Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
Sasquatch, also known as Bigfoot, is often described as a towering, mysterious being that inhabits the forests, mountains, and remote regions of North America. It stands between 7 to 10 feet tall, with a powerful, muscular frame covered in thick, shaggy fur ranging in color from deep brown to black. This fur provides camouflage, helping it blend seamlessly into its natural surroundings. Sasquatch is said to walk upright like a human, yet its movements possess an uncanny, animal-like grace, navigating steep terrain and dense foliage with ease. Its face, often partially obscured by its hair, features a pronounced brow ridge, deep-set eyes, a flat, wide nose, and thin lips. The expression in its eyes is frequently described as intelligent and almost haunting, giving an impression of sentience. Sasquatch's immense hands and feet—measuring up to 24 inches long—bear long, thick fingers and toes that make distinct impressions in mud or snow. Witnesses often note its stride, which is wider and longer than any known human or animal.
“Hyperrealistic miniature potato knight as Lancelot, knee-high, standing alone on a rain-drenched hill at twilight, overlooking the ruins of a fallen kingdom. His body is a single, massive russet potato — rough, deeply pitted skin covered in mud, dried sap, and old battle scars, some cracks sealed with hardened resin like scars of honor. His face emerges from the natural form: large, sorrowful human eyes — deep brown irises with soft golden highlights, framed by thick brows formed by ridges in his skin. His expression is noble, weary, and burdened by silent guilt — the look of a man who loved too loyally, and lost everything. He wears a tattered surcoat of faded blue linen (once the color of loyalty), torn at the edges, over leaf-plate armor reinforced with seed-shell pauldrons. Around his waist: a wide, weathered leather belt with a rusted iron buckle. On his head: a dented, ancient iron helmet — once polished, now oxidized — resting slightly askew, revealing one haunted eye. In his hand, he grips a broken lance of petrified rootwood, its tip shattered, yet held with unwavering resolve. At his feet, a single white flower grows through the cracks in the stone. Background: stormy sky, distant lightning, ruined castle spires swallowed by ivy, crows circling in the wind. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated twilight lighting with dramatic chiaroscuro, ultra-detailed textures (potato pores, mud grit, linen weave, rust flakes, water droplets, leaf veins), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
photograph of Middle Eastern male subject from the year 33 A.D., age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
Hyper-realistic portrait of an extremely muscular, rugged Middle-Eastern man in his early 30s, standing waist-deep in crystal-clear emerald-green natural mountain river water, dramatic jungle-like rocky canyon background with moss-covered boulders and dense tropical foliage, sunlight filtering through trees creating god-rays and sparkling water reflections on his skin.He has an extremely dense, long, jet-black curly beard that reaches mid-chest, completely wet and glistening, very thick black curly chest hair covering almost his entire torso in a heavy pelt-like pattern, dense black hair also on shoulders, upper arms and stomach, very dark prominent happy trail.Massive, exaggeratedly developed physique: huge rounded deltoids, gigantic veiny pectoral muscles with deep cleavage, extremely thick striated neck, boulder-like shoulders, pronounced traps, heavily veined arms, brick-like 8-pack abs partially visible above waterline, dramatic V-taper, very low body fat ~8-10%.Face tilted strongly upward toward the sky, eyes closed, expression of pure sensual pleasure / cathartic release, mouth slightly open, wet hair slicked back, thick black eyebrows, strong masculine brow ridge, high cheekbones, tanned olive-bronze skin tone glistening with water droplets everywhere.Large silver hoop earring in left ear, water streaming down his face and body, hundreds of realistic water droplets and rivulets running over bulging muscles and thick body hair, cinematic lighting, wet skin sheen, high contrast, photorealistic skin texture, extreme detail on wet hair strands and individual water drops, moody dramatic atmosphere, shot on professional camera, 8k, hyperdetailed, cinematic color grading —ar 2:3 —stylize 250 —v 6
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
Towering imposing man standing in a commanding full-body pose, 9:16 vertical composition, approximately 1.88 meters tall, massively built physique with broad shoulders, thick chest, powerful neck, dense muscular frame, strong barrel-like ribcage, heavy arms with thick forearms and large hands, long powerful fingers, mature masculine proportions, perfectly upright posture conveying absolute authority and dominance. Angular aristocratic facial structure, high broad forehead, pronounced cheekbones, square powerful jaw, strong projecting chin, long straight nose, thin firm lips, deep-set piercing eyes beneath heavy brow ridges, intense penetrating gaze, thick dark eyebrows, black hair swept back from the forehead, dense and slightly wavy texture. Visible facial scarring covering portions of the face, irregular scar tissue creating variations in surface texture and relief, asymmetrical damaged skin contrasted against noble underlying bone structure, weathered yet formidable appearance. Expression cold, controlled, calculating, unwavering. Clad in an ornate medieval-fantasy suit of dark metallic armor covering the entire body, polished steel plates with subtle green accents, massive armored pauldrons, articulated gauntlets, reinforced greaves, sculpted breastplate emphasizing the powerful torso, intricate engraved details, flowing heavy hooded cloak draped from the shoulders, regal and intimidating presence. Metal mask concealing most of the scarred face, shaped with severe geometric contours, narrow eye openings revealing only the intense gaze. Standing atop a windswept rocky outcrop overlooking a vast ancient landscape of ruined citadels and distant mountains, dramatic storm clouds gathering overhead, banners fluttering in the wind, atmosphere of conquest and forbidden power. Strong directional lighting illuminating the metallic surfaces, deep shadows emphasizing volume and mass, rich painterly textures, dynamic brushwork, heroic fantasy realism, monumental anatomy, exaggerated yet believable proportions, powerful silhouette design, dramatic chiaroscuro, highly detailed rendering, epic sword-and-sorcery atmosphere, cinematic depth, masterfully composed vertical artwork, museum-quality fantasy illustration, breathtaking detail, ultra-detailed, high resolution.
Portrait of Middle Eastern male subject, age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
A full body shot of a bigfoot in the forest, the bigfoot is brown, hairy, and muscular, it has a human-like face with a flat nose and a prominent brow ridge, it is standing on two legs, and its arms are long and muscular, the forest is dense and green, with tall trees and thick undergrowth, the lighting is soft and diffused, and the overall tone of the image is one of mystery and intrigue, digital art.
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
Sasquatch, also known as Bigfoot, is often described as a towering, mysterious being that inhabits the forests, mountains, and remote regions of North America. It stands between 7 to 10 feet tall, with a powerful, muscular frame covered in thick, shaggy fur ranging in color from deep brown to black. This fur provides camouflage, helping it blend seamlessly into its natural surroundings. Sasquatch is said to walk upright like a human, yet its movements possess an uncanny, animal-like grace, navigating steep terrain and dense foliage with ease. Its face, often partially obscured by its hair, features a pronounced brow ridge, deep-set eyes, a flat, wide nose, and thin lips. The expression in its eyes is frequently described as intelligent and almost haunting, giving an impression of sentience. Sasquatch's immense hands and feet—measuring up to 24 inches long—bear long, thick fingers and toes that make distinct impressions in mud or snow. Witnesses often note its stride, which is wider and longer than any known human or animal.
photograph of Middle Eastern male subject from the year 33 A.D., age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.
