right side of the forehead and lightly graze the right eye. The left side is cut short and tucked neatly behind the left ear.", "Exact Head tilting, bend, pose, rotate and angle": "Head rotated approximately 80 degrees to her right (viewer's left) from her torso's alignment, chin slightly tucked down, creating an intimate over-the-shoulder gaze.", "Exact Beard style": "None.", "Exact Face expressions": "Soft, confident, alluring smile with lips gently parted.", "Exact Body alignment and posing and rotate and tilting": "Torso turned almost completely away from the camera, presenting the back and right shoulder, while twisting the upper spine and neck to face the lens.", "Exact Shoulder tilting, bend, pose, rotate and angle": "Right shoulder is elevated, brought forward prominently toward the camera, and slightly rounded. Left shoulder is dropped and completely out of frame/receded.", "Exact Neck tilting, bend, pose, rotate and angle": "Twisted rightward, showing the sternocleidomastoid muscle gently stretched due to the over-the-shoulder pose.", "Exact Eyes direction": "Looking directly and deeply into the camera lens.", "Exact Left eye brow": "Viewer's right: Dark brown, sharply groomed, distinctly arched.", "Exact Right eye brow": "Viewer's left: Dark brown, naturally arched, partially obscured by sweeping bangs.", "Exact Head alignment and posing and rotate and tilting": "Head turned back over the right shoulder, aligned almost front-facing to the camera plane despite the body being turned away.", "Exact Left Leg posing": "Not visible.", "Exact Right Leg posing": "Not visible.", "Exact Left Hand posing and Hight": "Not visible.", "Exact Right Hand posing and Hight": "Not visible.", "Exact Torso alignment and posing and rotate and tilting": "Angled away from the camera, highlighting the bare right shoulder and upper back, leaning slightly forward.", "Exact Seating posing": "Not visible (appears to be standing).", "Exact Fingers posing": "Not visible.", "Exact Stand posing": "Upright, twisting backwards.", "Exact Left mammilla": "Not visible.", "Exact Right mammilla": "Not visible." }, "2. Lighting (Color, Direction, Intensity)": { "Exact Setup": "Softbox studio lighting. Key light positioned slightly to the right of the camera and slightly above eye level, illuminating the front of the face and the right shoulder.", "Exact Shadows": "Soft, gradual shadows on the left side of the face (viewer's right), under the jawline, and behind the right shoulder to create depth. No harsh shadow lines.", "Exact Intensity": "Medium-bright, beautifully diffused to create a glowing skin effect without blowing out highlights.", "Exact Catchlights": "Single, distinct square/rectangular catchlight in the upper-right quadrant of both irises, indicating a large softbox.", "Exact Color Temperature": "Warm, natural daylight balance, approximately 5000K-5500K, enhancing the warm skin tones." }, "3. Camera Angle & Lens Type": { "Exact Angle": "Eye level with the subject.", "Exact Camera positioning between the subject and the camera": "Close-up portrait distance, roughly 3 to 4 feet away.", "Exact Photographer angel according to the subject body": "Positioned behind the subject's right side, shooting her back/profile as she turns.", "Exact Lens": "Portrait telephoto lens, likely 85mm to 105mm, to compress facial features flatteringly.", "Exact Depth of Field": "Shallow depth of field (f/2.8 or f/4). The subject's face and right shoulder are sharply in focus, while the background is completely blurred.", "Exact Zoom or scene crop": "Close-up portrait framing.", "Exact Crop size": "Cropped from the mid-chest/upper back up to just above the top of the head." }, "4. Model Face (Detailed Features)": { "Exact Eyes color": "Warm, rich amber-brown.", "Exact Eyes direction": "Staring directly at the viewer.", "Exact Eyes expression": "Captivating, focused, warm, and inviting.", "Exact Makeup (Eyes)": "Smoldering smoky eye makeup using warm brown and black eyeshadows, blended outward.", "Exact Upper Lid": "Dark eyeliner along the lash line, blended with brown eyeshadow on the crease.", "Exact Lower Lash Line": "Smudged dark brown eyeliner, soft and blended.", "Exact Lashes": "Long, thick, dark eyelashes, likely enhanced with mascara or false lashes.", "Exact Details": "Inner eye corners have a subtle, bright highlight to make the eyes pop.", "Exact Eyebrows": "Sculpted, filled, thick dark brown.", "Exact Skin": "Airbrushed, highly textured realistic skin pores, glowing, medium-tan