A close-up shot of a specialized gas mask, filling the frame with gritty, realistic detail. The mask is a sleek, high-tech design with reinforced lenses, smooth rubber seals, and advanced filtration canisters, and the surface is covered in residue from the lab. The lenses are clean and reflective, revealing a sterile, high-tech environment. The image is a close-up, highlighting the precision and detail of the design. Lighting and Shadow Play: The overall lighting is bright and sterile, with soft shadows accentuating the contours of the mask. A fluorescent light source overhead partially illuminates the mask, casting a high-contrast look across its surface. Subtle backlighting subtly outlines the mask’s contours. Atmospheric Details: The air is clean and filtered, but with a faint smell of chemicals. Tiny, glowing particles can be seen, illuminated by the bright lab lights. Surface Texture and Wear: The rubber is clean and smooth, with a slight condensation around the edges. The lenses are perfectly clear and scratch-free, and with advanced filtration units attached to the side of the mask. Reflection Details in the Lenses: The mask’s lenses reflect a clean, sterile laboratory, with various equipment and experiments, and the reflection is sharp and clear, showing the high level of technology within. Mood and Composition: The close-up shot emphasizes the precision and control of scientific investigation. The composition is intimate and detailed, placing the viewer face-to-face with the mask, capturing the sterile and contained atmosphere of the lab.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
A close-up shot of a specialized gas mask, filling the frame with gritty, realistic detail. The mask is a sleek, high-tech design with reinforced lenses, smooth rubber seals, and advanced filtration canisters, and the surface is covered in residue from the lab. The lenses are clean and reflective, revealing a sterile, high-tech environment. The image is a close-up, highlighting the precision and detail of the design. Lighting and Shadow Play: The overall lighting is bright and sterile, with soft shadows accentuating the contours of the mask. A fluorescent light source overhead partially illuminates the mask, casting a high-contrast look across its surface. Subtle backlighting subtly outlines the mask’s contours. Atmospheric Details: The air is clean and filtered, but with a faint smell of chemicals. Tiny, glowing particles can be seen, illuminated by the bright lab lights. Surface Texture and Wear: The rubber is clean and smooth, with a slight condensation around the edges. The lenses are perfectly clear and scratch-free, and with advanced filtration units attached to the side of the mask. Reflection Details in the Lenses: The mask’s lenses reflect a clean, sterile laboratory, with various equipment and experiments, and the reflection is sharp and clear, showing the high level of technology within. Mood and Composition: The close-up shot emphasizes the precision and control of scientific investigation. The composition is intimate and detailed, placing the viewer face-to-face with the mask, capturing the sterile and contained atmosphere of the lab.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
A close-up shot of a specialized gas mask, filling the frame with gritty, realistic detail. The mask is a sleek, high-tech design with reinforced lenses, smooth rubber seals, and advanced filtration canisters, and the surface is covered in residue from the lab. The lenses are clean and reflective, revealing a sterile, high-tech environment. The image is a close-up, highlighting the precision and detail of the design. Lighting and Shadow Play: The overall lighting is bright and sterile, with soft shadows accentuating the contours of the mask. A fluorescent light source overhead partially illuminates the mask, casting a high-contrast look across its surface. Subtle backlighting subtly outlines the mask’s contours. Atmospheric Details: The air is clean and filtered, but with a faint smell of chemicals. Tiny, glowing particles can be seen, illuminated by the bright lab lights. Surface Texture and Wear: The rubber is clean and smooth, with a slight condensation around the edges. The lenses are perfectly clear and scratch-free, and with advanced filtration units attached to the side of the mask. Reflection Details in the Lenses: The mask’s lenses reflect a clean, sterile laboratory, with various equipment and experiments, and the reflection is sharp and clear, showing the high level of technology within. Mood and Composition: The close-up shot emphasizes the precision and control of scientific investigation. The composition is intimate and detailed, placing the viewer face-to-face with the mask, capturing the sterile and contained atmosphere of the lab.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