Hyper-realistic portrait of an extremely muscular, rugged Middle-Eastern man in his early 30s, standing waist-deep in crystal-clear emerald-green natural mountain river water, dramatic jungle-like rocky canyon background with moss-covered boulders and dense tropical foliage, sunlight filtering through trees creating god-rays and sparkling water reflections on his skin.He has an extremely dense, long, jet-black curly beard that reaches mid-chest, completely wet and glistening, very thick black curly chest hair covering almost his entire torso in a heavy pelt-like pattern, dense black hair also on shoulders, upper arms and stomach, very dark prominent happy trail.Massive, exaggeratedly developed physique: huge rounded deltoids, gigantic veiny pectoral muscles with deep cleavage, extremely thick striated neck, boulder-like shoulders, pronounced traps, heavily veined arms, brick-like 8-pack abs partially visible above waterline, dramatic V-taper, very low body fat ~8-10%.Face tilted strongly upward toward the sky, eyes closed, expression of pure sensual pleasure / cathartic release, mouth slightly open, wet hair slicked back, thick black eyebrows, strong masculine brow ridge, high cheekbones, tanned olive-bronze skin tone glistening with water droplets everywhere.Large silver hoop earring in left ear, water streaming down his face and body, hundreds of realistic water droplets and rivulets running over bulging muscles and thick body hair, cinematic lighting, wet skin sheen, high contrast, photorealistic skin texture, extreme detail on wet hair strands and individual water drops, moody dramatic atmosphere, shot on professional camera, 8k, hyperdetailed, cinematic color grading —ar 2:3 —stylize 250 —v 6
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
Portrait of Middle Eastern male subject, age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
A full body shot of a bigfoot in the forest, the bigfoot is brown, hairy, and muscular, it has a human-like face with a flat nose and a prominent brow ridge, it is standing on two legs, and its arms are long and muscular, the forest is dense and green, with tall trees and thick undergrowth, the lighting is soft and diffused, and the overall tone of the image is one of mystery and intrigue, digital art.
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
“Hyperrealistic miniature potato knight as Lancelot, knee-high, standing alone on a rain-drenched hill at twilight, overlooking the ruins of a fallen kingdom. His body is a single, massive russet potato — rough, deeply pitted skin covered in mud, dried sap, and old battle scars, some cracks sealed with hardened resin like scars of honor. His face emerges from the natural form: large, sorrowful human eyes — deep brown irises with soft golden highlights, framed by thick brows formed by ridges in his skin. His expression is noble, weary, and burdened by silent guilt — the look of a man who loved too loyally, and lost everything. He wears a tattered surcoat of faded blue linen (once the color of loyalty), torn at the edges, over leaf-plate armor reinforced with seed-shell pauldrons. Around his waist: a wide, weathered leather belt with a rusted iron buckle. On his head: a dented, ancient iron helmet — once polished, now oxidized — resting slightly askew, revealing one haunted eye. In his hand, he grips a broken lance of petrified rootwood, its tip shattered, yet held with unwavering resolve. At his feet, a single white flower grows through the cracks in the stone. Background: stormy sky, distant lightning, ruined castle spires swallowed by ivy, crows circling in the wind. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated twilight lighting with dramatic chiaroscuro, ultra-detailed textures (potato pores, mud grit, linen weave, rust flakes, water droplets, leaf veins), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
Towering imposing man standing in a commanding full-body pose, 9:16 vertical composition, approximately 1.88 meters tall, massively built physique with broad shoulders, thick chest, powerful neck, dense muscular frame, strong barrel-like ribcage, heavy arms with thick forearms and large hands, long powerful fingers, mature masculine proportions, perfectly upright posture conveying absolute authority and dominance. Angular aristocratic facial structure, high broad forehead, pronounced cheekbones, square powerful jaw, strong projecting chin, long straight nose, thin firm lips, deep-set piercing eyes beneath heavy brow ridges, intense penetrating gaze, thick dark eyebrows, black hair swept back from the forehead, dense and slightly wavy texture. Visible facial scarring covering portions of the face, irregular scar tissue creating variations in surface texture and relief, asymmetrical damaged skin contrasted against noble underlying bone structure, weathered yet formidable appearance. Expression cold, controlled, calculating, unwavering. Clad in an ornate medieval-fantasy suit of dark metallic armor covering the entire body, polished steel plates with subtle green accents, massive armored pauldrons, articulated gauntlets, reinforced greaves, sculpted breastplate emphasizing the powerful torso, intricate engraved details, flowing heavy hooded cloak draped from the shoulders, regal and intimidating presence. Metal mask concealing most of the scarred face, shaped with severe geometric contours, narrow eye openings revealing only the intense gaze. Standing atop a windswept rocky outcrop overlooking a vast ancient landscape of ruined citadels and distant mountains, dramatic storm clouds gathering overhead, banners fluttering in the wind, atmosphere of conquest and forbidden power. Strong directional lighting illuminating the metallic surfaces, deep shadows emphasizing volume and mass, rich painterly textures, dynamic brushwork, heroic fantasy realism, monumental anatomy, exaggerated yet believable proportions, powerful silhouette design, dramatic chiaroscuro, highly detailed rendering, epic sword-and-sorcery atmosphere, cinematic depth, masterfully composed vertical artwork, museum-quality fantasy illustration, breathtaking detail, ultra-detailed, high resolution.
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
Sasquatch, also known as Bigfoot, is often described as a towering, mysterious being that inhabits the forests, mountains, and remote regions of North America. It stands between 7 to 10 feet tall, with a powerful, muscular frame covered in thick, shaggy fur ranging in color from deep brown to black. This fur provides camouflage, helping it blend seamlessly into its natural surroundings. Sasquatch is said to walk upright like a human, yet its movements possess an uncanny, animal-like grace, navigating steep terrain and dense foliage with ease. Its face, often partially obscured by its hair, features a pronounced brow ridge, deep-set eyes, a flat, wide nose, and thin lips. The expression in its eyes is frequently described as intelligent and almost haunting, giving an impression of sentience. Sasquatch's immense hands and feet—measuring up to 24 inches long—bear long, thick fingers and toes that make distinct impressions in mud or snow. Witnesses often note its stride, which is wider and longer than any known human or animal.
photograph of Middle Eastern male subject from the year 33 A.D., age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.