with warm undertones.", "Exact Lip Color": "Nude-peach with a soft, glossy finish." }, "5. Lips/Mouth & Snarl Expression": { "Exact Lip Color": "Nude-peach gloss.", "Exact Action": "Gentle, relaxed smile.", "Exact The Snarl": "None.", "Exact Teeth": "Upper front teeth slightly visible, perfectly white and aligned." }, "6. Props & Styling": { "Exact Prop": "None.", "Exact Hand/Glove": "None visible.", "Exact Jewelry": "A single, tiny gold stud or hoop earring barely visible on the left earlobe (viewer's right).", "Exact alignment of Clothing": "A black, strapless garment (top or dress) is visible on the bottom left corner covering the mid-back, sitting low across the torso." }, "7. Model Body (Posing)": { "Exact Orientation": "Back towards the camera, looking over the right shoulder.", "Exact Hand Placement": "Not visible." }, "8. Film Stock or Color Grading": { "Exact Grading": "Modern, high-end commercial beauty retouching. Clean, vibrant colors but grounded in realism.", "Exact Tone": "Warm, peachy, and inviting.", "Exact Saturation": "Natural to slightly elevated saturation on skin tones and lips; neutral background." }, "9. Background Environment": { "Exact Visual": "Solid, seamless studio backdrop.", "Exact Decoration": "None.", "Exact Furniture": "None.", "Exact Porbs": "None." }, "10. Exact Aspect Ratio": "2:3 (Vertical Portrait).", "11. Photo quality": "Ultra-high definition, 8k resolution, highly detailed, professional studio photography, photorealistic.", "12. Exact Texture": "Hyper-detailed skin texture, realistic hair strands, smooth matte background, soft fabric on clothing.", "Negative Prompt": "ugly, deformed, poorly drawn, extra limbs, bad anatomy, bad proportions, unnatural skin, black and white, monochrome, harsh lighting, unnatural eyes, text, watermark, blurred face, unnatural hair, visible hands, cluttered background." } } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
"prompt": "High-fashion beauty editorial portrait of a woman, color photograph. Sharp close-up crop on the face, neck, and upper collarbone area. The model's head is tilted slightly downward and rotated to her right, showing a 3/4 angle view of her face. Her eyes are staring to camera, looking direct to camera lens, calm, and elegant expression. She has smooth, flawless matte skin with strong contouring on the hollows of her cheeks and a soft highlight on the bridge of her nose. Her lips are full, painted with a high-shine glossy deep red crimson lipstick, held softly closed without smiling. Her eyelids are covered in a metallic shimmering bronze and gold eyeshadow, accented with thick, long, separated black eyelashes. Dark, perfectly shaped arched eyebrows frame the face. The lighting is high-contrast dramatic studio lighting coming from above and the side, casting deep shadows under her brow, nose, and chin while creating a bright white glow behind her silhouette. The background is a clean, minimalist pure solid white studio backdrop. Shot on a 105mm f/2.8 macro lens, sharp focus on the lips and eyelashes with an extremely shallow depth of field, rich textures, fine pores visible, 8k resolution, photorealistic.", "negative_prompt": "black and white, monochrome, open eyes, smiling, showing teeth, snarl, angry expression, jewelry, clothing, props, furniture, messy hair, low quality, blurry, grainy, bad anatomy, distorted face", "breakdown": { "1. Subject & Concept": { "Subject": "A single female fashion model", "Exact face details and cheeks": "Smooth matte skin, sharp facial structure, prominent cheekbones defined by subtle contour shadow, highlight on the bridge of the nose", "Exact Action": "Posing motionlessly with eyes staring to direct to camera lens", "Vibe": "Elegant, serene, moody, high-fashion, dramatic", "Exact Hair style": "Slicked back completely away from the face, hidden from view", "Exact Head tilting, bend, pose, rotate and angle": "Tilted slightly downward, rotated about 30 degrees to the model's right side", "Beard style": "None", "Exact Face expressions": "Calm, serene, neutral expression with eyes staring to direct to camera lens and relaxed mouth", "Exact Body alignment and posing and rotate and tilting": "Upper torso angled slightly away from the camera, neck extended, shoulders relaxed", "Exact Shoulder tilting, bend, pose, rotate and angle": "Shoulders are bare, rotated at an angle to create a dynamic silhouette against the bright light", "Exact Neck tilting, bend, pose, rotate and angle": "Elongated, leaning slightly