{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
(RAW photo, photorealistic), (extremely intricate), 2girls, young Japan girls, holding each other, standing, cheek-to-cheek, hugging, looking into each others eyes, pale skin, eyebrows, beautiful faces, skinny, slender, blush, rim light, traditional kimono clothing, floral print, traditional Japan room background, romantic atmosphere, soft light, dim lit, muted color theme, symmetrical, perfect composition, rule of third, perfectly exposed, cinematic lighting, cinematic composition, 8K UHD, photo taken by a Sony Alpha 1 , 85mm lens, f/1. 4 aperture, 1/500 shutter speed, ISO 100 film
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
(RAW photo, photorealistic), (extremely intricate), 2girls, young Japan girls, holding each other, standing, cheek-to-cheek, hugging, looking into each others eyes, pale skin, eyebrows, beautiful faces, skinny, slender, blush, rim light, traditional kimono clothing, floral print, traditional Japan room background, romantic atmosphere, soft light, dim lit, muted color theme, symmetrical, perfect composition, rule of third, perfectly exposed, cinematic lighting, cinematic composition, 8K UHD, photo taken by a Sony Alpha 1 , 85mm lens, f/1. 4 aperture, 1/500 shutter speed, ISO 100 film
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
(RAW photo, photorealistic), (extremely intricate), 2girls, young Japan girls, holding each other, standing, cheek-to-cheek, hugging, looking into each others eyes, pale skin, eyebrows, beautiful faces, skinny, slender, blush, rim light, traditional kimono clothing, floral print, traditional Japan room background, romantic atmosphere, soft light, dim lit, muted color theme, symmetrical, perfect composition, rule of third, perfectly exposed, cinematic lighting, cinematic composition, 8K UHD, photo taken by a Sony Alpha 1 , 85mm lens, f/1. 4 aperture, 1/500 shutter speed, ISO 100 film
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
(RAW photo, photorealistic), (extremely intricate), 2girls, young Japan girls, holding each other, standing, cheek-to-cheek, hugging, looking into each others eyes, pale skin, eyebrows, beautiful faces, skinny, slender, blush, rim light, traditional kimono clothing, floral print, traditional Japan room background, romantic atmosphere, soft light, dim lit, muted color theme, symmetrical, perfect composition, rule of third, perfectly exposed, cinematic lighting, cinematic composition, 8K UHD, photo taken by a Sony Alpha 1 , 85mm lens, f/1. 4 aperture, 1/500 shutter speed, ISO 100 film
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
(RAW photo, photorealistic), (extremely intricate), 2girls, young Japan girls, holding each other, standing, cheek-to-cheek, hugging, looking into each others eyes, pale skin, eyebrows, beautiful faces, skinny, slender, blush, rim light, traditional kimono clothing, floral print, traditional Japan room background, romantic atmosphere, soft light, dim lit, muted color theme, symmetrical, perfect composition, rule of third, perfectly exposed, cinematic lighting, cinematic composition, 8K UHD, photo taken by a Sony Alpha 1 , 85mm lens, f/1. 4 aperture, 1/500 shutter speed, ISO 100 film
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the white tiled floor with legs folded to one side in a relaxed, feminine pose (knees bent, both legs resting on the same side). Her torso is slightly twisted toward the camera, and she supports herself with one hand placed on the floor beside her hip. The other hand gently touches her collarbone or the base of her neck, drawing attention to her elegant neckline. Her posture is poised and inviting, with a natural S‑curve.", "posture": "side‑sit, twisted torso, supported by one hand", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the graffiti artwork. No text on clothing." }, "accessories": "none" }, "environment": { "setting": "indoor space with white ceramic tile floor (clean, glossy, with visible grout lines) and plain light gray walls. On the wall behind the model hangs a framed picture (a canvas or poster) featuring the text 'vgeux' in a bold black graffiti style font, clearly visible. The room is lit by soft, diffused natural daylight from a large window (off-camera), creating even illumination with gentle shadows.", "background": { "description": "light gray wall with a framed graffiti art piece spelling 'vgeux' in black, bold letters. White tile floor with subtle reflections.", "lighting": "soft natural daylight, even exposure, minimal contrast, no harsh flash. The image retains a slightly grainy filmic texture from a 1990s compact camera aesthetic, but with natural light." } }, "lighting_and_atmosphere": { "source": "soft natural daylight (window light) mimicking the look of a 1990s compact camera but without harsh flash.", "quality": "soft, diffused, with gentle shadows and natural highlights on skin and tiles.", "effects": [ "subtle skin glow", "soft shadows under chin and limbs", "tiles reflect light