A close-up shot of a specialized gas mask, filling the frame with gritty, realistic detail. The mask is a sleek, high-tech design with reinforced lenses, smooth rubber seals, and advanced filtration canisters, and the surface is covered in residue from the lab. The lenses are clean and reflective, revealing a sterile, high-tech environment. The image is a close-up, highlighting the precision and detail of the design. Lighting and Shadow Play: The overall lighting is bright and sterile, with soft shadows accentuating the contours of the mask. A fluorescent light source overhead partially illuminates the mask, casting a high-contrast look across its surface. Subtle backlighting subtly outlines the mask’s contours. Atmospheric Details: The air is clean and filtered, but with a faint smell of chemicals. Tiny, glowing particles can be seen, illuminated by the bright lab lights. Surface Texture and Wear: The rubber is clean and smooth, with a slight condensation around the edges. The lenses are perfectly clear and scratch-free, and with advanced filtration units attached to the side of the mask. Reflection Details in the Lenses: The mask’s lenses reflect a clean, sterile laboratory, with various equipment and experiments, and the reflection is sharp and clear, showing the high level of technology within. Mood and Composition: The close-up shot emphasizes the precision and control of scientific investigation. The composition is intimate and detailed, placing the viewer face-to-face with the mask, capturing the sterile and contained atmosphere of the lab.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
A close-up shot of a specialized gas mask, filling the frame with gritty, realistic detail. The mask is a sleek, high-tech design with reinforced lenses, smooth rubber seals, and advanced filtration canisters, and the surface is covered in residue from the lab. The lenses are clean and reflective, revealing a sterile, high-tech environment. The image is a close-up, highlighting the precision and detail of the design. Lighting and Shadow Play: The overall lighting is bright and sterile, with soft shadows accentuating the contours of the mask. A fluorescent light source overhead partially illuminates the mask, casting a high-contrast look across its surface. Subtle backlighting subtly outlines the mask’s contours. Atmospheric Details: The air is clean and filtered, but with a faint smell of chemicals. Tiny, glowing particles can be seen, illuminated by the bright lab lights. Surface Texture and Wear: The rubber is clean and smooth, with a slight condensation around the edges. The lenses are perfectly clear and scratch-free, and with advanced filtration units attached to the side of the mask. Reflection Details in the Lenses: The mask’s lenses reflect a clean, sterile laboratory, with various equipment and experiments, and the reflection is sharp and clear, showing the high level of technology within. Mood and Composition: The close-up shot emphasizes the precision and control of scientific investigation. The composition is intimate and detailed, placing the viewer face-to-face with the mask, capturing the sterile and contained atmosphere of the lab.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
A close-up shot of a specialized gas mask, filling the frame with gritty, realistic detail. The mask is a sleek, high-tech design with reinforced lenses, smooth rubber seals, and advanced filtration canisters, and the surface is covered in residue from the lab. The lenses are clean and reflective, revealing a sterile, high-tech environment. The image is a close-up, highlighting the precision and detail of the design. Lighting and Shadow Play: The overall lighting is bright and sterile, with soft shadows accentuating the contours of the mask. A fluorescent light source overhead partially illuminates the mask, casting a high-contrast look across its surface. Subtle backlighting subtly outlines the mask’s contours. Atmospheric Details: The air is clean and filtered, but with a faint smell of chemicals. Tiny, glowing particles can be seen, illuminated by the bright lab lights. Surface Texture and Wear: The rubber is clean and smooth, with a slight condensation around the edges. The lenses are perfectly clear and scratch-free, and with advanced filtration units attached to the side of the mask. Reflection Details in the Lenses: The mask’s lenses reflect a clean, sterile laboratory, with various equipment and experiments, and the reflection is sharp and clear, showing the high level of technology within. Mood and Composition: The close-up shot emphasizes the precision and control of scientific investigation. The composition is intimate and detailed, placing the viewer face-to-face with the mask, capturing the sterile and contained atmosphere of the lab.