forward and tilted down to match the head angle", "Eyes direction": " staring to camera ", "Exact Left eye brow": "Dark, well-defined, naturally arched", "Exact Right eye brow": "Dark, sharply defined, matching the left, partially shadowed", "Exact Head alignment and posing and rotate and tilting": "Asymmetrical pose, head turned 3/4 toward the right", "Left Leg posing": "Not visible", "Right Leg posing": "Not visible", "Left Hand posing and Hight": "Not visible", "Right Hand posing and Hight": "Not visible", "Exact Torso alignment and posing and rotate and tilting": "Turned sideways relative to the camera frame", "Exact Seating posing": "Standing or sitting upright", "Fingers posing": "Not visible", "Exact Stand posing": "Upright, stationary studio pose" }, "2. Lighting (Color, Direction, Intensity)": { "Setup": "Dramatic high-contrast studio setup; strong key light from above-front, combined with high-intensity background rim lighting", "Shadows": "Deep, defined shadows under the jawline, nose, and top of the forehead; soft shadows contouring the cheekbones", "Intensity": "High intensity, high contrast between bright highlights and deep shadows", "Catchlights": "small butterfly light one eyes staring to direct to camera", "Color Temperature": "Neutral to slightly warm skin tones contrasted with a crisp white background" }, "3. Camera Angle & Lens Type": { "Angle": "Eye-level with the tilted face, looking slightly upward at the jawline", "Camera positioning between the subject and the camera": "Close-up distance", "Photographer angel according to the subject body": "Frontal view facing the turned profile of the subject", "Lens": "105mm macro prime lens", "Depth of Field": "Extremely shallow, sharpest focus on the lips and eyelids, softening slightly towards the neck", "Zoom or scene crop": "Tight crop focusing purely on the face, neck, and bare shoulders", "Crop size": "Close-up portrait" }, "4. Model Face (Detailed Features)": { "Eyes color": "light hazel brown)", "Eyes direction": " staring to camera ", "Eyes expression": "Peaceful, sleeping, or meditative", "Makeup (Eyes)": "Metallic bronze, gold, and brown shimmer eyeshadow blended across the upper lids", "Upper Lid": "Fully visible, coated in shimmering bronze shadow with a clean crease", "Lower Lash Line": "Subtly defined with dark mascara or liner", "Lashes": "Long, thick, volumized black eyelashes, distinct and separated", "Details": "Visible skin pores, fine lines on lips, individual eyelash definition", "Eyebrows": "Neatly groomed, dark brown or black, medium thickness", "Skin": "Flawless, matte-to-satin finish with precise highlight placement on the nose and chin" }, "5. Lips/Mouth & Snarl Expression": { "Lip Color": "Deep crimson red, highly saturated", "Action": "Lips gently closed together, relaxed", "The Snarl": "None", "Teeth": "Not visible" }, "6. Props & Styling": { "Prop": "None", "Hand/Glove": "None", "Jewelry": "None", "alignment of Clothing": "Bare shoulders, no visible clothing" }, "7. Model Body (Posing)": { "Orientation": "Turned at a 3/4 angle", "Hand Placement": "Not applicable" }, "8. Film Stock or Color Grading": { "Grading": "Modern commercial fashion grading with high color fidelity", "Tone": "Rich, high-contrast, bold colors", "Saturation": "High saturation on the red lips, natural saturation on skin tones" }, "9. Background Environment": { "Visual": "Clean, overexposed pure white studio background creating a halo rim-light effect around the model's neck and head", "Decoration": "None", "Furniture": "None", "Porbs": "None" }, "10. Aspect Ratio": "2:3", "11. Photo quality": "Commercial editorial, high resolution, ultra-sharp focus", "12. Texture": "Smooth skin texture with realistic fine pores, glossy wet-look lip texture, fine powder shimmer texture on eyeshadow" }
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "subject_and_concept": { "exact_subject": "High-fashion portrait of a young woman.", "exact_face_details_and_cheeks": "Perfectly smooth, luminous skin with defined cheekbones highlighted by subtle contour and high-shimmer highlighter, giving a glass-skin effect.", "exact_action": "Holding a direct, neutral gaze.", "exact_vibe": "Glamorous, sophisticated, poised, high-fashion, confident, and captivating.", "exact_hair_style": "High, textured hazel-brown top-knot bun with individual hair strands visible, and a subtle loose hair strand framing the left side of the face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Perfectly upright, facing directly forward, no tilt.", "exact_beard_style": "None.", "exact_face_expressions": "Neutral, direct gaze, closed lips.", "exact_body_alignment_and_posing_and_rotate_and_tilting": " frontal head and twisted right shoulders pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Shoulders square to the camera, relaxed and symmetrical.