gently", "grainy texture reminiscent of 1990s compact cameras" ], "color_cast": "neutral daylight, slightly warm", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the elegant side‑sit pose", "camera_position": "handheld, compact digital camera from early 1990s, using natural light", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, graffiti art visible on wall", "focus": "slightly soft, typical of low‑resolution cameras, but with good detail", "visual_fidelity": "grainy, natural colors, soft contrast, ultra high quality real image (realistic despite lo‑fi look), daytime interior portrait" }, "realism_constraints": { "allowed": [ "grain", "soft focus", "natural skin texture", "minor asymmetry", "visible tile grout lines" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "harsh flash", "overexposure" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional soft focus allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text on clothing", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "harsh flash", "overexposed" ] }{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "in love gaze with a mix of passion and slight daring, eyes intense (hunter eyes) but softened by affection, lips slightly parted, a hint of a confident smirk, capturing a blend of adoration, desire and boldness", "gaze": "directly at camera, smoldering, with a touch of vulnerability", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "sitting on the floor in a kneeling position (seiza style), torso upright, hands resting on her thighs. Several long‑stemmed red roses are placed across her lap, with petals scattered around her knees. She holds one rose gently between her fingers, the bloom near her collarbone, as if offering it to the viewer. Her posture is elegant, regal, and confident.", "posture": "upright, kneeling, poised", "anatomy": { "curves": "subtle feminine curves", "chest": "full bust with natural projection", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "simple, elegant top (e.g., fitted black or neutral sleeveless top), allowing focus on expression and the roses. On the left side of the collar, the text 'vgeux' is embroidered in small white letters." }, "accessories": "none" }, "environment": { "setting": "neutral background (plain light gray or beige wall) at night. On the floor, a lush arrangement of fresh red roses is placed, with petals casually scattered around, creating a romantic and passionate atmosphere. The roses are clearly resting on the floor, not floating.", "background": { "description": "plain wall with a prominent bouquet of red roses lying on the floor, softly blurred due to flash, adding depth and romantic vibe. Some petals are strewn on the floor.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) – high contrast, overexposed highlights, deep shadows, grainy texture, roses visible as dark silhouettes with hints of red. Night time: flash dominates, ambient light minimal, background appears very dark." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) in a dark room (night time)", "quality": "harsh flash with high contrast, overexposed highlights on skin, deep shadows in background", "effects": [ "strong flash creating specular highlights on skin and hair", "overexposed areas on face and body (washed out, ethereal glow)", "background extremely dark with faint detail of roses and petals (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast" ], "color_cast": "cool flash white balance, slightly desaturated, roses appear dark red with muted tones", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, looking up to emphasize confidence and the kneeling pose", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "vertical 9:16, medium shot (from upper thighs to above head), subject centered, roses clearly on floor in foreground and background", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), romantic yet edgy portrait, night time ambiance" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture", "minor asymmetry", "petals on floor" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection", "floating roses" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark (other than the intended 'vgeux' on clothing)", "text (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "floating roses", "roses in air" ] }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
(RAW photo, photorealistic), (extremely intricate), 2girls, young Japan girls, holding each other, standing, cheek-to-cheek, hugging, looking into each others eyes, pale skin, eyebrows, beautiful faces, skinny, slender, blush, rim light, traditional kimono clothing, floral print, traditional Japan room background, romantic atmosphere, soft light, dim lit, muted color theme, symmetrical, perfect composition, rule of third, perfectly exposed, cinematic lighting, cinematic composition, 8K UHD, photo taken by a Sony Alpha 1 , 85mm lens, f/1. 4 aperture, 1/500 shutter speed, ISO 100 film
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }