Have the character and the cloud he's sitting on slightly slowly rising up and down floating in the sky, the smoke coming from his mouth rises up past him into the air, and he takes his left hand and slightly ruffles his hair and he continues laughing. His eyes should blink and chest show signs of breathing. Loop the video.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
Have the character and the cloud he's sitting on slightly slowly rising up and down floating in the sky, the smoke coming from his mouth rises up past him into the air, and he takes his left hand and slightly ruffles his hair and he continues laughing. His eyes should blink and chest show signs of breathing. Loop the video.
Have the character and the cloud he's sitting on slightly slowly rising up and down floating in the sky, the smoke coming from his mouth rises up past him into the air, and he takes his left hand and slightly ruffles his hair and he continues laughing. His eyes should blink and chest show signs of breathing. Loop the video.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
Have the character and the cloud he's sitting on slightly slowly rising up and down floating in the sky, the smoke coming from his mouth rises up past him into the air, and he takes his left hand and slightly ruffles his hair and he continues laughing. His eyes should blink and chest show signs of breathing. Loop the video.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
Have the character and the cloud he's sitting on slightly slowly rising up and down floating in the sky, the smoke coming from his mouth rises up past him into the air, and he takes his left hand and slightly ruffles his hair and he continues laughing. His eyes should blink and chest show signs of breathing. Loop the video.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "camera_override": { "framing": "medium shot from navel upward", "subject_scale": "subject close to camera, face dominant in frame", "pose_alignment": "body and head fully frontal, symmetrical, square to camera", "distance": "approx. 1.5 meters", "face_priority": "very high" }, "expression_block": { "emotion_type": "joyful laughter", "smile_style": "Hollywood smile, wide and confident", "teeth_visibility": "upper teeth fully visible, lower teeth partially visible", "lip_behavior": "natural stretch without distortion of identity ratios", "lower_to_upper_ratio_preserved": true, "cheek_activation": "zygomaticus major fully engaged creating lifted cheeks", "eye_expression": "slight natural narrowing from smiling, subtle crow's feet micro-lines allowed", "brow_behavior": "relaxed, no exaggerated lifting", "jaw_opening": "moderate, natural laugh opening (~35-45%)", "emotion_intensity": "genuine, not forced", "symmetry": "high but with natural micro-asymmetry" }, "micro_expression_details": { "nasolabial_folds": "softly pronounced during smile", "dimples": "subtle if anatomically consistent", "lip_corner_lift": "strong upward curvature", "orbicularis_oculi_engagement": "moderate, authentic Duchenne smile", "chin_skin_tension": "slight tightening during laughter" }, "body_language": { "posture": "upright and relaxed", "shoulders": "stable, slightly back", "chest": "natural rise from laughter breath", "head_position": "centered, no tilt", "movement": "minimal, static pose while smiling" }, "lighting_and_atmosphere": { "source": "on-camera flash + natural backlight", "flash_effect": "strong frontal illumination, specular highlights on teeth and cheekbones", "background": "dark underexposed foliage", "contrast": "very high", "grain": "visible digital grain", "color_profile": "slightly desaturated, early compact camera aesthetic" }, "realism_constraints": { "preserve_identity": true, "preserve_craniofacial_geometry": true, "allow_natural_smile_wrinkles": true, "forbid_face_warping": true, "forbid_exaggerated_cartoon_smile": true, "forbid_plastic_skin": true }, "negative_prompt": [ "forced smile", "fake grin", "overstretched lips", "cartoon smile", "CGI teeth", "perfect dental symmetry", "identity drift", "beauty filter", "over-smoothed skin", "anime", "3D render", "visible ears", "wide angle distortion", "knees visible", "full body shot" ] }
Have the character and the cloud he's sitting on slightly slowly rising up and down floating in the sky, the smoke coming from his mouth rises up past him into the air, and he takes his left hand and slightly ruffles his hair and he continues laughing. His eyes should blink and chest show signs of breathing. Loop the video.