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Straight, upright neck with no tilt.", "exact_eyes_direction": "Gazing directly at the lens.", "exact_left_eye_brow": "Meticulously groomed, defined, arched with upward feathered-brush strokes, matching light brown color.", "exact_right_eye_brow": "Identical and symmetrical to the left eyebrow.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Head and neck are square and direct-on.", "exact_left_leg_posing": "Not visible.", "exact_right_leg_posing": "Not visible.", "exact_left_hand_posing_and_hight": "Not visible.", "exact_right_hand_posing_and_hight": "Not visible.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper chest and neck only, facing forward.", "exact_seating_posing": "None.", "exact_fingers_posing": "Not visible.", "exact_stand_posing": "Head and shoulders crop.", "exact_left_mammilla": "Not visible.", "exact_right_mammilla": "Not visible." }, "lighting": { "exact_setup": "Soft, diffused three-point studio lighting.", "exact_shadows": "Minimal, very soft and subtle shadows under the chin and nose.", "exact_intensity": "Bright, soft, flattering.", "exact_catchlights": "Distinct, single catchlights in both pupils from a softbox.", "exact_color_temperature": "Neutral-to-warm, creating healthy, glowing skin tones." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level, direct-on portrait.", "exact_camera_positioning_between_the_subject_and_the_camera": "Close proximity.", "exact_photographer_angel_according_to_the_subject_body": "Zero angle; square-on.", "exact_lens": "Portrait telephoto lens (e.g., 85mm or 100mm) for a natural perspective.", "exact_depth_of_field": "Shallow depth of field, rendering the background completely soft and blurred.", "exact_zoom_or_scene_crop": "Close-up portrait (head and shoulders).", "exact_crop_size": "Standard frame tightly focused on the model." }, "model_face": { "exact_eyes_color": "Bright blue-grey eyes.", "exact_eyes_direction": "Directly forward.", "exact_eyes_expression": "Direct, calm, captivating gaze.", "exact_makeup_eyes": "Elaborate champagne-gold shimmering eyeshadow on the lids, blended, with fine liner and voluminous lashes.", "exact_upper_lid": "Precise winged eyeliner, shimmering champagne-gold shadow.", "exact_lower_lash_line": "Golden shadow with subtle mascara.", "exact_lashes": "Long, voluminous, curled falsies and mascara.", "exact_details": "Well-groomed brows, bright inner-corner highlight, clean eyeliner.", "exact_skin": "Luminous, dewy, 'glass skin' effect, high-shimmer highlights on cheekbones and nose bridge." }, "lips_mouth": { "exact_lip_color": "Nude taupe-pink with a matte-to-satin finish and sheen.", "exact_action": "Closed, neutral mouth.", "exact_the_snarl": "None.", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_jewelry": "Long, cascading diamond drop earrings, identical on both ears.", "exact_alignment_of_clothing": "The sequined cream-beige blazer collar is clean and symmetrical around the neck." }, "model_body_posing": { "exact_orientation": "Head and shoulders, chest frontal.", "exact_hand_placement": "Not visible." }, "film_stock_or_color_grading": { "exact_grading": "Professionally color-graded with rich, clean digital photo look.", "exact_tone": "Warm, glowing.", "exact_saturation": "Rich yet natural skin tones and colors." }, "background_environment": { "exact_visual": "Completely soft, blurred neutral taupe/beige background.", "exact_decoration": "Plain.", "exact_furniture": "None.", "exact_porbs": "None." }, "exact_aspect_ratio": "16:9", "photo_quality": "High-resolution, sharp, professional magazine-quality photograph.", "exact_texture": "Dewy skin, individual brow and hair strands, clear earring details, sequin texture on the blazer.", "negative_prompt": "beard, mustache, facial hair, open mouth, smiling, laughing, angry, scowling, visible teeth, hands, fingers, visible legs, sitting, standing, asymmetric pose, different hairstyle, short hair, messy hair, low bun, no jewelry, different earrings, black and white, blurry face, low resolution, dark lighting, harsh shadows, open jacket, different background, visible props, glasses, tattoos, body hair, nudity." }