Portrait of Middle Eastern male subject, age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
“Hyperrealistic miniature potato knight as Lancelot, knee-high, standing alone on a rain-drenched hill at twilight, overlooking the ruins of a fallen kingdom. His body is a single, massive russet potato — rough, deeply pitted skin covered in mud, dried sap, and old battle scars, some cracks sealed with hardened resin like scars of honor. His face emerges from the natural form: large, sorrowful human eyes — deep brown irises with soft golden highlights, framed by thick brows formed by ridges in his skin. His expression is noble, weary, and burdened by silent guilt — the look of a man who loved too loyally, and lost everything. He wears a tattered surcoat of faded blue linen (once the color of loyalty), torn at the edges, over leaf-plate armor reinforced with seed-shell pauldrons. Around his waist: a wide, weathered leather belt with a rusted iron buckle. On his head: a dented, ancient iron helmet — once polished, now oxidized — resting slightly askew, revealing one haunted eye. In his hand, he grips a broken lance of petrified rootwood, its tip shattered, yet held with unwavering resolve. At his feet, a single white flower grows through the cracks in the stone. Background: stormy sky, distant lightning, ruined castle spires swallowed by ivy, crows circling in the wind. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated twilight lighting with dramatic chiaroscuro, ultra-detailed textures (potato pores, mud grit, linen weave, rust flakes, water droplets, leaf veins), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
Hyper-realistic portrait of an extremely muscular, rugged Middle-Eastern man in his early 30s, standing waist-deep in crystal-clear emerald-green natural mountain river water, dramatic jungle-like rocky canyon background with moss-covered boulders and dense tropical foliage, sunlight filtering through trees creating god-rays and sparkling water reflections on his skin.He has an extremely dense, long, jet-black curly beard that reaches mid-chest, completely wet and glistening, very thick black curly chest hair covering almost his entire torso in a heavy pelt-like pattern, dense black hair also on shoulders, upper arms and stomach, very dark prominent happy trail.Massive, exaggeratedly developed physique: huge rounded deltoids, gigantic veiny pectoral muscles with deep cleavage, extremely thick striated neck, boulder-like shoulders, pronounced traps, heavily veined arms, brick-like 8-pack abs partially visible above waterline, dramatic V-taper, very low body fat ~8-10%.Face tilted strongly upward toward the sky, eyes closed, expression of pure sensual pleasure / cathartic release, mouth slightly open, wet hair slicked back, thick black eyebrows, strong masculine brow ridge, high cheekbones, tanned olive-bronze skin tone glistening with water droplets everywhere.Large silver hoop earring in left ear, water streaming down his face and body, hundreds of realistic water droplets and rivulets running over bulging muscles and thick body hair, cinematic lighting, wet skin sheen, high contrast, photorealistic skin texture, extreme detail on wet hair strands and individual water drops, moody dramatic atmosphere, shot on professional camera, 8k, hyperdetailed, cinematic color grading —ar 2:3 —stylize 250 —v 6
Towering imposing man standing in a commanding full-body pose, 9:16 vertical composition, approximately 1.88 meters tall, massively built physique with broad shoulders, thick chest, powerful neck, dense muscular frame, strong barrel-like ribcage, heavy arms with thick forearms and large hands, long powerful fingers, mature masculine proportions, perfectly upright posture conveying absolute authority and dominance. Angular aristocratic facial structure, high broad forehead, pronounced cheekbones, square powerful jaw, strong projecting chin, long straight nose, thin firm lips, deep-set piercing eyes beneath heavy brow ridges, intense penetrating gaze, thick dark eyebrows, black hair swept back from the forehead, dense and slightly wavy texture. Visible facial scarring covering portions of the face, irregular scar tissue creating variations in surface texture and relief, asymmetrical damaged skin contrasted against noble underlying bone structure, weathered yet formidable appearance. Expression cold, controlled, calculating, unwavering. Clad in an ornate medieval-fantasy suit of dark metallic armor covering the entire body, polished steel plates with subtle green accents, massive armored pauldrons, articulated gauntlets, reinforced greaves, sculpted breastplate emphasizing the powerful torso, intricate engraved details, flowing heavy hooded cloak draped from the shoulders, regal and intimidating presence. Metal mask concealing most of the scarred face, shaped with severe geometric contours, narrow eye openings revealing only the intense gaze. Standing atop a windswept rocky outcrop overlooking a vast ancient landscape of ruined citadels and distant mountains, dramatic storm clouds gathering overhead, banners fluttering in the wind, atmosphere of conquest and forbidden power. Strong directional lighting illuminating the metallic surfaces, deep shadows emphasizing volume and mass, rich painterly textures, dynamic brushwork, heroic fantasy realism, monumental anatomy, exaggerated yet believable proportions, powerful silhouette design, dramatic chiaroscuro, highly detailed rendering, epic sword-and-sorcery atmosphere, cinematic depth, masterfully composed vertical artwork, museum-quality fantasy illustration, breathtaking detail, ultra-detailed, high resolution.
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
A full body shot of a bigfoot in the forest, the bigfoot is brown, hairy, and muscular, it has a human-like face with a flat nose and a prominent brow ridge, it is standing on two legs, and its arms are long and muscular, the forest is dense and green, with tall trees and thick undergrowth, the lighting is soft and diffused, and the overall tone of the image is one of mystery and intrigue, digital art.
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
photograph of Middle Eastern male subject from the year 33 A.D., age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.
Hyper-realistic portrait of an extremely muscular, rugged Middle-Eastern man in his early 30s, standing waist-deep in crystal-clear emerald-green natural mountain river water, dramatic jungle-like rocky canyon background with moss-covered boulders and dense tropical foliage, sunlight filtering through trees creating god-rays and sparkling water reflections on his skin.He has an extremely dense, long, jet-black curly beard that reaches mid-chest, completely wet and glistening, very thick black curly chest hair covering almost his entire torso in a heavy pelt-like pattern, dense black hair also on shoulders, upper arms and stomach, very dark prominent happy trail.Massive, exaggeratedly developed physique: huge rounded deltoids, gigantic veiny pectoral muscles with deep cleavage, extremely thick striated neck, boulder-like shoulders, pronounced traps, heavily veined arms, brick-like 8-pack abs partially visible above waterline, dramatic V-taper, very low body fat ~8-10%.Face tilted strongly upward toward the sky, eyes closed, expression of pure sensual pleasure / cathartic release, mouth slightly open, wet hair slicked back, thick black eyebrows, strong masculine brow ridge, high cheekbones, tanned olive-bronze skin tone glistening with water droplets everywhere.Large silver hoop earring in left ear, water streaming down his face and body, hundreds of realistic water droplets and rivulets running over bulging muscles and thick body hair, cinematic lighting, wet skin sheen, high contrast, photorealistic skin texture, extreme detail on wet hair strands and individual water drops, moody dramatic atmosphere, shot on professional camera, 8k, hyperdetailed, cinematic color grading —ar 2:3 —stylize 250 —v 6
Portrait of Middle Eastern male subject, age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
A full body shot of a bigfoot in the forest, the bigfoot is brown, hairy, and muscular, it has a human-like face with a flat nose and a prominent brow ridge, it is standing on two legs, and its arms are long and muscular, the forest is dense and green, with tall trees and thick undergrowth, the lighting is soft and diffused, and the overall tone of the image is one of mystery and intrigue, digital art.
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
Sasquatch, also known as Bigfoot, is often described as a towering, mysterious being that inhabits the forests, mountains, and remote regions of North America. It stands between 7 to 10 feet tall, with a powerful, muscular frame covered in thick, shaggy fur ranging in color from deep brown to black. This fur provides camouflage, helping it blend seamlessly into its natural surroundings. Sasquatch is said to walk upright like a human, yet its movements possess an uncanny, animal-like grace, navigating steep terrain and dense foliage with ease. Its face, often partially obscured by its hair, features a pronounced brow ridge, deep-set eyes, a flat, wide nose, and thin lips. The expression in its eyes is frequently described as intelligent and almost haunting, giving an impression of sentience. Sasquatch's immense hands and feet—measuring up to 24 inches long—bear long, thick fingers and toes that make distinct impressions in mud or snow. Witnesses often note its stride, which is wider and longer than any known human or animal.
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
“Hyperrealistic miniature potato knight as Lancelot, knee-high, standing alone on a rain-drenched hill at twilight, overlooking the ruins of a fallen kingdom. His body is a single, massive russet potato — rough, deeply pitted skin covered in mud, dried sap, and old battle scars, some cracks sealed with hardened resin like scars of honor. His face emerges from the natural form: large, sorrowful human eyes — deep brown irises with soft golden highlights, framed by thick brows formed by ridges in his skin. His expression is noble, weary, and burdened by silent guilt — the look of a man who loved too loyally, and lost everything. He wears a tattered surcoat of faded blue linen (once the color of loyalty), torn at the edges, over leaf-plate armor reinforced with seed-shell pauldrons. Around his waist: a wide, weathered leather belt with a rusted iron buckle. On his head: a dented, ancient iron helmet — once polished, now oxidized — resting slightly askew, revealing one haunted eye. In his hand, he grips a broken lance of petrified rootwood, its tip shattered, yet held with unwavering resolve. At his feet, a single white flower grows through the cracks in the stone. Background: stormy sky, distant lightning, ruined castle spires swallowed by ivy, crows circling in the wind. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated twilight lighting with dramatic chiaroscuro, ultra-detailed textures (potato pores, mud grit, linen weave, rust flakes, water droplets, leaf veins), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
Towering imposing man standing in a commanding full-body pose, 9:16 vertical composition, approximately 1.88 meters tall, massively built physique with broad shoulders, thick chest, powerful neck, dense muscular frame, strong barrel-like ribcage, heavy arms with thick forearms and large hands, long powerful fingers, mature masculine proportions, perfectly upright posture conveying absolute authority and dominance. Angular aristocratic facial structure, high broad forehead, pronounced cheekbones, square powerful jaw, strong projecting chin, long straight nose, thin firm lips, deep-set piercing eyes beneath heavy brow ridges, intense penetrating gaze, thick dark eyebrows, black hair swept back from the forehead, dense and slightly wavy texture. Visible facial scarring covering portions of the face, irregular scar tissue creating variations in surface texture and relief, asymmetrical damaged skin contrasted against noble underlying bone structure, weathered yet formidable appearance. Expression cold, controlled, calculating, unwavering. Clad in an ornate medieval-fantasy suit of dark metallic armor covering the entire body, polished steel plates with subtle green accents, massive armored pauldrons, articulated gauntlets, reinforced greaves, sculpted breastplate emphasizing the powerful torso, intricate engraved details, flowing heavy hooded cloak draped from the shoulders, regal and intimidating presence. Metal mask concealing most of the scarred face, shaped with severe geometric contours, narrow eye openings revealing only the intense gaze. Standing atop a windswept rocky outcrop overlooking a vast ancient landscape of ruined citadels and distant mountains, dramatic storm clouds gathering overhead, banners fluttering in the wind, atmosphere of conquest and forbidden power. Strong directional lighting illuminating the metallic surfaces, deep shadows emphasizing volume and mass, rich painterly textures, dynamic brushwork, heroic fantasy realism, monumental anatomy, exaggerated yet believable proportions, powerful silhouette design, dramatic chiaroscuro, highly detailed rendering, epic sword-and-sorcery atmosphere, cinematic depth, masterfully composed vertical artwork, museum-quality fantasy illustration, breathtaking detail, ultra-detailed, high resolution.
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
Portrait of Middle Eastern male subject, age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
Sasquatch, also known as Bigfoot, is often described as a towering, mysterious being that inhabits the forests, mountains, and remote regions of North America. It stands between 7 to 10 feet tall, with a powerful, muscular frame covered in thick, shaggy fur ranging in color from deep brown to black. This fur provides camouflage, helping it blend seamlessly into its natural surroundings. Sasquatch is said to walk upright like a human, yet its movements possess an uncanny, animal-like grace, navigating steep terrain and dense foliage with ease. Its face, often partially obscured by its hair, features a pronounced brow ridge, deep-set eyes, a flat, wide nose, and thin lips. The expression in its eyes is frequently described as intelligent and almost haunting, giving an impression of sentience. Sasquatch's immense hands and feet—measuring up to 24 inches long—bear long, thick fingers and toes that make distinct impressions in mud or snow. Witnesses often note its stride, which is wider and longer than any known human or animal.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
“Hyperrealistic miniature potato knight as Lancelot, knee-high, standing alone on a rain-drenched hill at twilight, overlooking the ruins of a fallen kingdom. His body is a single, massive russet potato — rough, deeply pitted skin covered in mud, dried sap, and old battle scars, some cracks sealed with hardened resin like scars of honor. His face emerges from the natural form: large, sorrowful human eyes — deep brown irises with soft golden highlights, framed by thick brows formed by ridges in his skin. His expression is noble, weary, and burdened by silent guilt — the look of a man who loved too loyally, and lost everything. He wears a tattered surcoat of faded blue linen (once the color of loyalty), torn at the edges, over leaf-plate armor reinforced with seed-shell pauldrons. Around his waist: a wide, weathered leather belt with a rusted iron buckle. On his head: a dented, ancient iron helmet — once polished, now oxidized — resting slightly askew, revealing one haunted eye. In his hand, he grips a broken lance of petrified rootwood, its tip shattered, yet held with unwavering resolve. At his feet, a single white flower grows through the cracks in the stone. Background: stormy sky, distant lightning, ruined castle spires swallowed by ivy, crows circling in the wind. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated twilight lighting with dramatic chiaroscuro, ultra-detailed textures (potato pores, mud grit, linen weave, rust flakes, water droplets, leaf veins), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
photograph of Middle Eastern male subject from the year 33 A.D., age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.