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a raw, gritty flash photograph taken at night on a luxury villa terrace overlooking the ocean, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash overpowers all ambient light, creating deep shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. Ultra‑realistic skin texture, visible pores, sweat droplets, muscle definition, fabric grain, metal reflections. All details razor‑sharp despite grain. The composition is slightly tilted, with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is dark, moody, and opulent, with a raw, powerful male physique displayed from behind.", "scene": { "location": "Luxury villa terrace at night, overlooking the ocean. Two tall palm trees frame the left and right sides. In the background, a calm sea with distant lights. The terrace has a large infinity pool with turquoise water and a subtle violet/purple underwater lighting, creating a soft glow. On both sides, the villa’s balconies are visible with warm ambient lights (completely overpowered by flash). The floor is polished light stone, reflecting the pool light.", "pool": "Infinity pool, water surface still, with purple LED illumination from within, casting a cool violet hue on the water and reflecting on the stone deck. The pool edge is visible in the lower part of the frame.", "protagonist": "A muscular man in his 30s, athletic build, broad shoulders, very wide back (latissimus dorsi), slightly hunched posture to emphasize the width and muscle mass. He stands with his back to the camera, perfectly centered. Arms are relaxed, hanging straight down along his sides. He wears a black ribbed balaclava (covering head and neck, no openings) and rectangular gold‑frame sunglasses (not visible from behind, but present). He is bare‑chested, wearing only black tailored trousers (low waist, visible above the pool edge). His skin is slightly sweaty, catching the flash. The pose is static, dominant, slightly brooding." }, "tattoo": { "description": "A large, intricate tattoo covering his entire upper back, from the base of the neck to the waist, spanning from left shoulder to right shoulder. The style is Chicano smoke/shadow with a dark, ethereal aesthetic – swirling clouds, soft gradients, and translucent smoke tendrils merging into the skin. Integrated into this smoke are elements of ancient warriors (Spartan helmets, gladiator motifs, spears, and shields) done in a realistic, shaded black‑and‑grey style, giving a sense of power and timelessness. In the center, across the upper back (between the shoulder blades), the word 'ШРЕДЕР' is tattooed in a bold, elegant, slightly italicized font – the letters are thick, with a subtle 3D effect, dark grey/black with soft highlights, not gangster but sophisticated and commanding. Below the text, a large Masonic / Illuminati symbol: a pyramid with an all‑seeing eye, surrounded by geometric patterns (compass, square, sunburst), also rendered in black‑and‑grey smoke style. The entire tattoo appears to be made of smoke and shadows, with some areas more opaque, others fading into the skin. The flash creates specular highlights on the raised texture of the tattoo, making it look slightly embossed." }, "character": { "identity": "Wealthy mysterious man, early 30s, muscular, powerful back, dominant posture. Bare chested, facing away from camera.", "face_and_head": { "visibility": "not visible (back view), but he wears a black ribbed balaclava (dense knit, vertical ribs) covering the entire head and neck, with a metallic silver‑grey embroidered Masonic pattern (all‑seeing eye, pyramid) on the back of the head. Rectangular gold‑frame sunglasses are on his head (not visible from behind). No skin visible." }, "clothing": { "description": "Bare chested. Black tailored trousers (slim fit, low waist), barefoot. No other clothing." }, "pose": "Standing with back to camera, centered, legs shoulder‑width apart, slight hunch in the upper back to accentuate the latissimus dorsi muscles. Arms hanging straight down, fingers relaxed. Head slightly lowered, but the back of the balaclava is visible. The posture exudes power and melancholy." }, "lighting_and_atmosphere": { "source": "on‑camera flash (1990s compact digital camera) firing hard, overpowering the villa’s ambient lights and the pool’s purple glow. No HDR.", "quality": "harsh flash with extreme contrast, overexposed highlights on the sweaty skin, the tattoo’s raised areas, the pool’s water surface, and the stone deck.", "effects": [ "strong flash creating specular highlights on the sweat droplets on the back and shoulders", "overexposed areas on the skin (washed out but texture visible), the tattoo appears stark against the pale skin", "background dark with faint palm leaves, sea horizon, and villa balconies, almost black at edges", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors, low saturation, skin tones pale, the pool’s purple light is barely visible as a faint violet rim on the water surface", "unreal contrast – bright whites next to deep blacks", "subtle chromatic aberration (purple/green fringing) on the pool edge", "slight barrel distortion, lens flare, faint heat haze from humidity", "faint vertical banding artifact (CCD readout noise) in the dark sky, a micro‑scratch on the lens in lower right, subtle greenish‑purple vignette" ], "color_cast": "cool flash white balance mixed with the pool’s faint purple and warm ambient (overpowered), creating a neutral‑cool overall cast; the skin appears pale with a slight blue tint, the pool water dark with a violet sheen.", "contrast": "extremely high" }, "camera_and_technical": { "perspective": "Straight‑on, from behind, centered composition. Medium shot (from mid‑waist to above head), showing the entire back, the pool edge, and the palms on the sides. Camera distance ~1.5‑2 m.