Towering imposing man standing in a commanding full-body pose, 9:16 vertical composition, approximately 1.88 meters tall, massively built physique with broad shoulders, thick chest, powerful neck, dense muscular frame, strong barrel-like ribcage, heavy arms with thick forearms and large hands, long powerful fingers, mature masculine proportions, perfectly upright posture conveying absolute authority and dominance. Angular aristocratic facial structure, high broad forehead, pronounced cheekbones, square powerful jaw, strong projecting chin, long straight nose, thin firm lips, deep-set piercing eyes beneath heavy brow ridges, intense penetrating gaze, thick dark eyebrows, black hair swept back from the forehead, dense and slightly wavy texture. Visible facial scarring covering portions of the face, irregular scar tissue creating variations in surface texture and relief, asymmetrical damaged skin contrasted against noble underlying bone structure, weathered yet formidable appearance. Expression cold, controlled, calculating, unwavering. Clad in an ornate medieval-fantasy suit of dark metallic armor covering the entire body, polished steel plates with subtle green accents, massive armored pauldrons, articulated gauntlets, reinforced greaves, sculpted breastplate emphasizing the powerful torso, intricate engraved details, flowing heavy hooded cloak draped from the shoulders, regal and intimidating presence. Metal mask concealing most of the scarred face, shaped with severe geometric contours, narrow eye openings revealing only the intense gaze. Standing atop a windswept rocky outcrop overlooking a vast ancient landscape of ruined citadels and distant mountains, dramatic storm clouds gathering overhead, banners fluttering in the wind, atmosphere of conquest and forbidden power. Strong directional lighting illuminating the metallic surfaces, deep shadows emphasizing volume and mass, rich painterly textures, dynamic brushwork, heroic fantasy realism, monumental anatomy, exaggerated yet believable proportions, powerful silhouette design, dramatic chiaroscuro, highly detailed rendering, epic sword-and-sorcery atmosphere, cinematic depth, masterfully composed vertical artwork, museum-quality fantasy illustration, breathtaking detail, ultra-detailed, high resolution.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
Hyper-realistic portrait of an extremely muscular, rugged Middle-Eastern man in his early 30s, standing waist-deep in crystal-clear emerald-green natural mountain river water, dramatic jungle-like rocky canyon background with moss-covered boulders and dense tropical foliage, sunlight filtering through trees creating god-rays and sparkling water reflections on his skin.He has an extremely dense, long, jet-black curly beard that reaches mid-chest, completely wet and glistening, very thick black curly chest hair covering almost his entire torso in a heavy pelt-like pattern, dense black hair also on shoulders, upper arms and stomach, very dark prominent happy trail.Massive, exaggeratedly developed physique: huge rounded deltoids, gigantic veiny pectoral muscles with deep cleavage, extremely thick striated neck, boulder-like shoulders, pronounced traps, heavily veined arms, brick-like 8-pack abs partially visible above waterline, dramatic V-taper, very low body fat ~8-10%.Face tilted strongly upward toward the sky, eyes closed, expression of pure sensual pleasure / cathartic release, mouth slightly open, wet hair slicked back, thick black eyebrows, strong masculine brow ridge, high cheekbones, tanned olive-bronze skin tone glistening with water droplets everywhere.Large silver hoop earring in left ear, water streaming down his face and body, hundreds of realistic water droplets and rivulets running over bulging muscles and thick body hair, cinematic lighting, wet skin sheen, high contrast, photorealistic skin texture, extreme detail on wet hair strands and individual water drops, moody dramatic atmosphere, shot on professional camera, 8k, hyperdetailed, cinematic color grading —ar 2:3 —stylize 250 —v 6
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
A full body shot of a bigfoot in the forest, the bigfoot is brown, hairy, and muscular, it has a human-like face with a flat nose and a prominent brow ridge, it is standing on two legs, and its arms are long and muscular, the forest is dense and green, with tall trees and thick undergrowth, the lighting is soft and diffused, and the overall tone of the image is one of mystery and intrigue, digital art.
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
“Hyperrealistic miniature corn mage, knee-high, standing in a misty field at dawn, surrounded by withered corn stalks. His face is formed entirely from the natural structure of an ancient ear of maize — golden-yellow kernels weathered to amber, some missing or cracked, husk leaves dry and frayed like tattered robes. His eyes are large, deep-set, and intensely human — dark brown irises with soft white highlights, framed by thick, furrowed brows formed by the natural ridges of the cob. His mouth is a subtle, firm line suggested by a gentle crease between kernels, conveying quiet wisdom and weary power. He wears layered robes of dried corn husks and burlap, stained with soil, ash, and herbal stains, cinched with a belt of braided roots. On his head: a ceremonial iron circlet — rusted, thin, wrapped in faded silk cords — resting gently over his husk crown. In his hands, he cradles a glowing seed pod pulsing with soft amber light. Mist curls around his feet; dew clings to every fiber. Background: abandoned cornfield, broken scarecrow, distant storm clouds, golden light piercing through fog. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated golden-hour lighting, ultra-detailed textures (kernel pores, husk fibers, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
“Hyperrealistic miniature potato knight as Lancelot, knee-high, standing alone on a rain-drenched hill at twilight, overlooking the ruins of a fallen kingdom. His body is a single, massive russet potato — rough, deeply pitted skin covered in mud, dried sap, and old battle scars, some cracks sealed with hardened resin like scars of honor. His face emerges from the natural form: large, sorrowful human eyes — deep brown irises with soft golden highlights, framed by thick brows formed by ridges in his skin. His expression is noble, weary, and burdened by silent guilt — the look of a man who loved too loyally, and lost everything. He wears a tattered surcoat of faded blue linen (once the color of loyalty), torn at the edges, over leaf-plate armor reinforced with seed-shell pauldrons. Around his waist: a wide, weathered leather belt with a rusted iron buckle. On his head: a dented, ancient iron helmet — once polished, now oxidized — resting slightly askew, revealing one haunted eye. In his hand, he grips a broken lance of petrified rootwood, its tip shattered, yet held with unwavering resolve. At his feet, a single white flower grows through the cracks in the stone. Background: stormy sky, distant lightning, ruined castle spires swallowed by ivy, crows circling in the wind. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated twilight lighting with dramatic chiaroscuro, ultra-detailed textures (potato pores, mud grit, linen weave, rust flakes, water droplets, leaf veins), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
Towering imposing man standing in a commanding full-body pose, 9:16 vertical composition, approximately 1.88 meters tall, massively built physique with broad shoulders, thick chest, powerful neck, dense muscular frame, strong barrel-like ribcage, heavy arms with thick forearms and large hands, long powerful fingers, mature masculine proportions, perfectly upright posture conveying absolute authority and dominance. Angular aristocratic facial structure, high broad forehead, pronounced cheekbones, square powerful jaw, strong projecting chin, long straight nose, thin firm lips, deep-set piercing eyes beneath heavy brow ridges, intense penetrating gaze, thick dark eyebrows, black hair swept back from the forehead, dense and slightly wavy texture. Visible facial scarring covering portions of the face, irregular scar tissue creating variations in surface texture and relief, asymmetrical damaged skin contrasted against noble underlying bone structure, weathered yet formidable appearance. Expression cold, controlled, calculating, unwavering. Clad in an ornate medieval-fantasy suit of dark metallic armor covering the entire body, polished steel plates with subtle green accents, massive armored pauldrons, articulated gauntlets, reinforced greaves, sculpted breastplate emphasizing the powerful torso, intricate engraved details, flowing heavy hooded cloak draped from the shoulders, regal and intimidating presence. Metal mask concealing most of the scarred face, shaped with severe geometric contours, narrow eye openings revealing only the intense gaze. Standing atop a windswept rocky outcrop overlooking a vast ancient landscape of ruined citadels and distant mountains, dramatic storm clouds gathering overhead, banners fluttering in the wind, atmosphere of conquest and forbidden power. Strong directional lighting illuminating the metallic surfaces, deep shadows emphasizing volume and mass, rich painterly textures, dynamic brushwork, heroic fantasy realism, monumental anatomy, exaggerated yet believable proportions, powerful silhouette design, dramatic chiaroscuro, highly detailed rendering, epic sword-and-sorcery atmosphere, cinematic depth, masterfully composed vertical artwork, museum-quality fantasy illustration, breathtaking detail, ultra-detailed, high resolution.
Here is a highly detailed, structured prompt replicating all the physical, anatomical, and atmospheric dimensions of the provided reference image. This prompt can be used to generate a new image with the same specific subject identity, lighting, and camera characteristics. --- ### Image Specification & Reference Prompt **Prompt Type:** Descriptive Reconstruction & Identity Preservation **Subject Identity Reference:** Model "Adèle" (as defined in detailed criteria below). **Visual Style:** Snapshot Realism, Timeless Snapshot (Analog Film Feel). **Aspect Ratio:** 3:4 --- ### Part 1: Subject (Model Adèle - Preserve Identity) This section contains the precise anatomical dimensions and characteristics to lock the facial identity. **A. Cranial Structure & Facial Thirds:** * **Skull Shape:** Elongated oval skull with a strong, projected skeletal framework (maxilla and mandible projection). * **Facial Thirds Ratio:** 1:1:0.9 (slightly elongated lower third). * **Cheekbones (Malars):** High-set, razor-sharp, sweeping laterally to define prominent, sculpted deep hollow cheeks with natural submalar shadows. * **Jawline (Mandible):** Sharply defined, V-shaped jawline with a precise gonial angle of approximately 118°. **B. Eyes & Brows:** * **Eye Shape:** Almond-shaped, deeply set into the orbit. * **Tilt:** 5° positive canthal tilt (outer corners higher). * **Medial Canthi (Inward Corners):** Acutely angled, extending slightly downward. * **Lids & Sclera:** Hooded eyelids with minimal exposure; zero scleral show (lower lids tightly hugging the iris). * **Iris Details:** True light green irises with a detailed pattern of central golden-brown heterochromia, a distinct limbal ring, and visible radial fibers. * **Brows:** Thick, straight, low-set brows on the supraorbital ridge, with a soft arch peaking laterally; individual eyebrow hairs visible. **C. Nose & Lips:** * **Nasal Dorsum:** Straight, smooth dorsum and narrow, refined bridge. PRECISION tip, slightly rounded with delicate cartilage definition; narrow, symmetrical nostrils. * **Lips & Philtrum:** Very full, with a Lower-to-Upper lip ratio of 1.3:1; pronounced Cupid's bow with distinct peaks and distinct vermilion borders. Short, deep, well-defined philtrum. * **Oral Commissures:** Sharp, clean-cut, turning slightly upward. **D. Hair:** * **Color:** Deep multi-tonal chestnut brown with natural, subtle, golden balayage streaks. * **Style:** Long, healthy, slightly wavy texture cascading down. Precise side-swept curtain bangs grazing the outer eye corner. * **Detail:** Anisotropic reflections with individual hair strands visible. --- ### Part 2: Visual Style, Lighting, & Atmosphere This section replicates the direct flash and film characteristics. **A. Lighting (Primary Feature):** * **Source:** Direct, harsh on-camera flash (as from a compact camera). * **Quality:** Uncompromising high contrast with harsh specular highlights on skin. Highlights on the nose, cheekbones, and forehead are overexposed/washed out, providing an "ethereal glow" that washes out features. Deep, harsh shadows are cast directly behind the subject and on the background walls. * **Color Cast:** Cool white balance with slightly desaturated colors (muted pastel hues). **B. Atmosphere & Texture:** * **Realism Constraints:** Imperfect composition and natural asymmetry allowed (snapshot style). Visible film grain and low resolution characteristic of vintage snapshot cameras. Natural skin texture (micropores, subsurface scattering, vellus hairs). Faint dust particles or minor lens flare effects from the flash. --- ### Part 3: Environment, Clothing, & Technical **A. Setting:** * **Description:** A dimly lit, narrow interior hallway or lobby. Subtle, elegant patterned wallpaper is visible but heavily darkened by the flash. Ambient pastel tones appear faint and desaturated. **B. Pose & Clothing:** * **Pose:** Standing gracefully, directly engaging the lens with an elegant, confident gaze. Body turned slightly to the side (showing subtle curves) but eyes locked on camera. visible collarbones. * **Clothing:** Elegant square-neck top made of deep black velvet, offering distinct anisotropic reflections (matte texture with localized specular highlights where flash hits the pile). **C. Camera Specifications:** * **Perspective:** Straight-on, eye-level typical handheld snapshot composition. Subject is centered, but background elements (shadows, wallpaper) create imperfect framing. * **Focus:** Slightly soft, typical of compact camera flash systems in low light. Grainy texture throughout. --- ### Part 4: Negative Prompt (Excluded Elements) This section ensures specific styles and digital perfections do not appear. **Excluded:** [Different face, airbrushed skin, plastic skin texture, modern studio lighting, soft diffused flash, sharp clinical digital focus, smartphone camera texture, professional composition, over-sharpening, anime, cartoon, digital painting, excessive makeup, visible ears, messy hair, low detail, bad anatomy, deformed limbs, Low-fidelity textures, any text or watermarks.]
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
“Hyperrealistic miniature garlic knight, knee-high, mounted on a spectral horse made of aged garlic roots and dried vines, riding through a misty battlefield at dawn. His body is a single, weathered garlic bulb — pale ivory skin with papery, translucent layers peeling at the edges, stained with mud, dried sap, and battle scars. His face emerges from the natural segmentation of the cloves: large, weary human eyes — deep brown irises with soft highlights, framed by thick brows formed by the ridges between cloves. His expression is calm, resolute, and slightly sorrowful — no vanity, only duty. He wears a tattered tunic of coarse burlap and leaf-plate armor, reinforced with seed-shell pauldrons, cinched with a wide, weathered leather belt — cracked, stained, with a rusted iron buckle. On his feet: tall, scuffed leather boots, curved toes, high heels — practical, not decorative. On his head: a dented iron helmet, salvaged from a fallen knight, wrapped in vine cords. His horse is a majestic creature of the earth — body formed from twisted garlic roots, mane of dried fibrous strands, eyes glowing faintly amber, hooves leaving faint steam on the wet ground. Background: ruined battlefield, broken lances, crows circling in fog, golden light piercing through storm clouds. Shot on ARRI Alexa 65, 75mm anamorphic lens, shallow depth of field, desaturated dawn lighting with warm highlights, ultra-detailed textures (garlic papery layers, root fibers, leather grain, rust flakes, mud splatter, water droplets), live-action fantasy film aesthetic, by Guillermo del Toro and Roger Deakins, 8K cinematic masterpiece.”
Image Type: Digital photograph, formal studio portrait. Overall Photographic Style: Photorealistic, ultra-high resolution, exceptionally sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, intricate detail, and a timeless, dignified quality, mimicking master photography from the early 20th century but with modern digital precision. Lighting: Soft, even, and diffused studio lighting. The main light source appears to be from the front-left (from the viewer's perspective), casting subtle, delicate highlights on the forehead, the top of the head, and the prominent cheekbones. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic textures. Depth of Field: Extremely shallow depth of field (very strong bokeh effect). The subject's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, completely devoid of any patterns or features, providing maximum subject isolation. Color Palette: Monochromatic (black and white tones). The image exhibits a rich and extensive grayscale range, including deep, true blacks in the suit, bright whites in the shirt collar, and a full spectrum of nuanced mid-grays, contributing significantly to the perception of depth, texture, and form within the portrait. Subject Details: Age: Appears to be a relatively young to middle-aged man, approximately in his late 30s to early 50s. Expression: Intense, direct, and thoughtful gaze. His eyes are fixed straight ahead, looking directly towards the viewer, conveying a strong sense of intellectual depth, focus, and solemnity. His lips are set in a firm, neutral line, showing no discernible smile or overt emotion. Face Shape: Oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. Hair: Short to medium length, neatly combed back and slightly parted on the left side (from the viewer's perspective). It appears thick and has a subtle wave or volume on top. Hair Color: Appears light gray or salt-and-pepper in this grayscale image, with visible individual strands and tones. Hair Style: Classic gentleman's style, swept back smoothly from the forehead and sides, maintaining a tidy appearance. Eyes: Appears to be a light color (e.g., light blue or grey in a colorized version). They are deeply set under prominent brow ridges, giving them an intense and penetrating quality. The pupils are clearly visible and focused. Eyebrows: Medium thickness, distinct, and follow a relatively straight line, matching the light hair color. They are well-defined. Nose: Prominent, straight, and relatively long, with a well-defined bridge. Mouth and Lips: Mostly hidden by the mustache and beard. What is visible suggests a firm, neutral line. Chin: Completely covered by the beard. Distinguishing Features: A full, well-groomed beard that covers his cheeks and chin, connecting to a matching mustache. The beard is of medium length, appearing slightly trimmed and shaped, not excessively long or wild. His intense, deep-set eyes are also a strong distinguishing feature. In the specific pose of the reference image, his right hand is raised, with his fingers gently touching his chin/jawline, adding to a contemplative posture. Body and Clothing Details: Pose: An upper-body portrait, encompassing the subject's head, shoulders, and the upper part of his chest. The subject is angled slightly to the viewer's right, with his head turned to look directly forward (towards the camera). His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a thoughtful or pensive mood. His posture is upright, poised, and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of fine wool or a similar subtly textured fabric. Beneath the jacket, a light-colored (appears white or light cream in grayscale) collared dress shirt is visible. A dark, possibly plain or subtly patterned, necktie or cravat is neatly fastened at his collar. Background: A plain, solid-colored studio backdrop, appearing to be a dark gray or a very dark neutral tone. It is uniformly lit and appears perfectly smooth, without any patterns, objects, or discernible features. This absolute simplicity ensures that the subject is the singular and undisputed focus of the photograph. Overall Mood/Atmosphere: Deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait evokes a strong sense of scientific rigor, profound thought, and an aura of historical significance.
Hyper-realistic portrait of an extremely muscular, rugged Middle-Eastern man in his early 30s, standing waist-deep in crystal-clear emerald-green natural mountain river water, dramatic jungle-like rocky canyon background with moss-covered boulders and dense tropical foliage, sunlight filtering through trees creating god-rays and sparkling water reflections on his skin.He has an extremely dense, long, jet-black curly beard that reaches mid-chest, completely wet and glistening, very thick black curly chest hair covering almost his entire torso in a heavy pelt-like pattern, dense black hair also on shoulders, upper arms and stomach, very dark prominent happy trail.Massive, exaggeratedly developed physique: huge rounded deltoids, gigantic veiny pectoral muscles with deep cleavage, extremely thick striated neck, boulder-like shoulders, pronounced traps, heavily veined arms, brick-like 8-pack abs partially visible above waterline, dramatic V-taper, very low body fat ~8-10%.Face tilted strongly upward toward the sky, eyes closed, expression of pure sensual pleasure / cathartic release, mouth slightly open, wet hair slicked back, thick black eyebrows, strong masculine brow ridge, high cheekbones, tanned olive-bronze skin tone glistening with water droplets everywhere.Large silver hoop earring in left ear, water streaming down his face and body, hundreds of realistic water droplets and rivulets running over bulging muscles and thick body hair, cinematic lighting, wet skin sheen, high contrast, photorealistic skin texture, extreme detail on wet hair strands and individual water drops, moody dramatic atmosphere, shot on professional camera, 8k, hyperdetailed, cinematic color grading —ar 2:3 —stylize 250 —v 6
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
{ "template_name": "MARRLONN2027_V50_SUPREME_EXECUTION_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_IDENTITY_TRANSFER_TEMPLATE", "version": "V50_FULL_FUSED_RESTRUCTURED_COMPLETE_NO_SIMPLIFICATION_NO_FUNCTIONAL_DELETION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep Optional Downstream Only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_prompt_explanation": true, "no_engine_interpretation": true, "final_image_goal": "one single final natural real-camera photograph" }, "core_mission": "Create one single final impossible-to-doubt real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, transferred into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are fixed permanent human anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, environment, background, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode any prop. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final result must look like a real imperfect mature human photographed by a real camera, with preserved pores, wrinkles, uneven skin tone, real beard-root texture, natural asymmetry, true body mass, real hands, natural edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "source_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "state": "PREFLIGHT_VALIDATE_INPUTS_BEFORE_GENERATION", "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, weapons, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "dynamic_image3_parsing_protocol": { "rules": [ "Parse IMAGE3 fresh every run.", "Do not reuse any object, accessory, pose assumption, background, lighting, furniture, prop, wardrobe, or scene detail from previous runs.", "Do not use memory of previous target scenes.", "Do not hardcode any object class.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand replace decorate or invent.", "Transfer lighting only as external scene logic; never recolor polish gloss smooth clean or beautify the face.", "Transfer style and cinematic mood only to non-identity scene domains.", "Transfer environmental accessories props objects and furniture only if visibly present in current IMAGE3 manifest.", "Transfer worn accessories from IMAGE3 only if user_allows_worn_image3_accessories_transfer is true.", "Transfer wardrobe from IMAGE3 only if user_allows_image3_wardrobe_transfer is true; otherwise IMAGE2 wardrobe remains locked.", "If current IMAGE3 requires an absent object to complete composition, reject the absent object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3_manifest": "allow transfer with correct scale position perspective occlusion contact shadows and physics", "if_object_absent_from_IMAGE3_manifest": "forbid generation completely", "if_object_ambiguous_near_subject": "omit object completely", "if_object_ambiguous_distant_background": "allow only indistinct background shape, not a defined object", "if_environment_accessory_visible_in_IMAGE3_manifest": "allow as scene element only", "if_worn_accessory_visible_on_IMAGE3_person": "do not transfer to anchored subject unless user explicitly allows worn accessory transfer", "if_accessory_absent_from_IMAGE3_manifest": "forbid invention", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_lighting_conflicts_with_skin_texture": "preserve skin texture and reduce lighting effect", "if_scene_requires_unseen_items": "reject unseen items instead of inventing them" } }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_mature_face_gets_upgraded": "Reject mature handsome AI portrait, distinguished male face, professional actor face, or cinematic older male upgrade. Restore raw source identity.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly enabled user_allows_image3_wardrobe_transfer.", "if_worn_accessory_conflict": "Remove IMAGE3 worn accessory unless user explicitly enabled user_allows_worn_image3_accessories_transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_hand_skin_conflict": "Preserve natural hand texture, knuckles, creases, nails, and subject-consistent hand color; reject plastic or overclean AI hands.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, hands, or identity.", "if_face_too_small": "Reframe closer until identity is readable; do not sacrifice identity for cinematic framing.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as the complete supreme terminal universal dynamic strict-governance template. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A high-resolution, photorealistic digital color photograph of a distinguished man, appearing to be in his late 30s to early 50s. He has a full, well-groomed beard and mustache that are a medium brown or dark blonde color, with hints of gray or silver, connecting neatly across his face. His hair is short to medium length, neatly combed back and slightly parted on the left side, appearing thick and slightly wavy, and matching the color of his beard (medium brown/dark blonde with subtle gray/silver tones). His expression is intense, direct, and thoughtful, with his eyes fixed straight ahead, looking directly towards the viewer, conveying deep intellectual engagement and solemnity. His face shape is oval to slightly elongated, with a moderately broad forehead, well-defined cheekbones, and a lean appearance. His eyes are a striking medium blue or deep grey color, deeply set under prominent brow ridges, giving them an intense and penetrating quality. His eyebrows are medium thickness, distinct, and follow a relatively straight line, matching his hair and beard color. His nose is prominent, straight, and relatively long, with a defined bridge. His mouth and chin are completely hidden by his full beard and mustache. His right hand is raised, with his fingers gently resting against his chin or lower jawline, suggesting a contemplative or pensive mood. He is impeccably dressed in a dark, formal suit jacket (e.g., deep charcoal gray or navy blue, with a subtle texture of fine wool). Beneath the jacket, a crisp, bright white collared dress shirt is visible. A dark, solid-colored (e.g., black or very dark blue) necktie is neatly fastened at his collar. The lighting is soft, even, and diffused studio lighting. The main light source is positioned slightly above and to the front-left, creating subtle, delicate highlights on the forehead, the top of the head, and the left cheekbone. Gentle, soft shadows fall on the right side of the face, under the nose, and within the beard, defining contours without harshness. The overall illumination is balanced and volumetric, bringing out realistic skin tones (fair to medium with natural undertones) and fabric textures. The depth of field is extremely shallow (very strong bokeh effect). The man's face, every strand of his hair and beard, and the immediate details of his suit are in razor-sharp focus. The background is rendered as an entirely smooth, indistinct wash of color, a dark, muted neutral tone (e.g., deep charcoal or dark forest green), completely devoid of any patterns or features, providing maximum subject isolation and a painterly quality to the blur. The overall mood/atmosphere is deeply intellectual, serious, contemplative, dignified, and classically timeless. The portrait exudes an aura of profound scientific thought, authority, and historical significance.