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 35mm equivalent, f/2.8‑f/4, autofocus with slight softness", "framing": "vertical 4:5, medium shot, subject perfectly centered, slight tilt (~3‑5°), a small intruding element (a leaf or a finger) in the upper left corner, a micro‑scratch on the lens in lower right.", "focus": "slightly soft, typical of flash photography, the back and tattoo are relatively sharp, background softer, palms slightly blurred.", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), candid snapshot with authentic 1990s compact camera feel, all textures preserved – skin, sweat, muscle definition, tattoo smoke, pool water, stone deck, palm fronds." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition (slight tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "natural skin texture (sweat droplets, pores, muscle striations)", "visible water reflections on the pool", "humidity and faint heat haze", "chromatic aberration", "barrel distortion", "lens flare", "tattoo texture and shading" ], "forbidden": [ "face visible (the character is facing away, so no facial features)", "skin on face or neck (covered by balaclava)", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "excessive grooming", "CGI", "3d render", "modern digital perfection", "soft diffused lighting", "even exposure", "airbrushed textures", "smooth gradients", "wax figure look", "missing props (palms, pool, sea)", "clean sterile environment", "weapons or drugs", "explicit nudity (bare back is fine)" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry (beyond intentional motion blur)", "low detail", "unrealistic proportions", "bad anatomy", "watermark (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "soft lighting", "natural light (flash must dominate)", "even exposure", "balanced lighting", "smartphone HDR", "deep fusion", "smart HDR", "photographic styles", "wax figure", "mannequin", "missing tattoo", "missing text 'ШРЕДЕР'", "missing pyramid", "no palms", "no pool", "no sea", "clowns", "money", "guns", "cartel", "narco", "daylight", "iPhone", "LED flash", "modern smartphone" ] }
BLOCK_01 [Base Modality & Seed Anchor]: Photorealistic 3D cinematic reconstruction. Anchor geometry strictly to the highly porous bone fragment and the embedded dark-flint knapped arrowhead. The mechanical clamp remains the initial immutable anchor point. BLOCK_02 [Aspect Ratio & Resolution Specs]: AR 16:9, 8K resolution, 24fps, ultra-high-fidelity render. BLOCK_03 [Camera Trajectory & Lens Framework]: 70mm anamorphic precision lens. Macro focus on the bone-stone junction. Slow orbital rotation pulling back to reveal the full biological entity. BLOCK_04 [Subject Isolation & Containment Environment]: Subject floats in a clean, sterile, futuristic white forensic lab setting. Stainless steel and brushed aluminum clamp machinery. BLOCK_05 [Phase I: Primary Structural Ingestion (Osteology/Matrix)]: Procedurally extrude complete hominid/mammalian skeletal matrix from the anchor bone. Maintain the exact entry angle of the stone point. BLOCK_06 [Phase II: Procedural Soft-Tissue Synthesis (Myology & Fascia)]: Snap deep striated muscle fibers over the skeletal frame. Simulate violent tissue displacement around the embedded stone projectile. BLOCK_07 [Phase III: Dermal & Pathological Integration]: Envelop with weather-beaten, dirt-smudged skin. Wound site must show coagulated blood and localized bruising matching the entry vector. BLOCK_08 [Phase IV: Macro Asset Generation (Artifacts/Textiles)]: Render prehistoric animal hide garments, bone adornments, and primitive hunting gear. BLOCK_09 [Phase V: Environmental Transition & Temporal Dissolve]: Dissolve from sterile white lab to a dense, overcast temperate woodland. Mist rolls through ancient ferns. BLOCK_10 [Lighting & Chiaroscuro Dynamics]: High-contrast chiaroscuro. Transition from harsh, shadowless clinical LEDs to dappled, low-angle natural sunlight filtering through a forest canopy. BLOCK_11 [Texture, Grain, & Physicality Constraints]: Kodak Vision3 500T film emulation. Heavy organic weight, tactile dirt, coarse hair, and glistening wound moisture. BLOCK_12 [Anti-Hallucination & Evidentiary Negative Prompts]: PROHIBITED: Weapon removal, angle alteration of arrowhead, smoothing of bone porosity, modern surgical intervention, modern clothing, digital artifacting, healing of the wound. BLOCK_13 [Motion Physics & Frame Coherence Pacing]: Scientific gravity. Deliberate, somber pacing. Fluid transition from static lab analysis to the dynamic final moments of the hunt.