An extremely ordinary iPhone mirror selfie photo with no clear subject or framing—just a casually taken shot. The photo has slight motion blur and is a bit overexposed due to uneven sunlight. The angle is awkward, there’s no composition, and the overall effect is very average—like a photo accidentally taken while pulling the phone out of your pocket to take a selfie. In the photo, a man wearing a skirt and a black suit is sitting on a couch, his face is visible, his hair is short and slicked back with gel, vertical 9:16 aspect ratio, no lighting, night time, mirror slightly dirty. He is somewhat lightly built, fit, 23 years old, with developed facial muscles, defined brow ridge and cheekbones, and maintain the facial reference.
A full body shot of a bigfoot in the forest, the bigfoot is brown, hairy, and muscular, it has a human-like face with a flat nose and a prominent brow ridge, it is standing on two legs, and its arms are long and muscular, the forest is dense and green, with tall trees and thick undergrowth, the lighting is soft and diffused, and the overall tone of the image is one of mystery and intrigue, digital art.
Sasquatch, also known as Bigfoot, is often described as a towering, mysterious being that inhabits the forests, mountains, and remote regions of North America. It stands between 7 to 10 feet tall, with a powerful, muscular frame covered in thick, shaggy fur ranging in color from deep brown to black. This fur provides camouflage, helping it blend seamlessly into its natural surroundings. Sasquatch is said to walk upright like a human, yet its movements possess an uncanny, animal-like grace, navigating steep terrain and dense foliage with ease. Its face, often partially obscured by its hair, features a pronounced brow ridge, deep-set eyes, a flat, wide nose, and thin lips. The expression in its eyes is frequently described as intelligent and almost haunting, giving an impression of sentience. Sasquatch's immense hands and feet—measuring up to 24 inches long—bear long, thick fingers and toes that make distinct impressions in mud or snow. Witnesses often note its stride, which is wider and longer than any known human or animal.
photograph of Middle Eastern male subject from the year 33 A.D., age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.
Portrait of Middle Eastern male subject, age 30-35. FOREHEAD: Medium height forehead measuring approximately 2.2 inches from hairline to eyebrow ridge, olive-toned skin with natural texture, straight hairline across temples, slight vertical worry lines 0.1 inches deep between eyebrows. EYEBROWS: Dark brown eyebrows, 0.3 inches thick, straight to slightly arched shape, dense hair growth, extending 0.2 inches beyond outer eye corners, individual coarse hairs visible growing in multiple directions. EYES: Dark brown iris color, almond-shaped eyes measuring 1.1 inches wide, 0.4 inches tall. Moderate upper eyelid exposure with natural crease 0.25 inches above lash line. Eyes positioned 1.2 inches apart center-to-center. Dark brown eyelashes, upper lashes 0.3 inches long, lower lashes 0.15 inches. Slight epicanthic fold at inner corners. NOSE: Prominent aquiline nose with slight dorsal hump, 2.3 inches from bridge to tip, 1.2 inches wide at nostrils. Nostril openings elongated, 0.4 inches long each. Strong nasal bridge, well-defined nasal bones creating shadows on either side. CHEEKS: Moderate cheekbones, less prominent than Northern European features, natural fullness in cheek area, skin texture showing fine lines from sun exposure, olive complexion with warm undertones. MOUTH: Medium-full lips, upper lip 0.35 inches thick with subtle cupid's bow, lower lip 0.5 inches thick. Mouth width 2.0 inches corner-to-corner. Philtrum 0.7 inches long with moderate definition. Lips slightly chapped texture from arid climate exposure. JAW/CHIN: Strong rectangular jawline 4.0 inches wide, well-defined mandible. Chin measures 1.3 inches wide, square-shaped with slight central dimple, no cleft. Jaw muscles visible beneath skin. FACIAL HAIR: Full beard covering entire jaw and chin area, dark brown color matching hair, 1.5 inches long, coarse texture with natural wave pattern. Mustache connecting to beard, covering upper lip, 0.8 inches long, extending 0.3 inches beyond mouth corners. HAIR: Dark brown to black color, shoulder-length measuring 8 inches, natural wave pattern, center-parted, falling behind ears, slightly unkempt texture suggesting natural oils, individual strands visible with varying thickness. SKIN: Olive Mediterranean complexion, weathered texture from outdoor exposure, fine lines around eyes (crow's feet 0.5 inches long), natural sun-darkening, pores visible across nose and cheek areas, slight roughness suggesting manual labor. FACIAL MEASUREMENTS: Total face length 8.2 inches hairline to chin, face width 4.8 inches at cheekbones, 4.1 inches at jawline. Neck visible 2 inches below jawline, medium-thick build with visible tendons. ETHNIC FEATURES: Semitic facial structure, Middle Eastern bone structure with strong brow ridge, deep-set eyes creating natural shadows, skin tone consistent with Levantine ancestry. Technical: Slight three-quarter angle, 10-degree head tilt, 85mm lens, f/2.8 aperture, natural lighting suggesting outdoor environment, warm color temperature 4500K, sharp focus on facial details, photorealistic rendering with historical accuracy to 1st century Judean male appearance.